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Digimon World 3 decomp
The European version, SLES_039.36
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GameState's play time, which a memory card save copies whole. More...
#include <engine/game_state.h>
Data Fields | |
| s32 | frames |
| 8.8, counted by the vsync callback | |
| s16 | hours |
| s16 | minutes |
| s16 | seconds |
| s16 | maxed |
| stopped at 999:59:59 | |
GameState's play time, which a memory card save copies whole.
Definition at line 330 of file game_state.h.
| s32 PlayTime::frames |
8.8, counted by the vsync callback
Definition at line 331 of file game_state.h.
Referenced by resetPlayTime(), updatePlayTime(), and vsyncCallback().
| s16 PlayTime::hours |
Definition at line 332 of file game_state.h.
Referenced by resetPlayTime(), STGMCARD_refreshInfo(), and updatePlayTime().
| s16 PlayTime::minutes |
Definition at line 333 of file game_state.h.
Referenced by resetPlayTime(), STGMCARD_refreshInfo(), and updatePlayTime().
| s16 PlayTime::seconds |
Definition at line 334 of file game_state.h.
Referenced by resetPlayTime(), STGMCARD_refreshInfo(), and updatePlayTime().
| s16 PlayTime::maxed |
stopped at 999:59:59
Definition at line 335 of file game_state.h.
Referenced by resetPlayTime(), and updatePlayTime().