Digimon World 3 decomp
The European version, SLES_039.36
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ActorImage Struct Reference

Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor.image) More...

#include <field/field_map.h>

Data Fields

s16 x
 the texture page
 
s16 y
 
s16 imageX
 where FIELDSTG_animateActor loads each frame
 
s16 imageY
 
s16 u
 
s16 v
 
s16 clutX
 
s16 clutY
 

Detailed Description

Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor.image)

Definition at line 114 of file field_map.h.

Field Documentation

◆ x

s16 ActorImage::x

the texture page

Definition at line 115 of file field_map.h.

Referenced by FIELDSTG_drawActor().

◆ y

s16 ActorImage::y

Definition at line 116 of file field_map.h.

Referenced by FIELDSTG_drawActor().

◆ imageX

s16 ActorImage::imageX

where FIELDSTG_animateActor loads each frame

Definition at line 117 of file field_map.h.

Referenced by FIELDSTG_animateActor().

◆ imageY

s16 ActorImage::imageY

Definition at line 118 of file field_map.h.

Referenced by FIELDSTG_animateActor().

◆ u

s16 ActorImage::u

Definition at line 119 of file field_map.h.

Referenced by FIELDSTG_drawActor().

◆ v

s16 ActorImage::v

Definition at line 120 of file field_map.h.

Referenced by FIELDSTG_drawActor().

◆ clutX

s16 ActorImage::clutX

Definition at line 121 of file field_map.h.

Referenced by FIELDSTG_animateActor(), and FIELDSTG_drawActor().

◆ clutY

s16 ActorImage::clutY

Definition at line 122 of file field_map.h.

Referenced by FIELDSTG_animateActor(), and FIELDSTG_drawActor().


The documentation for this struct was generated from the following file: