Digimon World 3 decomp
The European version, SLES_039.36
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PartnerAnim Struct Reference

A partner Digimon's animation in a menu: up to seven sprite ids, -1 ending it early (the sprites are each overlay's own) More...

#include <engine/game_state.h>

Data Fields

s32 frames [7]
 

Detailed Description

A partner Digimon's animation in a menu: up to seven sprite ids, -1 ending it early (the sprites are each overlay's own)

Definition at line 340 of file game_state.h.

Field Documentation

◆ frames


The documentation for this struct was generated from the following file: