75 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
76 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
77 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
78 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
79 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
80 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
81 { 0x140, 0x100, 0x148, 0x130, 0x20, 0x30, 0x170, 0x1FF },
95 { 1, 0, 0x40, 2, 0x32, 2, 0, 1, 6, 0, 261, 137, 0, 0 },
96 { 1, 0, 0x40, 6, 0x32, 2, 0, 1, 6, 0, 53, 223, 0, 0 },
97 { 1, 0, 0x40, 6, 0x32, 2, 0, 1, 6, 0, 173, 179, 0, 0 },
98 { 1, 0, 0x40, 6, 0x32, 2, 0, 1, 6, 0, 325, 105, 0, 0 },
99 { 1, 0, 0x40, 6, 0x33, 2, 0, 1, 6, 0, 435, 83, 0, 0 },
100 { 1, 0, 0x40, 6, 0x33, 2, 0, 1, 6, 0, 523, 127, 0, 0 },
101 { 1, 0, 0x40, 6, 0x33, 2, 0, 1, 6, 0, 555, 239, 0, 0 },
102 { 1, 0x64, 0x40, 6, 1, 0, 0, 0, 0, 0, 286, 127, 0, 0 },
103 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 224, 144, 184, 0 },
104 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
107 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x201, 0xF0, 0x108, 7, 0, 0, 0 },
108 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x21B, 0x138, 0x64, 7, 0, 0, 0 },
109 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x20A, 0xA7, 0x153, 3, 0x64, 0, 0 },
110 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_DOWN, 6, 0x203, 0xC2, 0, 0, 0, 0 },
111 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_CLIMB_UP, 6, 0x212, 0x128, 0, 0, 0, 0 },
112 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
@ STORY_AGUMON_DISGUISE
WSTAG237 (Underground Path), event 300: in the Agumon Suit; Kail goes on ahead alone.
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...