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Digimon World 3 decomp
The European version, SLES_039.36
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The saved part of the game state, to copy it whole. More...
#include <menus/memory_card.h>
Data Fields | |
| s32 | data [0x26C4/4] |
The saved part of the game state, to copy it whole.
Definition at line 114 of file memory_card.h.
| s32 GameSave::data[0x26C4/4] |
Definition at line 115 of file memory_card.h.