126 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
127 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
128 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
129 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
130 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
131 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
132 { 0x140, 0x100, 0x176, 0x175, 0xD8, 0x75, 0x160, 0x1FF },
133 { 0x180, 0x100, 0x1A0, 0x1BA, 0x180, 0xBA, 0x170, 0x1FF },
134 { 0x140, 0x100, 0x176, 0x195, 0xD8, 0x95, 0x150, 0x1FE },
167 { 1, 0, 0x40, 2, 1, 0, 0, 0, 0, 0, 407, 226, 0, 0 },
168 { 1, 0, 0x64, 2, 1, 0, 0, 0, 0, 0, 551, 516, 0, 0 },
169 { 1, 0, 0x40, 2, 6, 0, 0, 0, 0, 0, 211, 335, 0, 0 },
170 { 1, 0, 0x80, 2, 2, 0, 0, 0, 0, 0, 0, 384, 0, 0 },
171 { 1, 0, 0x80, 2, 3, 0, 0, 0, 0, 0, 384, 384, 0, 0 },
172 { 1, 0, 0x70, 2, 4, 0, 0, 0, 0, 0, 20, 512, 0, 0 },
173 { 1, 0, 0x78, 2, 5, 0, 0, 0, 0, 0, 264, 523, 0, 0 },
174 { 1, 0, 0x40, 6, 0x47, 1, 0x47, 0x49, 6, 0, 204, 396, 0, 0 },
175 { 1, 0, 0x40, 6, 0x4A, 1, 0x4A, 0x4D, 6, 0, 213, 360, 0, 0 },
176 { 1, 0, 0x68, 6, 0x4E, 2, 0, 2, 6, 0, 181, 376, 0, 0 },
177 { 1, 0, 0x40, 6, 0x2C, 1, 0x2C, 0x3B, 0xA, 0, 153, 444, 0, 0 },
178 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 277, 512, 0, 0 },
179 { 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x46, 0xA, 0, 322, 397, 0, 0 },
180 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 584, 137, 169, 0 },
181 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
184 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2B2, 0x610, 0x240, 1, 0, 0, 0 },
185 { { {
CODES_END, 0 }, {
CODES_END, 0 } },
SLOT_EXIT, 0x2B4, 0x80, 0x178, 7, 0, 0, 0 },
186 { { {
SPECIAL_STORY_SINCE_DE_SINCERITY, 1 }, {
CODES_END, 0 } },
SLOT_WARP0, 0x2E2, 0xB0, 0x148, 7, 0, 0xF, 1 },
187 { { {
ITEM(0, 5), 1 }, {
CODES_END, 0 } },
SLOT_GAUGE, 0xFFC8, 0x3C, 0, 0, 0, 0, 0 },
188 { { {
ITEM(0, 5), 1 }, {
CODES_END, 0 } },
SLOT_GAUGE, 0xFFD0, 0xFFF8, 0, 0, 0, 0, 0 },
189 { { {
ITEM(0, 5), 1 }, {
CODES_END, 0 } },
SLOT_GAUGE, 0x40, 0xFFF0, 0, 0, 0, 0, 0 },
190 { { {
SPECIAL_STORY_SINCE_DE_SINCERITY, 1 }, {
CODES_END, 0 } },
SLOT_WARP0, 0x2E2, 0xB0, 0x148, 7, 0, 0xF, 1 },
191 { { {
CODES_END, 0 }, {
CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
#define FLAG_AMATERASU_PELCHE_OASIS_CHARISMA_CHIP_FOUND
wstag561: chest that gives the Charisma Chip, "I got" text; its conditions test it 0
#define SPECIAL_STORY_SINCE_DE_SINCERITY
GAME.progress is STORY_DE_SINCERITY or later (PROGRESS_RANGES[0xC], to 0x63)
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...