Digimon World 3 decomp
The European version, SLES_039.36
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BattleEnemy Struct Reference

An enemy of a battle (FIELDSTG's encounter table points to these) More...

#include <engine/game_state.h>

Data Fields

s32 fighter
 0 for none
 
s16 level
 
s16 hp
 
s16 mp
 
s16 strength
 its stats and techniques' power, in 16ths
 

Detailed Description

An enemy of a battle (FIELDSTG's encounter table points to these)

Definition at line 353 of file game_state.h.

Field Documentation

◆ fighter

s32 BattleEnemy::fighter

◆ level

s16 BattleEnemy::level

Definition at line 355 of file game_state.h.

Referenced by computeEnemyStats(), and WFIGHTMN_rollAmbush().

◆ hp

s16 BattleEnemy::hp

Definition at line 356 of file game_state.h.

Referenced by WFIGHTMN_initFighters().

◆ mp

s16 BattleEnemy::mp

Definition at line 357 of file game_state.h.

Referenced by WFIGHTMN_initFighters().

◆ strength

s16 BattleEnemy::strength

its stats and techniques' power, in 16ths

Definition at line 358 of file game_state.h.

Referenced by computeEnemyStats(), FIGHTSTG_computeDamage(), and FIGHTSTG_computeMagicDamage().


The documentation for this struct was generated from the following file: