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Digimon World 3 decomp
The European version, SLES_039.36
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ItemInfo.data's record for a weapon (types 2-14, WEAPON_DATA) More...
#include <engine/game_state.h>
Data Fields | |
| s16 | charisma |
| what it adds to STAT_CHARISMA (computeStats); armour and accessories too | |
| u8 | kind |
| EQUIP_KIND_*. | |
| u8 | group |
| u8 | partners |
| 1 << partner for each partner who can equip it (STSTATUS_canEquip) | |
| u16 | amounts [2] |
| what it adds to stats[] | |
| u16 | atk |
| u8 | stats [2] |
| u8 | accuracy |
| added to the battle's (FIGHTSTG_computeStats) | |
| u8 | hitEffect |
| 1 none, 2 poison, 3 paralysis, 4 confusion, 6 knock-out, 8 drain, 11 criticals; nothing reads it: FIGHTSTG_computeStats tests the items' ids | |
| u8 | statusChance |
| of the status its hits inflict | |
| u8 | statusPower |
| the status's, or the critical bonus | |
| u8 | family |
| its hits': FAMILY_FIRST and up, under it none | |
ItemInfo.data's record for a weapon (types 2-14, WEAPON_DATA)
Definition at line 144 of file game_state.h.
| s16 WeaponData::charisma |
what it adds to STAT_CHARISMA (computeStats); armour and accessories too
Definition at line 145 of file game_state.h.
Referenced by computeStats(), and STITSHOP_computeStats().
| u8 WeaponData::kind |
EQUIP_KIND_*.
Definition at line 146 of file game_state.h.
Referenced by STITSHOP_compareEquip(), STITSHOP_equip(), STITSHOP_showItemDesc(), STSTATUS_canEquip(), STSTATUS_equip(), STSTATUS_listEquipItems(), STSTATUS_listItemsOfKind(), STSTATUS_previewStats(), STSTATUS_showEquipItem(), and STSTATUS_showItemHelp().
| u8 WeaponData::group |
Definition at line 147 of file game_state.h.
Referenced by STSTATUS_equip(), and STSTATUS_previewStats().
| u8 WeaponData::partners |
1 << partner for each partner who can equip it (STSTATUS_canEquip)
Definition at line 148 of file game_state.h.
Referenced by STITSHOP_canEquip(), and STSTATUS_canEquip().
| u16 WeaponData::amounts[2] |
what it adds to stats[]
Definition at line 149 of file game_state.h.
Referenced by computeStats(), and STITSHOP_computeStats().
| u16 WeaponData::atk |
Definition at line 150 of file game_state.h.
Referenced by computeStats(), STITSHOP_compareEquip(), and STITSHOP_computeStats().
| u8 WeaponData::stats[2] |
Definition at line 151 of file game_state.h.
Referenced by computeStats(), and STITSHOP_computeStats().
| u8 WeaponData::accuracy |
added to the battle's (FIGHTSTG_computeStats)
Definition at line 152 of file game_state.h.
Referenced by FIGHTSTG_computeStats().
| u8 WeaponData::hitEffect |
1 none, 2 poison, 3 paralysis, 4 confusion, 6 knock-out, 8 drain, 11 criticals; nothing reads it: FIGHTSTG_computeStats tests the items' ids
Definition at line 153 of file game_state.h.
| u8 WeaponData::statusChance |
of the status its hits inflict
Definition at line 156 of file game_state.h.
Referenced by FIGHTSTG_computeStats().
| u8 WeaponData::statusPower |
the status's, or the critical bonus
Definition at line 157 of file game_state.h.
Referenced by FIGHTSTG_computeStats().
| u8 WeaponData::family |
its hits': FAMILY_FIRST and up, under it none
Definition at line 158 of file game_state.h.
Referenced by FIGHTSTG_computeStats().