Digimon World 3 decomp
The European version, SLES_039.36
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wstag635.c
Go to the documentation of this file.
1/*
2 * WSTAG635: Mobius Desert, West Sector: the way in. Between S Noise Desert
3 * (WSTAG630) and the Mirage Tower (645); it leads on to WSTAG640.
4 */
5
6#include "common.h"
7#include "field/stage.h"
8/* Defined below, after the code that uses them */
12
14
16
18
20
22
23#define STAGE_CHILDREN_SIZE 4
25
26#if VERSION_US || VERSION_JP
27#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02)
28#define STAGE_FILE 0x48C
29#elif VERSION_EU
30#define STAGE_TEXT TEXT_FILE(TEXT_TALKS_02)
31#define STAGE_FILE 0x49C
32#endif
33/* Sets the stage up: its map, actors and battles, playing the ambience ENV_0016 */
53
55 { 50, 8 }, { 51, 8 }, { 52, 8 }, { 53, 8 },
56 { 54, 8 }, { 55, 8 }, { 56, 8 }, { 57, 8 },
57 { 58, 8 }, { 59, 8 }, { 60, 8 }, { 82, 160 },
58 { 255, 0 },
59};
61 { 61, 8 }, { 62, 8 }, { 63, 8 }, { 64, 8 },
62 { 65, 8 }, { 66, 8 }, { 67, 8 }, { 68, 8 },
63 { 69, 8 }, { 70, 8 }, { 71, 8 }, { 82, 160 },
64 { 255, 0 },
65};
67 { 72, 8 }, { 73, 8 }, { 74, 8 }, { 75, 8 },
68 { 76, 8 }, { 77, 8 }, { 78, 8 }, { 79, 8 },
69 { 80, 8 }, { 81, 8 }, { 82, 160 }, { 255, 0 },
70};
71StagePoint placePoints1_1Point3 = { 0x259, 1, 2, 0x350, 0x2F8, 3, NULL };
72StagePoint placePoints1_1Point2 = { 0x259, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 };
73StagePoint placePoints1_1Point1 = { 0x259, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 };
74StagePoint placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 };
76StagePoint placePoints1_2Point3 = { 0x259, 1, 1, 0x350, 0x2F8, 3, NULL };
77StagePoint placePoints1_2Point2 = { 0x259, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 };
78StagePoint placePoints1_2Point1 = { 0x259, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 };
79StagePoint placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 };
81StagePoint placePoints1_3Point3 = { 0x259, 1, 3, 0x350, 0x2F8, 3, NULL };
82StagePoint placePoints1_3Point2 = { 0x259, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 };
83StagePoint placePoints1_3Point1 = { 0x259, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 };
84StagePoint placePoints1_3Point0 = { 0x259, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 };
86StagePoint placePoints1_4Point3 = { 0x259, 1, 4, 0x350, 0x2F8, 3, NULL };
87StagePoint placePoints1_4Point2 = { 0x259, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 };
88StagePoint placePoints1_4Point1 = { 0x259, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 };
89StagePoint placePoints1_4Point0 = { 0x259, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 };
91StagePoint placePoints1_5Point3 = { 0x259, 1, 6, 0x350, 0x2F8, 3, NULL };
92StagePoint placePoints1_5Point2 = { 0x259, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 };
93StagePoint placePoints1_5Point1 = { 0x259, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 };
94StagePoint placePoints1_5Point0 = { 0x259, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 };
96StagePoint placePoints1_6Point3 = { 0x25A, 0, 0, 0x2F8, 0x244, 3, NULL };
97StagePoint placePoints1_6Point2 = { 0x259, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 };
98StagePoint placePoints1_6Point1 = { 0x259, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 };
99StagePoint placePoints1_6Point0 = { 0x259, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 };
101StagePoint placePoints1_7Point3 = { 0x259, 1, 7, 0x350, 0x2F8, 3, NULL };
102StagePoint placePoints1_7Point2 = { 0x259, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 };
103StagePoint placePoints1_7Point1 = { 0x259, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 };
104StagePoint placePoints1_7Point0 = { 0x259, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 };
106StagePoint placePoints1_8Point3 = { 0x259, 1, 8, 0x350, 0x2F8, 3, NULL };
107StagePoint placePoints1_8Point2 = { 0x259, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 };
108StagePoint placePoints1_8Point1 = { 0x259, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 };
109StagePoint placePoints1_8Point0 = { 0x259, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 };
130AreaBattle area1Battle0 = { 0, 0, MUSIC(1, 0) };
131AreaBattle area1Battle1 = { 0, 0, MUSIC(1, 0) };
132AreaBattle area1Battle2 = { 0, 0, MUSIC(1, 0) };
133AreaBattle area1Battle3 = { 0, 0, MUSIC(1, 0) };
134AreaBattle area1Battle4 = { 0, 0, MUSIC(1, 0) };
135AreaBattle area1Battle5 = { 0, 0, MUSIC(1, 0) };
136AreaBattle area1Battle6 = { 0, 0, MUSIC(1, 0) };
137AreaBattle area1Battle7 = { 0, 0, MUSIC(1, 0) };
143AreaBattle area2Battle0 = { 0, 0, MUSIC(1, 0) };
144AreaBattle area2Battle1 = { 0, 0, MUSIC(1, 0) };
145AreaBattle area2Battle2 = { 0, 0, MUSIC(1, 0) };
146AreaBattle area2Battle3 = { 0, 0, MUSIC(1, 0) };
147AreaBattle area2Battle4 = { 0, 0, MUSIC(1, 0) };
148AreaBattle area2Battle5 = { 0, 0, MUSIC(1, 0) };
149AreaBattle area2Battle6 = { 0, 0, MUSIC(1, 0) };
150AreaBattle area2Battle7 = { 0, 0, MUSIC(1, 0) };
156AreaBattle area3Battle0 = { 0, 0, MUSIC(1, 0) };
157AreaBattle area3Battle1 = { 0, 0, MUSIC(1, 0) };
158AreaBattle area3Battle2 = { 0, 0, MUSIC(1, 0) };
159AreaBattle area3Battle3 = { 0, 0, MUSIC(1, 0) };
160AreaBattle area3Battle4 = { 0, 0, MUSIC(1, 0) };
161AreaBattle area3Battle5 = { 0, 0, MUSIC(1, 0) };
162AreaBattle area3Battle6 = { 0, 0, MUSIC(1, 0) };
163AreaBattle area3Battle7 = { 0, 0, MUSIC(1, 0) };
173 { 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
174 { 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
175 { 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
176 { 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
177 { 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
178 { 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
179 { 0x140, 0x100, 0x176, 0x160, 0xD8, 0x60, 0x170, 0x1FF },
180 { 0x140, 0x100, 0x176, 0x188, 0xD8, 0x88, 0x140, 0x1FE },
181 { 0x180, 0x100, 0x1B0, 0x188, 0x1C0, 0x88, 0x150, 0x1FE },
182 { 0x180, 0x100, 0x188, 0x194, 0x120, 0x94, 0x160, 0x1FE },
183 { 0x180, 0x100, 0x180, 0x19C, 0x100, 0x9C, 0x170, 0x1FE },
184 { 0x180, 0x100, 0x1B6, 0x100, 0x1D8, 0, 0x140, 0x1FD },
185};
269 { actor0Talk1Conditions, NULL, 0x343 },
270 { actor0Talk2Conditions, NULL, 0x33E },
272 { actor0Talk4Conditions, NULL, 0x344 },
273 { NULL, NULL, 0 },
274};
277 { actor1Talk1Conditions, NULL, 0x342 },
278 { NULL, NULL, 0 },
279};
282 { actor2Talk1Conditions, NULL, 0x34B },
283 { actor2Talk2Conditions, NULL, 0x346 },
285 { actor2Talk4Conditions, NULL, 0x34C },
286 { NULL, NULL, 0 },
287};
290 { actor3Talk1Conditions, NULL, 0x34A },
291 { NULL, NULL, 0 },
292};
294 { NULL, NULL, 0x341 },
295 { NULL, NULL, 0 },
296};
298 { NULL, NULL, 0x349 },
299 { NULL, NULL, 0 },
300};
302 { NULL, NULL, 0x351 },
303 { NULL, NULL, 0 },
304};
307 { actor7Talk1Conditions, NULL, 0x353 },
308 { actor7Talk2Conditions, NULL, 0x34E },
310 { actor7Talk4Conditions, NULL, 0x354 },
311 { NULL, NULL, 0 },
312};
315 { actor8Talk1Conditions, NULL, 0x352 },
316 { NULL, NULL, 0 },
317};
394 &actor0,
395 &actor1,
396 &actor2,
397 &actor3,
398 &actor4,
399 &actor5,
400 &actor6,
401 &actor7,
402 &actor8,
403 NULL,
404};
406 { 1, 3, 0xC8, 2, 0x48, 0, 0, 0, 0, 0, 50, 640, 0, 0 },
407 { 1, 3, 0xC8, 2, 0x48, 0, 0, 0, 0, 0, 348, 103, 0, 0 },
408 { 1, 3, 0xC8, 2, 0x48, 0, 0, 0, 0, 0, 369, 851, 0, 0 },
409 { 1, 0, 0x40, 2, 7, 1, 7, 0xC, 4, 0, 570, 141, 0, 0 },
410 { 1, 0, 0x40, 2, 7, 1, 7, 0xC, 4, 0, 906, 499, 0, 0 },
411 { 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 56, 957, 0, 0 },
412 { 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 92, 232, 0, 0 },
413 { 1, 1, 0x40, 6, 0x32, 0, 0, 0, 0, 0, 113, 400, 0, 0 },
414 { 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 340, 812, 0, 0 },
415 { 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 891, 290, 0, 0 },
416 { 1, 2, 0x40, 6, 0x3D, 0, 0, 0, 0, 0, 1096, 196, 0, 0 },
417 { 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 417, 278, 329, 0 },
418 { 1, 0, 0x48, 4, 1, 0, 0, 0, 0, 0, 348, 278, 342, 0 },
419 { 1, 0, 0x4A, 4, 2, 0, 0, 0, 0, 0, 529, 611, 680, 0 },
420 { 1, 0, 0x5A, 4, 3, 0, 0, 0, 0, 0, 422, 570, 656, 0 },
421 { 1, 0, 0x58, 4, 4, 0, 0, 0, 0, 0, 384, 635, 719, 0 },
422 { 1, 0, 0x60, 4, 5, 0, 0, 0, 0, 0, 919, 519, 608, 0 },
423 { 1, 0, 0x5E, 4, 6, 0, 0, 0, 0, 0, 583, 159, 248, 0 },
424 { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
425};
427 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x258, 0x340, 0xF0, 5, 0, 0, 0 },
428 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x258, 0x368, 0x2EC, 7, 0, 0, 0 },
429 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x258, 0x128, 0x2F4, 1, 0, 0, 0 },
430 { { { CODES_END, 0 }, { CODES_END, 0 } }, SLOT_EXIT, 0x258, 0x110, 0x108, 3, 0, 0, 0 },
431 { { { CODES_END, 0 }, { CODES_END, 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
432};
433void (*stageFuncs[])(void) = {
435};
#define NULL
Definition common.h:17
unsigned short u16
Definition common.h:10
The stage overlays (AAA/PRO/WSTAG###.PRO), loaded at 0x800A4CA4 on top of FIELDSTG.
#define FIELD_MAP_FLOOR0
Some of FieldMap's maps (files): those of the floors the player walks on come first,...
Definition field_map.h:85
#define SLOT_EXIT
The kinds of StageSlot (type).
Definition field_map.h:255
#define FIELD_MAP_AREAS
a cell's value: its battle area (FieldBattles), or 0
Definition field_map.h:87
#define FIELD_MAP_TRIGGERS
a cell's value: a direction (3 bits) and a StageSlot (5)
Definition field_map.h:88
FieldMap FIELDSTG_map
Definition fieldstg.c:3660
FieldState FIELDSTG_state
Definition fieldstg.c:2641
#define PLACE(n)
the place and its argument the last exit or warp set (checkWarpArg): the numbers of the stage's Stage...
Definition game_state.h:76
#define CODES_END
Definition game_state.h:83
#define ITEM(kind, id)
an item, in the bag or equipped; kind (bits 9-11) isn't read, and the scripts set it after the item's...
Definition game_state.h:80
#define PLACE_ARG(n)
GAME.placeArg is n.
Definition game_state.h:77
#define MUSIC_BATTLE
BATL0000: the maps' random battles (AreaBattle, nearly all of them)
Definition sound.h:76
#define MUSIC_DESERT
ENV_0016: the West Sector's deserts and the Mirage Tower.
Definition sound.h:132
#define MUSIC(bank, n)
A field's or a battle's music (FieldState.music, Battle.music): track (SEP) n of the first sequence o...
Definition sound.h:70
#define MUSIC_BANK(music)
The sound bank of a music, which a stage loads for it (FieldState.soundBank)
Definition sound.h:148
FIELDSTG's start of the stage (StageEntry.init in FIELDSTG_stages): the stage's task,...
#define SPECIAL_KOTEMON_LOCKED
PARTNER_KOTEMON is still locked.
Definition story.h:1775
#define SPECIAL_PARTY_LEVEL_TOTAL_60
the party's levels add up to 60 or more (2 * 15 + 30)
Definition story.h:1769
#define FLAG_MONMON_DDNA_REQUESTED
wstag635: DRI Yang asks for Monmon DDNA from Armormon; tested at Armormon in wstag385 with the DDNA n...
Definition story.h:603
#define SPECIAL_STORY_ASUKA_HEADQUARTERS_TO_OPERATION_SIGMA
GAME.progress is from STORY_ASUKA_HEADQUARTERS to STORY_OPERATION_SIGMA (PROGRESS_RANGES[0x13])
Definition story.h:1920
#define SPECIAL_UNLOCK_KUMAMON
an action: unlocks PARTNER_KUMAMON; the talks that take or give its DDNA apply it
Definition story.h:1729
#define FLAG_DRI_YANG_TALKED
wstag635 Mobius Desert: DRI Yang, with a twisted ankle, introduces himself once; set there,...
Definition story.h:1127
#define SPECIAL_PARTY_LEVEL_TOTAL_90
the party's levels add up to 90 or more (4 * 15 + 30)
Definition story.h:1773
#define SPECIAL_MONMON_UNLOCKED
PARTNER_MONMON is unlocked.
Definition story.h:1697
#define FLAG_DRI_YUJI_TALKED
wstag635 Mobius Desert: DRI Yuji introduces himself once; set there, later talks differ
Definition story.h:1124
#define FLAG_DRI_KEN_TALKED
wstag635 Mobius Desert: DRI Ken introduces himself as an athletic researcher once; set there,...
Definition story.h:1121
#define SPECIAL_MONMON_LOCKED
PARTNER_MONMON is still locked.
Definition story.h:1779
#define SPECIAL_KUMAMON_UNLOCKED
PARTNER_KUMAMON is unlocked.
Definition story.h:1695
#define SPECIAL_UNLOCK_KOTEMON
an action: unlocks PARTNER_KOTEMON; the talks that take or give its DDNA apply it
Definition story.h:1726
#define SPECIAL_KUMAMON_LOCKED
PARTNER_KUMAMON is still locked.
Definition story.h:1777
#define SPECIAL_STORY_SINCE_DE_SINCERITY
GAME.progress is STORY_DE_SINCERITY or later (PROGRESS_RANGES[0xC], to 0x63)
Definition story.h:1899
#define SPECIAL_SHOW_ITEM_GET_ICON
an action: the player's icon plays its animation 3 with SOUND_ITEM_GET (FIELD_COMMAND_ICON3); the tal...
Definition story.h:1982
#define SPECIAL_KOTEMON_UNLOCKED
PARTNER_KOTEMON is unlocked.
Definition story.h:1693
#define FLAG_KUMAMON_DDNA_REQUESTED
wstag635: DRI Yuji wants Kumamon DDNA from GrapLeomon; tested at GrapLeomon in wstag490 with the DDNA...
Definition story.h:600
#define FLAG_KOTEMON_DDNA_REQUESTED
wstag635: DRI Ken wants Kotemon DDNA from Kyukimon; tested at Kyukimon in wstag525 with the DDNA not ...
Definition story.h:597
#define SPECIAL_UNLOCK_MONMON
an action: unlocks PARTNER_MONMON; the talks that take or give its DDNA apply it
Definition story.h:1732
Where an actor's frames go in VRAM: one of the records after the FieldImage (Actor....
Definition field_map.h:114
One frame of a sprite animation; frame 0xFF ends it (or loops it)
Definition gfx.h:296
A battle of an area's BattleList, which can start on the field (see FIELDSTG_startEncounter); FIGHTST...
Definition field_map.h:402
The battles of an area of the map (its cells' value at FieldMap.files[4]), one picked at random.
Definition field_map.h:411
A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateFie...
Definition field_map.h:194
The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones ...
Definition field_map.h:422
void(* setFile)(s32 index, s32 file)
FIELDSTG_setMapFile.
Definition field_map.h:100
void(* setFirstMap)(s32 index)
FIELDSTG_setFirstMap: the map the player starts on (GAME.mapIndex), when the mode is new.
Definition field_map.h:104
s32 sheetEntry
the stage's sprite sheet, loaded before the field starts, or 0
Definition field_map.h:445
s32 soundBank
SOUND.loadBank's, or 0.
Definition field_map.h:459
StageTile * objects
the map objects, up to the first margin 0
Definition field_map.h:446
s32 imageFile
or an image archive file, or 0
Definition field_map.h:449
FieldBattles * battles
Definition field_map.h:450
Vec2 start
where the player starts
Definition field_map.h:456
StageSlot * slots
up to the first type 0
Definition field_map.h:447
ActorImage * actors
then the actors', from actors[2]
Definition field_map.h:454
s32 mapFile
the file of the map's tiles (FIELDSTG_createMapStreamer)
Definition field_map.h:444
s32 startDir
and its direction
Definition field_map.h:457
s32 textFile
the stage's text file, for the talks
Definition field_map.h:461
union FieldState::@12 images
s32 music
SOUND.playSound's, or 0.
Definition field_map.h:460
What a character says (FIELDSTG_runActorAction): the first whose conditions hold, or the last,...
Definition field_map.h:176
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
Definition stage.h:50
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
Definition stage.h:62
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
Definition field_map.h:276
An object of a map, which FIELDSTG draws: a record of the table at FieldState.objects,...
Definition field_map.h:208
Definition gfx.h:352
u16 actor1Conditions[]
Definition wstag635.c:326
u16 actor0Talk0Actions[]
Definition wstag635.c:187
AreaBattle area2Battle7
Definition wstag635.c:150
FieldActorEntry actor0
Definition wstag635.c:384
StagePoints placePoints1_5
Definition wstag635.c:95
StagePoint placePoints1_7Point3
Definition wstag635.c:101
void(* stageFuncs[])(void)
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a t...
Definition wstag635.c:433
FieldActorEntry actor6
Definition wstag635.c:390
u16 actor7Talk1Conditions[]
Definition wstag635.c:242
AnimFrame updateTileAnimsFrames2[]
Definition wstag635.c:66
u16 actor0Talk0Conditions[]
Definition wstag635.c:186
u16 actor7Talk4Conditions[]
Definition wstag635.c:257
StagePoint placePoints1_3Point3
Definition wstag635.c:81
StagePoints placePoints1_7
Definition wstag635.c:105
StagePoint placePoints1_1Point0
Definition wstag635.c:74
StagePoint placePoints1_5Point3
Definition wstag635.c:91
FieldTalk actor2Talks[]
Definition wstag635.c:280
AreaBattle area2Battle6
Definition wstag635.c:149
u16 actor8Talk1Conditions[]
Definition wstag635.c:266
u16 actor0Talk1Conditions[]
Definition wstag635.c:188
u16 actor2Talk1Conditions[]
Definition wstag635.c:215
StagePoint placePoints1_5Point2
Definition wstag635.c:92
StagePoint placePoints1_7Point0
Definition wstag635.c:104
StagePoints placePoints1_2
Definition wstag635.c:80
u16 actor7Talk2Conditions[]
Definition wstag635.c:243
FieldTalk actor5Talks[]
Definition wstag635.c:297
StagePoint placePoints1_8Point1
Definition wstag635.c:108
AreaBattle area1Battle6
Definition wstag635.c:136
StagePoint placePoints1_6Point2
Definition wstag635.c:97
StagePoint placePoints1_5Point0
Definition wstag635.c:94
FieldActorEntry actor5
Definition wstag635.c:389
u16 actor1Talk1Conditions[]
Definition wstag635.c:212
AreaBattle area0Battle7
Definition wstag635.c:124
FieldActorEntry actor2
Definition wstag635.c:386
u16 actor3Talk0Conditions[]
Definition wstag635.c:237
AreaBattle area3Battle4
Definition wstag635.c:160
AreaBattle area3Battle3
Definition wstag635.c:159
StagePoint placePoints1_3Point0
Definition wstag635.c:84
AreaBattle area0Battle1
Definition wstag635.c:118
StagePoint placePoints1_2Point0
Definition wstag635.c:79
u16 actor0Talk3Conditions[]
Definition wstag635.c:195
AreaBattle area2Battle0
Definition wstag635.c:143
u16 actor7Talk0Conditions[]
Definition wstag635.c:240
FieldActorEntry * stageActors[]
Definition wstag635.c:393
StagePoints placePoints1_8
Definition wstag635.c:110
u16 actor2Talk3Conditions[]
Definition wstag635.c:222
u16 actor7Talk0Actions[]
Definition wstag635.c:241
AreaBattle area1Battle2
Definition wstag635.c:132
StagePoint placePoints1_2Point2
Definition wstag635.c:77
AreaBattle area3Battle0
Definition wstag635.c:156
AreaBattle area0Battle6
Definition wstag635.c:123
FieldTalk actor1Talks[]
Definition wstag635.c:275
AreaBattle area3Battle2
Definition wstag635.c:158
StagePoint placePoints1_4Point1
Definition wstag635.c:88
StagePoint placePoints1_4Point3
Definition wstag635.c:86
u16 actor1Talk0Conditions[]
Definition wstag635.c:210
StagePoint placePoints1_6Point3
Definition wstag635.c:96
FieldTalk actor0Talks[]
Definition wstag635.c:267
StagePoint placePoints1_2Point3
Definition wstag635.c:76
u16 actor0Talk4Conditions[]
Definition wstag635.c:203
AreaBattle area3Battle1
Definition wstag635.c:157
StagePoint placePoints1_1Point2
Definition wstag635.c:72
AreaBattle area0Battle3
Definition wstag635.c:120
u16 actor3Talk1Conditions[]
Definition wstag635.c:239
u16 actor2Talk0Actions[]
Definition wstag635.c:214
FieldTalk actor4Talks[]
Definition wstag635.c:293
u16 actor4Conditions[]
Definition wstag635.c:350
FieldActorEntry actor4
Definition wstag635.c:388
u16 actor3Conditions[]
Definition wstag635.c:342
u16 actor2Talk2Conditions[]
Definition wstag635.c:216
AreaBattle area3Battle6
Definition wstag635.c:162
AnimFrame updateTileAnimsFrames1[]
Definition wstag635.c:60
StagePoint placePoints1_6Point1
Definition wstag635.c:98
FieldActorEntry actor8
Definition wstag635.c:392
StagePoints placePoints1_1
Definition wstag635.c:75
StagePoint placePoints1_1Point1
Definition wstag635.c:73
u16 actor2Talk3Actions[]
Definition wstag635.c:229
ActorImage stageImages[]
Definition wstag635.c:172
FieldTalk actor6Talks[]
Definition wstag635.c:301
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Definition wstag635.c:34
StagePoints * placePoints[]
Names some stages define.
Definition wstag635.c:112
AreaBattle area2Battle4
Definition wstag635.c:147
StagePoint placePoints1_8Point3
Definition wstag635.c:106
StageTile stageObjects[]
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition wstag635.c:405
u16 actor8Conditions[]
Definition wstag635.c:376
StagePoint placePoints1_5Point1
Definition wstag635.c:93
u16 actor5Conditions[]
Definition wstag635.c:356
FieldTalk actor3Talks[]
Definition wstag635.c:288
StagePoint placePoints1_4Point2
Definition wstag635.c:87
BattleList area3Battles
Definition wstag635.c:164
AreaBattle area3Battle5
Definition wstag635.c:161
AreaBattle area0Battle5
Definition wstag635.c:122
BattleList area1Battles
Definition wstag635.c:138
StagePoints placePoints0_0
Definition wstag635.c:111
StagePoint placePoints1_7Point1
Definition wstag635.c:103
StagePoint placePoints1_2Point1
Definition wstag635.c:78
BattleList area2Battles
Definition wstag635.c:151
u16 actor2Talk0Conditions[]
Definition wstag635.c:213
StagePoint placePoints1_4Point0
Definition wstag635.c:89
AreaBattle area1Battle4
Definition wstag635.c:134
u16 actor6Conditions[]
Definition wstag635.c:362
AreaBattle area2Battle2
Definition wstag635.c:145
u16 actor0Talk2Conditions[]
Definition wstag635.c:189
AreaBattle area1Battle5
Definition wstag635.c:135
StagePoint placePoints1_3Point1
Definition wstag635.c:83
FieldActorEntry actor7
Definition wstag635.c:391
StageSlot stageSlots[]
Definition wstag635.c:426
AreaBattle area2Battle1
Definition wstag635.c:144
u16 actor1Talk0Actions[]
Definition wstag635.c:211
StagePoints placePoints1_4
Definition wstag635.c:90
u16 actor8Talk0Actions[]
Definition wstag635.c:265
AreaBattle area1Battle3
Definition wstag635.c:133
AreaBattle area1Battle0
Definition wstag635.c:130
StagePoint placePoints1_1Point3
Definition wstag635.c:71
StagePoint placePoints1_8Point0
Definition wstag635.c:109
AnimFrame updateTileAnimsFrames0[]
Defined below, after the code that uses them.
Definition wstag635.c:54
FieldActorEntry actor1
Definition wstag635.c:385
AreaBattle area0Battle0
Definition wstag635.c:117
AreaBattle area0Battle2
Definition wstag635.c:119
#define STAGE_FILE
Definition wstag635.c:31
AreaBattle area2Battle5
Definition wstag635.c:148
AreaBattle area1Battle1
Definition wstag635.c:131
StagePoint placePoints1_6Point0
Definition wstag635.c:99
u16 actor7Conditions[]
Definition wstag635.c:368
AreaBattle area2Battle3
Definition wstag635.c:146
u16 actor2Conditions[]
Definition wstag635.c:334
StagePoint placePoints1_8Point2
Definition wstag635.c:107
u16 actor7Talk3Conditions[]
Definition wstag635.c:249
FieldTalk actor7Talks[]
Definition wstag635.c:305
StagePoint placePoints1_7Point2
Definition wstag635.c:102
AreaBattle area0Battle4
Definition wstag635.c:121
#define STAGE_TEXT
Definition wstag635.c:30
u16 actor2Talk4Conditions[]
Definition wstag635.c:230
u16 actor3Talk0Actions[]
Definition wstag635.c:238
FieldTalk actor8Talks[]
Definition wstag635.c:313
u16 actor7Talk3Actions[]
Definition wstag635.c:256
StagePoint placePoints1_3Point2
Definition wstag635.c:82
StagePoints placePoints1_6
Definition wstag635.c:100
AreaBattle area3Battle7
Definition wstag635.c:163
BattleList area0Battles
Definition wstag635.c:125
u16 actor8Talk0Conditions[]
Definition wstag635.c:264
AreaBattle area1Battle7
Definition wstag635.c:137
StagePoints placePoints1_3
Definition wstag635.c:85
FieldActorEntry actor3
Definition wstag635.c:387
FieldBattles stageBattles[]
Definition wstag635.c:169
u16 actor0Conditions[]
Definition wstag635.c:318
u16 actor0Talk3Actions[]
Definition wstag635.c:202