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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG635: Mobius Desert, West Sector: the way in. More...
#include "common.h"#include "field/stage.h"#include "common/step_looping_animation.inc.c"#include "common/update_tile_anims3_once.inc.c"#include "common/create_tile_anims_5c.inc.c"#include "common/copy_place_points.inc.c"#include "common/update_stage_tile_anims_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
| #define | STAGE_FILE 0x49C |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0016. | |
Variables | |
| AnimFrame | updateTileAnimsFrames0 [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateTileAnimsFrames1 [] |
| AnimFrame | updateTileAnimsFrames2 [] |
| StagePoint | placePoints1_1Point3 = { 0x259, 1, 2, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_1Point2 = { 0x259, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 } |
| StagePoint | placePoints1_1Point1 = { 0x259, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 } |
| StagePoint | placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point3 = { 0x259, 1, 1, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_2Point2 = { 0x259, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 } |
| StagePoint | placePoints1_2Point1 = { 0x259, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 } |
| StagePoint | placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints1_3Point3 = { 0x259, 1, 3, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_3Point2 = { 0x259, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 } |
| StagePoint | placePoints1_3Point1 = { 0x259, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 } |
| StagePoint | placePoints1_3Point0 = { 0x259, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 } |
| StagePoints | placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
| StagePoint | placePoints1_4Point3 = { 0x259, 1, 4, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_4Point2 = { 0x259, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 } |
| StagePoint | placePoints1_4Point1 = { 0x259, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 } |
| StagePoint | placePoints1_4Point0 = { 0x259, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 } |
| StagePoints | placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
| StagePoint | placePoints1_5Point3 = { 0x259, 1, 6, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_5Point2 = { 0x259, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 } |
| StagePoint | placePoints1_5Point1 = { 0x259, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 } |
| StagePoint | placePoints1_5Point0 = { 0x259, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 } |
| StagePoints | placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
| StagePoint | placePoints1_6Point3 = { 0x25A, 0, 0, 0x2F8, 0x244, 3, ((void *)0) } |
| StagePoint | placePoints1_6Point2 = { 0x259, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 } |
| StagePoint | placePoints1_6Point1 = { 0x259, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 } |
| StagePoint | placePoints1_6Point0 = { 0x259, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 } |
| StagePoints | placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
| StagePoint | placePoints1_7Point3 = { 0x259, 1, 7, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_7Point2 = { 0x259, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 } |
| StagePoint | placePoints1_7Point1 = { 0x259, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 } |
| StagePoint | placePoints1_7Point0 = { 0x259, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 } |
| StagePoints | placePoints1_7 = { 1, 7, &placePoints1_7Point0 } |
| StagePoint | placePoints1_8Point3 = { 0x259, 1, 8, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_8Point2 = { 0x259, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 } |
| StagePoint | placePoints1_8Point1 = { 0x259, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 } |
| StagePoint | placePoints1_8Point0 = { 0x259, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 } |
| StagePoints | placePoints1_8 = { 1, 8, &placePoints1_8Point0 } |
| StagePoints | placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| AreaBattle | area0Battle0 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x2F )) , 0, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, (0x7000 | ( 0x2E )) , 0, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (( 6 ) << 8 | ( 4 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor1Talk0Conditions [] = { (0x7000 | ( 0x10 )) , 0, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x7000 | ( 0x37 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x7000 | ( 0x10 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x30 )) , 0, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, (0x7000 | ( 0x30 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (( 6 ) << 8 | ( 5 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor3Talk0Conditions [] = { (0x7000 | ( 0x12 )) , 0, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x7000 | ( 0x39 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] = { (0x7000 | ( 0x12 )) , 1, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x31 )) , 0, 0xFFFF } |
| u16 | actor7Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, (0x7000 | ( 0x2F )) , 0, 0xFFFF } |
| u16 | actor7Talk2Conditions [] |
| u16 | actor7Talk3Conditions [] |
| u16 | actor7Talk3Actions [] = { (( 6 ) << 8 | ( 6 )) , 1, 0xFFFF } |
| u16 | actor7Talk4Conditions [] |
| u16 | actor8Talk0Conditions [] = { (0x7000 | ( 0x11 )) , 0, 0xFFFF } |
| u16 | actor8Talk0Actions [] = { (0x7000 | ( 0x38 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (0x7000 | ( 0x11 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 480, 696, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 480, 696, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x2C, 5, 800, 520, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x2C, 5, 800, 520, 1 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x9D, 6, 480, 696, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 800, 520, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0x9F, 8, 408, 364, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0xA3, 9, 408, 364, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0xA3, 9, 408, 364, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG635: Mobius Desert, West Sector: the way in.
Between S Noise Desert (WSTAG630) and the Mirage Tower (645); it leads on to WSTAG640.
Definition in file wstag635.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 23 of file wstag635.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02) |
Definition at line 30 of file wstag635.c.
| #define STAGE_FILE 0x49C |
Definition at line 31 of file wstag635.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 34 of file wstag635.c.
| AnimFrame updateTileAnimsFrames0[] |
Defined below, after the code that uses them.
Definition at line 54 of file wstag635.c.
| AnimFrame updateTileAnimsFrames1[] |
Definition at line 60 of file wstag635.c.
| AnimFrame updateTileAnimsFrames2[] |
Definition at line 66 of file wstag635.c.
| StagePoint placePoints1_1Point3 = { 0x259, 1, 2, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 71 of file wstag635.c.
| StagePoint placePoints1_1Point2 = { 0x259, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 } |
Definition at line 72 of file wstag635.c.
| StagePoint placePoints1_1Point1 = { 0x259, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 } |
Definition at line 73 of file wstag635.c.
| StagePoint placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 } |
Definition at line 74 of file wstag635.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 75 of file wstag635.c.
| StagePoint placePoints1_2Point3 = { 0x259, 1, 1, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 76 of file wstag635.c.
| StagePoint placePoints1_2Point2 = { 0x259, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 } |
Definition at line 77 of file wstag635.c.
| StagePoint placePoints1_2Point1 = { 0x259, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 } |
Definition at line 78 of file wstag635.c.
| StagePoint placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 } |
Definition at line 79 of file wstag635.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 80 of file wstag635.c.
| StagePoint placePoints1_3Point3 = { 0x259, 1, 3, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 81 of file wstag635.c.
| StagePoint placePoints1_3Point2 = { 0x259, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 } |
Definition at line 82 of file wstag635.c.
| StagePoint placePoints1_3Point1 = { 0x259, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 } |
Definition at line 83 of file wstag635.c.
| StagePoint placePoints1_3Point0 = { 0x259, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 } |
Definition at line 84 of file wstag635.c.
| StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
Definition at line 85 of file wstag635.c.
| StagePoint placePoints1_4Point3 = { 0x259, 1, 4, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 86 of file wstag635.c.
| StagePoint placePoints1_4Point2 = { 0x259, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 } |
Definition at line 87 of file wstag635.c.
| StagePoint placePoints1_4Point1 = { 0x259, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 } |
Definition at line 88 of file wstag635.c.
| StagePoint placePoints1_4Point0 = { 0x259, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 } |
Definition at line 89 of file wstag635.c.
| StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
Definition at line 90 of file wstag635.c.
| StagePoint placePoints1_5Point3 = { 0x259, 1, 6, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 91 of file wstag635.c.
| StagePoint placePoints1_5Point2 = { 0x259, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 } |
Definition at line 92 of file wstag635.c.
| StagePoint placePoints1_5Point1 = { 0x259, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 } |
Definition at line 93 of file wstag635.c.
| StagePoint placePoints1_5Point0 = { 0x259, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 } |
Definition at line 94 of file wstag635.c.
| StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
Definition at line 95 of file wstag635.c.
| StagePoint placePoints1_6Point3 = { 0x25A, 0, 0, 0x2F8, 0x244, 3, ((void *)0) } |
Definition at line 96 of file wstag635.c.
| StagePoint placePoints1_6Point2 = { 0x259, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 } |
Definition at line 97 of file wstag635.c.
| StagePoint placePoints1_6Point1 = { 0x259, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 } |
Definition at line 98 of file wstag635.c.
| StagePoint placePoints1_6Point0 = { 0x259, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 } |
Definition at line 99 of file wstag635.c.
| StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
Definition at line 100 of file wstag635.c.
| StagePoint placePoints1_7Point3 = { 0x259, 1, 7, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 101 of file wstag635.c.
| StagePoint placePoints1_7Point2 = { 0x259, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 } |
Definition at line 102 of file wstag635.c.
| StagePoint placePoints1_7Point1 = { 0x259, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 } |
Definition at line 103 of file wstag635.c.
| StagePoint placePoints1_7Point0 = { 0x259, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 } |
Definition at line 104 of file wstag635.c.
| StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 } |
Definition at line 105 of file wstag635.c.
| StagePoint placePoints1_8Point3 = { 0x259, 1, 8, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 106 of file wstag635.c.
| StagePoint placePoints1_8Point2 = { 0x259, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 } |
Definition at line 107 of file wstag635.c.
| StagePoint placePoints1_8Point1 = { 0x259, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 } |
Definition at line 108 of file wstag635.c.
| StagePoint placePoints1_8Point0 = { 0x259, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 } |
Definition at line 109 of file wstag635.c.
| StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 } |
Definition at line 110 of file wstag635.c.
| StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
Definition at line 111 of file wstag635.c.
| StagePoints* placePoints[] |
Names some stages define.
Definition at line 112 of file wstag635.c.
| AreaBattle area0Battle0 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag635.c.
| AreaBattle area0Battle1 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag635.c.
| AreaBattle area0Battle2 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag635.c.
| AreaBattle area0Battle3 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag635.c.
| AreaBattle area0Battle4 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag635.c.
| AreaBattle area0Battle5 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag635.c.
| AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag635.c.
| AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 124 of file wstag635.c.
| BattleList area0Battles |
Definition at line 125 of file wstag635.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag635.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag635.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag635.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag635.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag635.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag635.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag635.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 137 of file wstag635.c.
| BattleList area1Battles |
Definition at line 138 of file wstag635.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag635.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag635.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag635.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag635.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag635.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag635.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag635.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 150 of file wstag635.c.
| BattleList area2Battles |
Definition at line 151 of file wstag635.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag635.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag635.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag635.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag635.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag635.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag635.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag635.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 163 of file wstag635.c.
| BattleList area3Battles |
Definition at line 164 of file wstag635.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 172 of file wstag635.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x2F )) , 0, 0xFFFF } |
Definition at line 186 of file wstag635.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, 0xFFFF } |
Definition at line 187 of file wstag635.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x2F )) , 1, (0x7000 | ( 0x2E )) , 0, 0xFFFF } |
Definition at line 188 of file wstag635.c.
| u16 actor0Talk2Conditions[] |
Definition at line 189 of file wstag635.c.
| u16 actor0Talk3Conditions[] |
Definition at line 195 of file wstag635.c.
| u16 actor0Talk3Actions[] = { (( 6 ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 202 of file wstag635.c.
| u16 actor0Talk4Conditions[] |
Definition at line 203 of file wstag635.c.
| u16 actor1Talk0Conditions[] = { (0x7000 | ( 0x10 )) , 0, 0xFFFF } |
Definition at line 210 of file wstag635.c.
| u16 actor1Talk0Actions[] = { (0x7000 | ( 0x37 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 211 of file wstag635.c.
| u16 actor1Talk1Conditions[] = { (0x7000 | ( 0x10 )) , 1, 0xFFFF } |
Definition at line 212 of file wstag635.c.
| u16 actor2Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x30 )) , 0, 0xFFFF } |
Definition at line 213 of file wstag635.c.
| u16 actor2Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, 0xFFFF } |
Definition at line 214 of file wstag635.c.
| u16 actor2Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x30 )) , 1, (0x7000 | ( 0x30 )) , 0, 0xFFFF } |
Definition at line 215 of file wstag635.c.
| u16 actor2Talk2Conditions[] |
Definition at line 216 of file wstag635.c.
| u16 actor2Talk3Conditions[] |
Definition at line 222 of file wstag635.c.
| u16 actor2Talk3Actions[] = { (( 6 ) << 8 | ( 5 )) , 1, 0xFFFF } |
Definition at line 229 of file wstag635.c.
| u16 actor2Talk4Conditions[] |
Definition at line 230 of file wstag635.c.
| u16 actor3Talk0Conditions[] = { (0x7000 | ( 0x12 )) , 0, 0xFFFF } |
Definition at line 237 of file wstag635.c.
| u16 actor3Talk0Actions[] = { (0x7000 | ( 0x39 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 238 of file wstag635.c.
| u16 actor3Talk1Conditions[] = { (0x7000 | ( 0x12 )) , 1, 0xFFFF } |
Definition at line 239 of file wstag635.c.
| u16 actor7Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x31 )) , 0, 0xFFFF } |
Definition at line 240 of file wstag635.c.
| u16 actor7Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 241 of file wstag635.c.
| u16 actor7Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x31 )) , 1, (0x7000 | ( 0x2F )) , 0, 0xFFFF } |
Definition at line 242 of file wstag635.c.
| u16 actor7Talk2Conditions[] |
Definition at line 243 of file wstag635.c.
| u16 actor7Talk3Conditions[] |
Definition at line 249 of file wstag635.c.
| u16 actor7Talk3Actions[] = { (( 6 ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 256 of file wstag635.c.
| u16 actor7Talk4Conditions[] |
Definition at line 257 of file wstag635.c.
| u16 actor8Talk0Conditions[] = { (0x7000 | ( 0x11 )) , 0, 0xFFFF } |
Definition at line 264 of file wstag635.c.
| u16 actor8Talk0Actions[] = { (0x7000 | ( 0x38 )) , 1, (0x7000 | ( 0x13 )) , 1, 0xFFFF } |
Definition at line 265 of file wstag635.c.
| u16 actor8Talk1Conditions[] = { (0x7000 | ( 0x11 )) , 1, 0xFFFF } |
Definition at line 266 of file wstag635.c.
| FieldTalk actor0Talks[] |
Definition at line 267 of file wstag635.c.
| FieldTalk actor1Talks[] |
Definition at line 275 of file wstag635.c.
| FieldTalk actor2Talks[] |
Definition at line 280 of file wstag635.c.
| FieldTalk actor3Talks[] |
Definition at line 288 of file wstag635.c.
| FieldTalk actor4Talks[] |
Definition at line 293 of file wstag635.c.
| FieldTalk actor5Talks[] |
Definition at line 297 of file wstag635.c.
| FieldTalk actor6Talks[] |
Definition at line 301 of file wstag635.c.
| FieldTalk actor7Talks[] |
Definition at line 305 of file wstag635.c.
| FieldTalk actor8Talks[] |
Definition at line 313 of file wstag635.c.
| u16 actor0Conditions[] |
Definition at line 318 of file wstag635.c.
| u16 actor1Conditions[] |
Definition at line 326 of file wstag635.c.
| u16 actor2Conditions[] |
Definition at line 334 of file wstag635.c.
| u16 actor3Conditions[] |
Definition at line 342 of file wstag635.c.
| u16 actor4Conditions[] |
Definition at line 350 of file wstag635.c.
| u16 actor5Conditions[] |
Definition at line 356 of file wstag635.c.
| u16 actor6Conditions[] |
Definition at line 362 of file wstag635.c.
| u16 actor7Conditions[] |
Definition at line 368 of file wstag635.c.
| u16 actor8Conditions[] |
Definition at line 376 of file wstag635.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x2B, 4, 480, 696, 7 } |
Definition at line 384 of file wstag635.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x2B, 4, 480, 696, 7 } |
Definition at line 385 of file wstag635.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2C, 5, 800, 520, 1 } |
Definition at line 386 of file wstag635.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2C, 5, 800, 520, 1 } |
Definition at line 387 of file wstag635.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x9D, 6, 480, 696, 7 } |
Definition at line 388 of file wstag635.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9E, 7, 800, 520, 1 } |
Definition at line 389 of file wstag635.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9F, 8, 408, 364, 7 } |
Definition at line 390 of file wstag635.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0xA3, 9, 408, 364, 7 } |
Definition at line 391 of file wstag635.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xA3, 9, 408, 364, 7 } |
Definition at line 392 of file wstag635.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 405 of file wstag635.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 426 of file wstag635.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 433 of file wstag635.c.