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Digimon World 3 decomp
The European version, SLES_039.36
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An enemy of a battle (FIELDSTG's encounter table points to these) More...
#include <engine/game_state.h>
Data Fields | |
| s32 | fighter |
| 0 for none | |
| s16 | level |
| s16 | hp |
| s16 | mp |
| s16 | strength |
| its stats and techniques' power, in 16ths | |
An enemy of a battle (FIELDSTG's encounter table points to these)
Definition at line 353 of file game_state.h.
| s32 BattleEnemy::fighter |
0 for none
Definition at line 354 of file game_state.h.
Referenced by addFighters(), FIELDSTG_startEncounter(), FIGHTSTG_showFighterNames(), and WFIGHTMN_initFighters().
| s16 BattleEnemy::level |
Definition at line 355 of file game_state.h.
Referenced by computeEnemyStats(), and WFIGHTMN_rollAmbush().
| s16 BattleEnemy::hp |
Definition at line 356 of file game_state.h.
Referenced by WFIGHTMN_initFighters().
| s16 BattleEnemy::mp |
Definition at line 357 of file game_state.h.
Referenced by WFIGHTMN_initFighters().
| s16 BattleEnemy::strength |
its stats and techniques' power, in 16ths
Definition at line 358 of file game_state.h.
Referenced by computeEnemyStats(), FIGHTSTG_computeDamage(), and FIGHTSTG_computeMagicDamage().