Digimon World 3 decomp
The European version, SLES_039.36
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FieldActorEntry Struct Reference

A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateField creates unless its conditions fail; the player's other characters (FIELD_CHARACTER_PLAYER) lead the party instead. More...

#include <field/field_map.h>

Collaboration diagram for FieldActorEntry:
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Data Fields

u16 * conditions
 FLAGS_00.checkConditions's, or NULL.
 
struct FieldTalk * talks
 up to the first without conditions
 
s16 id
 
s16 image
 its ActorImage, of FieldState.images.actors from 2 (FIELDSTG_createActor)
 
s16 x
 in pixels
 
s16 y
 
s16 dir
 

Detailed Description

A character of the field (FieldState.actors, a list of pointers up to NULL), which FIELDSTG_updateField creates unless its conditions fail; the player's other characters (FIELD_CHARACTER_PLAYER) lead the party instead.

Definition at line 194 of file field_map.h.

Field Documentation

◆ conditions

u16* FieldActorEntry::conditions

FLAGS_00.checkConditions's, or NULL.

Definition at line 195 of file field_map.h.

Referenced by createCharacters(), and createParty().

◆ talks

struct FieldTalk* FieldActorEntry::talks

up to the first without conditions

Definition at line 196 of file field_map.h.

Referenced by runTalk().

◆ id

s16 FieldActorEntry::id

Definition at line 197 of file field_map.h.

Referenced by createCharacters(), and createParty().

◆ image

s16 FieldActorEntry::image

its ActorImage, of FieldState.images.actors from 2 (FIELDSTG_createActor)

Definition at line 198 of file field_map.h.

Referenced by createCharacters().

◆ x

s16 FieldActorEntry::x

in pixels

Definition at line 199 of file field_map.h.

Referenced by createCharacters().

◆ y

s16 FieldActorEntry::y

Definition at line 200 of file field_map.h.

Referenced by createCharacters().

◆ dir

s16 FieldActorEntry::dir

Definition at line 201 of file field_map.h.

Referenced by createCharacters().


The documentation for this struct was generated from the following file: