Digimon World 3 decomp
The European version, SLES_039.36
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ArmorData Struct Reference

An armour's (types 15-20, ARMOR_DATA) More...

#include <engine/game_state.h>

Data Fields

s16 charisma
 
u8 kind
 
u8 group
 
u8 partners
 
u16 amounts [2]
 
u8 stats [2]
 
s16 def
 
u8 padE [2]
 0 on every armour
 
u8 evasion
 added to the battle's (FIGHTSTG_computeStats)
 
u8 unused11
 1 on every armour; nothing reads it
 
u8 pad12 [2]
 0 on every armour; never read: ARMOR_DATA's entries are 0x14 bytes
 

Detailed Description

An armour's (types 15-20, ARMOR_DATA)

Definition at line 162 of file game_state.h.

Field Documentation

◆ charisma

s16 ArmorData::charisma

Definition at line 163 of file game_state.h.

◆ kind

u8 ArmorData::kind

Definition at line 164 of file game_state.h.

◆ group

u8 ArmorData::group

Definition at line 165 of file game_state.h.

◆ partners

u8 ArmorData::partners

Definition at line 166 of file game_state.h.

◆ amounts

u16 ArmorData::amounts[2]

Definition at line 167 of file game_state.h.

Referenced by computeStats(), and STITSHOP_computeStats().

◆ stats

u8 ArmorData::stats[2]

Definition at line 168 of file game_state.h.

Referenced by computeStats(), and STITSHOP_computeStats().

◆ def

s16 ArmorData::def

Definition at line 169 of file game_state.h.

Referenced by computeStats(), and STITSHOP_computeStats().

◆ padE

u8 ArmorData::padE[2]

0 on every armour

Definition at line 170 of file game_state.h.

◆ evasion

u8 ArmorData::evasion

added to the battle's (FIGHTSTG_computeStats)

Definition at line 171 of file game_state.h.

Referenced by FIGHTSTG_computeStats().

◆ unused11

u8 ArmorData::unused11

1 on every armour; nothing reads it

Definition at line 172 of file game_state.h.

◆ pad12

u8 ArmorData::pad12[2]

0 on every armour; never read: ARMOR_DATA's entries are 0x14 bytes

Definition at line 173 of file game_state.h.


The documentation for this struct was generated from the following file: