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Digimon World 3 decomp
The European version, SLES_039.36
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What ItemInfo.data points to: a weapon's, an armour's or an accessory's record, or a usable item's effect. More...
#include <engine/game_state.h>
Data Fields | |
| u8 * | bytes |
| ItemData * | record |
| ItemEffect * | effect |
| WeaponData * | weapon |
| WEAPON_DATA's, for ITEMS. | |
| ArmorData * | armor |
| AccessoryData * | acc |
What ItemInfo.data points to: a weapon's, an armour's or an accessory's record, or a usable item's effect.
The overlays read both byte by byte.
Definition at line 208 of file game_state.h.
| u8* ItemRecord::bytes |
Definition at line 209 of file game_state.h.
Referenced by unequipItem().
| ItemData* ItemRecord::record |
Definition at line 210 of file game_state.h.
Referenced by computeStats(), FIGHTSTG_computeStats(), STITSHOP_canEquip(), STITSHOP_compareEquip(), STITSHOP_computeStats(), STITSHOP_equip(), STITSHOP_fillPartnerRows(), STITSHOP_showItemDesc(), STSTATUS_canEquip(), STSTATUS_equip(), STSTATUS_listEquipItems(), STSTATUS_listItemsOfKind(), STSTATUS_previewStats(), STSTATUS_showEquipItem(), and STSTATUS_showItemHelp().
| ItemEffect* ItemRecord::effect |
Definition at line 211 of file game_state.h.
Referenced by boostAttack(), boostDefense(), boostSpeed(), confuseFighters(), FIGHTSTG_updateItemMenu(), fillGauge(), healPartner(), lowerEnemySpeed(), setItemScript(), STSTATUS_drawItemList(), STSTATUS_runItemList(), and STSTATUS_useItem().
| WeaponData* ItemRecord::weapon |
WEAPON_DATA's, for ITEMS.
Definition at line 212 of file game_state.h.
| ArmorData* ItemRecord::armor |
Definition at line 213 of file game_state.h.
| AccessoryData* ItemRecord::acc |
Definition at line 214 of file game_state.h.
Referenced by FIGHTSTG_computeStats(), and FIGHTSTG_getTechCost().