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Digimon World 3 decomp
The European version, SLES_039.36
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The game state (GAME): the first 0x26BC bytes are what newGame clears (the save data), then the current game mode and the methods. More...
#include <engine/game_state.h>
Data Fields | |
| u8 | checksum |
| a save's, of its bytes from 0x4 (STGMCARD_runSaves) | |
| u8 | pad1 |
| never read or written | |
| u8 | version |
| a save's MEMCARD_SAVE_VERSION (stgmcard.h) | |
| u8 | pad3 |
| never read or written | |
| u8 | digivolveDemo |
| u8 | pad5 [7] |
| never read or written | |
| s32 | unusedC |
| newGame sets it to -1; nothing reads it | |
| u8 | pad10 [0x18] |
| never read or written | |
| s32 | stageSelectTop |
| the debug stage select's first line | |
| s32 | stageSelectCursor |
| s32 | battleSteps |
| to the next random battle, which each step lowers | |
| s32 | fieldMode |
| where the menu returns to | |
| Vec2 | fieldPos |
| the player's, there | |
| s32 | fieldDir |
| u16 | place |
| where the last warp or trigger put the player (FieldBattles.id) | |
| u16 | placeArg |
| the place's argument, which the stage reads with it | |
| PlayTime | playTime |
| char | name [0x18] |
| the player's | |
| s32 | money |
| s32 | party [3] |
| partner indices | |
| s8 | items [0x193] |
| counts, up to 99 | |
| s8 | equippedItems [0x193] |
| s8 | cards [0x13D] |
| counts, up to CARD_COPIES_MAX | |
| u8 | cardsSeen [0x149] |
| Deck | decks [3] |
| Partner | partners [PARTNER_COUNT] |
| s32 | progress |
| s32 | partySet |
| setParty's: the starter pack (enum StarterPack) | |
| u8 | flags02 [0x12] |
| flags02-flags40: the event flag groups 0x02-0x40 (checkCondition, applyAction), bitsets packed one after the other, so most start at an odd byte. | |
| u8 | flags04 [0x2] |
| u8 | flags06 [0x1] |
| u8 | flags08 [0x1] |
| u8 | flags0A [0x4] |
| u8 | flags0C [0x8] |
| u8 | flags0E [0xC] |
| u8 | flags10 [0x4] |
| u8 | flags18 [0x2] |
| u8 | flags1A [0x9] |
| u8 | flags1C [0xB] |
| u8 | flags20 [0x1E] |
| u8 | flags40 [0x1A] |
| s32 | mode |
| s32 | nextMode |
| s32 | prevMode |
| s32 | modeArg |
| u8 | countdown [4] |
| s32 | clearTempFlags |
| s32 | lastFieldMode |
| s32 | mapIndex |
| s32 | altTriggers |
| s32 | playerDepth |
| s32 | prizeSpot |
| s32 | dark |
| s32 | flightZ |
| s32 | randomGauges |
| gauge games left with random rows, reset with each new mode | |
| GameFuncs | funcs |
The game state (GAME): the first 0x26BC bytes are what newGame clears (the save data), then the current game mode and the methods.
Game modes: mode >> 8 selects the overlay (MODE_OVERLAY_FILES); a mode change is requested with requestMode and applied by commitMode when main recreates the mode task.
Definition at line 491 of file game_state.h.
| u8 GameState::checksum |
a save's, of its bytes from 0x4 (STGMCARD_runSaves)
Definition at line 492 of file game_state.h.
Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().
| u8 GameState::pad1 |
never read or written
Definition at line 493 of file game_state.h.
| u8 GameState::version |
a save's MEMCARD_SAVE_VERSION (stgmcard.h)
Definition at line 494 of file game_state.h.
Referenced by STGMCARD_fillSave(), and STGMCARD_loadSave().
| u8 GameState::pad3 |
never read or written
Definition at line 495 of file game_state.h.
| u8 GameState::digivolveDemo |
Definition at line 496 of file game_state.h.
Referenced by newGame(), STSTATUS_chooseDemoOption(), and STSTATUS_showDemoChoices().
| u8 GameState::pad5[7] |
never read or written
Definition at line 497 of file game_state.h.
| s32 GameState::unusedC |
newGame sets it to -1; nothing reads it
Definition at line 498 of file game_state.h.
Referenced by newGame().
| u8 GameState::pad10[0x18] |
never read or written
Definition at line 499 of file game_state.h.
| s32 GameState::stageSelectTop |
the debug stage select's first line
Definition at line 500 of file game_state.h.
Referenced by STAGSLCT_startStageSelect(), and STAGSLCT_updateStageSelect().
| s32 GameState::stageSelectCursor |
Definition at line 501 of file game_state.h.
Referenced by STAGSLCT_startStageSelect(), and STAGSLCT_updateStageSelect().
| s32 GameState::battleSteps |
to the next random battle, which each step lowers
Definition at line 502 of file game_state.h.
Referenced by FIELDSTG_countBattleSteps(), FIELDSTG_rollBattleSteps(), and newGame().
| s32 GameState::fieldMode |
where the menu returns to
Definition at line 503 of file game_state.h.
Referenced by CARDGAME_updateScene(), FIELDSTG_closeField(), FIELDSTG_playBattleTransition(), getFieldZone(), openFieldMenu(), STCRDSHP_createShop(), STCRDSHP_updateShop(), STDGNAME_updateScreen(), stepFieldMenuFade(), STFGTREP_updateReport(), STGDGLAB_updateLab(), STGMCARD_updateScreen(), STGTRAIN_updateScreen(), STITSHOP_updateShop(), STSTATUS_getArea(), STSTATUS_getGameHalf(), and WFIGHTMN_endBattle().
| Vec2 GameState::fieldPos |
the player's, there
Definition at line 504 of file game_state.h.
Referenced by FIELDSTG_closeField(), FIELDSTG_playBattleTransition(), openFieldMenu(), and startField().
| s32 GameState::fieldDir |
Definition at line 505 of file game_state.h.
Referenced by FIELDSTG_closeField(), FIELDSTG_playBattleTransition(), openFieldMenu(), and startField().
| u16 GameState::place |
where the last warp or trigger put the player (FieldBattles.id)
Definition at line 506 of file game_state.h.
Referenced by checkWarpArg(), FIELDSTG_setOffTrigger(), setupStage(), updateStage(), updateStage(), and warpAway().
| u16 GameState::placeArg |
the place's argument, which the stage reads with it
Definition at line 507 of file game_state.h.
Referenced by checkWarpArg(), FIELDSTG_setOffTrigger(), updateStage(), updateStage(), and warpAway().
| PlayTime GameState::playTime |
Definition at line 508 of file game_state.h.
Referenced by resetPlayTime(), STGMCARD_fillSave(), updatePlayTime(), and vsyncCallback().
| char GameState::name[0x18] |
the player's
Definition at line 509 of file game_state.h.
Referenced by createTalkBox(), initNewGameData(), measureText(), STGMCARD_fillSave(), STPLNMET_stepScreen(), textCodePlayerName(), and textWindowInsertPlayerName().
| s32 GameState::money |
Definition at line 510 of file game_state.h.
Referenced by checkMoney(), chooseInnAnswer(), giveMoney(), showFieldMenuMoney(), sleepAtInn(), STCRDSHP_chooseBuyCard(), STCRDSHP_confirmBuyCard(), STCRDSHP_showMoney(), STCRDSHP_showTitle(), STGMCARD_fillSave(), STITSHOP_chooseBuyQuantity(), STITSHOP_confirmBuy(), STITSHOP_confirmSell(), STITSHOP_pickBuyItem(), STITSHOP_runShop(), STITSHOP_showMoney(), STITSHOP_startBuyQuantity(), STSTATUS_showMoney(), and updateInnMenu().
| s32 GameState::party[3] |
partner indices
Definition at line 511 of file game_state.h.
Referenced by getPartyMember(), getPartyPartner(), initNewGameData(), setParty(), STGDGLAB_packParty(), STGDGLAB_runPartyScreen(), STSTATUS_swapMembers(), and updateEvent9015().
| s8 GameState::items[0x193] |
counts, up to 99
Definition at line 512 of file game_state.h.
Referenced by CARDGAME_updateBattle(), changeItem(), checkItem(), checkItemSet(), FIGHTSTG_showItemPage(), FIGHTSTG_updateItem(), giveItem(), listItems(), openFieldMenu(), reviveParty(), STCRDSHP_openPack(), STCRDSHP_runPackOpen(), STCRDSHP_showPack(), stealEnemyItem(), STITSHOP_closeSellTotal(), STITSHOP_confirmBuy(), STITSHOP_confirmSell(), STITSHOP_endEquipped(), STITSHOP_equip(), STITSHOP_openSellQuantity(), STITSHOP_pickBuyItem(), STITSHOP_showItemRows(), STITSHOP_startBuyQuantity(), STSTATUS_equip(), STSTATUS_showChosenItem(), STSTATUS_showEquipList(), and STSTATUS_useItem().
| s8 GameState::equippedItems[0x193] |
Definition at line 513 of file game_state.h.
Referenced by changeItem(), checkItem(), checkItemSet(), listItems(), STITSHOP_equip(), STITSHOP_showItemRows(), STSTATUS_equip(), and STSTATUS_showChosenItem().
| s8 GameState::cards[0x13D] |
counts, up to CARD_COPIES_MAX
Definition at line 514 of file game_state.h.
Referenced by addCards(), changeCard(), checkCard(), STCRDABM_showCardInfo(), STCRDDEK_buildCardList(), STCRDDEK_chooseListCard(), STCRDSHP_chooseBuyCard(), STCRDSHP_showBuyCard(), and STCRDSHP_showPackCard().
| u8 GameState::cardsSeen[0x149] |
Definition at line 515 of file game_state.h.
Referenced by addCards(), STCRDABM_drawCards(), STCRDABM_drawTurningSlots(), STCRDABM_findPageCards(), STCRDABM_pageHasCards(), STCRDABM_showCardInfo(), and STCRDSHP_showPackCard().
| Deck GameState::decks[3] |
Definition at line 516 of file game_state.h.
Referenced by CARDGAME_createDeckWindow(), CARDGAME_updateDeckWindow(), giveStarterDeck(), initNewGameData(), loadChosenDeck(), STCRDDEK_buildCardList(), STCRDDEK_chooseListCard(), STCRDDEK_countCardKinds(), STCRDDEK_drawDeckCards(), STCRDDEK_drawEditor(), STCRDDEK_loadNextCard(), STCRDDEK_openChosen(), STCRDDEK_showDeckRow(), STCRDDEK_showEditorWindows(), STCRDDEK_sortDeck(), and STCRDDEK_updateScreen().
| Partner GameState::partners[PARTNER_COUNT] |
Definition at line 517 of file game_state.h.
Referenced by addFighters(), addPartnerEntry(), addStat(), changeItem(), checkPartner(), computeStats(), FIGHTSTG_showFighterNames(), findPartnerEntry(), getPartnerEntry(), getPartnerSlots(), getPartnerStats(), getPartyPartner(), initNewGameData(), listPartnerEntries(), pickBattleDigivolve(), putPickedEntry(), setPartnerEntry(), setPartnerSlots(), setParty(), setStat(), STGDGLAB_showEntryList(), STGDGLAB_showSlotScreen(), STGDGLAB_updatePartyScreen(), STGMCARD_fillSave(), STITSHOP_computeStats(), STSTATUS_answerDigivolveQuestion(), STSTATUS_showBattleMessage(), STSTATUS_showDigivolveChoices(), STSTATUS_showDigivolveSlots(), STSTATUS_showPartnerSlots(), unequipItem(), updateEvent9015(), WFIGHTMN_endBattle(), and WFIGHTMN_rollAmbush().
| s32 GameState::progress |
Definition at line 518 of file game_state.h.
Referenced by checkProgress(), checkProgressRange(), createParty(), editProgress(), endEvent0(), endEvent1(), endEvent1035(), endEvent1080(), endEvent1500(), endEvent152(), endEvent171(), endEvent205(), endEvent230(), endEvent261(), endEvent273(), endEvent300(), endEvent352(), endEvent370(), endEvent413(), endEvent431(), endEvent5(), endEvent511(), endEvent52(), endEvent531(), endEvent534(), endEvent551(), endEvent560(), endEvent661(), endEvent685(), endEvent690(), endEvent695(), endEvent71(), endEvent711(), endEvent743(), endEvent751(), endEvent760(), endEvent781(), endEvent820(), endEvent886(), endEvent893(), endEvent895(), endEvent90(), endEvent901(), endEvent911(), endEvent922(), endEvent935(), endEvent961(), endEvent982(), endEvents10To12(), FIELDSTG_pickStage(), FIELDSTG_runStoryEvents(), FIELDSTG_setupField(), FIELDSTG_startEncounter(), openFieldMenu(), pickEvenFighterPrize(), pickOddFighterPrize(), setupStage(), STAGSLCT_updateStageSelect(), STDWTITL_tickMovie(), STSTATUS_drawMapScreen(), updateGlow(), updateStage(), and updateStage().
| s32 GameState::partySet |
setParty's: the starter pack (enum StarterPack)
Definition at line 519 of file game_state.h.
Referenced by checkPartner(), and setParty().
| u8 GameState::flags02[0x12] |
flags02-flags40: the event flag groups 0x02-0x40 (checkCondition, applyAction), bitsets packed one after the other, so most start at an odd byte.
The Japanese version's state is the European one's: its newGame clears 0x26C4 bytes and its code reads the same offsets
Definition at line 555 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags04[0x2] |
Definition at line 556 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags06[0x1] |
Definition at line 557 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags08[0x1] |
Definition at line 558 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags0A[0x4] |
Definition at line 559 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags0C[0x8] |
Definition at line 560 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags0E[0xC] |
Definition at line 561 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags10[0x4] |
Definition at line 562 of file game_state.h.
Referenced by applyAction(), checkCondition(), and checkFlagCount().
| u8 GameState::flags18[0x2] |
Definition at line 563 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags1A[0x9] |
Definition at line 564 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags1C[0xB] |
Definition at line 565 of file game_state.h.
Referenced by applyAction(), checkCondition(), and checkFlagCount().
| u8 GameState::flags20[0x1E] |
Definition at line 566 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| u8 GameState::flags40[0x1A] |
Definition at line 567 of file game_state.h.
Referenced by applyAction(), and checkCondition().
| s32 GameState::mode |
Definition at line 568 of file game_state.h.
Referenced by commitMode(), getMode(), and newGame().
| s32 GameState::nextMode |
Definition at line 569 of file game_state.h.
Referenced by commitMode(), isModeChangePending(), newGame(), and requestMode().
| s32 GameState::prevMode |
Definition at line 570 of file game_state.h.
Referenced by commitMode(), and getPrevMode().
| s32 GameState::modeArg |
Definition at line 571 of file game_state.h.
Referenced by getModeArg(), newGame(), requestMode(), and startField().
| u8 GameState::countdown[4] |
Definition at line 572 of file game_state.h.
Referenced by drawTimer(), newGame(), and updateTimer().
| s32 GameState::clearTempFlags |
Definition at line 573 of file game_state.h.
Referenced by FIELDSTG_createActor(), FIELDSTG_createHiddenSpots(), FIELDSTG_setFirstMap(), FIELDSTG_updateRoot(), setupStage(), startField(), takePartyDepth(), and updateModeFlags().
| s32 GameState::lastFieldMode |
Definition at line 574 of file game_state.h.
Referenced by FIELDSTG_updateRoot().
| s32 GameState::mapIndex |
Definition at line 575 of file game_state.h.
Referenced by FIELDSTG_checkFlightProbe(), FIELDSTG_controlFlight(), FIELDSTG_getWalkStep(), FIELDSTG_setFirstMap(), and FIELDSTG_setMap().
| s32 GameState::altTriggers |
Definition at line 576 of file game_state.h.
Referenced by setupStage(), startEvent9000(), and startEvent9001().
| s32 GameState::playerDepth |
Definition at line 577 of file game_state.h.
Referenced by FIELDSTG_offerTrigger(), and takePartyDepth().
| s32 GameState::prizeSpot |
Definition at line 578 of file game_state.h.
Referenced by FIELDSTG_createHiddenSpots(), and FIELDSTG_hidePrize().
| s32 GameState::dark |
Definition at line 579 of file game_state.h.
