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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG850: Seabed, Underground: below Central Park, Bulk Bridge and Phoenix Bay. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places_last.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
| #define | STAGE_FILE 0x6E1 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0027. | |
Variables | |
| const CVECTOR | stageColor = { 0x54, 0x67, 0x96, 0x01 } |
| the color the setup copies to FIELDSTG_state.spriteColor | |
| StagePoint | placePoints1_1Point2 = { 0x2E4, 1, 1, 0x340, 160, 1, ((void *)0) } |
| StagePoint | placePoints1_1Point1 = { 0x2E6, 1, 1, 160, 0x150, 5, &placePoints1_1Point2 } |
| StagePoint | placePoints1_1Point0 = { 0x21D, 0, 0, 0x328, 0x424, 0, &placePoints1_1Point1 } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point2 = { 0x2E7, 1, 1, 0x250, 232, 1, ((void *)0) } |
| StagePoint | placePoints1_2Point1 = { 0x2E4, 1, 1, 192, 0x180, 5, &placePoints1_2Point2 } |
| StagePoint | placePoints1_2Point0 = { 0x234, 0, 0, 0x320, 0x1C8, 0, &placePoints1_2Point1 } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints4_1Point2 = { 0x2E2, 4, 1, 0x330, 248, 1, ((void *)0) } |
| StagePoint | placePoints4_1Point1 = { 0x2E4, 4, 1, 192, 0x180, 5, &placePoints4_1Point2 } |
| StagePoint | placePoints4_1Point0 = { 0x23B, 0, 0, 0x360, 0x12C, 0, &placePoints4_1Point1 } |
| StagePoints | placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
| StagePoint | placePoints11_1Point2 = { 0x2E4, 11, 1, 0x340, 160, 1, ((void *)0) } |
| StagePoint | placePoints11_1Point1 = { 0x2E6, 11, 1, 160, 0x150, 5, &placePoints11_1Point2 } |
| StagePoint | placePoints11_1Point0 = { 0x28C, 0, 0, 0x328, 0x424, 0, &placePoints11_1Point1 } |
| StagePoints | placePoints11_1 = { 11, 1, &placePoints11_1Point0 } |
| StagePoint | placePoints11_2Point2 = { 0x2E7, 11, 1, 0x250, 232, 1, ((void *)0) } |
| StagePoint | placePoints11_2Point1 = { 0x2E4, 11, 1, 192, 0x180, 5, &placePoints11_2Point2 } |
| StagePoint | placePoints11_2Point0 = { 0x2A2, 0, 0, 0x320, 0x1C8, 0, &placePoints11_2Point1 } |
| StagePoints | placePoints11_2 = { 11, 2, &placePoints11_2Point0 } |
| StagePoint | placePoints14_1Point2 = { 0x2E2, 14, 1, 0x330, 248, 1, ((void *)0) } |
| StagePoint | placePoints14_1Point1 = { 0x2E4, 14, 1, 192, 0x180, 5, &placePoints14_1Point2 } |
| StagePoint | placePoints14_1Point0 = { 0x2A8, 0, 0, 0x360, 0x12C, 0, &placePoints14_1Point1 } |
| StagePoints | placePoints14_1 = { 14, 1, &placePoints14_1Point0 } |
| StagePoints | placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| AreaBattle | place1Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| AreaBattle | place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle4 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle5 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle6 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle7 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place4Area0Battles |
| AreaBattle | place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area1Battles |
| AreaBattle | place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area2Battles |
| AreaBattle | place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area3Battles |
| AreaBattle | place11Area0Battle0 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle1 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle5 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle6 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area0Battle7 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place11Area0Battles |
| AreaBattle | place11Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place11Area1Battles |
| AreaBattle | place11Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place11Area2Battles |
| AreaBattle | place11Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place11Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place11Area3Battles |
| AreaBattle | place14Area0Battle0 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle1 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle5 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle6 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area0Battle7 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place14Area0Battles |
| AreaBattle | place14Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place14Area1Battles |
| AreaBattle | place14Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place14Area2Battles |
| AreaBattle | place14Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place14Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place14Area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| FieldActorEntry | actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG850: Seabed, Underground: below Central Park, Bulk Bridge and Phoenix Bay.
A tunnel under Central Park, Bulk Bridge and Phoenix Bay; it joins WSTAG835, 845, 855 and 860.
Definition in file wstag850.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_04) |
Definition at line 19 of file wstag850.c.
| #define STAGE_FILE 0x6E1 |
Definition at line 20 of file wstag850.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0027.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0027: the Seabed tunnels
< BGM_0027: the Seabed tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 23 of file wstag850.c.
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0x01 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 14 of file wstag850.c.
Referenced by setupStage().
| StagePoint placePoints1_1Point2 = { 0x2E4, 1, 1, 0x340, 160, 1, ((void *)0) } |
Definition at line 44 of file wstag850.c.
| StagePoint placePoints1_1Point1 = { 0x2E6, 1, 1, 160, 0x150, 5, &placePoints1_1Point2 } |
Definition at line 45 of file wstag850.c.
| StagePoint placePoints1_1Point0 = { 0x21D, 0, 0, 0x328, 0x424, 0, &placePoints1_1Point1 } |
Definition at line 46 of file wstag850.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 47 of file wstag850.c.
| StagePoint placePoints1_2Point2 = { 0x2E7, 1, 1, 0x250, 232, 1, ((void *)0) } |
Definition at line 48 of file wstag850.c.
| StagePoint placePoints1_2Point1 = { 0x2E4, 1, 1, 192, 0x180, 5, &placePoints1_2Point2 } |
Definition at line 49 of file wstag850.c.
| StagePoint placePoints1_2Point0 = { 0x234, 0, 0, 0x320, 0x1C8, 0, &placePoints1_2Point1 } |
Definition at line 50 of file wstag850.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 51 of file wstag850.c.
| StagePoint placePoints4_1Point2 = { 0x2E2, 4, 1, 0x330, 248, 1, ((void *)0) } |
Definition at line 52 of file wstag850.c.
| StagePoint placePoints4_1Point1 = { 0x2E4, 4, 1, 192, 0x180, 5, &placePoints4_1Point2 } |
Definition at line 53 of file wstag850.c.
| StagePoint placePoints4_1Point0 = { 0x23B, 0, 0, 0x360, 0x12C, 0, &placePoints4_1Point1 } |
Definition at line 54 of file wstag850.c.
| StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
Definition at line 55 of file wstag850.c.
| StagePoint placePoints11_1Point2 = { 0x2E4, 11, 1, 0x340, 160, 1, ((void *)0) } |
Definition at line 56 of file wstag850.c.
| StagePoint placePoints11_1Point1 = { 0x2E6, 11, 1, 160, 0x150, 5, &placePoints11_1Point2 } |
Definition at line 57 of file wstag850.c.
| StagePoint placePoints11_1Point0 = { 0x28C, 0, 0, 0x328, 0x424, 0, &placePoints11_1Point1 } |
Definition at line 58 of file wstag850.c.
| StagePoints placePoints11_1 = { 11, 1, &placePoints11_1Point0 } |
Definition at line 59 of file wstag850.c.
| StagePoint placePoints11_2Point2 = { 0x2E7, 11, 1, 0x250, 232, 1, ((void *)0) } |
Definition at line 60 of file wstag850.c.
| StagePoint placePoints11_2Point1 = { 0x2E4, 11, 1, 192, 0x180, 5, &placePoints11_2Point2 } |
Definition at line 61 of file wstag850.c.
| StagePoint placePoints11_2Point0 = { 0x2A2, 0, 0, 0x320, 0x1C8, 0, &placePoints11_2Point1 } |
Definition at line 62 of file wstag850.c.
| StagePoints placePoints11_2 = { 11, 2, &placePoints11_2Point0 } |
Definition at line 63 of file wstag850.c.
| StagePoint placePoints14_1Point2 = { 0x2E2, 14, 1, 0x330, 248, 1, ((void *)0) } |
Definition at line 64 of file wstag850.c.
| StagePoint placePoints14_1Point1 = { 0x2E4, 14, 1, 192, 0x180, 5, &placePoints14_1Point2 } |
Definition at line 65 of file wstag850.c.
| StagePoint placePoints14_1Point0 = { 0x2A8, 0, 0, 0x360, 0x12C, 0, &placePoints14_1Point1 } |
Definition at line 66 of file wstag850.c.
