Digimon World 3 decomp
The European version, SLES_039.36
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wstag635.c File Reference

WSTAG635: Mobius Desert, West Sector: the way in. More...

Include dependency graph for wstag635.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)
 
#define STAGE_FILE   0x49C
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
 

Variables

AnimFrame updateTileAnimsFrames0 []
 Defined below, after the code that uses them.
 
AnimFrame updateTileAnimsFrames1 []
 
AnimFrame updateTileAnimsFrames2 []
 
StagePoint placePoints1_1Point3 = { 0x259, 1, 2, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_1Point2 = { 0x259, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 }
 
StagePoint placePoints1_1Point1 = { 0x259, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 }
 
StagePoint placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 }
 
StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }
 
StagePoint placePoints1_2Point3 = { 0x259, 1, 1, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_2Point2 = { 0x259, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 }
 
StagePoint placePoints1_2Point1 = { 0x259, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 }
 
StagePoint placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 }
 
StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }
 
StagePoint placePoints1_3Point3 = { 0x259, 1, 3, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_3Point2 = { 0x259, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 }
 
StagePoint placePoints1_3Point1 = { 0x259, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 }
 
StagePoint placePoints1_3Point0 = { 0x259, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 }
 
StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }
 
StagePoint placePoints1_4Point3 = { 0x259, 1, 4, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_4Point2 = { 0x259, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 }
 
StagePoint placePoints1_4Point1 = { 0x259, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 }
 
StagePoint placePoints1_4Point0 = { 0x259, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 }
 
StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 }
 
StagePoint placePoints1_5Point3 = { 0x259, 1, 6, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_5Point2 = { 0x259, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 }
 
StagePoint placePoints1_5Point1 = { 0x259, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 }
 
StagePoint placePoints1_5Point0 = { 0x259, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 }
 
StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 }
 
StagePoint placePoints1_6Point3 = { 0x25A, 0, 0, 0x2F8, 0x244, 3, ((void *)0) }
 
StagePoint placePoints1_6Point2 = { 0x259, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 }
 
StagePoint placePoints1_6Point1 = { 0x259, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 }
 
StagePoint placePoints1_6Point0 = { 0x259, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 }
 
StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 }
 
StagePoint placePoints1_7Point3 = { 0x259, 1, 7, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_7Point2 = { 0x259, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 }
 
StagePoint placePoints1_7Point1 = { 0x259, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 }
 
StagePoint placePoints1_7Point0 = { 0x259, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 }
 
StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 }
 
StagePoint placePoints1_8Point3 = { 0x259, 1, 8, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_8Point2 = { 0x259, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 }
 
StagePoint placePoints1_8Point1 = { 0x259, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 }
 
StagePoint placePoints1_8Point0 = { 0x259, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 }
 
StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 }
 
StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
AreaBattle area0Battle0 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2F )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, (0x7000 | ( 0x2E )) , 0, 0xFFFF }
 
u16 actor0Talk2Conditions []
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (( 6 ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor1Talk0Conditions [] = { (0x7000 | ( 0x10 )) , 0, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x7000 | ( 0x37 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x7000 | ( 0x10 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x30 )) , 0, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, (0x7000 | ( 0x30 )) , 0, 0xFFFF }
 
u16 actor2Talk2Conditions []
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (( 6 ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor3Talk0Conditions [] = { (0x7000 | ( 0x12 )) , 0, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x7000 | ( 0x39 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions [] = { (0x7000 | ( 0x12 )) , 1, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x31 )) , 0, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, (0x7000 | ( 0x2F )) , 0, 0xFFFF }
 
u16 actor7Talk2Conditions []
 
u16 actor7Talk3Conditions []
 
u16 actor7Talk3Actions [] = { (( 6 ) << 8 | ( 6 )) , 1, 0xFFFF }
 
u16 actor7Talk4Conditions []
 
u16 actor8Talk0Conditions [] = { (0x7000 | ( 0x11 )) , 0, 0xFFFF }
 
u16 actor8Talk0Actions [] = { (0x7000 | ( 0x38 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (0x7000 | ( 0x11 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 480, 696, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 480, 696, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2C, 5, 800, 520, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2C, 5, 800, 520, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 6, 480, 696, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 800, 520, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9F, 8, 408, 364, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0xA3, 9, 408, 364, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xA3, 9, 408, 364, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG635: Mobius Desert, West Sector: the way in.

Between S Noise Desert (WSTAG630) and the Mirage Tower (645); it leads on to WSTAG640.

Definition in file wstag635.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 23 of file wstag635.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_02)

Definition at line 30 of file wstag635.c.

◆ STAGE_FILE

#define STAGE_FILE   0x49C

Definition at line 31 of file wstag635.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0016: the West Sector's deserts and the Mirage Tower

< ENV_0016: the West Sector's deserts and the Mirage Tower

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 34 of file wstag635.c.

Variable Documentation

◆ updateTileAnimsFrames0

AnimFrame updateTileAnimsFrames0[]
Initial value:
= {
{ 50, 8 }, { 51, 8 }, { 52, 8 }, { 53, 8 },
{ 54, 8 }, { 55, 8 }, { 56, 8 }, { 57, 8 },
{ 58, 8 }, { 59, 8 }, { 60, 8 }, { 82, 160 },
{ 255, 0 },
}

Defined below, after the code that uses them.

Definition at line 54 of file wstag635.c.

◆ updateTileAnimsFrames1

AnimFrame updateTileAnimsFrames1[]
Initial value:
= {
{ 61, 8 }, { 62, 8 }, { 63, 8 }, { 64, 8 },
{ 65, 8 }, { 66, 8 }, { 67, 8 }, { 68, 8 },
{ 69, 8 }, { 70, 8 }, { 71, 8 }, { 82, 160 },
{ 255, 0 },
}

Definition at line 60 of file wstag635.c.

◆ updateTileAnimsFrames2

AnimFrame updateTileAnimsFrames2[]
Initial value:
= {
{ 72, 8 }, { 73, 8 }, { 74, 8 }, { 75, 8 },
{ 76, 8 }, { 77, 8 }, { 78, 8 }, { 79, 8 },
{ 80, 8 }, { 81, 8 }, { 82, 160 }, { 255, 0 },
}

Definition at line 66 of file wstag635.c.

◆ placePoints1_1Point3

StagePoint placePoints1_1Point3 = { 0x259, 1, 2, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 71 of file wstag635.c.

◆ placePoints1_1Point2

StagePoint placePoints1_1Point2 = { 0x259, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 }

Definition at line 72 of file wstag635.c.

◆ placePoints1_1Point1

StagePoint placePoints1_1Point1 = { 0x259, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 }

Definition at line 73 of file wstag635.c.

◆ placePoints1_1Point0

StagePoint placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 }

Definition at line 74 of file wstag635.c.

◆ placePoints1_1

StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }

Definition at line 75 of file wstag635.c.

◆ placePoints1_2Point3

StagePoint placePoints1_2Point3 = { 0x259, 1, 1, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 76 of file wstag635.c.

◆ placePoints1_2Point2

StagePoint placePoints1_2Point2 = { 0x259, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 }

Definition at line 77 of file wstag635.c.

◆ placePoints1_2Point1

StagePoint placePoints1_2Point1 = { 0x259, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 }

Definition at line 78 of file wstag635.c.

◆ placePoints1_2Point0

StagePoint placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 }

Definition at line 79 of file wstag635.c.

◆ placePoints1_2

StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }

Definition at line 80 of file wstag635.c.

◆ placePoints1_3Point3

StagePoint placePoints1_3Point3 = { 0x259, 1, 3, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 81 of file wstag635.c.

◆ placePoints1_3Point2

StagePoint placePoints1_3Point2 = { 0x259, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 }

Definition at line 82 of file wstag635.c.

◆ placePoints1_3Point1

StagePoint placePoints1_3Point1 = { 0x259, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 }

Definition at line 83 of file wstag635.c.

◆ placePoints1_3Point0

StagePoint placePoints1_3Point0 = { 0x259, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 }

Definition at line 84 of file wstag635.c.

◆ placePoints1_3

StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }

Definition at line 85 of file wstag635.c.

◆ placePoints1_4Point3

StagePoint placePoints1_4Point3 = { 0x259, 1, 4, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 86 of file wstag635.c.

◆ placePoints1_4Point2

StagePoint placePoints1_4Point2 = { 0x259, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 }

Definition at line 87 of file wstag635.c.

◆ placePoints1_4Point1

StagePoint placePoints1_4Point1 = { 0x259, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 }

Definition at line 88 of file wstag635.c.

◆ placePoints1_4Point0

StagePoint placePoints1_4Point0 = { 0x259, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 }

Definition at line 89 of file wstag635.c.

◆ placePoints1_4

StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 }

Definition at line 90 of file wstag635.c.

◆ placePoints1_5Point3

StagePoint placePoints1_5Point3 = { 0x259, 1, 6, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 91 of file wstag635.c.

◆ placePoints1_5Point2

StagePoint placePoints1_5Point2 = { 0x259, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 }

Definition at line 92 of file wstag635.c.

◆ placePoints1_5Point1

StagePoint placePoints1_5Point1 = { 0x259, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 }

Definition at line 93 of file wstag635.c.

◆ placePoints1_5Point0

StagePoint placePoints1_5Point0 = { 0x259, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 }

Definition at line 94 of file wstag635.c.

◆ placePoints1_5

StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 }

Definition at line 95 of file wstag635.c.

◆ placePoints1_6Point3

StagePoint placePoints1_6Point3 = { 0x25A, 0, 0, 0x2F8, 0x244, 3, ((void *)0) }

Definition at line 96 of file wstag635.c.

◆ placePoints1_6Point2

StagePoint placePoints1_6Point2 = { 0x259, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 }

Definition at line 97 of file wstag635.c.

◆ placePoints1_6Point1

StagePoint placePoints1_6Point1 = { 0x259, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 }

Definition at line 98 of file wstag635.c.

◆ placePoints1_6Point0

StagePoint placePoints1_6Point0 = { 0x259, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 }

Definition at line 99 of file wstag635.c.

◆ placePoints1_6

StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 }

Definition at line 100 of file wstag635.c.

◆ placePoints1_7Point3

StagePoint placePoints1_7Point3 = { 0x259, 1, 7, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 101 of file wstag635.c.

◆ placePoints1_7Point2

StagePoint placePoints1_7Point2 = { 0x259, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 }

Definition at line 102 of file wstag635.c.

◆ placePoints1_7Point1

StagePoint placePoints1_7Point1 = { 0x259, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 }

Definition at line 103 of file wstag635.c.

◆ placePoints1_7Point0

StagePoint placePoints1_7Point0 = { 0x259, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 }

Definition at line 104 of file wstag635.c.

◆ placePoints1_7

StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 }

Definition at line 105 of file wstag635.c.

◆ placePoints1_8Point3

StagePoint placePoints1_8Point3 = { 0x259, 1, 8, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 106 of file wstag635.c.

◆ placePoints1_8Point2

StagePoint placePoints1_8Point2 = { 0x259, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 }

Definition at line 107 of file wstag635.c.

◆ placePoints1_8Point1

StagePoint placePoints1_8Point1 = { 0x259, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 }

Definition at line 108 of file wstag635.c.

◆ placePoints1_8Point0

StagePoint placePoints1_8Point0 = { 0x259, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 }

Definition at line 109 of file wstag635.c.

◆ placePoints1_8

StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 }

Definition at line 110 of file wstag635.c.

◆ placePoints0_0

StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 }

Definition at line 111 of file wstag635.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
&placePoints0_0, ((void *)0) ,
}
StagePoints placePoints1_5
Definition wstag635.c:95
StagePoints placePoints1_7
Definition wstag635.c:105
StagePoints placePoints1_2
Definition wstag635.c:80
StagePoints placePoints1_8
Definition wstag635.c:110
StagePoints placePoints1_1
Definition wstag635.c:75
StagePoints placePoints0_0
Definition wstag635.c:111
StagePoints placePoints1_4
Definition wstag635.c:90
StagePoints placePoints1_6
Definition wstag635.c:100
StagePoints placePoints1_3
Definition wstag635.c:85

Names some stages define.

Definition at line 112 of file wstag635.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag635.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag635.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag635.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag635.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 121 of file wstag635.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 122 of file wstag635.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag635.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 124 of file wstag635.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag635.c:124
AreaBattle area0Battle1
Definition wstag635.c:118
AreaBattle area0Battle6
Definition wstag635.c:123
AreaBattle area0Battle3
Definition wstag635.c:120
AreaBattle area0Battle5
Definition wstag635.c:122
AreaBattle area0Battle0
Definition wstag635.c:117
AreaBattle area0Battle2
Definition wstag635.c:119
AreaBattle area0Battle4
Definition wstag635.c:121

Definition at line 125 of file wstag635.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag635.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag635.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag635.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag635.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 134 of file wstag635.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 135 of file wstag635.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag635.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag635.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag635.c:136
AreaBattle area1Battle2
Definition wstag635.c:132
AreaBattle area1Battle4
Definition wstag635.c:134
AreaBattle area1Battle5
Definition wstag635.c:135
AreaBattle area1Battle3
Definition wstag635.c:133
AreaBattle area1Battle0
Definition wstag635.c:130
AreaBattle area1Battle1
Definition wstag635.c:131
AreaBattle area1Battle7
Definition wstag635.c:137

Definition at line 138 of file wstag635.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag635.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 144 of file wstag635.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 145 of file wstag635.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 146 of file wstag635.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 147 of file wstag635.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 148 of file wstag635.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 149 of file wstag635.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 150 of file wstag635.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag635.c:150
AreaBattle area2Battle6
Definition wstag635.c:149
AreaBattle area2Battle0
Definition wstag635.c:143
AreaBattle area2Battle4
Definition wstag635.c:147
AreaBattle area2Battle2
Definition wstag635.c:145
AreaBattle area2Battle1
Definition wstag635.c:144
AreaBattle area2Battle5
Definition wstag635.c:148
AreaBattle area2Battle3
Definition wstag635.c:146

Definition at line 151 of file wstag635.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 156 of file wstag635.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 157 of file wstag635.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 158 of file wstag635.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 159 of file wstag635.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 160 of file wstag635.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 161 of file wstag635.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 162 of file wstag635.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 163 of file wstag635.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag635.c:160
AreaBattle area3Battle3
Definition wstag635.c:159
AreaBattle area3Battle0
Definition wstag635.c:156
AreaBattle area3Battle2
Definition wstag635.c:158
AreaBattle area3Battle1
Definition wstag635.c:157
AreaBattle area3Battle6
Definition wstag635.c:162
AreaBattle area3Battle5
Definition wstag635.c:161
AreaBattle area3Battle7
Definition wstag635.c:163

Definition at line 164 of file wstag635.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag635.c:164
BattleList area1Battles
Definition wstag635.c:138
BattleList area2Battles
Definition wstag635.c:151
BattleList area0Battles
Definition wstag635.c:125

Definition at line 169 of file wstag635.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x176, 0x160, 0xD8, 0x60, 0x170, 0x1FF },
{ 0x140, 0x100, 0x176, 0x188, 0xD8, 0x88, 0x140, 0x1FE },
{ 0x180, 0x100, 0x1B0, 0x188, 0x1C0, 0x88, 0x150, 0x1FE },
{ 0x180, 0x100, 0x188, 0x194, 0x120, 0x94, 0x160, 0x1FE },
{ 0x180, 0x100, 0x180, 0x19C, 0x100, 0x9C, 0x170, 0x1FE },
{ 0x180, 0x100, 0x1B6, 0x100, 0x1D8, 0, 0x140, 0x1FD },
}

Definition at line 172 of file wstag635.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2F )) , 0, 0xFFFF }

Definition at line 186 of file wstag635.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, 0xFFFF }

Definition at line 187 of file wstag635.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, (0x7000 | ( 0x2E )) , 0, 0xFFFF }

Definition at line 188 of file wstag635.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2F )) , 1,
(0x7000 | ( 0x2E )) , 1,
(0x7000 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 189 of file wstag635.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2F )) , 1,
(0x7000 | ( 0x2E )) , 1,
(0x7000 | ( 0x27 )) , 1,
(0x7000 | ( 0x29 )) , 0,
0xFFFF ,
}

Definition at line 195 of file wstag635.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (( 6 ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 202 of file wstag635.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x2F )) , 1,
(0x7000 | ( 0x2E )) , 1,
(0x7000 | ( 0x27 )) , 1,
(0x7000 | ( 0x29 )) , 1,
0xFFFF ,
}

Definition at line 203 of file wstag635.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x7000 | ( 0x10 )) , 0, 0xFFFF }

Definition at line 210 of file wstag635.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x7000 | ( 0x37 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 211 of file wstag635.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x7000 | ( 0x10 )) , 1, 0xFFFF }

Definition at line 212 of file wstag635.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x30 )) , 0, 0xFFFF }

Definition at line 213 of file wstag635.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, 0xFFFF }

Definition at line 214 of file wstag635.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, (0x7000 | ( 0x30 )) , 0, 0xFFFF }

Definition at line 215 of file wstag635.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x30 )) , 1,
(0x7000 | ( 0x30 )) , 1,
(0x7000 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 216 of file wstag635.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x30 )) , 1,
(0x7000 | ( 0x30 )) , 1,
(0x7000 | ( 0x27 )) , 1,
(0x7000 | ( 0x29 )) , 0,
0xFFFF ,
}

Definition at line 222 of file wstag635.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (( 6 ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 229 of file wstag635.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x30 )) , 1,
(0x7000 | ( 0x30 )) , 1,
(0x7000 | ( 0x27 )) , 1,
(0x7000 | ( 0x29 )) , 1,
0xFFFF ,
}

Definition at line 230 of file wstag635.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x12 )) , 0, 0xFFFF }

Definition at line 237 of file wstag635.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x7000 | ( 0x39 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 238 of file wstag635.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[] = { (0x7000 | ( 0x12 )) , 1, 0xFFFF }

Definition at line 239 of file wstag635.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x31 )) , 0, 0xFFFF }

Definition at line 240 of file wstag635.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, 0xFFFF }

Definition at line 241 of file wstag635.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, (0x7000 | ( 0x2F )) , 0, 0xFFFF }

Definition at line 242 of file wstag635.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x31 )) , 1,
(0x7000 | ( 0x2F )) , 1,
(0x7000 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 243 of file wstag635.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x31 )) , 1,
(0x7000 | ( 0x2F )) , 1,
(0x7000 | ( 0x27 )) , 1,
(0x7000 | ( 0x29 )) , 0,
0xFFFF ,
}

Definition at line 249 of file wstag635.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (( 6 ) << 8 | ( 6 )) , 1, 0xFFFF }

Definition at line 256 of file wstag635.c.

◆ actor7Talk4Conditions

u16 actor7Talk4Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x31 )) , 1,
(0x7000 | ( 0x2F )) , 1,
(0x7000 | ( 0x27 )) , 1,
(0x7000 | ( 0x29 )) , 1,
0xFFFF ,
}

Definition at line 257 of file wstag635.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (0x7000 | ( 0x11 )) , 0, 0xFFFF }

Definition at line 264 of file wstag635.c.

◆ actor8Talk0Actions

u16 actor8Talk0Actions[] = { (0x7000 | ( 0x38 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF }

Definition at line 265 of file wstag635.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (0x7000 | ( 0x11 )) , 1, 0xFFFF }

Definition at line 266 of file wstag635.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ actor0Talk1Conditions, ((void *)0) , 0x343 },
{ actor0Talk2Conditions, ((void *)0) , 0x33E },
{ actor0Talk4Conditions, ((void *)0) , 0x344 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag635.c:187
u16 actor0Talk0Conditions[]
Definition wstag635.c:186
u16 actor0Talk1Conditions[]
Definition wstag635.c:188
u16 actor0Talk3Conditions[]
Definition wstag635.c:195
u16 actor0Talk4Conditions[]
Definition wstag635.c:203
u16 actor0Talk2Conditions[]
Definition wstag635.c:189
u16 actor0Talk3Actions[]
Definition wstag635.c:202

Definition at line 267 of file wstag635.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk1Conditions, ((void *)0) , 0x342 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk1Conditions[]
Definition wstag635.c:212
u16 actor1Talk0Conditions[]
Definition wstag635.c:210
u16 actor1Talk0Actions[]
Definition wstag635.c:211

Definition at line 275 of file wstag635.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ actor2Talk1Conditions, ((void *)0) , 0x34B },
{ actor2Talk2Conditions, ((void *)0) , 0x346 },
{ actor2Talk4Conditions, ((void *)0) , 0x34C },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag635.c:215
u16 actor2Talk3Conditions[]
Definition wstag635.c:222
u16 actor2Talk0Actions[]
Definition wstag635.c:214
u16 actor2Talk2Conditions[]
Definition wstag635.c:216
u16 actor2Talk3Actions[]
Definition wstag635.c:229
u16 actor2Talk0Conditions[]
Definition wstag635.c:213
u16 actor2Talk4Conditions[]
Definition wstag635.c:230

Definition at line 280 of file wstag635.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ actor3Talk1Conditions, ((void *)0) , 0x34A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Conditions[]
Definition wstag635.c:237
u16 actor3Talk1Conditions[]
Definition wstag635.c:239
u16 actor3Talk0Actions[]
Definition wstag635.c:238

Definition at line 288 of file wstag635.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x341 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 293 of file wstag635.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x349 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 297 of file wstag635.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x351 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 301 of file wstag635.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk1Conditions, ((void *)0) , 0x353 },
{ actor7Talk2Conditions, ((void *)0) , 0x34E },
{ actor7Talk4Conditions, ((void *)0) , 0x354 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag635.c:242
u16 actor7Talk4Conditions[]
Definition wstag635.c:257
u16 actor7Talk2Conditions[]
Definition wstag635.c:243
u16 actor7Talk0Conditions[]
Definition wstag635.c:240
u16 actor7Talk0Actions[]
Definition wstag635.c:241
u16 actor7Talk3Conditions[]
Definition wstag635.c:249
u16 actor7Talk3Actions[]
Definition wstag635.c:256

Definition at line 305 of file wstag635.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk1Conditions, ((void *)0) , 0x352 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag635.c:266
u16 actor8Talk0Actions[]
Definition wstag635.c:265
u16 actor8Talk0Conditions[]
Definition wstag635.c:264

Definition at line 313 of file wstag635.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7000 | ( 0x93 )) , 1,
(0x7000 | ( 0x1A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x13 )), 0,
(0x7E00 | (( 1 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
0xFFFF ,
}