Referenced by setupStage(), and updateDarkness().
| s32 GameState::flightZ |
Definition at line 580 of file game_state.h.
Referenced by FIELDSTG_createActor(), and FIELDSTG_updateActor().
| s32 GameState::randomGauges |
gauge games left with random rows, reset with each new mode
Definition at line 581 of file game_state.h.
Referenced by FIELDSTG_runGauge(), and FIELDSTG_updateRoot().
| GameFuncs GameState::funcs |
Definition at line 582 of file game_state.h.
Referenced by addFighters(), CARDGAME_updateScene(), changeCard(), changeItem(), checkPartner(), checkPartyStat(), chooseFieldMenuOption(), CNTY_SEL_tickMenu(), createParty(), drawEntryPanel(), drawFrame(), editParty(), FIELDSTG_closeField(), FIELDSTG_createActor(), FIELDSTG_createActorIcon(), FIELDSTG_createLaunch(), FIELDSTG_keepsFileCache(), FIELDSTG_pickStage(), FIELDSTG_playBattleTransition(), FIELDSTG_requestInnNames(), FIELDSTG_runActorAction(), FIELDSTG_scrollCamera(), FIELDSTG_showAreaName(), FIELDSTG_startEncounter(), FIELDSTG_updateRoot(), FIGHTSTG_computeStats(), FIGHTSTG_createSwitchInMenu(), FIGHTSTG_drawHud(), FIGHTSTG_getGaugeGain(), FIGHTSTG_getPairDigimon(), FIGHTSTG_getTechCost(), FIGHTSTG_raiseAllStatus(), FIGHTSTG_raiseEachStatus(), FIGHTSTG_raiseOneStatus(), FIGHTSTG_setConfusedName(), FIGHTSTG_setMessageName(), FIGHTSTG_showDigivolveNames(), FIGHTSTG_showFighterNames(), FIGHTSTG_showFightersMessage(), FIGHTSTG_showSwitchFighters(), FIGHTSTG_updateDigivolveMenu(), FIGHTSTG_updatePartnerInfo(), FIGHTSTG_updateRoot(), FIGHTSTG_updateTechMenu(), fillGauge(), getFieldZone(), giveDigimonExp(), giveMoney(), giveNextSkill(), healParty(), initNewGameData(), learnNextDigimon(), listSlotTechs(), listSwitchInDigimon(), loadModeOverlay(), loadSlotScreen(), main(), markNextSkillKnown(), moveTransitionTile(), openFieldMenu(), pickMember(), pickPartner(), putPickedEntry(), raisePartnerLevel(), runDigivolveMenu(), setBattleKind(), setUpBattle(), SHOCKTST_updateLoader(), showPartnerPage(), showRecipeTitle(), SOUNDTST_updateScene(), SOUNDTST_updateSoundTest(), STAGSLCT_updateStageSelect(), startField(), STCRDABM_updateAlbum(), STCRDDEK_updateScreen(), STCRDSHP_confirmBuyCard(), STCRDSHP_createShop(), STCRDSHP_openPack(), STCRDSHP_updateShop(), STDGNAME_drawMenu(), STDGNAME_showMenuWindow(), STDGNAME_stepScreen(), STDGNAME_updateMenu(), STDGNAME_updateScreen(), STDWTITL_leaveTitle(), STDWTITL_tickMovie(), STDWTITL_tickScreen(), STDWTITL_tickSplash(), stepFieldMenuFade(), STFGTREP_addDigimonExp(), STFGTREP_addExp(), STFGTREP_addSkill(), STFGTREP_boostExp(), STFGTREP_drawPartner(), STFGTREP_fillPartnerWindows(), STFGTREP_getDigimonExp(), STFGTREP_learnDigimon(), STFGTREP_learnSkill(), STFGTREP_raiseStats(), STFGTREP_runPartner(), STFGTREP_updatePartner(), STFGTREP_updateReport(), STGDGLAB_drawEntryList(), STGDGLAB_drawMenu(), STGDGLAB_drawPartyScreen(), STGDGLAB_runMenu(), STGDGLAB_runSlotScreen(), STGDGLAB_showEntryList(), STGDGLAB_showEntryPanel(), STGDGLAB_showMenuPage(), STGDGLAB_showPartyPage(), STGDGLAB_showSlotScreen(), STGDGLAB_updateEntryList(), STGDGLAB_updateEntryPanel(), STGDGLAB_updateLab(), STGDGLAB_updatePartyScreen(), STGDGLAB_updateRecipeScreen(), STGDGLAB_updateSkillPanel(), STGMCARD_createScreen(), STGMCARD_fillSave(), STGMCARD_updateScreen(), STGTRAIN_answerToTrain(), STGTRAIN_createResult(), STGTRAIN_createScreen(), STGTRAIN_drawScreen(), STGTRAIN_getAccessoryBonus(), STGTRAIN_lowerStat(), STGTRAIN_pickIntensity(), STGTRAIN_raiseMaxHpMp(), STGTRAIN_raiseResistance(), STGTRAIN_raiseStat(), STGTRAIN_runScreen(), STGTRAIN_showBattleStats(), STGTRAIN_showStatChanges(), STGTRAIN_showTp(), STGTRAIN_showVitals(), STGTRAIN_startBonusTry(), STGTRAIN_takeBonusTry(), STGTRAIN_updateMenu(), STGTRAIN_updateResult(), STGTRAIN_updateScreen(), STITSHOP_chooseEquipPartner(), STITSHOP_compareEquip(), STITSHOP_createShop(), STITSHOP_drawStatsPage(), STITSHOP_endBuyTotal(), STITSHOP_equip(), STITSHOP_fillPartnerRows(), STITSHOP_showEquipMarker(), STITSHOP_showPartnerStats(), STITSHOP_updateInfo(), STITSHOP_updateShop(), STPLNMET_stepScreen(), STPLNMET_updateScreen(), STSTATUS_animateItemPortraits(), STSTATUS_animateSortPortraits(), STSTATUS_animateTechPortraits(), STSTATUS_answerDigivolveQuestion(), STSTATUS_createEquipPanel(), STSTATUS_drawCardScreen(), STSTATUS_drawDemoScreen(), STSTATUS_drawDigivolvePanel(), STSTATUS_drawEquipPanel(), STSTATUS_drawItemScreen(), STSTATUS_drawSortScreen(), STSTATUS_drawStatusScreen(), STSTATUS_drawTechScreen(), STSTATUS_endCardScreen(), STSTATUS_equip(), STSTATUS_getChosenTech(), STSTATUS_getTechHealing(), STSTATUS_listFieldTechs(), STSTATUS_previewStats(), STSTATUS_runDigivolvePanel(), STSTATUS_runStatusChoice(), STSTATUS_showBattleMessage(), STSTATUS_showCardPage(), STSTATUS_showChosenPage(), STSTATUS_showDemoPage(), STSTATUS_showDigivolveChoices(), STSTATUS_showDigivolveSlots(), STSTATUS_showDigivolveStats(), STSTATUS_showEquipment(), STSTATUS_showItemPage(), STSTATUS_showPartnerEquipment(), STSTATUS_showPartnerSlots(), STSTATUS_showPartnerStats(), STSTATUS_showPartnerTech(), STSTATUS_showSlotItem(), STSTATUS_showSortPage(), STSTATUS_showStatusPage(), STSTATUS_showTechCost(), STSTATUS_showTechPage(), STSTATUS_swapMembers(), STSTATUS_updateCardScreen(), STSTATUS_updateDemoScreen(), STSTATUS_updateDigivolvePanel(), STSTATUS_updateItemScreen(), STSTATUS_updateSortScreen(), STSTATUS_updateStatusScreen(), STSTATUS_updateTechScreen(), STSTATUS_useItem(), STSTATUS_useTech(), updateInn(), updateModeFlags(), updateModeTask(), WFIGHTMN_blast(), WFIGHTMN_cancelBlast(), WFIGHTMN_chargeGauge(), WFIGHTMN_checkEquip(), WFIGHTMN_digidevolve(), WFIGHTMN_endAutoRecover(), WFIGHTMN_endBattle(), WFIGHTMN_initFighters(), WFIGHTMN_markFought(), WFIGHTMN_markPicked(), WFIGHTMN_rollAmbush(), and WFIGHTMN_tag().