101 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
102 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
103 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
104 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
105 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
106 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
107 { 0x180, 0x100, 0x18C, 0x1DD, 0x130, 0xDD, 0x160, 0x1FE },
108 { 0x1C0, 0x100, 0x1EA, 0x13C, 0x2A8, 0x3C, 0x170, 0x1FE },
133 { 1, 1, 0x44, 2, 0x52, 2, 0, 1, 4, 0, 312, 282, 0, 0 },
134 { 1, 2, 0x40, 2, 0x4A, 1, 0x4A, 0x51, 4, 0, 135, 358, 0, 0 },
135 { 1, 0, 0x40, 6, 0x3E, 1, 0x3E, 0x43, 4, 0, 357, 161, 0, 0 },
136 { 1, 0, 0x40, 6, 1, 0, 0, 0, 0, 0, 192, 417, 0, 0 },
137 { 1, 0, 0x40, 6, 2, 1, 2, 7, 4, 0, 357, 161, 0, 0 },
138 { 1, 3, 0xCD, 6, 0, 0, 0, 0, 0, 0, 160, 338, 0, 0 },
139 { 1, 0, 0x40, 0xA, 0x44, 1, 0x44, 0x49, 4, 0, 357, 241, 0, 0 },
140 { 1, 0, 0x40, 0xA, 8, 1, 8, 0xD, 4, 0, 357, 241, 0, 0 },
141 { 1, 0, 0x40, 0xA, 0xF, 1, 0xF, 0x13, 4, 0, 62, 326, 0, 0 },
142 { 1, 0, 0x48, 0xA, 0x14, 0, 0, 0, 0, 0, 128, 202, 0, 0 },
143 { 1, 0, 0x49, 0xA, 0x15, 0, 0, 0, 0, 0, 200, 183, 0, 0 },
144 { 1, 0, 0x40, 4, 0x32, 1, 0x32, 0x37, 4, 0, 357, 161, 200, 0 },
145 { 1, 0, 0x40, 8, 0x38, 1, 0x38, 0x3D, 4, 0, 357, 241, 280, 0 },
146 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
#define FLAG_LIFT_RAISED
lift.c / wstag261 Cargo Tower: "There's a switch here! Let's push it." sets it, "let's go downstairs"...
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...