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Digimon World 3 decomp
The European version, SLES_039.36
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A partner Digimon's animation in a menu: up to seven sprite ids, -1 ending it early (the sprites are each overlay's own) More...
#include <engine/game_state.h>
Data Fields | |
| s32 | frames [7] |
A partner Digimon's animation in a menu: up to seven sprite ids, -1 ending it early (the sprites are each overlay's own)
Definition at line 340 of file game_state.h.
| s32 PartnerAnim::frames[7] |
Definition at line 341 of file game_state.h.
Referenced by STGDGLAB_drawMenu(), STGDGLAB_drawPartyScreen(), STPLNMET_drawChoice(), STPLNMET_drawConfirm(), STSTATUS_animateItemPortraits(), STSTATUS_animateSortPortraits(), STSTATUS_animateTechPortraits(), STSTATUS_drawCardScreen(), STSTATUS_drawDemoScreen(), STSTATUS_drawItemScreen(), STSTATUS_drawSortScreen(), STSTATUS_drawStatusScreen(), and STSTATUS_drawTechScreen().