Digimon World 3 decomp
The European version, SLES_039.36
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ItemRecord Union Reference

What ItemInfo.data points to: a weapon's, an armour's or an accessory's record, or a usable item's effect. More...

#include <engine/game_state.h>

Collaboration diagram for ItemRecord:
[legend]

Data Fields

u8 * bytes
 
ItemData * record
 
ItemEffect * effect
 
WeaponData * weapon
 WEAPON_DATA's, for ITEMS.
 
ArmorData * armor
 
AccessoryData * acc
 

Detailed Description

What ItemInfo.data points to: a weapon's, an armour's or an accessory's record, or a usable item's effect.

The overlays read both byte by byte.

Definition at line 208 of file game_state.h.

Field Documentation

◆ bytes

u8* ItemRecord::bytes

Definition at line 209 of file game_state.h.

Referenced by unequipItem().

◆ record

◆ effect

◆ weapon

WeaponData* ItemRecord::weapon

WEAPON_DATA's, for ITEMS.

Definition at line 212 of file game_state.h.

◆ armor

ArmorData* ItemRecord::armor

Definition at line 213 of file game_state.h.

◆ acc

AccessoryData* ItemRecord::acc

Definition at line 214 of file game_state.h.

Referenced by FIGHTSTG_computeStats(), and FIGHTSTG_getTechCost().


The documentation for this union was generated from the following file: