Digimon World 3 decomp
The European version, SLES_039.36
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wstag970.c File Reference

WSTAG970: Circuit Board, Underground: the Black Kingz' den, in the extra chapter. More...

Include dependency graph for wstag970.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x943
 
#define STAGE_FILE_8   0x68B
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0028.
 

Variables

StagePoint placePoints1_1Point0 = { 0x2ED, 1, 3, 0x3A0, 128, 1, ((void *)0) }
 
StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }
 
StagePoint placePoints1_2Point0 = { 0x2ED, 1, 4, 0x3A0, 128, 1, ((void *)0) }
 
StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }
 
StagePoint placePoints1_3Point0 = { 0x2EE, 1, 3, 0x3A0, 0x1A0, 1, ((void *)0) }
 
StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }
 
StagePoint placePoints2_1Point0 = { 0x2EE, 2, 1, 0x130, 200, 1, ((void *)0) }
 
StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }
 
StagePoint placePoints2_2Point0 = { 0x2EE, 2, 1, 0x3A0, 0x1A0, 1, ((void *)0) }
 
StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 }
 
StagePoint placePoints2_3Point0 = { 0x2ED, 2, 2, 0x3A0, 128, 1, ((void *)0) }
 
StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 }
 
StagePoint placePoints2_4Point0 = { 0x2EE, 2, 2, 0x130, 200, 1, ((void *)0) }
 
StagePoints placePoints2_4 = { 2, 4, &placePoints2_4Point0 }
 
StagePoint placePoints2_5Point0 = { 0x2EE, 2, 4, 0x3A0, 0x1A0, 1, ((void *)0) }
 
StagePoints placePoints2_5 = { 2, 5, &placePoints2_5Point0 }
 
StagePoint placePoints2_6Point0 = { 0x2EE, 2, 5, 0x130, 200, 1, ((void *)0) }
 
StagePoints placePoints2_6 = { 2, 6, &placePoints2_6Point0 }
 
StagePoint placePoints3_1Point0 = { 0x2EE, 3, 4, 0x3A0, 0x1A0, 1, ((void *)0) }
 
StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }
 
StagePoint placePoints4_1Point0 = { 0x2ED, 4, 1, 0x3A0, 128, 1, ((void *)0) }
 
StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }
 
StagePoint placePoints5_1Point0 = { 0x2EE, 5, 3, 0x130, 200, 1, ((void *)0) }
 
StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }
 
StagePoint placePoints5_2Point0 = { 0x2EE, 5, 4, 0x3A0, 0x1A0, 1, ((void *)0) }
 
StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 }
 
StagePoint placePoints5_3Point0 = { 0x2EE, 5, 5, 0x130, 200, 1, ((void *)0) }
 
StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 }
 
StagePoint placePoints6_1Point0 = { 0x2ED, 6, 2, 0x3A0, 128, 1, ((void *)0) }
 
StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
u16 actor0Talk0Actions [] = { (( 2 ) << 8 | ( 0x77 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (( 2 ) << 8 | ( 0x7A )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (0x7000 | ( 0x34 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions []
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk2Conditions []
 
u16 actor2Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions []
 
u16 actor2Talk3Actions [] = { (0x7000 | ( 0x34 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF }
 
u16 actor2Talk4Conditions []
 
u16 actor2Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, (0x7000 | ( 0x34 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x7000 | ( 0x32 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions []
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions []
 
u16 actor3Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk3Actions [] = { (0x7000 | ( 0x32 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF }
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, (0x7000 | ( 0x32 )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (0x7000 | ( 0x37 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions []
 
u16 actor4Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk2Conditions []
 
u16 actor4Talk2Actions [] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor4Talk3Conditions []
 
u16 actor4Talk3Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, (0x7000 | ( 0x37 )) , 1, 0xFFFF }
 
u16 actor4Talk4Conditions []
 
u16 actor4Talk4Actions [] = { (0x7000 | ( 0x37 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF }
 
u16 actor5Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (0x7000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor5Talk1Conditions []
 
u16 actor5Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor5Talk2Conditions []
 
u16 actor5Talk2Actions [] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1B )) , 1, 0xFFFF }
 
u16 actor5Talk3Conditions []
 
u16 actor5Talk3Actions [] = { (0x7000 | ( 0x39 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF }
 
u16 actor5Talk4Conditions []
 
u16 actor5Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, (0x7000 | ( 0x39 )) , 1, 0xFFFF }
 
u16 actor6Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF }
 
u16 actor6Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor6Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor6Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF }
 
u16 actor6Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, 0xFFFF }
 
u16 actor6Talk3Actions [] = { (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x81 )), 0, 0xFFFF }
 
u16 actor7Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, 0xFFFF }
 
u16 actor7Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, 0xFFFF }
 
u16 actor7Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor7Talk2Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, 0xFFFF }
 
u16 actor7Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 1, 0xFFFF }
 
u16 actor7Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF }
 
u16 actor8Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF }
 
u16 actor8Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF }
 
u16 actor8Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, (0x8000 | ( 3 ) << 9 | ( 0x99 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF }
 
u16 actor9Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, 0xFFFF }
 
u16 actor9Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor9Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor9Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF }
 
u16 actor9Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 1, 0xFFFF }
 
u16 actor9Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF }
 
u16 actor10Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, 0xFFFF }
 
u16 actor10Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor10Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor10Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF }
 
u16 actor10Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 1, 0xFFFF }
 
u16 actor10Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF }
 
u16 actor11Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, 0xFFFF }
 
u16 actor11Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor11Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor11Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF }
 
u16 actor11Talk3Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF }
 
u16 actor11Talk3Actions [] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x67 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor4Conditions []
 
u16 actor5Conditions []
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
u16 actor10Conditions []
 
u16 actor11Conditions []
 
u16 actor13Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor16Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 3 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor19Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 144, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 432, 144, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7C, 5, 432, 144, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7F, 6, 432, 144, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x80, 7, 432, 144, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x81, 8, 432, 144, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0xA7, 9, 432, 144, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0xA7, 9, 432, 144, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xA9, 0xA, 432, 144, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xA9, 0xA, 432, 144, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xAC, 0xB, 432, 144, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xAC, 0xB, 432, 144, 7 }
 
FieldActorEntry actor12 = { ((void *)0) , ((void *)0) , 0x146, 0xC, 0, 0, 0 }
 
FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x148, 0xD, 272, 488, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x148, 0xD, 392, 380, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x15F, 0xE, 368, 440, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x15F, 0xE, 464, 248, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x15F, 0xE, 384, 336, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x15F, 0xE, 456, 300, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x160, 0xF, 528, 264, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
AreaBattle place2Area0Battle0 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle1 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle2 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle3 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle4 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle5 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle6 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place2Area0Battle7 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place2Area0Battles
 
AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area1Battles
 
AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area2Battles
 
AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place2Area3Battles
 
AreaBattle place3Area0Battle0 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle1 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle2 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle3 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle4 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle5 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle6 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place3Area0Battle7 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place3Area0Battles
 
AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area1Battles
 
AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area2Battles
 
AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place3Area3Battles
 
AreaBattle place4Area0Battle0 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle1 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle2 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle3 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle4 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle5 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle6 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place4Area0Battle7 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place4Area0Battles
 
AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area1Battles
 
AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area2Battles
 
AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place4Area3Battles
 
AreaBattle place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place5Area0Battles
 
AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area1Battles
 
AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area2Battles
 
AreaBattle place5Area3Battle0 = { 303, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle1 = { 309, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle2 = { 310, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area3Battles
 
AreaBattle place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place6Area0Battles
 
AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area1Battles
 
AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area2Battles
 
AreaBattle place6Area3Battle0 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle1 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle2 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle4 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle5 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle6 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle7 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
BattleList place6Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG970: Circuit Board, Underground: the Black Kingz' den, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 746 starts it instead of WSTAG875.

Definition in file wstag970.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 15 of file wstag970.c.

◆ STAGE_FILE

#define STAGE_FILE   0x943

Definition at line 16 of file wstag970.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x68B

Definition at line 17 of file wstag970.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0028.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0028: the Circuit Board tunnels

< BGM_0028: the Circuit Board tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 24 of file wstag970.c.

Variable Documentation

◆ placePoints1_1Point0

StagePoint placePoints1_1Point0 = { 0x2ED, 1, 3, 0x3A0, 128, 1, ((void *)0) }

Definition at line 44 of file wstag970.c.

◆ placePoints1_1

StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }

Definition at line 45 of file wstag970.c.

◆ placePoints1_2Point0

StagePoint placePoints1_2Point0 = { 0x2ED, 1, 4, 0x3A0, 128, 1, ((void *)0) }

Definition at line 46 of file wstag970.c.

◆ placePoints1_2

StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }

Definition at line 47 of file wstag970.c.

◆ placePoints1_3Point0

StagePoint placePoints1_3Point0 = { 0x2EE, 1, 3, 0x3A0, 0x1A0, 1, ((void *)0) }

Definition at line 48 of file wstag970.c.

◆ placePoints1_3

StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }

Definition at line 49 of file wstag970.c.

◆ placePoints2_1Point0

StagePoint placePoints2_1Point0 = { 0x2EE, 2, 1, 0x130, 200, 1, ((void *)0) }

Definition at line 50 of file wstag970.c.

◆ placePoints2_1

StagePoints placePoints2_1 = { 2, 1, &placePoints2_1Point0 }

Definition at line 51 of file wstag970.c.

◆ placePoints2_2Point0

StagePoint placePoints2_2Point0 = { 0x2EE, 2, 1, 0x3A0, 0x1A0, 1, ((void *)0) }

Definition at line 52 of file wstag970.c.

◆ placePoints2_2

StagePoints placePoints2_2 = { 2, 2, &placePoints2_2Point0 }

Definition at line 53 of file wstag970.c.

◆ placePoints2_3Point0

StagePoint placePoints2_3Point0 = { 0x2ED, 2, 2, 0x3A0, 128, 1, ((void *)0) }

Definition at line 54 of file wstag970.c.

◆ placePoints2_3

StagePoints placePoints2_3 = { 2, 3, &placePoints2_3Point0 }

Definition at line 55 of file wstag970.c.

◆ placePoints2_4Point0

StagePoint placePoints2_4Point0 = { 0x2EE, 2, 2, 0x130, 200, 1, ((void *)0) }

Definition at line 56 of file wstag970.c.

◆ placePoints2_4

StagePoints placePoints2_4 = { 2, 4, &placePoints2_4Point0 }

Definition at line 57 of file wstag970.c.

◆ placePoints2_5Point0

StagePoint placePoints2_5Point0 = { 0x2EE, 2, 4, 0x3A0, 0x1A0, 1, ((void *)0) }

Definition at line 58 of file wstag970.c.

◆ placePoints2_5

StagePoints placePoints2_5 = { 2, 5, &placePoints2_5Point0 }

Definition at line 59 of file wstag970.c.

◆ placePoints2_6Point0

StagePoint placePoints2_6Point0 = { 0x2EE, 2, 5, 0x130, 200, 1, ((void *)0) }

Definition at line 60 of file wstag970.c.

◆ placePoints2_6

StagePoints placePoints2_6 = { 2, 6, &placePoints2_6Point0 }

Definition at line 61 of file wstag970.c.

◆ placePoints3_1Point0

StagePoint placePoints3_1Point0 = { 0x2EE, 3, 4, 0x3A0, 0x1A0, 1, ((void *)0) }

Definition at line 62 of file wstag970.c.

◆ placePoints3_1

StagePoints placePoints3_1 = { 3, 1, &placePoints3_1Point0 }

Definition at line 63 of file wstag970.c.

◆ placePoints4_1Point0

StagePoint placePoints4_1Point0 = { 0x2ED, 4, 1, 0x3A0, 128, 1, ((void *)0) }

Definition at line 64 of file wstag970.c.

◆ placePoints4_1

StagePoints placePoints4_1 = { 4, 1, &placePoints4_1Point0 }

Definition at line 65 of file wstag970.c.

◆ placePoints5_1Point0

StagePoint placePoints5_1Point0 = { 0x2EE, 5, 3, 0x130, 200, 1, ((void *)0) }

Definition at line 66 of file wstag970.c.

◆ placePoints5_1

StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }

Definition at line 67 of file wstag970.c.

◆ placePoints5_2Point0

StagePoint placePoints5_2Point0 = { 0x2EE, 5, 4, 0x3A0, 0x1A0, 1, ((void *)0) }

Definition at line 68 of file wstag970.c.

◆ placePoints5_2

StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 }

Definition at line 69 of file wstag970.c.

◆ placePoints5_3Point0

StagePoint placePoints5_3Point0 = { 0x2EE, 5, 5, 0x130, 200, 1, ((void *)0) }

Definition at line 70 of file wstag970.c.

◆ placePoints5_3

StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 }

Definition at line 71 of file wstag970.c.

◆ placePoints6_1Point0

StagePoint placePoints6_1Point0 = { 0x2ED, 6, 2, 0x3A0, 128, 1, ((void *)0) }

Definition at line 72 of file wstag970.c.

◆ placePoints6_1

StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 }

Definition at line 73 of file wstag970.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
}
StagePoints placePoints6_1
Definition wstag970.c:73
StagePoints placePoints5_2
Definition wstag970.c:69
StagePoints placePoints1_2
Definition wstag970.c:47
StagePoints placePoints2_5
Definition wstag970.c:59
StagePoints placePoints2_1
Definition wstag970.c:51
StagePoints placePoints2_2
Definition wstag970.c:53
StagePoints placePoints2_3
Definition wstag970.c:55
StagePoints placePoints1_1
Definition wstag970.c:45
StagePoints placePoints2_6
Definition wstag970.c:61
StagePoints placePoints2_4
Definition wstag970.c:57
StagePoints placePoints5_3
Definition wstag970.c:71
StagePoints placePoints3_1
Definition wstag970.c:63
StagePoints placePoints5_1
Definition wstag970.c:67
StagePoints placePoints4_1
Definition wstag970.c:65
StagePoints placePoints1_3
Definition wstag970.c:49

Names some stages define.

Definition at line 74 of file wstag970.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x148, 0x180, 0x20, 0x80, 0x140, 0x1FF },
{ 0x140, 0x100, 0x140, 0x140, 0, 0x40, 0x150, 0x1FF },
{ 0x140, 0x100, 0x150, 0x140, 0x40, 0x40, 0x160, 0x1FF },
{ 0x140, 0x100, 0x160, 0x140, 0x80, 0x40, 0x170, 0x1FF },
{ 0x140, 0x100, 0x160, 0x170, 0x80, 0x70, 0x140, 0x1FE },
{ 0x140, 0x100, 0x16A, 0x170, 0xA8, 0x70, 0x150, 0x1FE },
{ 0x140, 0x100, 0x174, 0x170, 0xD0, 0x70, 0x160, 0x1FE },
{ 0x140, 0x100, 0x140, 0x180, 0, 0x80, 0x170, 0x1FE },
{ 0x140, 0x100, 0x170, 0x140, 0xC0, 0x40, 0x140, 0x1FD },
{ 0x140, 0x100, 0x140, 0x100, 0, 0, 0x150, 0x1FD },
{ 0x140, 0x100, 0x154, 0x100, 0x50, 0, 0x160, 0x1FD },
{ 0x140, 0x100, 0x168, 0x100, 0xA0, 0, 0x170, 0x1FD },
}

Definition at line 80 of file wstag970.c.

Referenced by setupStage().

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 2 ) << 8 | ( 0x77 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF }

Definition at line 100 of file wstag970.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (( 2 ) << 8 | ( 0x7A )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x2A )), 1, 0xFFFF }

Definition at line 101 of file wstag970.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF }

Definition at line 102 of file wstag970.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (0x7000 | ( 0x34 )) , 1, 0xFFFF }

Definition at line 103 of file wstag970.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x27 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x18 )) , 0,
0xFFFF ,
}

Definition at line 104 of file wstag970.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 110 of file wstag970.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x27 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x18 )) , 0,
0xFFFF ,
}

Definition at line 111 of file wstag970.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 117 of file wstag970.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x18 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x27 )), 0,
0xFFFF ,
}

Definition at line 118 of file wstag970.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (0x7000 | ( 0x34 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, 0xFFFF }

Definition at line 124 of file wstag970.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x27 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x18 )) , 1,
0xFFFF ,
}

Definition at line 125 of file wstag970.c.

◆ actor2Talk4Actions

u16 actor2Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x27 )), 1, (0x7000 | ( 0x34 )) , 1, 0xFFFF }

Definition at line 131 of file wstag970.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF }

Definition at line 132 of file wstag970.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x7000 | ( 0x32 )) , 1, 0xFFFF }

Definition at line 133 of file wstag970.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x23 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x16 )) , 0,
0xFFFF ,
}

Definition at line 134 of file wstag970.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 140 of file wstag970.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x23 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x16 )) , 0,
0xFFFF ,
}

Definition at line 141 of file wstag970.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 147 of file wstag970.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x16 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x23 )), 0,
0xFFFF ,
}

Definition at line 148 of file wstag970.c.

◆ actor3Talk3Actions

u16 actor3Talk3Actions[] = { (0x7000 | ( 0x32 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, 0xFFFF }

Definition at line 154 of file wstag970.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x23 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x16 )) , 1,
0xFFFF ,
}

Definition at line 155 of file wstag970.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x23 )), 1, (0x7000 | ( 0x32 )) , 1, 0xFFFF }

Definition at line 161 of file wstag970.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF }

Definition at line 162 of file wstag970.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (0x7000 | ( 0x37 )) , 1, 0xFFFF }

Definition at line 163 of file wstag970.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x13 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x19 )) , 0,
0xFFFF ,
}

Definition at line 164 of file wstag970.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 170 of file wstag970.c.

◆ actor4Talk2Conditions

u16 actor4Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x13 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x19 )) , 0,
0xFFFF ,
}

Definition at line 171 of file wstag970.c.

◆ actor4Talk2Actions

u16 actor4Talk2Actions[] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 177 of file wstag970.c.

◆ actor4Talk3Conditions

u16 actor4Talk3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x13 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x19 )) , 1,
0xFFFF ,
}

Definition at line 178 of file wstag970.c.

◆ actor4Talk3Actions

u16 actor4Talk3Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, (0x7000 | ( 0x37 )) , 1, 0xFFFF }

Definition at line 184 of file wstag970.c.

◆ actor4Talk4Conditions

u16 actor4Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x19 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x13 )), 0,
0xFFFF ,
}

Definition at line 185 of file wstag970.c.

◆ actor4Talk4Actions

u16 actor4Talk4Actions[] = { (0x7000 | ( 0x37 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x13 )), 1, 0xFFFF }

Definition at line 191 of file wstag970.c.

◆ actor5Talk0Conditions

u16 actor5Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF }

Definition at line 192 of file wstag970.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (0x7000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 193 of file wstag970.c.

◆ actor5Talk1Conditions

u16 actor5Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x18B )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x1B )) , 0,
0xFFFF ,
}

Definition at line 194 of file wstag970.c.

◆ actor5Talk1Actions

u16 actor5Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 200 of file wstag970.c.

◆ actor5Talk2Conditions

u16 actor5Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x18B )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x1B )) , 0,
0xFFFF ,
}

Definition at line 201 of file wstag970.c.

◆ actor5Talk2Actions

u16 actor5Talk2Actions[] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1B )) , 1, 0xFFFF }

Definition at line 207 of file wstag970.c.

◆ actor5Talk3Conditions

u16 actor5Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x1B )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x18B )), 0,
0xFFFF ,
}

Definition at line 208 of file wstag970.c.

◆ actor5Talk3Actions

u16 actor5Talk3Actions[] = { (0x7000 | ( 0x39 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, 0xFFFF }

Definition at line 214 of file wstag970.c.

◆ actor5Talk4Conditions

u16 actor5Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x18B )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x1B )) , 1,
0xFFFF ,
}

Definition at line 215 of file wstag970.c.

◆ actor5Talk4Actions

u16 actor5Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x18B )), 1, (0x7000 | ( 0x39 )) , 1, 0xFFFF }

Definition at line 221 of file wstag970.c.

◆ actor6Talk0Conditions

u16 actor6Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF }

Definition at line 222 of file wstag970.c.

◆ actor6Talk1Conditions

u16 actor6Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 223 of file wstag970.c.

◆ actor6Talk1Actions

u16 actor6Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 224 of file wstag970.c.

◆ actor6Talk2Conditions

u16 actor6Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF }

Definition at line 225 of file wstag970.c.

◆ actor6Talk3Conditions

u16 actor6Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, 0xFFFF }

Definition at line 226 of file wstag970.c.

◆ actor6Talk3Actions

u16 actor6Talk3Actions[] = { (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x81 )), 0, 0xFFFF }

Definition at line 227 of file wstag970.c.

◆ actor7Talk0Conditions

u16 actor7Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, 0xFFFF }

Definition at line 228 of file wstag970.c.

◆ actor7Talk1Conditions

u16 actor7Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, 0xFFFF }

Definition at line 229 of file wstag970.c.

◆ actor7Talk1Actions

u16 actor7Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 230 of file wstag970.c.

◆ actor7Talk2Conditions

u16 actor7Talk2Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, 0xFFFF }

Definition at line 231 of file wstag970.c.

◆ actor7Talk3Conditions

u16 actor7Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 1, 0xFFFF }

Definition at line 232 of file wstag970.c.

◆ actor7Talk3Actions

u16 actor7Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x83 )), 1, (0x8000 | ( 2 ) << 9 | ( 0x7F )), 0, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF }

Definition at line 233 of file wstag970.c.

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, 0xFFFF }

Definition at line 234 of file wstag970.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 235 of file wstag970.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 236 of file wstag970.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF }

Definition at line 237 of file wstag970.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 1, 0xFFFF }

Definition at line 238 of file wstag970.c.

◆ actor8Talk3Actions

u16 actor8Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9A )), 1, (0x8000 | ( 3 ) << 9 | ( 0x99 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x96 )), 0, 0xFFFF }

Definition at line 239 of file wstag970.c.

◆ actor9Talk0Conditions

u16 actor9Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, 0xFFFF }

Definition at line 240 of file wstag970.c.

◆ actor9Talk1Conditions

u16 actor9Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 241 of file wstag970.c.

◆ actor9Talk1Actions

u16 actor9Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 242 of file wstag970.c.

◆ actor9Talk2Conditions

u16 actor9Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF }

Definition at line 243 of file wstag970.c.

◆ actor9Talk3Conditions

u16 actor9Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 1, 0xFFFF }

Definition at line 244 of file wstag970.c.

◆ actor9Talk3Actions

u16 actor9Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x9C )), 1, (0x8000 | ( 3 ) << 9 | ( 0x9B )), 0, (0x8000 | ( 2 ) << 9 | ( 0x98 )), 0, 0xFFFF }

Definition at line 245 of file wstag970.c.

◆ actor10Talk0Conditions

u16 actor10Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, 0xFFFF }

Definition at line 246 of file wstag970.c.

◆ actor10Talk1Conditions

u16 actor10Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 247 of file wstag970.c.

◆ actor10Talk1Actions

u16 actor10Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 248 of file wstag970.c.

◆ actor10Talk2Conditions

u16 actor10Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF }

Definition at line 249 of file wstag970.c.

◆ actor10Talk3Conditions

u16 actor10Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 1, 0xFFFF }

Definition at line 250 of file wstag970.c.

◆ actor10Talk3Actions

u16 actor10Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x69 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x65 )), 0, 0xFFFF }

Definition at line 251 of file wstag970.c.

◆ actor11Talk0Conditions

u16 actor11Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, 0xFFFF }

Definition at line 252 of file wstag970.c.

◆ actor11Talk1Conditions

u16 actor11Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 253 of file wstag970.c.

◆ actor11Talk1Actions

u16 actor11Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 254 of file wstag970.c.

◆ actor11Talk2Conditions

u16 actor11Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF }

Definition at line 255 of file wstag970.c.

◆ actor11Talk3Conditions

u16 actor11Talk3Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 1, 0xFFFF }

Definition at line 256 of file wstag970.c.

◆ actor11Talk3Actions

u16 actor11Talk3Actions[] = { (0x8000 | ( 3 ) << 9 | ( 0x68 )), 1, (0x8000 | ( 3 ) << 9 | ( 0x67 )), 0, (0x8000 | ( 2 ) << 9 | ( 0x64 )), 0, 0xFFFF }

Definition at line 257 of file wstag970.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , actor0Talk0Actions, 0xF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag970.c:100

Definition at line 258 of file wstag970.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x12 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag970.c:101

Definition at line 262 of file wstag970.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag970.c:104
u16 actor2Talk3Conditions[]
Definition wstag970.c:118
u16 actor2Talk4Actions[]
Definition wstag970.c:131
u16 actor2Talk1Actions[]
Definition wstag970.c:110
u16 actor2Talk0Actions[]
Definition wstag970.c:103
u16 actor2Talk2Conditions[]
Definition wstag970.c:111
u16 actor2Talk3Actions[]
Definition wstag970.c:124
u16 actor2Talk0Conditions[]
Definition wstag970.c:102
u16 actor2Talk2Actions[]
Definition wstag970.c:117
u16 actor2Talk4Conditions[]
Definition wstag970.c:125

Definition at line 266 of file wstag970.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag970.c:148
u16 actor3Talk4Conditions[]
Definition wstag970.c:155
u16 actor3Talk4Actions[]
Definition wstag970.c:161
u16 actor3Talk0Conditions[]
Definition wstag970.c:132
u16 actor3Talk2Conditions[]
Definition wstag970.c:141
u16 actor3Talk1Conditions[]
Definition wstag970.c:134
u16 actor3Talk1Actions[]
Definition wstag970.c:140
u16 actor3Talk2Actions[]
Definition wstag970.c:147
u16 actor3Talk3Actions[]
Definition wstag970.c:154
u16 actor3Talk0Actions[]
Definition wstag970.c:133

Definition at line 274 of file wstag970.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk3Conditions[]
Definition wstag970.c:178
u16 actor4Talk1Actions[]
Definition wstag970.c:170
u16 actor4Talk2Actions[]
Definition wstag970.c:177
u16 actor4Talk4Conditions[]
Definition wstag970.c:185
u16 actor4Talk1Conditions[]
Definition wstag970.c:164
u16 actor4Talk4Actions[]
Definition wstag970.c:191
u16 actor4Talk0Conditions[]
Definition wstag970.c:162
u16 actor4Talk0Actions[]
Definition wstag970.c:163
u16 actor4Talk3Actions[]
Definition wstag970.c:184
u16 actor4Talk2Conditions[]
Definition wstag970.c:171

Definition at line 282 of file wstag970.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk3Conditions[]
Definition wstag970.c:208
u16 actor5Talk2Actions[]
Definition wstag970.c:207
u16 actor5Talk0Conditions[]
Definition wstag970.c:192
u16 actor5Talk3Actions[]
Definition wstag970.c:214
u16 actor5Talk4Actions[]
Definition wstag970.c:221
u16 actor5Talk0Actions[]
Definition wstag970.c:193
u16 actor5Talk1Conditions[]
Definition wstag970.c:194
u16 actor5Talk2Conditions[]
Definition wstag970.c:201
u16 actor5Talk1Actions[]
Definition wstag970.c:200
u16 actor5Talk4Conditions[]
Definition wstag970.c:215

Definition at line 290 of file wstag970.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ actor6Talk0Conditions, ((void *)0) , 0xAD },
{ actor6Talk2Conditions, ((void *)0) , 0xAF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk1Conditions[]
Definition wstag970.c:223
u16 actor6Talk2Conditions[]
Definition wstag970.c:225
u16 actor6Talk3Actions[]
Definition wstag970.c:227
u16 actor6Talk3Conditions[]
Definition wstag970.c:226
u16 actor6Talk0Conditions[]
Definition wstag970.c:222
u16 actor6Talk1Actions[]
Definition wstag970.c:224

Definition at line 298 of file wstag970.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ actor7Talk0Conditions, ((void *)0) , 0xC1 },
{ actor7Talk2Conditions, ((void *)0) , 0xC3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk1Conditions[]
Definition wstag970.c:229
u16 actor7Talk2Conditions[]
Definition wstag970.c:231
u16 actor7Talk0Conditions[]
Definition wstag970.c:228
u16 actor7Talk1Actions[]
Definition wstag970.c:230
u16 actor7Talk3Conditions[]
Definition wstag970.c:232
u16 actor7Talk3Actions[]
Definition wstag970.c:233

Definition at line 305 of file wstag970.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0xA1 },
{ actor8Talk2Conditions, ((void *)0) , 0xA3 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk1Conditions[]
Definition wstag970.c:235
u16 actor8Talk3Conditions[]
Definition wstag970.c:238
u16 actor8Talk3Actions[]
Definition wstag970.c:239
u16 actor8Talk2Conditions[]
Definition wstag970.c:237
u16 actor8Talk1Actions[]
Definition wstag970.c:236
u16 actor8Talk0Conditions[]
Definition wstag970.c:234

Definition at line 312 of file wstag970.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ actor9Talk0Conditions, ((void *)0) , 0xC9 },
{ actor9Talk2Conditions, ((void *)0) , 0xCB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor9Talk1Actions[]
Definition wstag970.c:242
u16 actor9Talk0Conditions[]
Definition wstag970.c:240
u16 actor9Talk1Conditions[]
Definition wstag970.c:241
u16 actor9Talk3Actions[]
Definition wstag970.c:245
u16 actor9Talk2Conditions[]
Definition wstag970.c:243
u16 actor9Talk3Conditions[]
Definition wstag970.c:244

Definition at line 319 of file wstag970.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ actor10Talk0Conditions, ((void *)0) , 0xBD },
{ actor10Talk2Conditions, ((void *)0) , 0xBF },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor10Talk2Conditions[]
Definition wstag970.c:249
u16 actor10Talk1Actions[]
Definition wstag970.c:248
u16 actor10Talk3Actions[]
Definition wstag970.c:251
u16 actor10Talk1Conditions[]
Definition wstag970.c:247
u16 actor10Talk0Conditions[]
Definition wstag970.c:246
u16 actor10Talk3Conditions[]
Definition wstag970.c:250

Definition at line 326 of file wstag970.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ actor11Talk0Conditions, ((void *)0) , 0xA9 },
{ actor11Talk2Conditions, ((void *)0) , 0xAB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor11Talk3Conditions[]
Definition wstag970.c:256
u16 actor11Talk1Conditions[]
Definition wstag970.c:253
u16 actor11Talk3Actions[]
Definition wstag970.c:257
u16 actor11Talk0Conditions[]
Definition wstag970.c:252
u16 actor11Talk1Actions[]
Definition wstag970.c:254
u16 actor11Talk2Conditions[]
Definition wstag970.c:255

Definition at line 333 of file wstag970.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7E00 | (( 3 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(( 2 ) << 8 | ( 0x77 )) , 0,
0xFFFF ,
}

Definition at line 340 of file wstag970.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7E00 | (( 4 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(( 2 ) << 8 | ( 0x7A )) , 0,
(0x8000 | ( 0 ) << 9 | ( 0x2A )), 0,
0xFFFF ,
}

Definition at line 346 of file wstag970.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7E00 | (( 5 ) - 1)) , 1,
(0x7E00 | (( 2 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0xE )) , 0,
0xFFFF ,
}

Definition at line 353 of file wstag970.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7E00 | (( 5 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 360 of file wstag970.c.

◆ actor4Conditions

u16 actor4Conditions[]
Initial value:
= {
(0x7E00 | (( 5 ) - 1)) , 1,
(0x7E00 | (( 3 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0x10 )) , 0,
0xFFFF ,
}

Definition at line 367 of file wstag970.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7E00 | (( 6 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0x12 )) , 0,
0xFFFF ,
}

Definition at line 374 of file wstag970.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x7E00 | (( 2 ) - 1)) , 1,
(0x7E00 | (( 3 ) + 29)) , 1,
(0x7000 | ( 0x55 )) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x81 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x82 )), 0,
0xFFFF ,
}

Definition at line 381 of file wstag970.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x7E00 | (( 2 ) - 1)) , 1,
(0x7E00 | (( 5 ) + 29)) , 1,
(0x7000 | ( 0x55 )) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x82 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x83 )), 0,
0xFFFF ,
}

Definition at line 390 of file wstag970.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x7E00 | (( 2 ) - 1)) , 1,
(0x7E00 | (( 2 ) + 29)) , 1,
(0x7000 | ( 0x55 )) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x99 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x9A )), 0,
0xFFFF ,
}

Definition at line 399 of file wstag970.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7E00 | (( 2 ) - 1)) , 1,
(0x7E00 | (( 6 ) + 29)) , 1,
(0x7000 | ( 0x55 )) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x9B )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x9C )), 0,
0xFFFF ,
}

Definition at line 408 of file wstag970.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x7E00 | (( 2 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7000 | ( 0x55 )) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x68 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x69 )), 0,
0xFFFF ,
}

Definition at line 417 of file wstag970.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7E00 | (( 2 ) - 1)) , 1,
(0x7E00 | (( 4 ) + 29)) , 1,
(0x7000 | ( 0x55 )) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x67 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x68 )), 0,
0xFFFF ,
}

Definition at line 426 of file wstag970.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 435 of file wstag970.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 436 of file wstag970.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 437 of file wstag970.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF }

Definition at line 438 of file wstag970.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 439 of file wstag970.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 3 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 440 of file wstag970.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 0, (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 0xA )) , 0, 0xFFFF }

Definition at line 441 of file wstag970.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x21, 4, 432, 144, 1 }

Definition at line 442 of file wstag970.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x21, 4, 432, 144, 1 }

Definition at line 443 of file wstag970.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7C, 5, 432, 144, 7 }

Definition at line 444 of file wstag970.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7F, 6, 432, 144, 7 }

Definition at line 445 of file wstag970.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x80, 7, 432, 144, 7 }

Definition at line 446 of file wstag970.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x81, 8, 432, 144, 7 }

Definition at line 447 of file wstag970.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0xA7, 9, 432, 144, 7 }

Definition at line 448 of file wstag970.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0xA7, 9, 432, 144, 7 }

Definition at line 449 of file wstag970.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0xA9, 0xA, 432, 144, 7 }

Definition at line 450 of file wstag970.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0xA9, 0xA, 432, 144, 7 }

Definition at line 451 of file wstag970.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xAC, 0xB, 432, 144, 7 }

Definition at line 452 of file wstag970.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xAC, 0xB, 432, 144, 7 }

Definition at line 453 of file wstag970.c.

◆ actor12

FieldActorEntry actor12 = { ((void *)0) , ((void *)0) , 0x146, 0xC, 0, 0, 0 }

Definition at line 454 of file wstag970.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x148, 0xD, 272, 488, 1 }

Definition at line 455 of file wstag970.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x148, 0xD, 392, 380, 1 }

Definition at line 456 of file wstag970.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x15F, 0xE, 368, 440, 1 }

Definition at line 457 of file wstag970.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x15F, 0xE, 464, 248, 1 }

Definition at line 458 of file wstag970.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x15F, 0xE, 384, 336, 1 }

Definition at line 459 of file wstag970.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x15F, 0xE, 456, 300, 1 }

Definition at line 460 of file wstag970.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x160, 0xF, 528, 264, 1 }

Definition at line 461 of file wstag970.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag970.c:442
FieldActorEntry actor6
Definition wstag970.c:448
FieldActorEntry actor17
Definition wstag970.c:459
FieldActorEntry actor18
Definition wstag970.c:460
FieldActorEntry actor5
Definition wstag970.c:447
FieldActorEntry actor2
Definition wstag970.c:444
FieldActorEntry actor19
Definition wstag970.c:461
FieldActorEntry actor10
Definition wstag970.c:452
FieldActorEntry actor4
Definition wstag970.c:446
FieldActorEntry actor8
Definition wstag970.c:450
FieldActorEntry actor9
Definition wstag970.c:451
FieldActorEntry actor15
Definition wstag970.c:457
FieldActorEntry actor12
Definition wstag970.c:454
FieldActorEntry actor16
Definition wstag970.c:458
FieldActorEntry actor7
Definition wstag970.c:449
FieldActorEntry actor13
Definition wstag970.c:455
FieldActorEntry actor11
Definition wstag970.c:453
FieldActorEntry actor1
Definition wstag970.c:443
FieldActorEntry actor3
Definition wstag970.c:445
FieldActorEntry actor14
Definition wstag970.c:456

Definition at line 462 of file wstag970.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 485 of file wstag970.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2EA, 0xE0, 0x200, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 488 of file wstag970.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0028.
Definition wstag970.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 492 of file wstag970.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 495 of file wstag970.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 496 of file wstag970.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 497 of file wstag970.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 498 of file wstag970.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 499 of file wstag970.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 500 of file wstag970.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 501 of file wstag970.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 502 of file wstag970.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
3,
}
AreaBattle place1Area0Battle3
Definition wstag970.c:498
AreaBattle place1Area0Battle6
Definition wstag970.c:501
AreaBattle place1Area0Battle1
Definition wstag970.c:496
AreaBattle place1Area0Battle2
Definition wstag970.c:497
AreaBattle place1Area0Battle0
Definition wstag970.c:495
AreaBattle place1Area0Battle5
Definition wstag970.c:500
AreaBattle place1Area0Battle7
Definition wstag970.c:502
AreaBattle place1Area0Battle4
Definition wstag970.c:499

Definition at line 503 of file wstag970.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 508 of file wstag970.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 509 of file wstag970.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 510 of file wstag970.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 511 of file wstag970.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 512 of file wstag970.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 513 of file wstag970.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 514 of file wstag970.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 515 of file wstag970.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
0,
}
AreaBattle place1Area1Battle2
Definition wstag970.c:510
AreaBattle place1Area1Battle5
Definition wstag970.c:513
AreaBattle place1Area1Battle7
Definition wstag970.c:515
AreaBattle place1Area1Battle4
Definition wstag970.c:512
AreaBattle place1Area1Battle1
Definition wstag970.c:509
AreaBattle place1Area1Battle3
Definition wstag970.c:511
AreaBattle place1Area1Battle6
Definition wstag970.c:514
AreaBattle place1Area1Battle0
Definition wstag970.c:508

Definition at line 516 of file wstag970.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 521 of file wstag970.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 522 of file wstag970.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 523 of file wstag970.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 524 of file wstag970.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 525 of file wstag970.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 526 of file wstag970.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 527 of file wstag970.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 528 of file wstag970.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag970.c:525
AreaBattle place1Area2Battle7
Definition wstag970.c:528
AreaBattle place1Area2Battle0
Definition wstag970.c:521
AreaBattle place1Area2Battle2
Definition wstag970.c:523
AreaBattle place1Area2Battle3
Definition wstag970.c:524
AreaBattle place1Area2Battle1
Definition wstag970.c:522
AreaBattle place1Area2Battle5
Definition wstag970.c:526
AreaBattle place1Area2Battle6
Definition wstag970.c:527

Definition at line 529 of file wstag970.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 534 of file wstag970.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 535 of file wstag970.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 536 of file wstag970.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 537 of file wstag970.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 538 of file wstag970.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 539 of file wstag970.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 540 of file wstag970.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 541 of file wstag970.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag970.c:537
AreaBattle place1Area3Battle5
Definition wstag970.c:539
AreaBattle place1Area3Battle7
Definition wstag970.c:541
AreaBattle place1Area3Battle2
Definition wstag970.c:536
AreaBattle place1Area3Battle0
Definition wstag970.c:534
AreaBattle place1Area3Battle6
Definition wstag970.c:540
AreaBattle place1Area3Battle1
Definition wstag970.c:535
AreaBattle place1Area3Battle4
Definition wstag970.c:538

Definition at line 542 of file wstag970.c.

◆ place2Area0Battle0

AreaBattle place2Area0Battle0 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 547 of file wstag970.c.

◆ place2Area0Battle1

AreaBattle place2Area0Battle1 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 548 of file wstag970.c.

◆ place2Area0Battle2

AreaBattle place2Area0Battle2 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 549 of file wstag970.c.

◆ place2Area0Battle3

AreaBattle place2Area0Battle3 = { 83, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 550 of file wstag970.c.

◆ place2Area0Battle4

AreaBattle place2Area0Battle4 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 551 of file wstag970.c.

◆ place2Area0Battle5

AreaBattle place2Area0Battle5 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 552 of file wstag970.c.

◆ place2Area0Battle6

AreaBattle place2Area0Battle6 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 553 of file wstag970.c.

◆ place2Area0Battle7

AreaBattle place2Area0Battle7 = { 84, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 554 of file wstag970.c.

◆ place2Area0Battles

BattleList place2Area0Battles
Initial value:
= {
3,
}
AreaBattle place2Area0Battle0
Definition wstag970.c:547
AreaBattle place2Area0Battle1
Definition wstag970.c:548
AreaBattle place2Area0Battle3
Definition wstag970.c:550
AreaBattle place2Area0Battle5
Definition wstag970.c:552
AreaBattle place2Area0Battle4
Definition wstag970.c:551
AreaBattle place2Area0Battle2
Definition wstag970.c:549
AreaBattle place2Area0Battle7
Definition wstag970.c:554
AreaBattle place2Area0Battle6
Definition wstag970.c:553

Definition at line 555 of file wstag970.c.

◆ place2Area1Battle0

AreaBattle place2Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 560 of file wstag970.c.

◆ place2Area1Battle1

AreaBattle place2Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 561 of file wstag970.c.

◆ place2Area1Battle2

AreaBattle place2Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 562 of file wstag970.c.

◆ place2Area1Battle3

AreaBattle place2Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 563 of file wstag970.c.

◆ place2Area1Battle4

AreaBattle place2Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 564 of file wstag970.c.

◆ place2Area1Battle5

AreaBattle place2Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 565 of file wstag970.c.

◆ place2Area1Battle6

AreaBattle place2Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 566 of file wstag970.c.

◆ place2Area1Battle7

AreaBattle place2Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 567 of file wstag970.c.

◆ place2Area1Battles

BattleList place2Area1Battles
Initial value:
= {
0,
}
AreaBattle place2Area1Battle1
Definition wstag970.c:561
AreaBattle place2Area1Battle2
Definition wstag970.c:562
AreaBattle place2Area1Battle4
Definition wstag970.c:564
AreaBattle place2Area1Battle0
Definition wstag970.c:560
AreaBattle place2Area1Battle6
Definition wstag970.c:566
AreaBattle place2Area1Battle3
Definition wstag970.c:563
AreaBattle place2Area1Battle5
Definition wstag970.c:565
AreaBattle place2Area1Battle7
Definition wstag970.c:567

Definition at line 568 of file wstag970.c.

◆ place2Area2Battle0

AreaBattle place2Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 573 of file wstag970.c.

◆ place2Area2Battle1

AreaBattle place2Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 574 of file wstag970.c.

◆ place2Area2Battle2

AreaBattle place2Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 575 of file wstag970.c.

◆ place2Area2Battle3

AreaBattle place2Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 576 of file wstag970.c.

◆ place2Area2Battle4

AreaBattle place2Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 577 of file wstag970.c.

◆ place2Area2Battle5

AreaBattle place2Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 578 of file wstag970.c.

◆ place2Area2Battle6

AreaBattle place2Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 579 of file wstag970.c.

◆ place2Area2Battle7

AreaBattle place2Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 580 of file wstag970.c.

◆ place2Area2Battles

BattleList place2Area2Battles
Initial value:
= {
0,
}
AreaBattle place2Area2Battle6
Definition wstag970.c:579
AreaBattle place2Area2Battle5
Definition wstag970.c:578
AreaBattle place2Area2Battle2
Definition wstag970.c:575
AreaBattle place2Area2Battle4
Definition wstag970.c:577
AreaBattle place2Area2Battle3
Definition wstag970.c:576
AreaBattle place2Area2Battle7
Definition wstag970.c:580
AreaBattle place2Area2Battle0
Definition wstag970.c:573
AreaBattle place2Area2Battle1
Definition wstag970.c:574

Definition at line 581 of file wstag970.c.

◆ place2Area3Battle0

AreaBattle place2Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 586 of file wstag970.c.

◆ place2Area3Battle1

AreaBattle place2Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 587 of file wstag970.c.

◆ place2Area3Battle2

AreaBattle place2Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 588 of file wstag970.c.

◆ place2Area3Battle3

AreaBattle place2Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 589 of file wstag970.c.

◆ place2Area3Battle4

AreaBattle place2Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 590 of file wstag970.c.

◆ place2Area3Battle5

AreaBattle place2Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 591 of file wstag970.c.

◆ place2Area3Battle6

AreaBattle place2Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 592 of file wstag970.c.

◆ place2Area3Battle7

AreaBattle place2Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 593 of file wstag970.c.

◆ place2Area3Battles

BattleList place2Area3Battles
Initial value:
= {
0,
}
AreaBattle place2Area3Battle5
Definition wstag970.c:591
AreaBattle place2Area3Battle0
Definition wstag970.c:586
AreaBattle place2Area3Battle2
Definition wstag970.c:588
AreaBattle place2Area3Battle4
Definition wstag970.c:590
AreaBattle place2Area3Battle1
Definition wstag970.c:587
AreaBattle place2Area3Battle6
Definition wstag970.c:592
AreaBattle place2Area3Battle7
Definition wstag970.c:593
AreaBattle place2Area3Battle3
Definition wstag970.c:589

Definition at line 594 of file wstag970.c.

◆ place3Area0Battle0

AreaBattle place3Area0Battle0 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 599 of file wstag970.c.

◆ place3Area0Battle1

AreaBattle place3Area0Battle1 = { 136, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 600 of file wstag970.c.

◆ place3Area0Battle2

AreaBattle place3Area0Battle2 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 601 of file wstag970.c.

◆ place3Area0Battle3

AreaBattle place3Area0Battle3 = { 137, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 602 of file wstag970.c.

◆ place3Area0Battle4

AreaBattle place3Area0Battle4 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 603 of file wstag970.c.

◆ place3Area0Battle5

AreaBattle place3Area0Battle5 = { 183, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 604 of file wstag970.c.

◆ place3Area0Battle6

AreaBattle place3Area0Battle6 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 605 of file wstag970.c.

◆ place3Area0Battle7

AreaBattle place3Area0Battle7 = { 118, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 606 of file wstag970.c.

◆ place3Area0Battles

BattleList place3Area0Battles
Initial value:
= {
3,
}
AreaBattle place3Area0Battle5
Definition wstag970.c:604
AreaBattle place3Area0Battle3
Definition wstag970.c:602
AreaBattle place3Area0Battle7
Definition wstag970.c:606
AreaBattle place3Area0Battle0
Definition wstag970.c:599
AreaBattle place3Area0Battle4
Definition wstag970.c:603
AreaBattle place3Area0Battle1
Definition wstag970.c:600
AreaBattle place3Area0Battle2
Definition wstag970.c:601
AreaBattle place3Area0Battle6
Definition wstag970.c:605

Definition at line 607 of file wstag970.c.

◆ place3Area1Battle0

AreaBattle place3Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 612 of file wstag970.c.

◆ place3Area1Battle1

AreaBattle place3Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 613 of file wstag970.c.

◆ place3Area1Battle2

AreaBattle place3Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 614 of file wstag970.c.

◆ place3Area1Battle3

AreaBattle place3Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 615 of file wstag970.c.

◆ place3Area1Battle4

AreaBattle place3Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 616 of file wstag970.c.

◆ place3Area1Battle5

AreaBattle place3Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 617 of file wstag970.c.

◆ place3Area1Battle6

AreaBattle place3Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 618 of file wstag970.c.

◆ place3Area1Battle7

AreaBattle place3Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 619 of file wstag970.c.

◆ place3Area1Battles

BattleList place3Area1Battles
Initial value:
= {
0,
}
AreaBattle place3Area1Battle6
Definition wstag970.c:618
AreaBattle place3Area1Battle3
Definition wstag970.c:615
AreaBattle place3Area1Battle5
Definition wstag970.c:617
AreaBattle place3Area1Battle1
Definition wstag970.c:613
AreaBattle place3Area1Battle4
Definition wstag970.c:616
AreaBattle place3Area1Battle0
Definition wstag970.c:612
AreaBattle place3Area1Battle2
Definition wstag970.c:614
AreaBattle place3Area1Battle7
Definition wstag970.c:619

Definition at line 620 of file wstag970.c.

◆ place3Area2Battle0

AreaBattle place3Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 625 of file wstag970.c.

◆ place3Area2Battle1

AreaBattle place3Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 626 of file wstag970.c.

◆ place3Area2Battle2

AreaBattle place3Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 627 of file wstag970.c.

◆ place3Area2Battle3

AreaBattle place3Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 628 of file wstag970.c.

◆ place3Area2Battle4

AreaBattle place3Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 629 of file wstag970.c.

◆ place3Area2Battle5

AreaBattle place3Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 630 of file wstag970.c.

◆ place3Area2Battle6

AreaBattle place3Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 631 of file wstag970.c.

◆ place3Area2Battle7

AreaBattle place3Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 632 of file wstag970.c.

◆ place3Area2Battles

BattleList place3Area2Battles
Initial value:
= {
0,
}
AreaBattle place3Area2Battle3
Definition wstag970.c:628
AreaBattle place3Area2Battle5
Definition wstag970.c:630
AreaBattle place3Area2Battle0
Definition wstag970.c:625
AreaBattle place3Area2Battle2
Definition wstag970.c:627
AreaBattle place3Area2Battle7
Definition wstag970.c:632
AreaBattle place3Area2Battle1
Definition wstag970.c:626
AreaBattle place3Area2Battle6
Definition wstag970.c:631
AreaBattle place3Area2Battle4
Definition wstag970.c:629

Definition at line 633 of file wstag970.c.

◆ place3Area3Battle0

AreaBattle place3Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 638 of file wstag970.c.

◆ place3Area3Battle1

AreaBattle place3Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 639 of file wstag970.c.

◆ place3Area3Battle2

AreaBattle place3Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 640 of file wstag970.c.

◆ place3Area3Battle3

AreaBattle place3Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 641 of file wstag970.c.

◆ place3Area3Battle4

AreaBattle place3Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 642 of file wstag970.c.

◆ place3Area3Battle5

AreaBattle place3Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 643 of file wstag970.c.

◆ place3Area3Battle6

AreaBattle place3Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 644 of file wstag970.c.

◆ place3Area3Battle7

AreaBattle place3Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 645 of file wstag970.c.

◆ place3Area3Battles

BattleList place3Area3Battles
Initial value:
= {
0,
}
AreaBattle place3Area3Battle1
Definition wstag970.c:639
AreaBattle place3Area3Battle2
Definition wstag970.c:640
AreaBattle place3Area3Battle3
Definition wstag970.c:641
AreaBattle place3Area3Battle6
Definition wstag970.c:644
AreaBattle place3Area3Battle5
Definition wstag970.c:643
AreaBattle place3Area3Battle0
Definition wstag970.c:638
AreaBattle place3Area3Battle4
Definition wstag970.c:642
AreaBattle place3Area3Battle7
Definition wstag970.c:645

Definition at line 646 of file wstag970.c.

◆ place4Area0Battle0

AreaBattle place4Area0Battle0 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 651 of file wstag970.c.

◆ place4Area0Battle1

AreaBattle place4Area0Battle1 = { 117, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 652 of file wstag970.c.

◆ place4Area0Battle2

AreaBattle place4Area0Battle2 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 653 of file wstag970.c.

◆ place4Area0Battle3

AreaBattle place4Area0Battle3 = { 184, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 654 of file wstag970.c.

◆ place4Area0Battle4

AreaBattle place4Area0Battle4 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 655 of file wstag970.c.

◆ place4Area0Battle5

AreaBattle place4Area0Battle5 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 656 of file wstag970.c.

◆ place4Area0Battle6

AreaBattle place4Area0Battle6 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 657 of file wstag970.c.

◆ place4Area0Battle7

AreaBattle place4Area0Battle7 = { 187, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 658 of file wstag970.c.

◆ place4Area0Battles

BattleList place4Area0Battles
Initial value:
= {
3,
}
AreaBattle place4Area0Battle2
Definition wstag970.c:653
AreaBattle place4Area0Battle5
Definition wstag970.c:656
AreaBattle place4Area0Battle4
Definition wstag970.c:655
AreaBattle place4Area0Battle6
Definition wstag970.c:657
AreaBattle place4Area0Battle7
Definition wstag970.c:658
AreaBattle place4Area0Battle1
Definition wstag970.c:652
AreaBattle place4Area0Battle3
Definition wstag970.c:654
AreaBattle place4Area0Battle0
Definition wstag970.c:651

Definition at line 659 of file wstag970.c.

◆ place4Area1Battle0

AreaBattle place4Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 664 of file wstag970.c.

◆ place4Area1Battle1

AreaBattle place4Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 665 of file wstag970.c.

◆ place4Area1Battle2

AreaBattle place4Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 666 of file wstag970.c.

◆ place4Area1Battle3

AreaBattle place4Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 667 of file wstag970.c.

◆ place4Area1Battle4

AreaBattle place4Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 668 of file wstag970.c.

◆ place4Area1Battle5

AreaBattle place4Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 669 of file wstag970.c.

◆ place4Area1Battle6

AreaBattle place4Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 670 of file wstag970.c.

◆ place4Area1Battle7

AreaBattle place4Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 671 of file wstag970.c.

◆ place4Area1Battles

BattleList place4Area1Battles
Initial value:
= {
0,
}
AreaBattle place4Area1Battle4
Definition wstag970.c:668
AreaBattle place4Area1Battle1
Definition wstag970.c:665
AreaBattle place4Area1Battle6
Definition wstag970.c:670
AreaBattle place4Area1Battle0
Definition wstag970.c:664
AreaBattle place4Area1Battle2
Definition wstag970.c:666
AreaBattle place4Area1Battle7
Definition wstag970.c:671
AreaBattle place4Area1Battle3
Definition wstag970.c:667
AreaBattle place4Area1Battle5
Definition wstag970.c:669

Definition at line 672 of file wstag970.c.

◆ place4Area2Battle0

AreaBattle place4Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 677 of file wstag970.c.

◆ place4Area2Battle1

AreaBattle place4Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 678 of file wstag970.c.

◆ place4Area2Battle2

AreaBattle place4Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 679 of file wstag970.c.

◆ place4Area2Battle3

AreaBattle place4Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 680 of file wstag970.c.

◆ place4Area2Battle4

AreaBattle place4Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 681 of file wstag970.c.

◆ place4Area2Battle5

AreaBattle place4Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 682 of file wstag970.c.

◆ place4Area2Battle6

AreaBattle place4Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 683 of file wstag970.c.

◆ place4Area2Battle7

AreaBattle place4Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 684 of file wstag970.c.

◆ place4Area2Battles

BattleList place4Area2Battles
Initial value:
= {
0,
}
AreaBattle place4Area2Battle6
Definition wstag970.c:683
AreaBattle place4Area2Battle5
Definition wstag970.c:682
AreaBattle place4Area2Battle4
Definition wstag970.c:681
AreaBattle place4Area2Battle2
Definition wstag970.c:679
AreaBattle place4Area2Battle3
Definition wstag970.c:680
AreaBattle place4Area2Battle1
Definition wstag970.c:678
AreaBattle place4Area2Battle0
Definition wstag970.c:677
AreaBattle place4Area2Battle7
Definition wstag970.c:684

Definition at line 685 of file wstag970.c.

◆ place4Area3Battle0

AreaBattle place4Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 690 of file wstag970.c.

◆ place4Area3Battle1

AreaBattle place4Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 691 of file wstag970.c.

◆ place4Area3Battle2

AreaBattle place4Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 692 of file wstag970.c.

◆ place4Area3Battle3

AreaBattle place4Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 693 of file wstag970.c.

◆ place4Area3Battle4

AreaBattle place4Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 694 of file wstag970.c.

◆ place4Area3Battle5

AreaBattle place4Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 695 of file wstag970.c.

◆ place4Area3Battle6

AreaBattle place4Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 696 of file wstag970.c.

◆ place4Area3Battle7

AreaBattle place4Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 697 of file wstag970.c.

◆ place4Area3Battles

BattleList place4Area3Battles
Initial value:
= {
0,
}
AreaBattle place4Area3Battle7
Definition wstag970.c:697
AreaBattle place4Area3Battle3
Definition wstag970.c:693
AreaBattle place4Area3Battle0
Definition wstag970.c:690
AreaBattle place4Area3Battle1
Definition wstag970.c:691
AreaBattle place4Area3Battle5
Definition wstag970.c:695
AreaBattle place4Area3Battle4
Definition wstag970.c:694
AreaBattle place4Area3Battle2
Definition wstag970.c:692
AreaBattle place4Area3Battle6
Definition wstag970.c:696

Definition at line 698 of file wstag970.c.

◆ place5Area0Battle0

AreaBattle place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 703 of file wstag970.c.

◆ place5Area0Battle1

AreaBattle place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 704 of file wstag970.c.

◆ place5Area0Battle2

AreaBattle place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 705 of file wstag970.c.

◆ place5Area0Battle3

AreaBattle place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 706 of file wstag970.c.

◆ place5Area0Battle4

AreaBattle place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 707 of file wstag970.c.

◆ place5Area0Battle5

AreaBattle place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 708 of file wstag970.c.

◆ place5Area0Battle6

AreaBattle place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 709 of file wstag970.c.

◆ place5Area0Battle7

AreaBattle place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 710 of file wstag970.c.

◆ place5Area0Battles

BattleList place5Area0Battles
Initial value:
= {
3,
}
AreaBattle place5Area0Battle6
Definition wstag970.c:709
AreaBattle place5Area0Battle4
Definition wstag970.c:707
AreaBattle place5Area0Battle1
Definition wstag970.c:704
AreaBattle place5Area0Battle3
Definition wstag970.c:706
AreaBattle place5Area0Battle0
Definition wstag970.c:703
AreaBattle place5Area0Battle2
Definition wstag970.c:705
AreaBattle place5Area0Battle7
Definition wstag970.c:710
AreaBattle place5Area0Battle5
Definition wstag970.c:708

Definition at line 711 of file wstag970.c.

◆ place5Area1Battle0

AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 716 of file wstag970.c.

◆ place5Area1Battle1

AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 717 of file wstag970.c.

◆ place5Area1Battle2

AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 718 of file wstag970.c.

◆ place5Area1Battle3

AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 719 of file wstag970.c.

◆ place5Area1Battle4

AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 720 of file wstag970.c.

◆ place5Area1Battle5

AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 721 of file wstag970.c.

◆ place5Area1Battle6

AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 722 of file wstag970.c.

◆ place5Area1Battle7

AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 723 of file wstag970.c.

◆ place5Area1Battles

BattleList place5Area1Battles
Initial value:
= {
0,
}
AreaBattle place5Area1Battle2
Definition wstag970.c:718
AreaBattle place5Area1Battle0
Definition wstag970.c:716
AreaBattle place5Area1Battle3
Definition wstag970.c:719
AreaBattle place5Area1Battle4
Definition wstag970.c:720
AreaBattle place5Area1Battle6
Definition wstag970.c:722
AreaBattle place5Area1Battle7
Definition wstag970.c:723
AreaBattle place5Area1Battle1
Definition wstag970.c:717
AreaBattle place5Area1Battle5
Definition wstag970.c:721

Definition at line 724 of file wstag970.c.

◆ place5Area2Battle0

AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 729 of file wstag970.c.

◆ place5Area2Battle1

AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 730 of file wstag970.c.

◆ place5Area2Battle2

AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 731 of file wstag970.c.

◆ place5Area2Battle3

AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 732 of file wstag970.c.

◆ place5Area2Battle4

AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 733 of file wstag970.c.

◆ place5Area2Battle5

AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 734 of file wstag970.c.

◆ place5Area2Battle6

AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 735 of file wstag970.c.

◆ place5Area2Battle7

AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 736 of file wstag970.c.

◆ place5Area2Battles

BattleList place5Area2Battles
Initial value:
= {
0,
}
AreaBattle place5Area2Battle4
Definition wstag970.c:733
AreaBattle place5Area2Battle3
Definition wstag970.c:732
AreaBattle place5Area2Battle7
Definition wstag970.c:736
AreaBattle place5Area2Battle6
Definition wstag970.c:735
AreaBattle place5Area2Battle2
Definition wstag970.c:731
AreaBattle place5Area2Battle5
Definition wstag970.c:734
AreaBattle place5Area2Battle1
Definition wstag970.c:730
AreaBattle place5Area2Battle0
Definition wstag970.c:729

Definition at line 737 of file wstag970.c.

◆ place5Area3Battle0

AreaBattle place5Area3Battle0 = { 303, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 742 of file wstag970.c.

◆ place5Area3Battle1

AreaBattle place5Area3Battle1 = { 309, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 743 of file wstag970.c.

◆ place5Area3Battle2

AreaBattle place5Area3Battle2 = { 310, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 744 of file wstag970.c.

◆ place5Area3Battle3

AreaBattle place5Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 745 of file wstag970.c.

◆ place5Area3Battle4

AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 746 of file wstag970.c.

◆ place5Area3Battle5

AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 747 of file wstag970.c.

◆ place5Area3Battle6

AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 748 of file wstag970.c.

◆ place5Area3Battle7

AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 749 of file wstag970.c.

◆ place5Area3Battles

BattleList place5Area3Battles
Initial value:
= {
0,
}
AreaBattle place5Area3Battle5
Definition wstag970.c:747
AreaBattle place5Area3Battle3
Definition wstag970.c:745
AreaBattle place5Area3Battle4
Definition wstag970.c:746
AreaBattle place5Area3Battle7
Definition wstag970.c:749
AreaBattle place5Area3Battle6
Definition wstag970.c:748
AreaBattle place5Area3Battle2
Definition wstag970.c:744
AreaBattle place5Area3Battle0
Definition wstag970.c:742
AreaBattle place5Area3Battle1
Definition wstag970.c:743

Definition at line 750 of file wstag970.c.

◆ place6Area0Battle0

AreaBattle place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 755 of file wstag970.c.

◆ place6Area0Battle1

AreaBattle place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 756 of file wstag970.c.

◆ place6Area0Battle2

AreaBattle place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 757 of file wstag970.c.

◆ place6Area0Battle3

AreaBattle place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 758 of file wstag970.c.

◆ place6Area0Battle4

AreaBattle place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 759 of file wstag970.c.

◆ place6Area0Battle5

AreaBattle place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 760 of file wstag970.c.

◆ place6Area0Battle6

AreaBattle place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 761 of file wstag970.c.

◆ place6Area0Battle7

AreaBattle place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 762 of file wstag970.c.

◆ place6Area0Battles

BattleList place6Area0Battles
Initial value:
= {
3,
}
AreaBattle place6Area0Battle3
Definition wstag970.c:758
AreaBattle place6Area0Battle4
Definition wstag970.c:759
AreaBattle place6Area0Battle2
Definition wstag970.c:757
AreaBattle place6Area0Battle0
Definition wstag970.c:755
AreaBattle place6Area0Battle6
Definition wstag970.c:761
AreaBattle place6Area0Battle7
Definition wstag970.c:762
AreaBattle place6Area0Battle1
Definition wstag970.c:756
AreaBattle place6Area0Battle5
Definition wstag970.c:760

Definition at line 763 of file wstag970.c.

◆ place6Area1Battle0

AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 768 of file wstag970.c.

◆ place6Area1Battle1

AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 769 of file wstag970.c.

◆ place6Area1Battle2

AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 770 of file wstag970.c.

◆ place6Area1Battle3

AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 771 of file wstag970.c.

◆ place6Area1Battle4

AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 772 of file wstag970.c.

◆ place6Area1Battle5

AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 773 of file wstag970.c.

◆ place6Area1Battle6

AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 774 of file wstag970.c.

◆ place6Area1Battle7

AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 775 of file wstag970.c.

◆ place6Area1Battles

BattleList place6Area1Battles
Initial value:
= {
0,
}
AreaBattle place6Area1Battle1
Definition wstag970.c:769
AreaBattle place6Area1Battle5
Definition wstag970.c:773
AreaBattle place6Area1Battle3
Definition wstag970.c:771
AreaBattle place6Area1Battle0
Definition wstag970.c:768
AreaBattle place6Area1Battle6
Definition wstag970.c:774
AreaBattle place6Area1Battle7
Definition wstag970.c:775
AreaBattle place6Area1Battle4
Definition wstag970.c:772
AreaBattle place6Area1Battle2
Definition wstag970.c:770

Definition at line 776 of file wstag970.c.

◆ place6Area2Battle0

AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 781 of file wstag970.c.

◆ place6Area2Battle1

AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 782 of file wstag970.c.

◆ place6Area2Battle2

AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 783 of file wstag970.c.

◆ place6Area2Battle3

AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 784 of file wstag970.c.

◆ place6Area2Battle4

AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 785 of file wstag970.c.

◆ place6Area2Battle5

AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 786 of file wstag970.c.

◆ place6Area2Battle6

AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 787 of file wstag970.c.

◆ place6Area2Battle7

AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 788 of file wstag970.c.

◆ place6Area2Battles

BattleList place6Area2Battles
Initial value:
= {
0,
}
AreaBattle place6Area2Battle4
Definition wstag970.c:785
AreaBattle place6Area2Battle0
Definition wstag970.c:781
AreaBattle place6Area2Battle1
Definition wstag970.c:782
AreaBattle place6Area2Battle6
Definition wstag970.c:787
AreaBattle place6Area2Battle2
Definition wstag970.c:783
AreaBattle place6Area2Battle7
Definition wstag970.c:788
AreaBattle place6Area2Battle3
Definition wstag970.c:784
AreaBattle place6Area2Battle5
Definition wstag970.c:786

Definition at line 789 of file wstag970.c.

◆ place6Area3Battle0

AreaBattle place6Area3Battle0 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 794 of file wstag970.c.

◆ place6Area3Battle1

AreaBattle place6Area3Battle1 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 795 of file wstag970.c.

◆ place6Area3Battle2

AreaBattle place6Area3Battle2 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 796 of file wstag970.c.

◆ place6Area3Battle3

AreaBattle place6Area3Battle3 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 797 of file wstag970.c.

◆ place6Area3Battle4

AreaBattle place6Area3Battle4 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 798 of file wstag970.c.

◆ place6Area3Battle5

AreaBattle place6Area3Battle5 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 799 of file wstag970.c.

◆ place6Area3Battle6

AreaBattle place6Area3Battle6 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 800 of file wstag970.c.

◆ place6Area3Battle7

AreaBattle place6Area3Battle7 = { 312, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 801 of file wstag970.c.

◆ place6Area3Battles

BattleList place6Area3Battles
Initial value:
= {
0,
}
AreaBattle place6Area3Battle5
Definition wstag970.c:799
AreaBattle place6Area3Battle1
Definition wstag970.c:795
AreaBattle place6Area3Battle6
Definition wstag970.c:800
AreaBattle place6Area3Battle7
Definition wstag970.c:801
AreaBattle place6Area3Battle3
Definition wstag970.c:797
AreaBattle place6Area3Battle4
Definition wstag970.c:798
AreaBattle place6Area3Battle2
Definition wstag970.c:796
AreaBattle place6Area3Battle0
Definition wstag970.c:794

Definition at line 802 of file wstag970.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place4Area2Battles
Definition wstag970.c:685
BattleList place6Area2Battles
Definition wstag970.c:789
BattleList place3Area0Battles
Definition wstag970.c:607
BattleList place3Area1Battles
Definition wstag970.c:620
BattleList place6Area0Battles
Definition wstag970.c:763
BattleList place1Area1Battles
Definition wstag970.c:516
BattleList place6Area1Battles
Definition wstag970.c:776
BattleList place5Area1Battles
Definition wstag970.c:724
BattleList place2Area1Battles
Definition wstag970.c:568
BattleList place3Area2Battles
Definition wstag970.c:633
BattleList place1Area0Battles
Definition wstag970.c:503
BattleList place4Area3Battles
Definition wstag970.c:698
BattleList place4Area0Battles
Definition wstag970.c:659
BattleList place1Area2Battles
Definition wstag970.c:529
BattleList place5Area2Battles
Definition wstag970.c:737
BattleList place4Area1Battles
Definition wstag970.c:672
BattleList place1Area3Battles
Definition wstag970.c:542
BattleList place3Area3Battles
Definition wstag970.c:646
BattleList place5Area3Battles
Definition wstag970.c:750
BattleList place2Area3Battles
Definition wstag970.c:594
BattleList place2Area0Battles
Definition wstag970.c:555
BattleList place2Area2Battles
Definition wstag970.c:581
BattleList place6Area3Battles
Definition wstag970.c:802
BattleList place5Area0Battles
Definition wstag970.c:711

Definition at line 807 of file wstag970.c.

Referenced by setupStage().