| StagePoints placePoints14_1 = { 14, 1, &placePoints14_1Point0 } |
Definition at line 67 of file wstag850.c.
| StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
Definition at line 68 of file wstag850.c.
| StagePoints* placePoints[] |
| AreaBattle place1Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 73 of file wstag850.c.
| AreaBattle place1Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 74 of file wstag850.c.
| AreaBattle place1Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 75 of file wstag850.c.
| AreaBattle place1Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 76 of file wstag850.c.
| AreaBattle place1Area0Battle4 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 77 of file wstag850.c.
| AreaBattle place1Area0Battle5 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 78 of file wstag850.c.
| AreaBattle place1Area0Battle6 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 79 of file wstag850.c.
| AreaBattle place1Area0Battle7 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 80 of file wstag850.c.
| BattleList place1Area0Battles |
Definition at line 81 of file wstag850.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 86 of file wstag850.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag850.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag850.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag850.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag850.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag850.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag850.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag850.c.
| BattleList place1Area1Battles |
Definition at line 94 of file wstag850.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 99 of file wstag850.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag850.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag850.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag850.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag850.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag850.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag850.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag850.c.
| BattleList place1Area2Battles |
Definition at line 107 of file wstag850.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 112 of file wstag850.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag850.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag850.c.
| AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag850.c.
| AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag850.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag850.c.
| AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag850.c.
| AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag850.c.
| BattleList place1Area3Battles |
Definition at line 120 of file wstag850.c.
| AreaBattle place4Area0Battle0 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 125 of file wstag850.c.
| AreaBattle place4Area0Battle1 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag850.c.
| AreaBattle place4Area0Battle2 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag850.c.
| AreaBattle place4Area0Battle3 = { 61, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag850.c.
| AreaBattle place4Area0Battle4 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag850.c.
| AreaBattle place4Area0Battle5 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag850.c.
| AreaBattle place4Area0Battle6 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag850.c.
| AreaBattle place4Area0Battle7 = { 62, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag850.c.
| BattleList place4Area0Battles |
Definition at line 133 of file wstag850.c.
| AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 138 of file wstag850.c.
| AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 139 of file wstag850.c.
| AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 140 of file wstag850.c.
| AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 141 of file wstag850.c.
| AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag850.c.
| AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag850.c.
| AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag850.c.
| AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag850.c.
| BattleList place4Area1Battles |
Definition at line 146 of file wstag850.c.
| AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 151 of file wstag850.c.
| AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 152 of file wstag850.c.
| AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 153 of file wstag850.c.
| AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 154 of file wstag850.c.
| AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag850.c.
| AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag850.c.
| AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag850.c.
| AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag850.c.
| BattleList place4Area2Battles |
Definition at line 159 of file wstag850.c.
| AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 164 of file wstag850.c.
| AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 165 of file wstag850.c.
| AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 166 of file wstag850.c.
| AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 167 of file wstag850.c.
| AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 168 of file wstag850.c.
| AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 169 of file wstag850.c.
| AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 170 of file wstag850.c.
| AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 171 of file wstag850.c.
| BattleList place4Area3Battles |
Definition at line 172 of file wstag850.c.
| AreaBattle place11Area0Battle0 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 177 of file wstag850.c.
| AreaBattle place11Area0Battle1 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 178 of file wstag850.c.
| AreaBattle place11Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 179 of file wstag850.c.
| AreaBattle place11Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 180 of file wstag850.c.
| AreaBattle place11Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 181 of file wstag850.c.
| AreaBattle place11Area0Battle5 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 182 of file wstag850.c.
| AreaBattle place11Area0Battle6 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 183 of file wstag850.c.
| AreaBattle place11Area0Battle7 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 184 of file wstag850.c.
| BattleList place11Area0Battles |
Definition at line 185 of file wstag850.c.
| AreaBattle place11Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 190 of file wstag850.c.
| AreaBattle place11Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 191 of file wstag850.c.
| AreaBattle place11Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 192 of file wstag850.c.
| AreaBattle place11Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 193 of file wstag850.c.
| AreaBattle place11Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 194 of file wstag850.c.
| AreaBattle place11Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 195 of file wstag850.c.
| AreaBattle place11Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 196 of file wstag850.c.
| AreaBattle place11Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 197 of file wstag850.c.
| BattleList place11Area1Battles |
Definition at line 198 of file wstag850.c.
| AreaBattle place11Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 203 of file wstag850.c.
| AreaBattle place11Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 204 of file wstag850.c.
| AreaBattle place11Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 205 of file wstag850.c.
| AreaBattle place11Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 206 of file wstag850.c.
| AreaBattle place11Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 207 of file wstag850.c.
| AreaBattle place11Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 208 of file wstag850.c.
| AreaBattle place11Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 209 of file wstag850.c.
| AreaBattle place11Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 210 of file wstag850.c.
| BattleList place11Area2Battles |
Definition at line 211 of file wstag850.c.
| AreaBattle place11Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 216 of file wstag850.c.
| AreaBattle place11Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 217 of file wstag850.c.
| AreaBattle place11Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 218 of file wstag850.c.
| AreaBattle place11Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 219 of file wstag850.c.
| AreaBattle place11Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 220 of file wstag850.c.
| AreaBattle place11Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 221 of file wstag850.c.
| AreaBattle place11Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 222 of file wstag850.c.
| AreaBattle place11Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 223 of file wstag850.c.
| BattleList place11Area3Battles |
Definition at line 224 of file wstag850.c.
| AreaBattle place14Area0Battle0 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 229 of file wstag850.c.
| AreaBattle place14Area0Battle1 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 230 of file wstag850.c.
| AreaBattle place14Area0Battle2 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 231 of file wstag850.c.
| AreaBattle place14Area0Battle3 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 232 of file wstag850.c.
| AreaBattle place14Area0Battle4 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 233 of file wstag850.c.
| AreaBattle place14Area0Battle5 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 234 of file wstag850.c.
| AreaBattle place14Area0Battle6 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 235 of file wstag850.c.
| AreaBattle place14Area0Battle7 = { 103, 11, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 236 of file wstag850.c.
| BattleList place14Area0Battles |
Definition at line 237 of file wstag850.c.
| AreaBattle place14Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 242 of file wstag850.c.
| AreaBattle place14Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 243 of file wstag850.c.
| AreaBattle place14Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 244 of file wstag850.c.
| AreaBattle place14Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 245 of file wstag850.c.
| AreaBattle place14Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 246 of file wstag850.c.
| AreaBattle place14Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 247 of file wstag850.c.
| AreaBattle place14Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 248 of file wstag850.c.
| AreaBattle place14Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 249 of file wstag850.c.
| BattleList place14Area1Battles |
Definition at line 250 of file wstag850.c.
| AreaBattle place14Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 255 of file wstag850.c.
| AreaBattle place14Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 256 of file wstag850.c.
| AreaBattle place14Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 257 of file wstag850.c.
| AreaBattle place14Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 258 of file wstag850.c.
| AreaBattle place14Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 259 of file wstag850.c.
| AreaBattle place14Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 260 of file wstag850.c.
| AreaBattle place14Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 261 of file wstag850.c.
| AreaBattle place14Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 262 of file wstag850.c.
| BattleList place14Area2Battles |
Definition at line 263 of file wstag850.c.
| AreaBattle place14Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 268 of file wstag850.c.
| AreaBattle place14Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 269 of file wstag850.c.
| AreaBattle place14Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 270 of file wstag850.c.
| AreaBattle place14Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 271 of file wstag850.c.
| AreaBattle place14Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 272 of file wstag850.c.
| AreaBattle place14Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 273 of file wstag850.c.
| AreaBattle place14Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 274 of file wstag850.c.
| AreaBattle place14Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 275 of file wstag850.c.
| BattleList place14Area3Battles |
Definition at line 276 of file wstag850.c.
| FieldBattles stageBattles[] |
Definition at line 281 of file wstag850.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 287 of file wstag850.c.
Referenced by setupStage().
| FieldActorEntry actor0 = { ((void *)0) , ((void *)0) , 0x147, 4, 0, 0, 0 } |
Definition at line 296 of file wstag850.c.
| FieldActorEntry* stageActors[] |
Definition at line 297 of file wstag850.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 301 of file wstag850.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 319 of file wstag850.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 325 of file wstag850.c.