Digimon World 3 decomp
The European version, SLES_039.36
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FieldBattles Struct Reference

The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones that events start (FIELDSTG_startEventBattle5, FIELDSTG_startEventBattle). More...

#include <field/field_map.h>

Collaboration diagram for FieldBattles:
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Data Fields

s32 serial
 a number of its own, 1 to 448 over the stages; nothing reads it
 
s32 id
 the place, GAME.place
 
s32 pad8
 0 in every list; nothing reads it
 
BattleList * battles [4]
 

Detailed Description

The battles of a place (FieldState.battles), by area of the map: the fourth area's are also the ones that events start (FIELDSTG_startEventBattle5, FIELDSTG_startEventBattle).

A stage with several places has a list of them, which FieldState.findBattles searches for the id.

Definition at line 422 of file field_map.h.

Field Documentation

◆ serial

s32 FieldBattles::serial

a number of its own, 1 to 448 over the stages; nothing reads it

Definition at line 423 of file field_map.h.

◆ id

s32 FieldBattles::id

the place, GAME.place

Definition at line 424 of file field_map.h.

Referenced by FIELDSTG_findBattles().

◆ pad8

s32 FieldBattles::pad8

0 in every list; nothing reads it

Definition at line 425 of file field_map.h.

◆ battles


The documentation for this struct was generated from the following file: