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Digimon World 3 decomp
The European version, SLES_039.36
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The game state: modes, party, items, cards, flags (game/) More...
#include "common.h"#include <sys/types.h>#include <libgte.h>#include <libgpu.h>#include "engine/gfx.h"#include "engine/story.h"Go to the source code of this file.
Data Structures | |
| struct | GameFuncs |
| The game state's methods (GAME.funcs) More... | |
| struct | GameFlags |
| FLAGS_00, the first flag bitset, followed by the event functions: FIELDSTG and the stages call them through here (+0xC applies an action, +0x10 checks a condition). More... | |
| struct | DigimonData |
| Digimon definition (DIGIMON_DATA, 52 of them; the first 8 are the partners) More... | |
| struct | TechData |
| A technique (TECHS, from 1: technique n is TECHS[n - 1]) More... | |
| struct | WeaponData |
| ItemInfo.data's record for a weapon (types 2-14, WEAPON_DATA) More... | |
| struct | ArmorData |
| An armour's (types 15-20, ARMOR_DATA) More... | |
| struct | AccessoryData |
| An accessory's (types 21-24, ACCESSORY_DATA) More... | |
| union | ItemData |
| ItemInfo.data's record, by ItemInfo.type. More... | |
| struct | ItemEffect |
| What a usable item does (its ItemInfo.data, an ITEM_EFFECT_*) More... | |
| union | ItemRecord |
| What ItemInfo.data points to: a weapon's, an armour's or an accessory's record, or a usable item's effect. More... | |
| struct | ItemInfo |
| An item (ITEMS, ITEM_FUNCS) More... | |
| struct | PartnerEntry |
| One of a partner's Digimon (getPartnerEntry, setPartnerEntry) More... | |
| struct | EquipSet |
| A partner's equipment set: the four items computeStats compares with equip[0-3]. More... | |
| struct | Deck |
| A card deck. More... | |
| struct | PartnerStats |
| A partner Digimon from its name on (Partner.info), as getPartnerStats gives it. More... | |
| struct | PartnerEquip |
| PartnerStats.equip as a whole: STSTATUS and STITSHOP save it with a struct copy before they equip an item to compute the stats with it, and put it back. More... | |
| struct | StatBlock |
| PartnerStats' stats[] and the status[] after them as one block, which computeStats and STITSHOP_computeStats copy whole. More... | |
| struct | PlayTime |
| GameState's play time, which a memory card save copies whole. More... | |
| struct | PartnerAnim |
| A partner Digimon's animation in a menu: up to seven sprite ids, -1 ending it early (the sprites are each overlay's own) More... | |
| struct | Partner |
| One of the eight partner Digimon. More... | |
| struct | BattleEnemy |
| An enemy of a battle (FIELDSTG's encounter table points to these) More... | |
| struct | BattleSetup |
| The next battle: FIELDSTG_startEncounter fills it (the stage select its first words), FIGHTSTG and WFIGHTMN read it; the gauges carry over from battle to battle. More... | |
| struct | BattleResult |
| What the battle left for the report (BATTLE_RESULT, cleared by WFIGHTMN) More... | |
| union | PartnerTotals |
| computeStats' result: the stats with the equipment added, by STAT_* or by name. More... | |
| struct | GameState |
| The game state (GAME): the first 0x26BC bytes are what newGame clears (the save data), then the current game mode and the methods. More... | |
| struct | SpecialCondition |
A special condition (SPECIAL(id)): checkSpecialCondition runs the check function of kind check >> 4 (checkItemSet, checkPartner, ...) with check & 0xF and arg. More... | |
| struct | ItemFuncs |
| The item functions (ITEM_FUNCS) More... | |
Macros | |
| #define | FLAG(group, id) ((group) << 8 | (id)) |
| The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (events.c's checkCondition and applyAction): the talks' and characters' lists, which end with CODES_END, and a StageSlot's two conditions, CODES_END for none. | |
| #define | PROGRESS(n) (0x6000 | (n)) |
| GAME.progress is n. | |
| #define | SPECIAL(id) (0x7000 | (id)) |
| SPECIAL_CONDITIONS entry id. | |
| #define | PARTY_STAT(id) (0x7200 | (id)) |
| checkPartyStat | |
| #define | EVENT_BATTLE(id) (0x7400 | (id)) |
| action: FIELDSTG_battleFuncs.startEventBattle | |
| #define | CARD_BATTLE(opponent, kind) ((0x7600 + (kind) * 0x200) | (opponent)) |
| action: startCardBattle | |
| #define | PLACE(n) (0x7E00 | ((n) - 1)) |
| the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's StagePoints, place 1-30 | |
| #define | PLACE_ARG(n) (0x7E00 | ((n) + 29)) |
| GAME.placeArg is n. | |
| #define | ITEM(kind, id) (0x8000 | (kind) << 9 | (id)) |
| an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's kind loosely | |
| #define | START_EVENT(index) (0x9000 | (index)) |
| action: FIELDSTG_startListedEvent | |
| #define | CARD(id) (0x9200 | (id)) |
| a card: the player has one, or gets or loses one | |
| #define | CODES_END 0xFFFF |
| #define | EQUIP_KIND_RIGHT_HAND 1 |
| Where an equipment item goes (its record's kind), as the shop's and STSTATUS's strings name the kinds: the slots of PartnerStats.equip are 0 head, 1 body, 2 right hand, 3 left hand, 4 and 5 accessories. | |
| #define | EQUIP_KIND_LEFT_HAND 2 |
| #define | EQUIP_KIND_EITHER_HAND 3 |
| #define | EQUIP_KIND_HEAD 4 |
| #define | EQUIP_KIND_BODY 5 |
| #define | EQUIP_KIND_ACCESSORY 6 |
| #define | EQUIP_KIND_BOTH_HANDS 7 |
| takes slots 2 and 3 | |
| #define | EQUIP_KIND_GROUP_ACCESSORY 8 |
| one of its group at a time | |
| #define | ITEM_USE_MENU 1 |
| ItemEffect.flags. | |
| #define | ITEM_USE_BATTLE 2 |
| usable in battle (FIGHTSTG's item menu) | |
| #define | ITEM_CARD_PACK 4 |
| on the card boosters, which nothing tests it on | |
| #define | ITEM_KIND_KEY 1 |
| ItemInfo.kind: the item list (ITEM_LISTS) an item is in, from 1. | |
| #define | ITEM_KIND_USABLE 2 |
| #define | ITEM_KIND_WEAPON 3 |
| #define | ITEM_KIND_ARMOR 4 |
| #define | ITEM_KIND_ACCESSORY 5 |
| #define | IS_WEAPON_TYPE(type) ((u8)((type) - 2) < 13) |
| ItemInfo.type's ranges: 2-14 weapons, 15-20 armour, 21-24 accessories, each tested as one unsigned byte compare. | |
| #define | IS_ARMOR_TYPE(type) ((u8)((type) - 15) < 6) |
| #define | IS_ACCESSORY_TYPE(type) ((u8)((type) - 21) < 4) |
| #define | PARTNER_ENTRY_COUNT 44 |
| The Digimon a partner can have, and the ones it takes to battle. | |
| #define | PARTNER_SLOT_COUNT 3 |
| #define | FIRST_ENTRY_ID 3 |
| The first PartnerEntry.id of a Digimon: 0 is a free entry, 1 and 2 unused ones. | |
| #define | SKILL_ID 0x1FFF |
| PartnerEntry.skills. | |
| #define | SKILL_KNOWN 0x2000 |
| #define | SKILL_MARKED 0x4000 |
| marked in the lab (STGDGLAB_updateSkillPanel) | |
| #define | SKILL_LAST 0x8000 |
| the sixth skill | |
| #define | DECK_SIZE 40 |
| The cards of a deck, and the decks the player has. | |
| #define | DECK_COUNT 3 |
| #define | CARD_COPIES_MAX 9 |
| The copies of a card the player can have. | |
| #define | STAT_LEVEL 0 |
| Indices of a partner's stats (PartnerStats.stats, computeStats, setStat) | |
| #define | STAT_TP 1 |
| what the training's intensities cost | |
| #define | STAT_HP 2 |
| #define | STAT_MAX_HP 3 |
| #define | STAT_MP 4 |
| #define | STAT_MAX_MP 5 |
| #define | STAT_STRENGTH 6 |
| the six battle stats | |
| #define | STAT_DEFENSE 7 |
| #define | STAT_SPIRIT 8 |
| #define | STAT_WISDOM 9 |
| #define | STAT_SPEED 10 |
| #define | STAT_CHARISMA 11 |
| #define | STAT_RESISTS 12 |
| the first of the seven resistances | |
| #define | STAT_COUNT 19 |
| #define | BATTLE_BLOCK_POISON 0 |
| BattleSetup.blocks' indices: the encounter keeps the player from inflicting a status, draining, stealing, lowering a stat of the enemy's or running away. | |
| #define | BATTLE_BLOCK_PARALYSIS 1 |
| #define | BATTLE_BLOCK_CONFUSION 2 |
| #define | BATTLE_BLOCK_SLEEP 3 |
| #define | BATTLE_BLOCK_KNOCK_OUT 4 |
| #define | BATTLE_BLOCK_DRAIN 5 |
| #define | BATTLE_BLOCK_STEAL 7 |
| #define | BATTLE_BLOCK_LOWER_ATTACK 8 |
| to 10: attack, defense, speed (a technique's boost stat + 8) | |
| #define | BATTLE_BLOCK_LOWER_DEFENSE 9 |
| #define | BATTLE_BLOCK_LOWER_SPEED 10 |
| #define | BATTLE_BLOCK_RUN_AWAY 11 |
| #define | MODE_NEW_GAME 0x2D7 |
| Game modes (GameState: mode >> 8 is the overlay) that more than their own overlay asks for. | |
| #define | MODE_DECK_EDITOR 0x400 |
| STCRDDEK. | |
| #define | MODE_PLAYER_NAME 0x500 |
| STPLNMET: the player's name entry. | |
| #define | MODE_BATTLE 0x600 |
| FIGHTSTG. | |
| #define | MODE_CARD_GAME 0x700 |
| CARDGAME: a card battle. | |
| #define | MODE_TRAINING 0xA00 |
| STGTRAIN. | |
| #define | MODE_NAMING 0xB00 |
| STDGNAME. | |
| #define | MODE_CONTINUE 0xC00 |
| STGMCARD, to load a game. | |
| #define | MODE_DIGI_LAB 0xD00 |
| STGDGLAB. | |
| #define | MODE_TITLE 0xE00 |
| STDWTITL's title screen; its movies follow. | |
| #define | MODE_OPENING 0xE01 |
| STDWTITL's first movie. | |
| #define | MODE_OPENING_2 0xE02 |
| STDWTITL's second opening movie: LANGUAGE 0 alternates the two, the others play only it. | |
| #define | MODE_BATTLE_MOVIE 0xE0A |
| #define | MODE_ENDING 0xE0B |
| #define | MODE_ITEM_SHOP 0xF00 |
| STITSHOP. | |
| #define | MODE_STATUS 0x1000 |
| STSTATUS: the field menu's screens (FIELD_MENU_CHOICE) | |
| #define | MODE_CARD_ALBUM 0x1200 |
| STCRDABM. | |
| #define | MODE_CARD_SHOP 0x1300 |
| STCRDSHP. | |
| #define | MODE_BATTLE_REPORT 0x1400 |
| STFGTREP. | |
| #define | MODE_STAGE_SELECT 0x1500 |
| STAGSLCT, the debug stage select. | |
| #define | MODE_COUNTRY_SELECT 0x1600 |
| CNTY_SEL, where the European version starts. | |
| #define | MODE_OVERLAY(mode) ((mode) & 0xFF00) |
| The first mode of a mode's overlay: MODE_OVERLAY(mode) == MODE_TITLE for all of STDWTITL's. | |
| #define | PARTY_SIZE 3 |
| How many partners the party holds. | |
| #define | MONEY_MAX 9999999 |
| The most money the player can have. | |
| #define | GAME_SAVE_SIZE 0x26C4 |
| The saved part of the game state, GAME up to mode: a save's data section (stgmcard.h's GameSave) | |
Enumerations | |
| enum | PartnerId { PARTNER_KOTEMON , PARTNER_KUMAMON , PARTNER_MONMON , PARTNER_AGUMON , PARTNER_VEEMON , PARTNER_GUILMON , PARTNER_RENAMON , PARTNER_PATAMON , PARTNER_COUNT } |
| The partner Digimon (GAME.partners' index): partner i is DIGNAM's string i + 1, as the registration's choice shows them. More... | |
| enum | StarterPack { STARTER_PACK_BALANCED , STARTER_PACK_POWERFUL , STARTER_PACK_MANIAC } |
| The registration's starter packs (GAME.partySet, STARTER_PARTIES' rows): NAMEET's strings 10-12 name them. More... | |
Functions | |
| void | newGame (void) |
| Clears the save data and sets up a new game. | |
| void | commitMode (void) |
| Makes the requested mode current (main calls it before recreating the mode task) | |
| s32 | getPrevMode (void) |
| The game mode before the current one. | |
| s32 | getMode (void) |
| The current game mode. | |
| s32 | getModeArg (void) |
| The argument the current mode was requested with. | |
| void | requestMode (s32 mode, s32 arg) |
| Asks for a mode change, applied when main recreates the mode task. | |
| s32 | isModeChangePending (void) |
| Whether a mode change was requested. | |
| s32 | unequipItem (s32 slot, s32 item) |
Takes item item off a partner (one of type 7 empties slots 2 and 3 both); 1 if it had it. | |
| void | changeItem (s32 item, s32 add) |
| Actions 0x80-0x8E: gives an item (up to 99) or takes one, from the bag or else off a partner. | |
| void | changeCard (s32 card, s32 add) |
| Actions 0x92: gives or takes a copy of a card. | |
| void | startCardBattle (s32 opponent, s32 kind) |
| Actions 0x76 and 0x78: a card battle (MODE_CARD_GAME) against an opponent. | |
| s32 | checkPartner (u32 op, s32 arg) |
| Special conditions 0x10: tests partners (unlocked, in the party, levels) or unlocks one; the European and Japanese versions add four. | |
| s32 | checkMoney (s32 op, s32 item) |
| Special conditions 0x20: whether the player has MONEY_REQUIRED[item], or gives or takes an amount. | |
| s32 | checkProgressRange (s32 unused, s32 index) |
| Special conditions 0x30: whether GAME.progress is within PROGRESS_RANGES[index]. | |
| s32 | checkFlagCount (s32 unused, s32 mode) |
| Special conditions 0x40: group 0 as in the USA version; group 1 whether four flags of group 0x10 are set. | |
| s32 | showActorIcon (s32 op, s32 arg) |
| Special condition 0x50: the field actor's icon (FIELDSTG's task 0x16, FIELD_TASK_ICON) plays its animation 3, as event command 0x34A does. | |
| s32 | checkSpecialCondition (s32 id, s32 expected) |
Runs SPECIAL_CONDITIONS entry id; whether its result equals expected | |
| s32 | checkProgress (s32 value, s32 mode) |
Conditions 0x60: whether GAME.progress is value (mode != 0) or not. | |
| s32 | checkItem (s32 index, s32 mode) |
Conditions 0x80-0x8E: whether the player has item index, in the bag or equipped (mode != 0), or not. | |
| s32 | checkCard (s32 card, s32 have) |
Conditions 0x92: whether the player has card item (have != 0) or not. | |
| s32 | checkPartyStat (s32 index, s32 mode) |
| Conditions 0x72: whether the party's total of battle stat 5 reaches PARTY_STAT_THRESHOLDS[index] (mode != 0) or not. | |
| s32 | checkWarpArg (s32 id, s32 mode) |
| Conditions 0x7E: the values a warp leaves for its stage (GAME.place for ids under 30, GAME.placeArg above) | |
| s32 | findDigimon (s32 id) |
The index in DIGIMON_DATA of Digimon id (the first 52 entries are searched), or -1. | |
| void | clearBattleGauges (void) |
| Empties the battle gauges (BATTLE_SETUP.gauges, up to 1000 in a battle) | |
| ItemInfo * | getItem (s32 id) |
The ITEMS entry of item id (from 1), or NULL. | |
| s32 | getItemCategory (s32 id) |
| The category of an item's type (ITEM_TYPE_CATEGORIES); an s32, as the menus that call it through ITEM_FUNCS don't truncate the result to a byte. | |
| s32 | isItemKind (s32 item, s32 kind) |
| ITEM_FUNCS.isKind. | |
| s32 | listItems (s32 type, s16 *out) |
| Copies the items of ITEM_LISTS[type] the player has (with the top bit, equipped ones too); returns how many. | |
| DigimonData * | getDigimon (s32 id) |
The DIGIMON_DATA entry of Digimon id, or NULL. | |
| void | initNewGameData (void) |
| The new game's player name, deck names, starter deck and partners. | |
| void | addCards (s32 card, s32 count) |
Gives count copies of a card (up to CARD_COPIES_MAX) and marks it seen. | |
| s32 | findPartnerEntry (s32 slot, s32 id) |
The index of Digimon id among a partner's entries, or -1. | |
| void | applyAction (s32 code, s32 value) |
| Actions: the same flag groups (set to value), 0x70 special actions, 0x74 an overlay hook, 0x76/0x78, 0x7A, 0x7C, 0x94 mode changes through the overlay (0x8008AEB4), 0x80-0x8E give/take an item, 0x92 a card. | |
| s32 | checkConditions (u16 *list) |
| All the (code, value) pairs until 0xFFFF must hold. | |
| void | applyActions (u16 *list) |
| Runs every (code, value) action until 0xFFFF. | |
| void | updateModeFlags (void) |
| On a mode change: clears the temporary flags if asked, and sets flags 0x10-0x12 after a card battle. | |
| s32 | checkCondition (u16, u16) |
| Event scripts test conditions and run actions given as (code, value) pairs. | |
| s32 | testBit (u8 *bits, s32 index, s32 set) |
Whether bit index of a bitset is set (set != 0) or clear (set 0) | |
| void | setBit (u8 *bits, s32 index, s32 set) |
Sets or clears bit index of a bitset. | |
| s32 | checkItemSet (s32 op, s32 arg) |
| Special condition 0x00: the player has every item of a set (the European and Japanese versions have a second set) | |
| s32 | getPartnerSlots (s32 partner, s16 *out) |
| Copies the ids of the Digimon a partner takes to battle; returns how many there are. | |
| void | setPartnerSlots (s32 partner, s16 *ids) |
| Picks the Digimon a partner takes to battle (-1 for ids it does not have) | |
| s32 | listPartnerEntries (s32 partner, u16 *out) |
| Copies the ids of a partner's Digimon, zero-filled; returns how many there are. | |
| s32 | addPartnerEntry (s32 partner, s32 id) |
Gives a partner Digimon id at level 1; 0 if it has it already or has no room. | |
| s32 | getPartnerEntry (s32 partner, s32 id, PartnerEntry *out) |
Copies a partner's Digimon id; returns its index, or -1. | |
| s32 | setPartnerEntry (s32 partner, s32 id, PartnerEntry *in) |
Overwrites a partner's Digimon id; returns its index, or -1. | |
| void | addStatBonus (s16 *p, s32 stat, s32 delta) |
| Adds an equipment bonus to a stat of computeStats' result (7 raises every battle stat) | |
| PartnerStats * | getPartnerStats (s32 partner) |
| A partner's name, stats and Digimon. | |
| s32 | getPartyMember (u32 index) |
The partner index of party member index, or -1. | |
| void | setParty (s32 set) |
| Gives the party STARTER_PARTIES[set], unlocking its partners. | |
| void | giveStarterDeck (void) |
| Gives the starter deck's cards and puts them in every deck. | |
| void | resetPlayTime (void) |
| Sets the play time to zero. | |
| void | updatePlayTime (void) |
| Turns the vsync-counted frames into seconds, minutes and hours, stopping at 999:59:59. | |
| s32 | getPartyPartner (u32 index) |
The partner id of party member index (its unlocked value - 3), or -1. | |
| void | setStat (s32 partner, u32 stat, s16 value) |
| Sets a partner's stat, kept within 0-99 (level, TP), 0-9999 (HP, MP) or 0-999. | |
| void | addStat (s32 partner, u32 stat, s32 delta) |
| Adds to a partner's stat, kept within the same limits as setStat. | |
| void | computeStats (s32 partner, PartnerTotals *out) |
| A partner's stats with its equipment (and its equipment set bonus) added. | |
Variables | |
| DigimonData | DIGIMON_DATA [] |
| 55 entries: the 52 Digimon, then three placeholders (0x1D4-0x1D6) | |
| DigimonData *(* | GET_DIGIMON )(s32 id) |
| getDigimon | |
| BattleSetup | BATTLE_SETUP |
| BattleResult | BATTLE_RESULT |
| ItemInfo | ITEMS [] |
| The items, from 1: getItem(id) is ITEMS[id - 1]. | |
| TechData | TECHS [] |
| The techniques, from 1: technique n is TECHS[n - 1]. | |
| ItemFuncs | ITEM_FUNCS |
| u8 | ITEM_TYPE_CATEGORIES [] |
| The categories' strings, by item type. | |
| s32 | MONEY_REQUIRED [] |
| checkMoney's amounts, by its argument | |
| SpecialCondition | SPECIAL_CONDITIONS [] |
| checkSpecialCondition's conditions, up to an id of 0xFF | |
| s32 | MONEY_GAINS [] |
| s32 | MONEY_LOSSES [] |
| GameFlags | FLAGS_00 |
| The flag bitset FLAGS_00 and the event functions. | |
| s32 | STARTER_DECK [40] |
| The cards of giveStarterDeck's deck. | |
| u8 | STARTER_PARTIES [][3] |
| setParty's partners, by starter pack | |
| u8 | PROGRESS_RANGES [][2] |
| checkProgressRange's ranges of GAME.progress: { min, max }; 0x63 is past the end of the story | |
| s32 | PARTY_STAT_THRESHOLDS [] |
| checkPartyStat's thresholds | |
| EquipSet | EQUIP_SETS [] |
| Each partner's equipment set and what wearing it whole adds (computeStats) | |
| s16 | EQUIP_SET_BONUSES [][6] |
| u16 * | ITEM_LISTS [] |
| listItems' lists, 0-terminated | |
| GameState | GAME |
| The save data, the game mode and the methods. | |
The game state: modes, party, items, cards, flags (game/)
Definition in file game_state.h.
| #define FLAG | ( | group, | |
| id | |||
| ) | ((group) << 8 | (id)) |
The codes of the (code, value) pairs that FLAGS_00 checks as conditions and applies as actions (events.c's checkCondition and applyAction): the talks' and characters' lists, which end with CODES_END, and a StageSlot's two conditions, CODES_END for none.
code >> 8 & 0xFE is the kind, code & 0x1FF the flag, value or item. A condition holds when the flag is value, or when the test is (1) or isn't (0) true; an action sets the flag to value. The kinds the stages use and these don't name (0x7A, 0x7C and 0x94, actions that change the mode) stay numbers. group 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 68 of file game_state.h.
| #define PROGRESS | ( | n | ) | (0x6000 | (n)) |
GAME.progress is n.
Definition at line 69 of file game_state.h.
| #define SPECIAL | ( | id | ) | (0x7000 | (id)) |
SPECIAL_CONDITIONS entry id.
Definition at line 70 of file game_state.h.
| #define PARTY_STAT | ( | id | ) | (0x7200 | (id)) |
checkPartyStat
Definition at line 71 of file game_state.h.
| #define EVENT_BATTLE | ( | id | ) | (0x7400 | (id)) |
action: FIELDSTG_battleFuncs.startEventBattle
Definition at line 72 of file game_state.h.
| #define CARD_BATTLE | ( | opponent, | |
| kind | |||
| ) | ((0x7600 + (kind) * 0x200) | (opponent)) |
action: startCardBattle
Definition at line 73 of file game_state.h.
| #define PLACE | ( | n | ) | (0x7E00 | ((n) - 1)) |
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's StagePoints, place 1-30
GAME.place is n
Definition at line 76 of file game_state.h.
| #define PLACE_ARG | ( | n | ) | (0x7E00 | ((n) + 29)) |
GAME.placeArg is n.
Definition at line 77 of file game_state.h.
| #define ITEM | ( | kind, | |
| id | |||
| ) | (0x8000 | (kind) << 9 | (id)) |
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's kind loosely
Definition at line 80 of file game_state.h.
| #define START_EVENT | ( | index | ) | (0x9000 | (index)) |
action: FIELDSTG_startListedEvent
Definition at line 81 of file game_state.h.
| #define CARD | ( | id | ) | (0x9200 | (id)) |
a card: the player has one, or gets or loses one
Definition at line 82 of file game_state.h.
| #define CODES_END 0xFFFF |
Definition at line 83 of file game_state.h.
| #define EQUIP_KIND_RIGHT_HAND 1 |
Where an equipment item goes (its record's kind), as the shop's and STSTATUS's strings name the kinds: the slots of PartnerStats.equip are 0 head, 1 body, 2 right hand, 3 left hand, 4 and 5 accessories.
Definition at line 134 of file game_state.h.
| #define EQUIP_KIND_LEFT_HAND 2 |
Definition at line 135 of file game_state.h.
| #define EQUIP_KIND_EITHER_HAND 3 |
Definition at line 136 of file game_state.h.
| #define EQUIP_KIND_HEAD 4 |
Definition at line 137 of file game_state.h.
| #define EQUIP_KIND_BODY 5 |
Definition at line 138 of file game_state.h.
| #define EQUIP_KIND_ACCESSORY 6 |
Definition at line 139 of file game_state.h.
| #define EQUIP_KIND_BOTH_HANDS 7 |
takes slots 2 and 3
Definition at line 140 of file game_state.h.
| #define EQUIP_KIND_GROUP_ACCESSORY 8 |
one of its group at a time
Definition at line 141 of file game_state.h.
| #define ITEM_USE_MENU 1 |
usable from the status menu (STSTATUS)
Definition at line 195 of file game_state.h.
| #define ITEM_USE_BATTLE 2 |
usable in battle (FIGHTSTG's item menu)
Definition at line 196 of file game_state.h.
| #define ITEM_CARD_PACK 4 |
on the card boosters, which nothing tests it on
Definition at line 197 of file game_state.h.
| #define ITEM_KIND_KEY 1 |
ItemInfo.kind: the item list (ITEM_LISTS) an item is in, from 1.
the key items, and the ids no item uses
Definition at line 218 of file game_state.h.
| #define ITEM_KIND_USABLE 2 |
Definition at line 219 of file game_state.h.
| #define ITEM_KIND_WEAPON 3 |
Definition at line 220 of file game_state.h.
| #define ITEM_KIND_ARMOR 4 |
Definition at line 221 of file game_state.h.
| #define ITEM_KIND_ACCESSORY 5 |
Definition at line 222 of file game_state.h.
| #define IS_WEAPON_TYPE | ( | type | ) | ((u8)((type) - 2) < 13) |
ItemInfo.type's ranges: 2-14 weapons, 15-20 armour, 21-24 accessories, each tested as one unsigned byte compare.
Definition at line 235 of file game_state.h.
| #define IS_ARMOR_TYPE | ( | type | ) | ((u8)((type) - 15) < 6) |
Definition at line 236 of file game_state.h.
| #define IS_ACCESSORY_TYPE | ( | type | ) | ((u8)((type) - 21) < 4) |
Definition at line 237 of file game_state.h.
| #define PARTNER_ENTRY_COUNT 44 |
The Digimon a partner can have, and the ones it takes to battle.
Definition at line 240 of file game_state.h.
| #define PARTNER_SLOT_COUNT 3 |
Definition at line 241 of file game_state.h.
| #define FIRST_ENTRY_ID 3 |
The first PartnerEntry.id of a Digimon: 0 is a free entry, 1 and 2 unused ones.
Definition at line 244 of file game_state.h.
| #define SKILL_ID 0x1FFF |
| #define SKILL_KNOWN 0x2000 |
Definition at line 256 of file game_state.h.
| #define SKILL_MARKED 0x4000 |
marked in the lab (STGDGLAB_updateSkillPanel)
Definition at line 257 of file game_state.h.
| #define SKILL_LAST 0x8000 |
the sixth skill
Definition at line 258 of file game_state.h.
| #define DECK_SIZE 40 |
The cards of a deck, and the decks the player has.
Definition at line 261 of file game_state.h.
| #define DECK_COUNT 3 |
Definition at line 262 of file game_state.h.
| #define CARD_COPIES_MAX 9 |
The copies of a card the player can have.
Definition at line 265 of file game_state.h.
| #define STAT_LEVEL 0 |
Indices of a partner's stats (PartnerStats.stats, computeStats, setStat)
Definition at line 279 of file game_state.h.
| #define STAT_TP 1 |
what the training's intensities cost
Definition at line 280 of file game_state.h.
| #define STAT_HP 2 |
Definition at line 281 of file game_state.h.
| #define STAT_MAX_HP 3 |
Definition at line 282 of file game_state.h.
| #define STAT_MP 4 |
Definition at line 283 of file game_state.h.
| #define STAT_MAX_MP 5 |
Definition at line 284 of file game_state.h.
| #define STAT_STRENGTH 6 |
the six battle stats
Definition at line 286 of file game_state.h.
| #define STAT_DEFENSE 7 |
Definition at line 287 of file game_state.h.
| #define STAT_SPIRIT 8 |
Definition at line 288 of file game_state.h.
| #define STAT_WISDOM 9 |
Definition at line 289 of file game_state.h.
| #define STAT_SPEED 10 |
Definition at line 290 of file game_state.h.
| #define STAT_CHARISMA 11 |
Definition at line 291 of file game_state.h.
| #define STAT_RESISTS 12 |
the first of the seven resistances
Definition at line 292 of file game_state.h.
| #define STAT_COUNT 19 |
Definition at line 293 of file game_state.h.
| #define BATTLE_BLOCK_POISON 0 |
BattleSetup.blocks' indices: the encounter keeps the player from inflicting a status, draining, stealing, lowering a stat of the enemy's or running away.
Definition at line 364 of file game_state.h.
| #define BATTLE_BLOCK_PARALYSIS 1 |
Definition at line 365 of file game_state.h.
| #define BATTLE_BLOCK_CONFUSION 2 |
Definition at line 366 of file game_state.h.
| #define BATTLE_BLOCK_SLEEP 3 |
Definition at line 367 of file game_state.h.
| #define BATTLE_BLOCK_KNOCK_OUT 4 |
Definition at line 368 of file game_state.h.
| #define BATTLE_BLOCK_DRAIN 5 |
Definition at line 369 of file game_state.h.
| #define BATTLE_BLOCK_STEAL 7 |
Definition at line 370 of file game_state.h.
| #define BATTLE_BLOCK_LOWER_ATTACK 8 |
to 10: attack, defense, speed (a technique's boost stat + 8)
Definition at line 371 of file game_state.h.
| #define BATTLE_BLOCK_LOWER_DEFENSE 9 |
Definition at line 372 of file game_state.h.
| #define BATTLE_BLOCK_LOWER_SPEED 10 |
Definition at line 373 of file game_state.h.
| #define BATTLE_BLOCK_RUN_AWAY 11 |
Definition at line 374 of file game_state.h.
| #define MODE_NEW_GAME 0x2D7 |
Game modes (GameState: mode >> 8 is the overlay) that more than their own overlay asks for.
FIELDSTG, where a new game starts
Definition at line 429 of file game_state.h.
| #define MODE_DECK_EDITOR 0x400 |
STCRDDEK.
Definition at line 430 of file game_state.h.
| #define MODE_PLAYER_NAME 0x500 |
STPLNMET: the player's name entry.
Definition at line 431 of file game_state.h.
| #define MODE_BATTLE 0x600 |
FIGHTSTG.
Definition at line 432 of file game_state.h.
| #define MODE_CARD_GAME 0x700 |
CARDGAME: a card battle.
Definition at line 433 of file game_state.h.
| #define MODE_TRAINING 0xA00 |
STGTRAIN.
Definition at line 434 of file game_state.h.
| #define MODE_NAMING 0xB00 |
STDGNAME.
Definition at line 435 of file game_state.h.
| #define MODE_CONTINUE 0xC00 |
STGMCARD, to load a game.
Definition at line 436 of file game_state.h.
| #define MODE_DIGI_LAB 0xD00 |
STGDGLAB.
Definition at line 437 of file game_state.h.
| #define MODE_TITLE 0xE00 |
STDWTITL's title screen; its movies follow.
Definition at line 438 of file game_state.h.
| #define MODE_OPENING 0xE01 |
STDWTITL's first movie.
Definition at line 439 of file game_state.h.
| #define MODE_OPENING_2 0xE02 |
STDWTITL's second opening movie: LANGUAGE 0 alternates the two, the others play only it.
Definition at line 445 of file game_state.h.
| #define MODE_BATTLE_MOVIE 0xE0A |
Definition at line 446 of file game_state.h.
| #define MODE_ENDING 0xE0B |
Definition at line 447 of file game_state.h.
| #define MODE_ITEM_SHOP 0xF00 |
STITSHOP.
Definition at line 449 of file game_state.h.
| #define MODE_STATUS 0x1000 |
STSTATUS: the field menu's screens (FIELD_MENU_CHOICE)
Definition at line 450 of file game_state.h.
| #define MODE_CARD_ALBUM 0x1200 |
STCRDABM.
Definition at line 451 of file game_state.h.
| #define MODE_CARD_SHOP 0x1300 |
STCRDSHP.
Definition at line 452 of file game_state.h.
| #define MODE_BATTLE_REPORT 0x1400 |
STFGTREP.
Definition at line 453 of file game_state.h.
| #define MODE_STAGE_SELECT 0x1500 |
STAGSLCT, the debug stage select.
Definition at line 454 of file game_state.h.
| #define MODE_COUNTRY_SELECT 0x1600 |
CNTY_SEL, where the European version starts.
Definition at line 455 of file game_state.h.
| #define MODE_OVERLAY | ( | mode | ) | ((mode) & 0xFF00) |
The first mode of a mode's overlay: MODE_OVERLAY(mode) == MODE_TITLE for all of STDWTITL's.
Definition at line 459 of file game_state.h.
| #define PARTY_SIZE 3 |
How many partners the party holds.
Definition at line 475 of file game_state.h.
| #define MONEY_MAX 9999999 |
The most money the player can have.
Definition at line 482 of file game_state.h.
| #define GAME_SAVE_SIZE 0x26C4 |
The saved part of the game state, GAME up to mode: a save's data section (stgmcard.h's GameSave)
Definition at line 591 of file game_state.h.
| enum PartnerId |
The partner Digimon (GAME.partners' index): partner i is DIGNAM's string i + 1, as the registration's choice shows them.
| Enumerator | |
|---|---|
| PARTNER_KOTEMON | |
| PARTNER_KUMAMON | |
| PARTNER_MONMON | |
| PARTNER_AGUMON | |
| PARTNER_VEEMON | |
| PARTNER_GUILMON | |
| PARTNER_RENAMON | |
| PARTNER_PATAMON | |
| PARTNER_COUNT | |
Definition at line 463 of file game_state.h.
| enum StarterPack |
The registration's starter packs (GAME.partySet, STARTER_PARTIES' rows): NAMEET's strings 10-12 name them.
| Enumerator | |
|---|---|
| STARTER_PACK_BALANCED | |
| STARTER_PACK_POWERFUL | |
| STARTER_PACK_MANIAC | |
Definition at line 479 of file game_state.h.
| void newGame | ( | void | ) |
| void commitMode | ( | void | ) |
| s32 getPrevMode | ( | void | ) |
| s32 getModeArg | ( | void | ) |
| s32 isModeChangePending | ( | void | ) |
Takes item item off a partner (one of type 7 empties slots 2 and 3 both); 1 if it had it.
Definition at line 436 of file events.c.
Referenced by changeItem().
Actions 0x80-0x8E: gives an item (up to 99) or takes one, from the bag or else off a partner.
Definition at line 457 of file events.c.
Referenced by applyAction().
Actions 0x92: gives or takes a copy of a card.
Definition at line 485 of file events.c.
Referenced by applyAction().
Actions 0x76 and 0x78: a card battle (MODE_CARD_GAME) against an opponent.
< CARDGAME: a card battle
Definition at line 497 of file events.c.
Referenced by applyAction().
Special conditions 0x10: tests partners (unlocked, in the party, levels) or unlocks one; the European and Japanese versions add four.
Definition at line 65 of file events.c.
Referenced by checkSpecialCondition().
Special conditions 0x20: whether the player has MONEY_REQUIRED[item], or gives or takes an amount.
Definition at line 156 of file events.c.
Referenced by checkSpecialCondition().
Special conditions 0x30: whether GAME.progress is within PROGRESS_RANGES[index].
Definition at line 182 of file events.c.
Referenced by checkSpecialCondition().
Special conditions 0x40: group 0 as in the USA version; group 1 whether four flags of group 0x10 are set.
Definition at line 231 of file events.c.
Referenced by checkSpecialCondition().
Special condition 0x50: the field actor's icon (FIELDSTG's task 0x16, FIELD_TASK_ICON) plays its animation 3, as event command 0x34A does.
Definition at line 277 of file events.c.
Referenced by checkSpecialCondition().
Runs SPECIAL_CONDITIONS entry id; whether its result equals expected
Definition at line 285 of file events.c.
Referenced by applyAction(), and checkCondition().
Conditions 0x60: whether GAME.progress is value (mode != 0) or not.
Definition at line 322 of file events.c.
Referenced by checkCondition().
Conditions 0x80-0x8E: whether the player has item index, in the bag or equipped (mode != 0), or not.
Definition at line 339 of file events.c.
Referenced by checkCondition().
Conditions 0x92: whether the player has card item (have != 0) or not.
Definition at line 353 of file events.c.
Referenced by checkCondition().
Conditions 0x72: whether the party's total of battle stat 5 reaches PARTY_STAT_THRESHOLDS[index] (mode != 0) or not.
Definition at line 370 of file events.c.
Referenced by checkCondition().
Conditions 0x7E: the values a warp leaves for its stage (GAME.place for ids under 30, GAME.placeArg above)
Definition at line 397 of file events.c.
Referenced by checkCondition().
The index in DIGIMON_DATA of Digimon id (the first 52 entries are searched), or -1.
Definition at line 121 of file digimon.c.
Referenced by getDigimon().
| void clearBattleGauges | ( | void | ) |
The ITEMS entry of item id (from 1), or NULL.
Definition at line 16 of file items.c.
Referenced by getItemCategory(), and isItemKind().
| DigimonData * getDigimon | ( | s32 | id | ) |
| void initNewGameData | ( | void | ) |
Gives count copies of a card (up to CARD_COPIES_MAX) and marks it seen.
Definition at line 63 of file party.c.
Referenced by giveStarterDeck().
The index of Digimon id among a partner's entries, or -1.
Definition at line 4 of file partner.c.
Referenced by addPartnerEntry(), getPartnerEntry(), getPartnerSlots(), setPartnerEntry(), and setPartnerSlots().
Actions: the same flag groups (set to value), 0x70 special actions, 0x74 an overlay hook, 0x76/0x78, 0x7A, 0x7C, 0x94 mode changes through the overlay (0x8008AEB4), 0x80-0x8E give/take an item, 0x92 a card.
< STGTRAIN
< STITSHOP
< STCRDSHP
< STGDGLAB
< STDGNAME
Definition at line 563 of file events.c.
Referenced by applyActions(), and updateModeFlags().
| void applyActions | ( | u16 * | list | ) |
| void updateModeFlags | ( | void | ) |
On a mode change: clears the temporary flags if asked, and sets flags 0x10-0x12 after a card battle.
< CARDGAME: a card battle
< 0 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 678 of file events.c.
Event scripts test conditions and run actions given as (code, value) pairs.
code >> 9 picks the kind, code & 0x1FF the flag or item: groups 0x00-0x40 (code >> 8 & ~1): the flag bitsets FLAGS_00 and GAME.flags02-flags40 0x60 GAME.progress, 0x70 SPECIAL_CONDITIONS, 0x72 party stat totals, 0x80-0x8E items, 0x92 cards. A condition holds when it equals value.
Definition at line 509 of file events.c.
Referenced by checkConditions().
Whether bit index of a bitset is set (set != 0) or clear (set 0)
Definition at line 5 of file events.c.
Referenced by checkCondition(), and checkFlagCount().
Sets or clears bit index of a bitset.
Definition at line 16 of file events.c.
Referenced by applyAction().
Special condition 0x00: the player has every item of a set (the European and Japanese versions have a second set)
Definition at line 29 of file events.c.
Referenced by checkSpecialCondition().
| s32 getPartnerEntry | ( | s32 | partner, |
| s32 | id, | ||
| PartnerEntry * | out | ||
| ) |
| s32 setPartnerEntry | ( | s32 | partner, |
| s32 | id, | ||
| PartnerEntry * | in | ||
| ) |
Adds an equipment bonus to a stat of computeStats' result (7 raises every battle stat)
Definition at line 146 of file stats.c.
Referenced by computeStats().
| PartnerStats * getPartnerStats | ( | s32 | partner | ) |
| void setParty | ( | s32 | set | ) |
| void giveStarterDeck | ( | void | ) |
| void resetPlayTime | ( | void | ) |
Sets the play time to zero.
Definition at line 5 of file play_time.c.
| void updatePlayTime | ( | void | ) |
Turns the vsync-counted frames into seconds, minutes and hours, stopping at 999:59:59.
Definition at line 14 of file play_time.c.
| void computeStats | ( | s32 | partner, |
| PartnerTotals * | out | ||
| ) |
|
extern |
55 entries: the 52 Digimon, then three placeholders (0x1D4-0x1D6)
Definition at line 7 of file digimon.c.
Referenced by addFighters(), FIGHTSTG_computeStats(), FIGHTSTG_getPairDigimon(), FIGHTSTG_rollDedigivolve(), FIGHTSTG_testEnemyCondition(), FIGHTSTG_updateDigivolveMenu(), FIGHTSTG_updatePartnerInfo(), FIGHTSTG_updateTechMenu(), findDigimon(), getDigimon(), initNewGameData(), listSwitchInDigimon(), STFGTREP_addExp(), STFGTREP_learnDigimon(), STFGTREP_raiseStats(), STGTRAIN_raiseResistance(), STSTATUS_drawDigivolvePanel(), STSTATUS_showDigivolveSlots(), STSTATUS_showDigivolveStats(), STSTATUS_showPartnerTech(), STSTATUS_showTechCost(), WFIGHTMN_blast(), WFIGHTMN_digidevolve(), WFIGHTMN_initFighters(), and WFIGHTMN_markFought().
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getDigimon
getDigimon
game/digimon.c, getDigimon's own module, is linked before game/items.c, so it cannot hold it; nothing shows which of the modules linked between the two does.
Definition at line 10 of file get_digimon.c.
Referenced by addPartnerEntry(), announceFirstTech(), FIGHTSTG_computeCounterDamage(), FIGHTSTG_computeStats(), FIGHTSTG_getPairDigimon(), FIGHTSTG_showDigivolveNames(), FIGHTSTG_showSwitchInChoices(), FIGHTSTG_showSwitchInNames(), FIGHTSTG_updateCounterattack(), FIGHTSTG_updatePartnerInfo(), findPairTech(), learnNextDigimon(), listSlotTechs(), showRecipeName(), STFGTREP_addDigimonExp(), STFGTREP_addSkill(), STFGTREP_fillPartnerWindows(), STFGTREP_getDigimonExp(), STFGTREP_learnSkill(), STGDGLAB_showEntryList(), STGDGLAB_showEntryPanel(), STGDGLAB_showEntryPanelOptions(), STGDGLAB_showSkillPanel(), STGDGLAB_showSlotScreen(), STSTATUS_showDigivolveChoices(), STSTATUS_showDigivolveSlots(), STSTATUS_showDigivolveStats(), STSTATUS_showPartnerSlots(), WFIGHTMN_blast(), and WFIGHTMN_digivolve().
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Definition at line 886 of file items.c.
Referenced by addFighters(), applyEntranceExtras(), boostFighterStat(), clearBattleGauges(), computeEnemyStats(), confuseFighters(), drainEnemy(), editBattleDebug(), FIELDSTG_countBattleSteps(), FIELDSTG_startBattle(), FIELDSTG_startEncounter(), FIGHTSTG_computeDamage(), FIGHTSTG_computeMagicDamage(), FIGHTSTG_drawHud(), FIGHTSTG_lowerAttack(), FIGHTSTG_playBattleSound(), FIGHTSTG_rollDrain(), FIGHTSTG_rollPoison(), FIGHTSTG_rollSleep(), FIGHTSTG_rollSteal(), FIGHTSTG_runItemScript(), FIGHTSTG_runScriptStage(), FIGHTSTG_showFighterNames(), FIGHTSTG_testEnemyCondition(), FIGHTSTG_testRunAway(), FIGHTSTG_updateDigimonChange(), FIGHTSTG_updateRoot(), fillGauge(), lowerEnemySpeed(), lowerEnemyStat(), returnToBattle(), rollStatus(), runStageList(), setBattleKind(), setUpBattle(), setUpDrain(), STAGSLCT_startStageSelect(), STAGSLCT_updateStageSelect(), STDWTITL_leaveTitle(), switchConfusionMusic(), turnAroundFighters(), weakenEnemyDefense(), WFIGHTMN_cancelBlast(), WFIGHTMN_chargeGauge(), WFIGHTMN_endBattle(), WFIGHTMN_initFighters(), WFIGHTMN_rollAmbush(), and WFIGHTMN_updateMenu().
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Definition at line 888 of file items.c.
Referenced by giveDigimonExp(), giveItem(), giveMoney(), STFGTREP_updateReport(), WFIGHTMN_endBattle(), WFIGHTMN_markFought(), WFIGHTMN_markPicked(), and WFIGHTMN_start().
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The techniques, from 1: technique n is TECHS[n - 1].
Definition at line 906 of file items.c.
Referenced by announceFirstTech(), announceTech(), confirmSwitchIn(), dealTechDamage(), drawEntryPanel(), FIGHTSTG_adjustDamage(), FIGHTSTG_applyTechEffect(), FIGHTSTG_computeCounterDamage(), FIGHTSTG_computeDamage(), FIGHTSTG_computeHeal(), FIGHTSTG_computeMagicDamage(), FIGHTSTG_drainMp(), FIGHTSTG_drawTechIcons(), FIGHTSTG_drawTechMenu(), FIGHTSTG_getTechCost(), FIGHTSTG_lowerAttack(), FIGHTSTG_lowerDefense(), FIGHTSTG_raiseAllStatus(), FIGHTSTG_raiseEachStatus(), FIGHTSTG_raiseOneStatus(), FIGHTSTG_reviveFighter(), FIGHTSTG_rollCritical(), FIGHTSTG_rollDrain(), FIGHTSTG_rollHit(), FIGHTSTG_rollMagicCritical(), FIGHTSTG_rollMagicHit(), FIGHTSTG_rollMultiHit(), FIGHTSTG_rollPoison(), FIGHTSTG_rollSleep(), FIGHTSTG_rollStatusRaise(), FIGHTSTG_rollSteal(), FIGHTSTG_showSwitchInChoices(), FIGHTSTG_startAction(), FIGHTSTG_startEndBattle(), FIGHTSTG_startRestriction(), FIGHTSTG_tryConfusion(), FIGHTSTG_tryDrain(), FIGHTSTG_tryNoSwitch(), FIGHTSTG_tryParalysis(), FIGHTSTG_trySleep(), FIGHTSTG_trySteal(), FIGHTSTG_updateTechAction(), markTechEffect(), playCounterTech(), rollStatus(), rollTechChance(), setUpItemTech(), STGDGLAB_drawEntryList(), STGDGLAB_drawSkillPanel(), STGDGLAB_showSkillPanel(), STSTATUS_chooseTech(), STSTATUS_drawDigivolvePanel(), STSTATUS_getChosenTech(), STSTATUS_getTechHealing(), STSTATUS_showChosenTech(), STSTATUS_showPartnerTech(), STSTATUS_showTechCost(), STSTATUS_useTech(), useEnemyTech(), wakeUpOrCounter(), WFIGHTMN_bringLastEnemy(), WFIGHTMN_recordTech(), and WFIGHTMN_startTech().
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Definition at line 890 of file items.c.
Referenced by boostAttack(), boostDefense(), boostSpeed(), computeStats(), confuseFighters(), FIGHTSTG_computeStats(), FIGHTSTG_drawItemMenu(), FIGHTSTG_getTechCost(), FIGHTSTG_updateItemMenu(), fillGauge(), healPartner(), lowerEnemySpeed(), setItemScript(), STCRDSHP_drawPackOpen(), STCRDSHP_listPacks(), STCRDSHP_startOption(), STITSHOP_canEquip(), STITSHOP_chooseBuyQuantity(), STITSHOP_chooseSellQuantity(), STITSHOP_compareEquip(), STITSHOP_computeStats(), STITSHOP_confirmBuy(), STITSHOP_confirmSell(), STITSHOP_drawItemList(), STITSHOP_equip(), STITSHOP_fillPartnerRows(), STITSHOP_listSellable(), STITSHOP_openSellTotal(), STITSHOP_pickBuyItem(), STITSHOP_showBuyTotal(), STITSHOP_showItemDesc(), STITSHOP_showItemRows(), STITSHOP_startBuyQuantity(), STITSHOP_turnInfoPage(), STITSHOP_updateInfo(), STSTATUS_canEquip(), STSTATUS_chooseItemList(), STSTATUS_confirmItemUsed(), STSTATUS_drawEquipPanel(), STSTATUS_drawItemList(), STSTATUS_drawItemScreen(), STSTATUS_drawStatusScreen(), STSTATUS_equip(), STSTATUS_fillItemList(), STSTATUS_listEquipItems(), STSTATUS_listItems(), STSTATUS_listItemsOfKind(), STSTATUS_previewStats(), STSTATUS_runItemList(), STSTATUS_showEquipItem(), STSTATUS_showItemHelp(), STSTATUS_useItem(), and unequipItem().
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The categories' strings, by item type.
Definition at line 898 of file items.c.
Referenced by getItemCategory().
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checkMoney's amounts, by its argument
Definition at line 762 of file events.c.
Referenced by checkMoney().
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checkSpecialCondition's conditions, up to an id of 0xFF
Definition at line 706 of file events.c.
Referenced by checkSpecialCondition().
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Definition at line 765 of file events.c.
Referenced by checkMoney().
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Definition at line 768 of file events.c.
Referenced by checkMoney().
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The flag bitset FLAGS_00 and the event functions.
Definition at line 701 of file events.c.
Referenced by applyAction(), CARDGAME_updateBattle(), checkCondition(), createCharacters(), createCommand827(), createParty(), createTileLift(), endEvent100(), endEvent1000(), endEvent101(), endEvent1010(), endEvent1020(), endEvent1030(), endEvent1040(), endEvent1041(), endEvent1050(), endEvent1060(), endEvent1070(), endEvent1080(), endEvent1245(), endEvent1260(), endEvent1261(), endEvent1262(), endEvent1263(), endEvent1264(), endEvent1265(), endEvent1266(), endEvent1267(), endEvent1268(), endEvent1269(), endEvent1270(), endEvent1271(), endEvent1272(), endEvent1273(), endEvent1274(), endEvent1275(), endEvent1276(), endEvent1277(), endEvent1278(), endEvent1279(), endEvent1280(), endEvent1281(), endEvent1282(), endEvent1283(), endEvent1284(), endEvent1285(), endEvent1286(), endEvent1287(), endEvent1288(), endEvent1289(), endEvent1290(), endEvent1291(), endEvent1292(), endEvent1293(), endEvent1294(), endEvent1295(), endEvent1296(), endEvent1297(), endEvent1298(), endEvent1300(), endEvent1301(), endEvent1302(), endEvent1303(), endEvent1304(), endEvent1305(), endEvent1415(), endEvent1455(), endEvent1456(), endEvent1457(), endEvent1458(), endEvent1459(), endEvent1460(), endEvent1461(), endEvent1462(), endEvent1463(), endEvent1464(), endEvent150(), endEvent1530(), endEvent1600(), endEvent1608(), endEvent1612(), endEvent1646(), endEvent1648(), endEvent170(), endEvent180(), endEvent230(), endEvent250(), endEvent260(), endEvent261(), endEvent271(), endEvent272(), endEvent290(), endEvent310(), endEvent340(), endEvent350(), endEvent351(), endEvent352(), endEvent360(), endEvent370(), endEvent375(), endEvent376(), endEvent380(), endEvent390(), endEvent400(), endEvent410(), endEvent421(), endEvent422(), endEvent430(), endEvent431(), endEvent440(), endEvent450(), endEvent460(), endEvent470(), endEvent480(), endEvent490(), endEvent50(), endEvent500(), endEvent510(), endEvent511(), endEvent520(), endEvent530(), endEvent532(), endEvent540(), endEvent550(), endEvent552(), endEvent570(), endEvent571(), endEvent572(), endEvent580(), endEvent60(), endEvent61(), endEvent660(), endEvent680(), endEvent681(), endEvent682(), endEvent685(), endEvent70(), endEvent700(), endEvent71(), endEvent710(), endEvent720(), endEvent730(), endEvent735(), endEvent740(), endEvent741(), endEvent745(), endEvent750(), endEvent751(), endEvent760(), endEvent780(), endEvent781(), endEvent790(), endEvent791(), endEvent80(), endEvent800(), endEvent801(), endEvent810(), endEvent811(), endEvent830(), endEvent840(), endEvent850(), endEvent860(), endEvent870(), endEvent871(), endEvent880(), endEvent881(), endEvent882(), endEvent883(), endEvent884(), endEvent885(), endEvent890(), endEvent891(), endEvent892(), endEvent894(), endEvent900(), endEvent9000(), endEvent9001(), endEvent9002(), endEvent9003(), endEvent9004(), endEvent9005(), endEvent9006(), endEvent9007(), endEvent9008(), endEvent9009(), endEvent901(), endEvent9010(), endEvent9011(), endEvent9012(), endEvent9013(), endEvent9014(), endEvent9015(), endEvent910(), endEvent911(), endEvent920(), endEvent921(), endEvent925(), endEvent931(), endEvent932(), endEvent933(), endEvent934(), endEvent960(), endEvent970(), endEvent981(), endEvent990(), endEvents1507To1509(), FIELDSTG_controlPlayer(), FIELDSTG_createLift(), FIELDSTG_offerTrigger(), FIELDSTG_runStoryEvents(), FIELDSTG_startEventBattle5(), runTalk(), setupStage(), setUsedFlag(), startField(), STSTATUS_getVisitedAreas(), updateModeFlags(), updateStage(), and updateTimer().
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The cards of giveStarterDeck's deck.
Definition at line 94 of file party.c.
Referenced by giveStarterDeck().
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setParty's partners, by starter pack
Definition at line 87 of file party.c.
Referenced by setParty().
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checkProgressRange's ranges of GAME.progress: { min, max }; 0x63 is past the end of the story
Definition at line 773 of file events.c.
Referenced by checkProgressRange().
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checkPartyStat's thresholds
Definition at line 811 of file events.c.
Referenced by checkPartyStat().
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Each partner's equipment set and what wearing it whole adds (computeStats)
Definition at line 174 of file stats.c.
Referenced by computeStats().
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Definition at line 180 of file stats.c.
Referenced by computeStats().
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The save data, the game mode and the methods.
Definition at line 64 of file state.c.
Referenced by addCards(), addFighters(), addPartnerEntry(), addStat(), applyAction(), CARDGAME_createDeckWindow(), CARDGAME_updateBattle(), CARDGAME_updateDeckWindow(), CARDGAME_updateScene(), changeCard(), changeItem(), checkCard(), checkCondition(), checkFlagCount(), checkItem(), checkItemSet(), checkMoney(), checkPartner(), checkPartyStat(), checkProgress(), checkProgressRange(), checkWarpArg(), chooseFieldMenuOption(), chooseInnAnswer(), CNTY_SEL_tickMenu(), commitMode(), computeStats(), createParty(), createTalkBox(), drawEntryPanel(), drawFrame(), drawTimer(), editParty(), editProgress(), endEvent0(), endEvent1(), endEvent1035(), endEvent1080(), endEvent1500(), endEvent152(), endEvent171(), endEvent205(), endEvent230(), endEvent261(), endEvent273(), endEvent300(), endEvent352(), endEvent370(), endEvent413(), endEvent431(), endEvent5(), endEvent511(), endEvent52(), endEvent531(), endEvent534(), endEvent551(), endEvent560(), endEvent661(), endEvent685(), endEvent690(), endEvent695(), endEvent71(), endEvent711(), endEvent743(), endEvent751(), endEvent760(), endEvent781(), endEvent820(), endEvent886(), endEvent893(), endEvent895(), endEvent90(), endEvent901(), endEvent911(), endEvent922(), endEvent935(), endEvent961(), endEvent982(), endEvents10To12(), FIELDSTG_checkFlightProbe(), FIELDSTG_closeField(), FIELDSTG_controlFlight(), FIELDSTG_countBattleSteps(), FIELDSTG_createActor(), FIELDSTG_createActorIcon(), FIELDSTG_createHiddenSpots(), FIELDSTG_createLaunch(), FIELDSTG_getWalkStep(), FIELDSTG_hidePrize(), FIELDSTG_keepsFileCache(), FIELDSTG_offerTrigger(), FIELDSTG_pickStage(), FIELDSTG_playBattleTransition(), FIELDSTG_requestInnNames(), FIELDSTG_rollBattleSteps(), FIELDSTG_runActorAction(), FIELDSTG_runGauge(), FIELDSTG_runStoryEvents(), FIELDSTG_scrollCamera(), FIELDSTG_setFirstMap(), FIELDSTG_setMap(), FIELDSTG_setOffTrigger(), FIELDSTG_setupField(), FIELDSTG_showAreaName(), FIELDSTG_startEncounter(), FIELDSTG_updateActor(), FIELDSTG_updateRoot(), FIGHTSTG_computeStats(), FIGHTSTG_createSwitchInMenu(), FIGHTSTG_drawHud(), FIGHTSTG_getGaugeGain(), FIGHTSTG_getPairDigimon(), FIGHTSTG_getTechCost(), FIGHTSTG_raiseAllStatus(), FIGHTSTG_raiseEachStatus(), FIGHTSTG_raiseOneStatus(), FIGHTSTG_setConfusedName(), FIGHTSTG_setMessageName(), FIGHTSTG_showDigivolveNames(), FIGHTSTG_showFighterNames(), FIGHTSTG_showFightersMessage(), FIGHTSTG_showItemPage(), FIGHTSTG_showSwitchFighters(), FIGHTSTG_updateDigivolveMenu(), FIGHTSTG_updateItem(), FIGHTSTG_updatePartnerInfo(), FIGHTSTG_updateRoot(), FIGHTSTG_updateTechMenu(), fillGauge(), findPartnerEntry(), getFieldZone(), getMode(), getModeArg(), getPartnerEntry(), getPartnerSlots(), getPartnerStats(), getPartyMember(), getPartyPartner(), getPrevMode(), giveDigimonExp(), giveItem(), giveMoney(), giveNextSkill(), giveStarterDeck(), healParty(), initNewGameData(), isModeChangePending(), learnNextDigimon(), listItems(), listPartnerEntries(), listSlotTechs(), listSwitchInDigimon(), loadChosenDeck(), loadModeOverlay(), loadSlotScreen(), main(), markNextSkillKnown(), measureText(), moveTransitionTile(), newGame(), openFieldMenu(), openFieldMenu(), pickBattleDigivolve(), pickEvenFighterPrize(), pickMember(), pickOddFighterPrize(), pickPartner(), putPickedEntry(), raisePartnerLevel(), requestMode(), resetPlayTime(), reviveParty(), runDigivolveMenu(), setBattleKind(), setPartnerEntry(), setPartnerSlots(), setParty(), setStat(), setUpBattle(), setupStage(), SHOCKTST_updateLoader(), showFieldMenuMoney(), showPartnerPage(), showRecipeTitle(), sleepAtInn(), SOUNDTST_updateScene(), SOUNDTST_updateSoundTest(), STAGSLCT_startStageSelect(), STAGSLCT_updateStageSelect(), startEvent9000(), startEvent9001(), startField(), STCRDABM_drawCards(), STCRDABM_drawTurningSlots(), STCRDABM_findPageCards(), STCRDABM_pageHasCards(), STCRDABM_showCardInfo(), STCRDABM_updateAlbum(), STCRDDEK_buildCardList(), STCRDDEK_chooseListCard(), STCRDDEK_countCardKinds(), STCRDDEK_drawDeckCards(), STCRDDEK_drawEditor(), STCRDDEK_loadNextCard(), STCRDDEK_openChosen(), STCRDDEK_showDeckRow(), STCRDDEK_showEditorWindows(), STCRDDEK_sortDeck(), STCRDDEK_updateScreen(), STCRDSHP_chooseBuyCard(), STCRDSHP_confirmBuyCard(), STCRDSHP_createShop(), STCRDSHP_openPack(), STCRDSHP_runPackOpen(), STCRDSHP_showBuyCard(), STCRDSHP_showMoney(), STCRDSHP_showPack(), STCRDSHP_showPackCard(), STCRDSHP_showTitle(), STCRDSHP_updateShop(), STDGNAME_drawMenu(), STDGNAME_showMenuWindow(), STDGNAME_stepScreen(), STDGNAME_updateMenu(), STDGNAME_updateScreen(), STDWTITL_leaveTitle(), STDWTITL_tickMovie(), STDWTITL_tickScreen(), STDWTITL_tickSplash(), stealEnemyItem(), stepFieldMenuFade(), STFGTREP_addDigimonExp(), STFGTREP_addExp(), STFGTREP_addSkill(), STFGTREP_boostExp(), STFGTREP_drawPartner(), STFGTREP_fillPartnerWindows(), STFGTREP_getDigimonExp(), STFGTREP_learnDigimon(), STFGTREP_learnSkill(), STFGTREP_raiseStats(), STFGTREP_runPartner(), STFGTREP_updatePartner(), STFGTREP_updateReport(), STGDGLAB_drawEntryList(), STGDGLAB_drawMenu(), STGDGLAB_drawPartyScreen(), STGDGLAB_packParty(), STGDGLAB_runMenu(), STGDGLAB_runPartyScreen(), STGDGLAB_runSlotScreen(), STGDGLAB_showEntryList(), STGDGLAB_showEntryPanel(), STGDGLAB_showMenuPage(), STGDGLAB_showPartyPage(), STGDGLAB_showSlotScreen(), STGDGLAB_updateEntryList(), STGDGLAB_updateEntryPanel(), STGDGLAB_updateLab(), STGDGLAB_updatePartyScreen(), STGDGLAB_updateRecipeScreen(), STGDGLAB_updateSkillPanel(), STGMCARD_createScreen(), STGMCARD_fillSave(), STGMCARD_updateScreen(), STGTRAIN_answerToTrain(), STGTRAIN_createResult(), STGTRAIN_createScreen(), STGTRAIN_drawScreen(), STGTRAIN_getAccessoryBonus(), STGTRAIN_lowerStat(), STGTRAIN_pickIntensity(), STGTRAIN_raiseMaxHpMp(), STGTRAIN_raiseResistance(), STGTRAIN_raiseStat(), STGTRAIN_runScreen(), STGTRAIN_showBattleStats(), STGTRAIN_showStatChanges(), STGTRAIN_showTp(), STGTRAIN_showVitals(), STGTRAIN_startBonusTry(), STGTRAIN_takeBonusTry(), STGTRAIN_updateMenu(), STGTRAIN_updateResult(), STGTRAIN_updateScreen(), STITSHOP_chooseBuyQuantity(), STITSHOP_chooseEquipPartner(), STITSHOP_closeSellTotal(), STITSHOP_compareEquip(), STITSHOP_computeStats(), STITSHOP_confirmBuy(), STITSHOP_confirmSell(), STITSHOP_createShop(), STITSHOP_drawStatsPage(), STITSHOP_endBuyTotal(), STITSHOP_endEquipped(), STITSHOP_equip(), STITSHOP_fillPartnerRows(), STITSHOP_openSellQuantity(), STITSHOP_pickBuyItem(), STITSHOP_runShop(), STITSHOP_showEquipMarker(), STITSHOP_showItemRows(), STITSHOP_showMoney(), STITSHOP_showPartnerStats(), STITSHOP_startBuyQuantity(), STITSHOP_updateInfo(), STITSHOP_updateShop(), STPLNMET_stepScreen(), STPLNMET_updateScreen(), STSTATUS_animateItemPortraits(), STSTATUS_animateSortPortraits(), STSTATUS_animateTechPortraits(), STSTATUS_answerDigivolveQuestion(), STSTATUS_chooseDemoOption(), STSTATUS_createEquipPanel(), STSTATUS_drawCardScreen(), STSTATUS_drawDemoScreen(), STSTATUS_drawDigivolvePanel(), STSTATUS_drawEquipPanel(), STSTATUS_drawItemScreen(), STSTATUS_drawMapScreen(), STSTATUS_drawSortScreen(), STSTATUS_drawStatusScreen(), STSTATUS_drawTechScreen(), STSTATUS_endCardScreen(), STSTATUS_equip(), STSTATUS_getArea(), STSTATUS_getChosenTech(), STSTATUS_getGameHalf(), STSTATUS_getTechHealing(), STSTATUS_listFieldTechs(), STSTATUS_previewStats(), STSTATUS_runDigivolvePanel(), STSTATUS_runStatusChoice(), STSTATUS_showBattleMessage(), STSTATUS_showCardPage(), STSTATUS_showChosenItem(), STSTATUS_showChosenPage(), STSTATUS_showDemoChoices(), STSTATUS_showDemoPage(), STSTATUS_showDigivolveChoices(), STSTATUS_showDigivolveSlots(), STSTATUS_showDigivolveStats(), STSTATUS_showEquipList(), STSTATUS_showEquipment(), STSTATUS_showItemPage(), STSTATUS_showMoney(), STSTATUS_showPartnerEquipment(), STSTATUS_showPartnerSlots(), STSTATUS_showPartnerStats(), STSTATUS_showPartnerTech(), STSTATUS_showSlotItem(), STSTATUS_showSortPage(), STSTATUS_showStatusPage(), STSTATUS_showTechCost(), STSTATUS_showTechPage(), STSTATUS_swapMembers(), STSTATUS_updateCardScreen(), STSTATUS_updateDemoScreen(), STSTATUS_updateDigivolvePanel(), STSTATUS_updateItemScreen(), STSTATUS_updateSortScreen(), STSTATUS_updateStatusScreen(), STSTATUS_updateTechScreen(), STSTATUS_useItem(), STSTATUS_useTech(), takePartyDepth(), textCodePlayerName(), textWindowInsertPlayerName(), unequipItem(), updateDarkness(), updateEvent9015(), updateGlow(), updateInn(), updateInnMenu(), updateModeFlags(), updateModeTask(), updatePlayTime(), updateStage(), updateStage(), updateTimer(), vsyncCallback(), warpAway(), WFIGHTMN_blast(), WFIGHTMN_cancelBlast(), WFIGHTMN_chargeGauge(), WFIGHTMN_checkEquip(), WFIGHTMN_digidevolve(), WFIGHTMN_endAutoRecover(), WFIGHTMN_endBattle(), WFIGHTMN_initFighters(), WFIGHTMN_markFought(), WFIGHTMN_markPicked(), WFIGHTMN_rollAmbush(), and WFIGHTMN_tag().