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Digimon World 3 decomp
The European version, SLES_039.36
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A card deck. More...
#include <engine/game_state.h>
Data Fields | |
| char | name [0x16] |
| s16 | cards [40] |
A card deck.
Definition at line 273 of file game_state.h.
| char Deck::name[0x16] |
Definition at line 274 of file game_state.h.
Referenced by CARDGAME_updateDeckWindow(), initNewGameData(), STCRDDEK_openChosen(), STCRDDEK_showDeckRow(), STCRDDEK_showEditorWindows(), and STCRDDEK_updateScreen().
| s16 Deck::cards[40] |
Definition at line 275 of file game_state.h.
Referenced by CARDGAME_createDeckWindow(), giveStarterDeck(), loadChosenDeck(), STCRDDEK_buildCardList(), STCRDDEK_chooseListCard(), STCRDDEK_countCardKinds(), STCRDDEK_drawDeckCards(), STCRDDEK_drawEditor(), STCRDDEK_loadNextCard(), STCRDDEK_showEditorWindows(), and STCRDDEK_sortDeck().