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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG970: Circuit Board, Underground: the Black Kingz' den, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x943 |
| #define | STAGE_FILE_8 0x68B |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0028. | |
Variables | |
| StagePoint | placePoints1_1Point0 = { 0x2ED, 1, 3, 0x3A0, 128, 1, ((void *)0) } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point0 = { 0x2ED, 1, 4, 0x3A0, 128, 1, ((void *)0) } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints1_3Point0 = { 0x2EE, 1, 3, 0x3A0, 0x1A0, 1, ((void *)0) } |
| StagePoints | placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
| StagePoint | placePoints2_1Point0 = { 0x2EE, 2, 1, 0x130, 200, 1, ((void *)0) } |
| StagePoints | placePoints2_1 = { 2, 1, &placePoints2_1Point0 } |
| StagePoint | placePoints2_2Point0 = { 0x2EE, 2, 1, 0x3A0, 0x1A0, 1, ((void *)0) } |
| StagePoints | placePoints2_2 = { 2, 2, &placePoints2_2Point0 } |
| StagePoint | placePoints2_3Point0 = { 0x2ED, 2, 2, 0x3A0, 128, 1, ((void *)0) } |
| StagePoints | placePoints2_3 = { 2, 3, &placePoints2_3Point0 } |
| StagePoint | placePoints2_4Point0 = { 0x2EE, 2, 2, 0x130, 200, 1, ((void *)0) } |
| StagePoints | placePoints2_4 = { 2, 4, &placePoints2_4Point0 } |
| StagePoint | placePoints2_5Point0 = { 0x2EE, 2, 4, 0x3A0, 0x1A0, 1, ((void *)0) } |
| StagePoints | placePoints2_5 = { 2, 5, &placePoints2_5Point0 } |
| StagePoint | placePoints2_6Point0 = { 0x2EE, 2, 5, 0x130, 200, 1, ((void *)0) } |
| StagePoints | placePoints2_6 = { 2, 6, &placePoints2_6Point0 } |
| StagePoint | placePoints3_1Point0 = { 0x2EE, 3, 4, 0x3A0, 0x1A0, 1, ((void *)0) } |
| StagePoints | placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
| StagePoint | placePoints4_1Point0 = { 0x2ED, 4, 1, 0x3A0, 128, 1, ((void *)0) } |
| StagePoints | placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
| StagePoint | placePoints5_1Point0 = { 0x2EE, 5, 3, 0x130, 200, 1, ((void *)0) } |
| StagePoints | placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
| StagePoint | placePoints5_2Point0 = { 0x2EE, 5, 4, 0x3A0, 0x1A0, 1, ((void *)0) } |
| StagePoints | placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
| StagePoint | placePoints5_3Point0 = { 0x2EE, 5, 5, 0x130, 200, 1, ((void *)0) } |
| StagePoints | placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
| StagePoint | placePoints6_1Point0 = { 0x2ED, 6, 2, 0x3A0, 128, 1, ((void *)0) } |
| StagePoints | placePoints6_1 = { 6, 1, &placePoints6_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x77 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (( 2 ) << 8 | ( 0x7A )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (0x7000 | ( 0x34 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] |
| u16 | actor2Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x18 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] |
| u16 | actor2Talk3Actions [] = { (0x7000 | ( 0x34 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] |
| u16 | actor2Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, (0x7000 | ( 0x34 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x7000 | ( 0x32 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] |
| u16 | actor3Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (0x7000 | ( 0x32 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, (0x7000 | ( 0x32 )) , 1, 0xFFFF } |
| u16 | actor4Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF } |
| u16 | actor4Talk0Actions [] = { (0x7000 | ( 0x37 )) , 1, 0xFFFF } |
| u16 | actor4Talk1Conditions [] |
| u16 | actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor4Talk2Conditions [] |
| u16 | actor4Talk2Actions [] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x19 )) , 1, 0xFFFF } |
| u16 | actor4Talk3Conditions [] |
| u16 | actor4Talk3Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, (0x7000 | ( 0x37 )) , 1, 0xFFFF } |
| u16 | actor4Talk4Conditions [] |
| u16 | actor4Talk4Actions [] = { (0x7000 | ( 0x37 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF } |
| u16 | actor5Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF } |
| u16 | actor5Talk0Actions [] = { (0x7000 | ( 0x39 )) , 1, 0xFFFF } |
| u16 | actor5Talk1Conditions [] |
| u16 | actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor5Talk2Conditions [] |
| u16 | actor5Talk2Actions [] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1B )) , 1, 0xFFFF } |
| u16 | actor5Talk3Conditions [] |
| u16 | actor5Talk3Actions [] = { (0x7000 | ( 0x39 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF } |
| u16 | actor5Talk4Conditions [] |
| u16 | actor5Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, (0x7000 | ( 0x39 )) , 1, 0xFFFF } |
| u16 | actor6Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF } |
| u16 | actor6Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor6Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF } |
| u16 | actor6Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, 0xFFFF } |
| u16 | actor6Talk3Actions [] = { (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x81 )), 0, 0xFFFF } |
| u16 | actor7Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, 0xFFFF } |
| u16 | actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, 0xFFFF } |
| u16 | actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, 0xFFFF } |
| u16 | actor7Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 1, 0xFFFF } |
| u16 | actor7Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF } |
| u16 | actor8Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF } |
| u16 | actor8Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor8Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
| u16 | actor8Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
| u16 | actor8Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, (0x8000 | ( 3 ) << 9 | ( 0x99 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
| u16 | actor9Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, 0xFFFF } |
| u16 | actor9Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor9Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor9Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF } |
| u16 | actor9Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 1, 0xFFFF } |
| u16 | actor9Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF } |
| u16 | actor10Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, 0xFFFF } |
| u16 | actor10Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor10Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor10Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF } |
| u16 | actor10Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 1, 0xFFFF } |
| u16 | actor10Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF } |
| u16 | actor11Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, 0xFFFF } |
| u16 | actor11Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor11Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor11Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF } |
| u16 | actor11Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF } |
| u16 | actor11Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x67 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| FieldTalk | actor4Talks [] |
| FieldTalk | actor5Talks [] |
| FieldTalk | actor6Talks [] |
| FieldTalk | actor7Talks [] |
| FieldTalk | actor8Talks [] |
| FieldTalk | actor9Talks [] |
| FieldTalk | actor10Talks [] |
| FieldTalk | actor11Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor4Conditions [] |
| u16 | actor5Conditions [] |
| u16 | actor6Conditions [] |
| u16 | actor7Conditions [] |
| u16 | actor8Conditions [] |
| u16 | actor9Conditions [] |
| u16 | actor10Conditions [] |
| u16 | actor11Conditions [] |
| u16 | actor13Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor14Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor15Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor16Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF } |
| u16 | actor17Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor18Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 3 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor19Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 144, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 432, 144, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x7C, 5, 432, 144, 7 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x7F, 6, 432, 144, 7 } |
| FieldActorEntry | actor4 = { actor4Conditions, actor4Talks, 0x80, 7, 432, 144, 7 } |
| FieldActorEntry | actor5 = { actor5Conditions, actor5Talks, 0x81, 8, 432, 144, 7 } |
| FieldActorEntry | actor6 = { actor6Conditions, actor6Talks, 0xA7, 9, 432, 144, 7 } |
| FieldActorEntry | actor7 = { actor7Conditions, actor7Talks, 0xA7, 9, 432, 144, 7 } |
| FieldActorEntry | actor8 = { actor8Conditions, actor8Talks, 0xA9, 0xA, 432, 144, 7 } |
| FieldActorEntry | actor9 = { actor9Conditions, actor9Talks, 0xA9, 0xA, 432, 144, 7 } |
| FieldActorEntry | actor10 = { actor10Conditions, actor10Talks, 0xAC, 0xB, 432, 144, 7 } |
| FieldActorEntry | actor11 = { actor11Conditions, actor11Talks, 0xAC, 0xB, 432, 144, 7 } |
| FieldActorEntry | actor12 = { ((void *)0) , ((void *)0) , 0x146, 0xC, 0, 0, 0 } |
| FieldActorEntry | actor13 = { actor13Conditions, ((void *)0) , 0x148, 0xD, 272, 488, 1 } |
| FieldActorEntry | actor14 = { actor14Conditions, ((void *)0) , 0x148, 0xD, 392, 380, 1 } |
| FieldActorEntry | actor15 = { actor15Conditions, ((void *)0) , 0x15F, 0xE, 368, 440, 1 } |
| FieldActorEntry | actor16 = { actor16Conditions, ((void *)0) , 0x15F, 0xE, 464, 248, 1 } |
| FieldActorEntry | actor17 = { actor17Conditions, ((void *)0) , 0x15F, 0xE, 384, 336, 1 } |
| FieldActorEntry | actor18 = { actor18Conditions, ((void *)0) , 0x15F, 0xE, 456, 300, 1 } |
| FieldActorEntry | actor19 = { actor19Conditions, ((void *)0) , 0x160, 0xF, 528, 264, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| AreaBattle | place2Area0Battle0 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle1 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle2 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle3 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle4 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle5 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle6 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area0Battle7 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place2Area0Battles |
| AreaBattle | place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area1Battles |
| AreaBattle | place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area2Battles |
| AreaBattle | place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place2Area3Battles |
| AreaBattle | place3Area0Battle0 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle1 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle2 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle3 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle4 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle5 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle6 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area0Battle7 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place3Area0Battles |
| AreaBattle | place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area1Battles |
| AreaBattle | place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area2Battles |
| AreaBattle | place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place3Area3Battles |
| AreaBattle | place4Area0Battle0 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle1 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle2 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle3 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle4 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle5 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle6 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area0Battle7 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place4Area0Battles |
| AreaBattle | place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area1Battles |
| AreaBattle | place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area2Battles |
| AreaBattle | place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place4Area3Battles |
| AreaBattle | place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place5Area0Battles |
| AreaBattle | place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area1Battles |
| AreaBattle | place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area2Battles |
| AreaBattle | place5Area3Battle0 = { 303, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle1 = { 309, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle2 = { 310, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area3Battles |
| AreaBattle | place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place6Area0Battles |
| AreaBattle | place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area1Battles |
| AreaBattle | place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area2Battles |
| AreaBattle | place6Area3Battle0 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle1 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle2 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle4 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle5 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle6 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle7 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| BattleList | place6Area3Battles |
| FieldBattles | stageBattles [] |
WSTAG970: Circuit Board, Underground: the Black Kingz' den, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 746 starts it instead of WSTAG875.
Definition in file wstag970.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 15 of file wstag970.c.
| #define STAGE_FILE 0x943 |
Definition at line 16 of file wstag970.c.
| #define STAGE_FILE_8 0x68B |
Definition at line 17 of file wstag970.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0028.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0028: the Circuit Board tunnels
< BGM_0028: the Circuit Board tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 24 of file wstag970.c.
| StagePoint placePoints1_1Point0 = { 0x2ED, 1, 3, 0x3A0, 128, 1, ((void *)0) } |
Definition at line 44 of file wstag970.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 45 of file wstag970.c.
| StagePoint placePoints1_2Point0 = { 0x2ED, 1, 4, 0x3A0, 128, 1, ((void *)0) } |
Definition at line 46 of file wstag970.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 47 of file wstag970.c.
| StagePoint placePoints1_3Point0 = { 0x2EE, 1, 3, 0x3A0, 0x1A0, 1, ((void *)0) } |
Definition at line 48 of file wstag970.c.
| StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
Definition at line 49 of file wstag970.c.
| StagePoint placePoints2_1Point0 = { 0x2EE, 2, 1, 0x130, 200, 1, ((void *)0) } |
Definition at line 50 of file wstag970.c.
| StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 } |
Definition at line 51 of file wstag970.c.
| StagePoint placePoints2_2Point0 = { 0x2EE, 2, 1, 0x3A0, 0x1A0, 1, ((void *)0) } |
Definition at line 52 of file wstag970.c.
| StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 } |
Definition at line 53 of file wstag970.c.
| StagePoint placePoints2_3Point0 = { 0x2ED, 2, 2, 0x3A0, 128, 1, ((void *)0) } |
Definition at line 54 of file wstag970.c.
| StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 } |
Definition at line 55 of file wstag970.c.
| StagePoint placePoints2_4Point0 = { 0x2EE, 2, 2, 0x130, 200, 1, ((void *)0) } |
Definition at line 56 of file wstag970.c.
| StagePoints placePoints2_4 = { 2, 4, &placePoints2_4Point0 } |
Definition at line 57 of file wstag970.c.
| StagePoint placePoints2_5Point0 = { 0x2EE, 2, 4, 0x3A0, 0x1A0, 1, ((void *)0) } |
Definition at line 58 of file wstag970.c.
| StagePoints placePoints2_5 = { 2, 5, &placePoints2_5Point0 } |
Definition at line 59 of file wstag970.c.
| StagePoint placePoints2_6Point0 = { 0x2EE, 2, 5, 0x130, 200, 1, ((void *)0) } |
Definition at line 60 of file wstag970.c.
| StagePoints placePoints2_6 = { 2, 6, &placePoints2_6Point0 } |
Definition at line 61 of file wstag970.c.
| StagePoint placePoints3_1Point0 = { 0x2EE, 3, 4, 0x3A0, 0x1A0, 1, ((void *)0) } |
Definition at line 62 of file wstag970.c.
| StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 } |
Definition at line 63 of file wstag970.c.
| StagePoint placePoints4_1Point0 = { 0x2ED, 4, 1, 0x3A0, 128, 1, ((void *)0) } |
Definition at line 64 of file wstag970.c.
| StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 } |
Definition at line 65 of file wstag970.c.
| StagePoint placePoints5_1Point0 = { 0x2EE, 5, 3, 0x130, 200, 1, ((void *)0) } |
Definition at line 66 of file wstag970.c.
| StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
Definition at line 67 of file wstag970.c.
| StagePoint placePoints5_2Point0 = { 0x2EE, 5, 4, 0x3A0, 0x1A0, 1, ((void *)0) } |
Definition at line 68 of file wstag970.c.
| StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
Definition at line 69 of file wstag970.c.
| StagePoint placePoints5_3Point0 = { 0x2EE, 5, 5, 0x130, 200, 1, ((void *)0) } |
Definition at line 70 of file wstag970.c.
| StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
Definition at line 71 of file wstag970.c.
| StagePoint placePoints6_1Point0 = { 0x2ED, 6, 2, 0x3A0, 128, 1, ((void *)0) } |
Definition at line 72 of file wstag970.c.
| StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 } |
Definition at line 73 of file wstag970.c.
| StagePoints* placePoints[] |
| ActorImage stageImages[] |
Definition at line 80 of file wstag970.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x77 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF } |
Definition at line 100 of file wstag970.c.
| u16 actor1Talk0Actions[] = { (( 2 ) << 8 | ( 0x7A )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF } |
Definition at line 101 of file wstag970.c.
| u16 actor2Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF } |
Definition at line 102 of file wstag970.c.
| u16 actor2Talk0Actions[] = { (0x7000 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 103 of file wstag970.c.
| u16 actor2Talk1Conditions[] |
Definition at line 104 of file wstag970.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 110 of file wstag970.c.
| u16 actor2Talk2Conditions[] |
Definition at line 111 of file wstag970.c.
| u16 actor2Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 117 of file wstag970.c.
| u16 actor2Talk3Conditions[] |
Definition at line 118 of file wstag970.c.
| u16 actor2Talk3Actions[] = { (0x7000 | ( 0x34 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF } |
Definition at line 124 of file wstag970.c.
| u16 actor2Talk4Conditions[] |
Definition at line 125 of file wstag970.c.
| u16 actor2Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, (0x7000 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 131 of file wstag970.c.
| u16 actor3Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF } |
Definition at line 132 of file wstag970.c.
| u16 actor3Talk0Actions[] = { (0x7000 | ( 0x32 )) , 1, 0xFFFF } |
Definition at line 133 of file wstag970.c.
| u16 actor3Talk1Conditions[] |
Definition at line 134 of file wstag970.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 140 of file wstag970.c.
| u16 actor3Talk2Conditions[] |
Definition at line 141 of file wstag970.c.
| u16 actor3Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 147 of file wstag970.c.
| u16 actor3Talk3Conditions[] |
Definition at line 148 of file wstag970.c.
| u16 actor3Talk3Actions[] = { (0x7000 | ( 0x32 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF } |
Definition at line 154 of file wstag970.c.
| u16 actor3Talk4Conditions[] |
Definition at line 155 of file wstag970.c.
| u16 actor3Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, (0x7000 | ( 0x32 )) , 1, 0xFFFF } |
Definition at line 161 of file wstag970.c.
| u16 actor4Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF } |
Definition at line 162 of file wstag970.c.
| u16 actor4Talk0Actions[] = { (0x7000 | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 163 of file wstag970.c.
| u16 actor4Talk1Conditions[] |
Definition at line 164 of file wstag970.c.
| u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 170 of file wstag970.c.
| u16 actor4Talk2Conditions[] |
Definition at line 171 of file wstag970.c.
| u16 actor4Talk2Actions[] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 177 of file wstag970.c.
| u16 actor4Talk3Conditions[] |
Definition at line 178 of file wstag970.c.
| u16 actor4Talk3Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, (0x7000 | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 184 of file wstag970.c.
| u16 actor4Talk4Conditions[] |
Definition at line 185 of file wstag970.c.
| u16 actor4Talk4Actions[] = { (0x7000 | ( 0x37 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF } |
Definition at line 191 of file wstag970.c.
| u16 actor5Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF } |
Definition at line 192 of file wstag970.c.
| u16 actor5Talk0Actions[] = { (0x7000 | ( 0x39 )) , 1, 0xFFFF } |
Definition at line 193 of file wstag970.c.
| u16 actor5Talk1Conditions[] |
Definition at line 194 of file wstag970.c.
| u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 200 of file wstag970.c.
| u16 actor5Talk2Conditions[] |
Definition at line 201 of file wstag970.c.
| u16 actor5Talk2Actions[] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1B )) , 1, 0xFFFF } |
Definition at line 207 of file wstag970.c.
| u16 actor5Talk3Conditions[] |
Definition at line 208 of file wstag970.c.
| u16 actor5Talk3Actions[] = { (0x7000 | ( 0x39 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF } |
Definition at line 214 of file wstag970.c.
| u16 actor5Talk4Conditions[] |
Definition at line 215 of file wstag970.c.
| u16 actor5Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, (0x7000 | ( 0x39 )) , 1, 0xFFFF } |
Definition at line 221 of file wstag970.c.
| u16 actor6Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF } |
Definition at line 222 of file wstag970.c.
| u16 actor6Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 223 of file wstag970.c.
| u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 224 of file wstag970.c.
| u16 actor6Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF } |
Definition at line 225 of file wstag970.c.
| u16 actor6Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, 0xFFFF } |
Definition at line 226 of file wstag970.c.
| u16 actor6Talk3Actions[] = { (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x81 )), 0, 0xFFFF } |
Definition at line 227 of file wstag970.c.
| u16 actor7Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, 0xFFFF } |
Definition at line 228 of file wstag970.c.
| u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, 0xFFFF } |
Definition at line 229 of file wstag970.c.
| u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 230 of file wstag970.c.
| u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, 0xFFFF } |
Definition at line 231 of file wstag970.c.
| u16 actor7Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 1, 0xFFFF } |
Definition at line 232 of file wstag970.c.
| u16 actor7Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF } |
Definition at line 233 of file wstag970.c.
| u16 actor8Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF } |
Definition at line 234 of file wstag970.c.
| u16 actor8Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 235 of file wstag970.c.
| u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 236 of file wstag970.c.
| u16 actor8Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
Definition at line 237 of file wstag970.c.
| u16 actor8Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF } |
Definition at line 238 of file wstag970.c.
| u16 actor8Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, (0x8000 | ( 3 ) << 9 | ( 0x99 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF } |
Definition at line 239 of file wstag970.c.
| u16 actor9Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, 0xFFFF } |
Definition at line 240 of file wstag970.c.
| u16 actor9Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 241 of file wstag970.c.
| u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 242 of file wstag970.c.
| u16 actor9Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF } |
Definition at line 243 of file wstag970.c.
| u16 actor9Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 1, 0xFFFF } |
Definition at line 244 of file wstag970.c.
| u16 actor9Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF } |
Definition at line 245 of file wstag970.c.
| u16 actor10Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, 0xFFFF } |
Definition at line 246 of file wstag970.c.
| u16 actor10Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 247 of file wstag970.c.
| u16 actor10Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 248 of file wstag970.c.
| u16 actor10Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF } |
Definition at line 249 of file wstag970.c.
| u16 actor10Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 1, 0xFFFF } |
Definition at line 250 of file wstag970.c.
| u16 actor10Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF } |
Definition at line 251 of file wstag970.c.
| u16 actor11Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, 0xFFFF } |
Definition at line 252 of file wstag970.c.
| u16 actor11Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 253 of file wstag970.c.
| u16 actor11Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 254 of file wstag970.c.
| u16 actor11Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF } |
Definition at line 255 of file wstag970.c.
| u16 actor11Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF } |
Definition at line 256 of file wstag970.c.
| u16 actor11Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x67 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF } |
Definition at line 257 of file wstag970.c.
| FieldTalk actor0Talks[] |
Definition at line 258 of file wstag970.c.
| FieldTalk actor1Talks[] |
Definition at line 262 of file wstag970.c.
| FieldTalk actor2Talks[] |
Definition at line 266 of file wstag970.c.
| FieldTalk actor3Talks[] |
Definition at line 274 of file wstag970.c.
| FieldTalk actor4Talks[] |
Definition at line 282 of file wstag970.c.
| FieldTalk actor5Talks[] |
Definition at line 290 of file wstag970.c.
| FieldTalk actor6Talks[] |
Definition at line 298 of file wstag970.c.
| FieldTalk actor7Talks[] |
Definition at line 305 of file wstag970.c.
| FieldTalk actor8Talks[] |
Definition at line 312 of file wstag970.c.
| FieldTalk actor9Talks[] |
Definition at line 319 of file wstag970.c.
| FieldTalk actor10Talks[] |
Definition at line 326 of file wstag970.c.
| FieldTalk actor11Talks[] |
Definition at line 333 of file wstag970.c.
| u16 actor0Conditions[] |
Definition at line 340 of file wstag970.c.
| u16 actor1Conditions[] |
Definition at line 346 of file wstag970.c.
| u16 actor2Conditions[] |
Definition at line 353 of file wstag970.c.
| u16 actor3Conditions[] |
Definition at line 360 of file wstag970.c.
| u16 actor4Conditions[] |
Definition at line 367 of file wstag970.c.
| u16 actor5Conditions[] |
Definition at line 374 of file wstag970.c.
| u16 actor6Conditions[] |
Definition at line 381 of file wstag970.c.
| u16 actor7Conditions[] |
Definition at line 390 of file wstag970.c.
| u16 actor8Conditions[] |
Definition at line 399 of file wstag970.c.
| u16 actor9Conditions[] |
Definition at line 408 of file wstag970.c.
| u16 actor10Conditions[] |
Definition at line 417 of file wstag970.c.
| u16 actor11Conditions[] |
Definition at line 426 of file wstag970.c.
| u16 actor13Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 435 of file wstag970.c.
| u16 actor14Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 436 of file wstag970.c.
| u16 actor15Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 437 of file wstag970.c.
| u16 actor16Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF } |
Definition at line 438 of file wstag970.c.
| u16 actor17Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 439 of file wstag970.c.
| u16 actor18Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 3 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 440 of file wstag970.c.
| u16 actor19Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF } |
Definition at line 441 of file wstag970.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 144, 1 } |
Definition at line 442 of file wstag970.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 432, 144, 1 } |
Definition at line 443 of file wstag970.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7C, 5, 432, 144, 7 } |
Definition at line 444 of file wstag970.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7F, 6, 432, 144, 7 } |
Definition at line 445 of file wstag970.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x80, 7, 432, 144, 7 } |
Definition at line 446 of file wstag970.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x81, 8, 432, 144, 7 } |
Definition at line 447 of file wstag970.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0xA7, 9, 432, 144, 7 } |
Definition at line 448 of file wstag970.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0xA7, 9, 432, 144, 7 } |
Definition at line 449 of file wstag970.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xA9, 0xA, 432, 144, 7 } |
Definition at line 450 of file wstag970.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xA9, 0xA, 432, 144, 7 } |
Definition at line 451 of file wstag970.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xAC, 0xB, 432, 144, 7 } |
Definition at line 452 of file wstag970.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xAC, 0xB, 432, 144, 7 } |
Definition at line 453 of file wstag970.c.
| FieldActorEntry actor12 = { ((void *)0) , ((void *)0) , 0x146, 0xC, 0, 0, 0 } |
Definition at line 454 of file wstag970.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x148, 0xD, 272, 488, 1 } |
Definition at line 455 of file wstag970.c.
| FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x148, 0xD, 392, 380, 1 } |
Definition at line 456 of file wstag970.c.
| FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x15F, 0xE, 368, 440, 1 } |
Definition at line 457 of file wstag970.c.
| FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x15F, 0xE, 464, 248, 1 } |
Definition at line 458 of file wstag970.c.
| FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x15F, 0xE, 384, 336, 1 } |
Definition at line 459 of file wstag970.c.
| FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x15F, 0xE, 456, 300, 1 } |
Definition at line 460 of file wstag970.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x160, 0xF, 528, 264, 1 } |
Definition at line 461 of file wstag970.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 485 of file wstag970.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 488 of file wstag970.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 492 of file wstag970.c.
| AreaBattle place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 495 of file wstag970.c.
| AreaBattle place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 496 of file wstag970.c.
| AreaBattle place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 497 of file wstag970.c.
| AreaBattle place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 498 of file wstag970.c.
| AreaBattle place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 499 of file wstag970.c.
| AreaBattle place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 500 of file wstag970.c.
| AreaBattle place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 501 of file wstag970.c.
| AreaBattle place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 502 of file wstag970.c.
| BattleList place1Area0Battles |
Definition at line 503 of file wstag970.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 508 of file wstag970.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 509 of file wstag970.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 510 of file wstag970.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 511 of file wstag970.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 512 of file wstag970.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 513 of file wstag970.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 514 of file wstag970.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 515 of file wstag970.c.
| BattleList place1Area1Battles |
Definition at line 516 of file wstag970.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 521 of file wstag970.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 522 of file wstag970.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 523 of file wstag970.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 524 of file wstag970.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 525 of file wstag970.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 526 of file wstag970.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 527 of file wstag970.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 528 of file wstag970.c.
| BattleList place1Area2Battles |
Definition at line 529 of file wstag970.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 534 of file wstag970.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 535 of file wstag970.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 536 of file wstag970.c.
| AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 537 of file wstag970.c.
| AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 538 of file wstag970.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 539 of file wstag970.c.
| AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 540 of file wstag970.c.
| AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 541 of file wstag970.c.
| BattleList place1Area3Battles |
Definition at line 542 of file wstag970.c.
| AreaBattle place2Area0Battle0 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 547 of file wstag970.c.
| AreaBattle place2Area0Battle1 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 548 of file wstag970.c.
| AreaBattle place2Area0Battle2 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 549 of file wstag970.c.
| AreaBattle place2Area0Battle3 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 550 of file wstag970.c.
| AreaBattle place2Area0Battle4 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 551 of file wstag970.c.
| AreaBattle place2Area0Battle5 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 552 of file wstag970.c.
| AreaBattle place2Area0Battle6 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 553 of file wstag970.c.
| AreaBattle place2Area0Battle7 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 554 of file wstag970.c.
| BattleList place2Area0Battles |
Definition at line 555 of file wstag970.c.
| AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 560 of file wstag970.c.
| AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 561 of file wstag970.c.
| AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 562 of file wstag970.c.
| AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 563 of file wstag970.c.
| AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 564 of file wstag970.c.
| AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 565 of file wstag970.c.
| AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 566 of file wstag970.c.
| AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 567 of file wstag970.c.
| BattleList place2Area1Battles |
Definition at line 568 of file wstag970.c.
| AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 573 of file wstag970.c.
| AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 574 of file wstag970.c.
| AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 575 of file wstag970.c.
| AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 576 of file wstag970.c.
| AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 577 of file wstag970.c.
| AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 578 of file wstag970.c.
| AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 579 of file wstag970.c.
| AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 580 of file wstag970.c.
| BattleList place2Area2Battles |
Definition at line 581 of file wstag970.c.
| AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 586 of file wstag970.c.
| AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 587 of file wstag970.c.
| AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 588 of file wstag970.c.
| AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 589 of file wstag970.c.
| AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 590 of file wstag970.c.
| AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 591 of file wstag970.c.
| AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 592 of file wstag970.c.
| AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 593 of file wstag970.c.
| BattleList place2Area3Battles |
Definition at line 594 of file wstag970.c.
| AreaBattle place3Area0Battle0 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 599 of file wstag970.c.
| AreaBattle place3Area0Battle1 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 600 of file wstag970.c.
| AreaBattle place3Area0Battle2 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 601 of file wstag970.c.
| AreaBattle place3Area0Battle3 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 602 of file wstag970.c.
| AreaBattle place3Area0Battle4 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 603 of file wstag970.c.
| AreaBattle place3Area0Battle5 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 604 of file wstag970.c.
| AreaBattle place3Area0Battle6 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 605 of file wstag970.c.
| AreaBattle place3Area0Battle7 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 606 of file wstag970.c.
| BattleList place3Area0Battles |
Definition at line 607 of file wstag970.c.
| AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 612 of file wstag970.c.
| AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 613 of file wstag970.c.
| AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 614 of file wstag970.c.
| AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 615 of file wstag970.c.
| AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 616 of file wstag970.c.
| AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 617 of file wstag970.c.
| AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 618 of file wstag970.c.
| AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 619 of file wstag970.c.
| BattleList place3Area1Battles |
Definition at line 620 of file wstag970.c.
| AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 625 of file wstag970.c.
| AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 626 of file wstag970.c.
| AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 627 of file wstag970.c.
| AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 628 of file wstag970.c.
| AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 629 of file wstag970.c.
| AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 630 of file wstag970.c.
| AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 631 of file wstag970.c.
| AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 632 of file wstag970.c.
| BattleList place3Area2Battles |
Definition at line 633 of file wstag970.c.
| AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 638 of file wstag970.c.
| AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 639 of file wstag970.c.
| AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 640 of file wstag970.c.
| AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 641 of file wstag970.c.
| AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 642 of file wstag970.c.
| AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 643 of file wstag970.c.
| AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 644 of file wstag970.c.
| AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 645 of file wstag970.c.
| BattleList place3Area3Battles |
Definition at line 646 of file wstag970.c.
| AreaBattle place4Area0Battle0 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 651 of file wstag970.c.
| AreaBattle place4Area0Battle1 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 652 of file wstag970.c.
| AreaBattle place4Area0Battle2 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 653 of file wstag970.c.
| AreaBattle place4Area0Battle3 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 654 of file wstag970.c.
| AreaBattle place4Area0Battle4 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 655 of file wstag970.c.
| AreaBattle place4Area0Battle5 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 656 of file wstag970.c.
| AreaBattle place4Area0Battle6 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 657 of file wstag970.c.
| AreaBattle place4Area0Battle7 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 658 of file wstag970.c.
| BattleList place4Area0Battles |
Definition at line 659 of file wstag970.c.
| AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 664 of file wstag970.c.
| AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 665 of file wstag970.c.
| AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 666 of file wstag970.c.
| AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 667 of file wstag970.c.
| AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 668 of file wstag970.c.
| AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 669 of file wstag970.c.
| AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 670 of file wstag970.c.
| AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 671 of file wstag970.c.
| BattleList place4Area1Battles |
Definition at line 672 of file wstag970.c.
| AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 677 of file wstag970.c.
| AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 678 of file wstag970.c.
| AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 679 of file wstag970.c.
| AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 680 of file wstag970.c.
| AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 681 of file wstag970.c.
| AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 682 of file wstag970.c.
| AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 683 of file wstag970.c.
| AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 684 of file wstag970.c.
| BattleList place4Area2Battles |
Definition at line 685 of file wstag970.c.
| AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 690 of file wstag970.c.
| AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 691 of file wstag970.c.
| AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 692 of file wstag970.c.
| AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 693 of file wstag970.c.
| AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 694 of file wstag970.c.
| AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 695 of file wstag970.c.
| AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 696 of file wstag970.c.
| AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 697 of file wstag970.c.
| BattleList place4Area3Battles |
Definition at line 698 of file wstag970.c.
| AreaBattle place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 703 of file wstag970.c.
| AreaBattle place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 704 of file wstag970.c.
| AreaBattle place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 705 of file wstag970.c.
| AreaBattle place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 706 of file wstag970.c.
| AreaBattle place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 707 of file wstag970.c.
| AreaBattle place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 708 of file wstag970.c.
| AreaBattle place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 709 of file wstag970.c.
| AreaBattle place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 710 of file wstag970.c.
| BattleList place5Area0Battles |
Definition at line 711 of file wstag970.c.
| AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 716 of file wstag970.c.
| AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 717 of file wstag970.c.
| AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 718 of file wstag970.c.
| AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 719 of file wstag970.c.
| AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 720 of file wstag970.c.
| AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 721 of file wstag970.c.
| AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 722 of file wstag970.c.
| AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 723 of file wstag970.c.
| BattleList place5Area1Battles |
Definition at line 724 of file wstag970.c.
| AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 729 of file wstag970.c.
| AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 730 of file wstag970.c.
| AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 731 of file wstag970.c.
| AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 732 of file wstag970.c.
| AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 733 of file wstag970.c.
| AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 734 of file wstag970.c.
| AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 735 of file wstag970.c.
| AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 736 of file wstag970.c.
| BattleList place5Area2Battles |
Definition at line 737 of file wstag970.c.
| AreaBattle place5Area3Battle0 = { 303, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 742 of file wstag970.c.
| AreaBattle place5Area3Battle1 = { 309, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 743 of file wstag970.c.
| AreaBattle place5Area3Battle2 = { 310, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 744 of file wstag970.c.
| AreaBattle place5Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 745 of file wstag970.c.
| AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 746 of file wstag970.c.
| AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 747 of file wstag970.c.
| AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 748 of file wstag970.c.
| AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 749 of file wstag970.c.
| BattleList place5Area3Battles |
Definition at line 750 of file wstag970.c.
| AreaBattle place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 755 of file wstag970.c.
| AreaBattle place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 756 of file wstag970.c.
| AreaBattle place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 757 of file wstag970.c.
| AreaBattle place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 758 of file wstag970.c.
| AreaBattle place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 759 of file wstag970.c.
| AreaBattle place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 760 of file wstag970.c.
| AreaBattle place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 761 of file wstag970.c.
| AreaBattle place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 762 of file wstag970.c.
| BattleList place6Area0Battles |
Definition at line 763 of file wstag970.c.
| AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 768 of file wstag970.c.
| AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 769 of file wstag970.c.
| AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 770 of file wstag970.c.
| AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 771 of file wstag970.c.
| AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 772 of file wstag970.c.
| AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 773 of file wstag970.c.
| AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 774 of file wstag970.c.
| AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 775 of file wstag970.c.
| BattleList place6Area1Battles |
Definition at line 776 of file wstag970.c.
| AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 781 of file wstag970.c.
| AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 782 of file wstag970.c.
| AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 783 of file wstag970.c.
| AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 784 of file wstag970.c.
| AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 785 of file wstag970.c.
| AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 786 of file wstag970.c.
| AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 787 of file wstag970.c.
| AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 788 of file wstag970.c.
| BattleList place6Area2Battles |
Definition at line 789 of file wstag970.c.
| AreaBattle place6Area3Battle0 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 794 of file wstag970.c.
| AreaBattle place6Area3Battle1 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 795 of file wstag970.c.
| AreaBattle place6Area3Battle2 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 796 of file wstag970.c.
| AreaBattle place6Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 797 of file wstag970.c.
| AreaBattle place6Area3Battle4 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 798 of file wstag970.c.
| AreaBattle place6Area3Battle5 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 799 of file wstag970.c.
| AreaBattle place6Area3Battle6 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 800 of file wstag970.c.
| AreaBattle place6Area3Battle7 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 801 of file wstag970.c.
| BattleList place6Area3Battles |
Definition at line 802 of file wstag970.c.
| FieldBattles stageBattles[] |
Definition at line 807 of file wstag970.c.
Referenced by setupStage().