Digimon World 3 decomp
The European version, SLES_039.36
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engine Directory Reference

SLES_039.36, SLUS_014.36, SLPS_034.46: the executable: one folder per module.

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Directory dependency graph for engine:

Files

 file.h
 The disc file table, the CD reader, the file cache and the decompressor (file/)
 
 game.h
 
 game_state.h
 The game state: modes, party, items, cards, flags (game/)
 
 gfx.h
 Display, drawing layers, the drawing helpers and the screen fade (gfx/)
 
 gte.h
 The GTE instructions that C can't say, as the SDK's inline_c.h has them but with the real encodings in place of the ones DMPSX patches.
 
 heap.h
 The heap (system/heap.c)
 
 memcard.h
 Memory card saves (memcard/)
 
 menu.h
 The inn and the field menu (menu/)
 
 overlay.h
 The game modes' overlays and the task that runs them (system/overlay.c)
 
 pad.h
 Controllers and the demo recorder (pad/)
 
 random.h
 Random numbers (system/random.c)
 
 sound.h
 Sound banks (sound/)
 
 story.h
 The story: the points of GAME.progress, and the event flags by name.
 
 task.h
 The task system and its registry (task/)
 
 text.h
 Text windows, the cursor, the message and talk boxes, the font and the text helpers (text/)
 

Detailed Description

SLES_039.36, SLUS_014.36, SLPS_034.46: the executable: one folder per module.