Digimon World 3 decomp
The European version, SLES_039.36
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PlayTime Struct Reference

GameState's play time, which a memory card save copies whole. More...

#include <engine/game_state.h>

Data Fields

s32 frames
 8.8, counted by the vsync callback
 
s16 hours
 
s16 minutes
 
s16 seconds
 
s16 maxed
 stopped at 999:59:59
 

Detailed Description

GameState's play time, which a memory card save copies whole.

Definition at line 330 of file game_state.h.

Field Documentation

◆ frames

s32 PlayTime::frames

8.8, counted by the vsync callback

Definition at line 331 of file game_state.h.

Referenced by resetPlayTime(), updatePlayTime(), and vsyncCallback().

◆ hours

s16 PlayTime::hours

Definition at line 332 of file game_state.h.

Referenced by resetPlayTime(), STGMCARD_refreshInfo(), and updatePlayTime().

◆ minutes

s16 PlayTime::minutes

Definition at line 333 of file game_state.h.

Referenced by resetPlayTime(), STGMCARD_refreshInfo(), and updatePlayTime().

◆ seconds

s16 PlayTime::seconds

Definition at line 334 of file game_state.h.

Referenced by resetPlayTime(), STGMCARD_refreshInfo(), and updatePlayTime().

◆ maxed

s16 PlayTime::maxed

stopped at 999:59:59

Definition at line 335 of file game_state.h.

Referenced by resetPlayTime(), and updatePlayTime().


The documentation for this struct was generated from the following file: