Digimon World 3 decomp
The European version, SLES_039.36
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AnimFrame Struct Reference

One frame of a sprite animation; frame 0xFF ends it (or loops it) More...

#include <engine/gfx.h>

Data Fields

s16 frame
 
s16 duration
 

Detailed Description

One frame of a sprite animation; frame 0xFF ends it (or loops it)

Definition at line 296 of file gfx.h.

Field Documentation

◆ frame

◆ duration


The documentation for this struct was generated from the following file: