Digimon World 3 decomp
The European version, SLES_039.36
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GameSave Struct Reference

The saved part of the game state, to copy it whole. More...

#include <menus/memory_card.h>

Data Fields

s32 data [0x26C4/4]
 

Detailed Description

The saved part of the game state, to copy it whole.

Definition at line 114 of file memory_card.h.

Field Documentation

◆ data

s32 GameSave::data[0x26C4/4]

Definition at line 115 of file memory_card.h.


The documentation for this struct was generated from the following file: