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Digimon World 3 decomp
The European version, SLES_039.36
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A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTSTG's Battle is the battle itself. More...
#include <field/field_map.h>
Data Fields | |
| s32 | encounter |
| of FIELDSTG_encounters | |
| s32 | stage |
| the fight stage, for BATTLE_SETUP.stage | |
| s32 | music |
| for BATTLE_SETUP.music (MUSIC_); the empty slots, { 0, 0, MUSIC(1, 0) }, keep the bare MUSIC(1, 0) | |
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTSTG's Battle is the battle itself.
Definition at line 402 of file field_map.h.
| s32 AreaBattle::encounter |
of FIELDSTG_encounters
Definition at line 403 of file field_map.h.
Referenced by FIELDSTG_startBattle().
| s32 AreaBattle::stage |
the fight stage, for BATTLE_SETUP.stage
Definition at line 404 of file field_map.h.
Referenced by FIELDSTG_startBattle().
| s32 AreaBattle::music |
for BATTLE_SETUP.music (MUSIC_); the empty slots, { 0, 0, MUSIC(1, 0) }, keep the bare MUSIC(1, 0)
Definition at line 405 of file field_map.h.
Referenced by FIELDSTG_startBattle().