Digimon World 3 decomp
The European version, SLES_039.36
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get_digimon.c
Go to the documentation of this file.
1#include "common.h"
2#include "engine/game_state.h"
3
4/*
5 * getDigimon for the overlays, in the small data (.sdata) between
6 * game/items.c's and file/file_table.c's. game/digimon.c, getDigimon's own
7 * module, is linked before game/items.c, so it cannot hold it; nothing
8 * shows which of the modules linked between the two does.
9 */
10DigimonData *(*GET_DIGIMON)(s32 id) = getDigimon;
signed int s32
Definition common.h:11
DigimonData * getDigimon(s32 id)
The DIGIMON_DATA entry of Digimon id, or NULL.
Definition digimon.c:134
The game state: modes, party, items, cards, flags (game/)
Digimon definition (DIGIMON_DATA, 52 of them; the first 8 are the partners)
Definition game_state.h:86