Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
step_looping_animation.inc.c
Go to the documentation of this file.
1/*
2 * Steps ANIM through FRAMES by the frame time (at most 4), looping at the
3 * end (frame 0xFF), and returns its frame. depth is 0 for the caller: a
4 * frame that runs out goes on to the next one.
5 */
7 AnimFrame *frame = &frames[anim->index];
9
10 if (dt > 4) {
11 dt = 4;
12 }
13 if (depth == 0) {
14 anim->timer -= dt;
15 }
16 if (anim->timer <= 0) {
17 frame++;
18 anim->index++;
19 anim->timer += frame->duration;
20 if (frame->frame == 0xFF) {
21 frame = frames;
22 anim->index = 0;
23 anim->timer += frame->duration;
24 }
25 stepLoopingAnimation(anim, frames, depth + 1);
26 }
27 return frame->frame;
28}
signed int s32
Definition common.h:11
GfxState GFX
GFX: the graphics state and its methods.
Definition display.c:209
s32 stepLoopingAnimation(AnimState *anim, AnimFrame *frames, s32 depth)
Steps ANIM through FRAMES by the frame time (at most 4), looping at the end (frame 0xFF),...
One frame of a sprite animation; frame 0xFF ends it (or loops it)
Definition gfx.h:296
s16 frame
Definition gfx.h:297
s16 duration
Definition gfx.h:298
s16 index
Definition gfx.h:302
s16 timer
Definition gfx.h:303
s32(* getFrameTime)(void)
Definition gfx.h:32
GfxFuncs funcs
Definition gfx.h:77