Definition at line 318 of file wstag635.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x93 )) , 1,
(0x7000 | ( 0x1A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x13 )), 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 326 of file wstag635.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7000 | ( 0x93 )) , 1,
(0x7000 | ( 0x1A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x18B )), 0,
(0x7E00 | (( 4 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 334 of file wstag635.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7000 | ( 0x93 )) , 1,
(0x7000 | ( 0x1A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x18B )), 1,
(0x7E00 | (( 4 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 342 of file wstag635.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 350 of file wstag635.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
(0x7E00 | (( 4 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 356 of file wstag635.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7000 | ( 0x1A )) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
(0x7E00 | (( 7 ) + 29)) , 1,
0xFFFF ,
}

Definition at line 362 of file wstag635.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7000 | ( 0x93 )) , 1,
(0x7000 | ( 0x1A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x168 )), 0,
(0x7E00 | (( 7 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 368 of file wstag635.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7000 | ( 0x93 )) , 1,
(0x7000 | ( 0x1A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x168 )), 1,
(0x7E00 | (( 7 ) + 29)) , 1,
(0x7E00 | (( 1 ) - 1)) , 1,
0xFFFF ,
}

Definition at line 376 of file wstag635.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 480, 696, 7 }

Definition at line 384 of file wstag635.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 480, 696, 7 }

Definition at line 385 of file wstag635.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2C, 5, 800, 520, 1 }

Definition at line 386 of file wstag635.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2C, 5, 800, 520, 1 }

Definition at line 387 of file wstag635.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 6, 480, 696, 7 }

Definition at line 388 of file wstag635.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 800, 520, 1 }

Definition at line 389 of file wstag635.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9F, 8, 408, 364, 7 }

Definition at line 390 of file wstag635.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0xA3, 9, 408, 364, 7 }

Definition at line 391 of file wstag635.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xA3, 9, 408, 364, 7 }

Definition at line 392 of file wstag635.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag635.c:384
FieldActorEntry actor6
Definition wstag635.c:390
FieldActorEntry actor5
Definition wstag635.c:389
FieldActorEntry actor2
Definition wstag635.c:386
FieldActorEntry actor4
Definition wstag635.c:388
FieldActorEntry actor8
Definition wstag635.c:392
FieldActorEntry actor7
Definition wstag635.c:391
FieldActorEntry actor1
Definition wstag635.c:385
FieldActorEntry actor3
Definition wstag635.c:387

Definition at line 393 of file wstag635.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 3, 0xC8, 2, 0x48, 0, 0, 0, 0, 0, 50, 640, 0, 0 },
{ 1, 3, 0xC8, 2, 0x48, 0, 0, 0, 0, 0, 348, 103, 0, 0 },
{ 1, 3, 0xC8, 2, 0x48, 0, 0, 0, 0, 0, 369, 851, 0, 0 },
{ 1, 0, 0x40, 2, 7, 1, 7, 0xC, 4, 0, 570, 141, 0, 0 },
{ 1, 0, 0x40, 2, 7, 1, 7, 0xC, 4, 0, 906, 499, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 56, 957, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 92, 232, 0, 0 },
{ 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 113, 400, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 340, 812, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 891, 290, 0, 0 },
{ 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 1096, 196, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 417, 278, 329, 0 },
{ 1, 0, 0x48, 4, 1, 0, 0, 0, 0, 0, 348, 278, 342, 0 },
{ 1, 0, 0x4A, 4, 2, 0, 0, 0, 0, 0, 529, 611, 680, 0 },
{ 1, 0, 0x5A, 4, 3, 0, 0, 0, 0, 0, 422, 570, 656, 0 },
{ 1, 0, 0x58, 4, 4, 0, 0, 0, 0, 0, 384, 635, 719, 0 },
{ 1, 0, 0x60, 4, 5, 0, 0, 0, 0, 0, 919, 519, 608, 0 },
{ 1, 0, 0x5E, 4, 6, 0, 0, 0, 0, 0, 583, 159, 248, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 405 of file wstag635.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x258, 0x340, 0xF0, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x258, 0x368, 0x2EC, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x258, 0x128, 0x2F4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x258, 0x110, 0x108, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 426 of file wstag635.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Definition wstag635.c:34

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 433 of file wstag635.c.