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Digimon World 3 decomp
The European version, SLES_039.36
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An armour's (types 15-20, ARMOR_DATA) More...
#include <engine/game_state.h>
Data Fields | |
| s16 | charisma |
| u8 | kind |
| u8 | group |
| u8 | partners |
| u16 | amounts [2] |
| u8 | stats [2] |
| s16 | def |
| u8 | padE [2] |
| 0 on every armour | |
| u8 | evasion |
| added to the battle's (FIGHTSTG_computeStats) | |
| u8 | unused11 |
| 1 on every armour; nothing reads it | |
| u8 | pad12 [2] |
| 0 on every armour; never read: ARMOR_DATA's entries are 0x14 bytes | |
An armour's (types 15-20, ARMOR_DATA)
Definition at line 162 of file game_state.h.
| s16 ArmorData::charisma |
Definition at line 163 of file game_state.h.
| u8 ArmorData::kind |
Definition at line 164 of file game_state.h.
| u8 ArmorData::group |
Definition at line 165 of file game_state.h.
| u8 ArmorData::partners |
Definition at line 166 of file game_state.h.
| u16 ArmorData::amounts[2] |
Definition at line 167 of file game_state.h.
Referenced by computeStats(), and STITSHOP_computeStats().
| u8 ArmorData::stats[2] |
Definition at line 168 of file game_state.h.
Referenced by computeStats(), and STITSHOP_computeStats().
| s16 ArmorData::def |
Definition at line 169 of file game_state.h.
Referenced by computeStats(), and STITSHOP_computeStats().
| u8 ArmorData::padE[2] |
0 on every armour
Definition at line 170 of file game_state.h.
| u8 ArmorData::evasion |
added to the battle's (FIGHTSTG_computeStats)
Definition at line 171 of file game_state.h.
Referenced by FIGHTSTG_computeStats().
| u8 ArmorData::unused11 |
1 on every armour; nothing reads it
Definition at line 172 of file game_state.h.
| u8 ArmorData::pad12[2] |
0 on every armour; never read: ARMOR_DATA's entries are 0x14 bytes
Definition at line 173 of file game_state.h.