|
Digimon World 3 decomp
The European version, SLES_039.36
|
SLES_039.36, SLUS_014.36, SLPS_034.46: the executable: one folder per module.
More...Files | |
| file.h | |
| The disc file table, the CD reader, the file cache and the decompressor (file/) | |
| game.h | |
| game_state.h | |
| The game state: modes, party, items, cards, flags (game/) | |
| gfx.h | |
| Display, drawing layers, the drawing helpers and the screen fade (gfx/) | |
| gte.h | |
| The GTE instructions that C can't say, as the SDK's inline_c.h has them but with the real encodings in place of the ones DMPSX patches. | |
| heap.h | |
| The heap (system/heap.c) | |
| memcard.h | |
| Memory card saves (memcard/) | |
| menu.h | |
| The inn and the field menu (menu/) | |
| overlay.h | |
| The game modes' overlays and the task that runs them (system/overlay.c) | |
| pad.h | |
| Controllers and the demo recorder (pad/) | |
| random.h | |
| Random numbers (system/random.c) | |
| sound.h | |
| Sound banks (sound/) | |
| story.h | |
| The story: the points of GAME.progress, and the event flags by name. | |
| task.h | |
| The task system and its registry (task/) | |
| text.h | |
| Text windows, the cursor, the message and talk boxes, the font and the text helpers (text/) | |
SLES_039.36, SLUS_014.36, SLPS_034.46: the executable: one folder per module.