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Digimon World 3 decomp
The European version, SLES_039.36
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One frame of a sprite animation; frame 0xFF ends it (or loops it) More...
#include <engine/gfx.h>
Data Fields | |
| s16 | frame |
| s16 | duration |
One frame of a sprite animation; frame 0xFF ends it (or loops it)
| s16 AnimFrame::frame |
Definition at line 297 of file gfx.h.
Referenced by CNTY_SEL_stepAnimation(), FIELDSTG_playCutsceneAnim(), FIELDSTG_stepEffectAnim(), STDWTITL_stepLoopingAnimation(), stepAnimation(), stepAnimation2(), stepAnimationOnce(), stepAnimationOnce(), stepFallBody(), stepHeldAnimation(), stepLoopingAnimation(), stepMoverBody(), stepTileAnimation(), stepTileAnimation(), stepTileAnimation(), stepTileAnimation2(), stepTileAnimation2(), stepTileAnimation3(), stepTileAnimation4(), and stepTileLoopAnimation().
| s16 AnimFrame::duration |
Definition at line 298 of file gfx.h.
Referenced by CNTY_SEL_stepAnimation(), CNTY_SEL_tickCursor(), FIELDSTG_playCutsceneAnim(), FIELDSTG_stepEffectAnim(), FIELDSTG_updateEffect(), findTileSix(), findTileSixW(), findTileSixW(), handleCommand811(), handleCommand831(), handleCommand832(), handleCommand850(), handleCommand851(), playSwitchOnce(), resetTileEffect(), restartTileSix(), restartTileSixW(), STDWTITL_stepLoopingAnimation(), STDWTITL_tickBackground(), stepAnimation(), stepAnimation2(), stepAnimationOnce(), stepAnimationOnce(), stepFallBody(), stepHeldAnimation(), stepLoopingAnimation(), stepMoverBody(), stepTileAnimation(), stepTileAnimation(), stepTileAnimation(), stepTileAnimation2(), stepTileAnimation2(), stepTileAnimation3(), stepTileAnimation4(), stepTileLoopAnimation(), updateClutTile(), updateEffect(), updateSoundTile(), updateSpritePair(), updateStageEffect(), updateStillTile(), updateTileAnims(), updateTileAt(), updateTileDuo(), updateTileLoop2(), updateTileSeqs(), updateTileSeqs8(), updateTileSet(), updateTileSolo(), updateTileSwitch(), updateTileTask(), updateWanderer(), and updateWanderPair().