Digimon World 3 decomp
The European version, SLES_039.36
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AreaBattle Struct Reference

A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTSTG's Battle is the battle itself. More...

#include <field/field_map.h>

Data Fields

s32 encounter
 of FIELDSTG_encounters
 
s32 stage
 the fight stage, for BATTLE_SETUP.stage
 
s32 music
 for BATTLE_SETUP.music (MUSIC_); the empty slots, { 0, 0, MUSIC(1, 0) }, keep the bare MUSIC(1, 0)
 

Detailed Description

A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTSTG's Battle is the battle itself.

Definition at line 402 of file field_map.h.

Field Documentation

◆ encounter

s32 AreaBattle::encounter

of FIELDSTG_encounters

Definition at line 403 of file field_map.h.

Referenced by FIELDSTG_startBattle().

◆ stage

s32 AreaBattle::stage

the fight stage, for BATTLE_SETUP.stage

Definition at line 404 of file field_map.h.

Referenced by FIELDSTG_startBattle().

◆ music

s32 AreaBattle::music

for BATTLE_SETUP.music (MUSIC_); the empty slots, { 0, 0, MUSIC(1, 0) }, keep the bare MUSIC(1, 0)

Definition at line 405 of file field_map.h.

Referenced by FIELDSTG_startBattle().


The documentation for this struct was generated from the following file: