Digimon World 3 decomp
The European version, SLES_039.36
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get_digimon.c
Go to the documentation of this file.
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#include "
common.h
"
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#include "
engine/game_state.h
"
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/*
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* getDigimon for the overlays, in the small data (.sdata) between
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* game/items.c's and file/file_table.c's. game/digimon.c, getDigimon's own
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* module, is linked before game/items.c, so it cannot hold it; nothing
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* shows which of the modules linked between the two does.
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*/
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DigimonData
*(*GET_DIGIMON)(
s32
id) =
getDigimon
;
common.h
s32
signed int s32
Definition
common.h:11
getDigimon
DigimonData * getDigimon(s32 id)
The DIGIMON_DATA entry of Digimon id, or NULL.
Definition
digimon.c:134
game_state.h
The game state: modes, party, items, cards, flags (game/)
DigimonData
Digimon definition (DIGIMON_DATA, 52 of them; the first 8 are the partners)
Definition
game_state.h:86
src
engine
data
get_digimon.c
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