|
Digimon World 3 decomp
The European version, SLES_039.36
|
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor.image) More...
#include <field/field_map.h>
Data Fields | |
| s16 | x |
| the texture page | |
| s16 | y |
| s16 | imageX |
| where FIELDSTG_animateActor loads each frame | |
| s16 | imageY |
| s16 | u |
| s16 | v |
| s16 | clutX |
| s16 | clutY |
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor.image)
Definition at line 114 of file field_map.h.
| s16 ActorImage::x |
| s16 ActorImage::y |
Definition at line 116 of file field_map.h.
Referenced by FIELDSTG_drawActor().
| s16 ActorImage::imageX |
where FIELDSTG_animateActor loads each frame
Definition at line 117 of file field_map.h.
Referenced by FIELDSTG_animateActor().
| s16 ActorImage::imageY |
Definition at line 118 of file field_map.h.
Referenced by FIELDSTG_animateActor().
| s16 ActorImage::u |
Definition at line 119 of file field_map.h.
Referenced by FIELDSTG_drawActor().
| s16 ActorImage::v |
Definition at line 120 of file field_map.h.
Referenced by FIELDSTG_drawActor().
| s16 ActorImage::clutX |
Definition at line 121 of file field_map.h.
Referenced by FIELDSTG_animateActor(), and FIELDSTG_drawActor().
| s16 ActorImage::clutY |
Definition at line 122 of file field_map.h.
Referenced by FIELDSTG_animateActor(), and FIELDSTG_drawActor().