void copyPlacePoints(StageSlot *slots, StagePoints **list, s32 place, s32 placeArg)
Copies the points of PLACE (with PLACEARG) in LIST to SLOTS, one each.
Where an exit (StageSlot) leads: copyPlacePoints copies a place's points to the stage's first slots,...
The points of a place (GAME.place and GAME.placeArg, which the exit the player came through set)
What the player can trigger on a map (FIELDSTG_updateTriggers): a record of the table at FieldState....
u16 arg
by type: a mode, a depth, a map, an event or a height (in 16 pixels, plus 1 for a climb); a warp's an...
u16 place
copied to GAME.place, the place (FieldBattles.id)
u16 placeArg
copied to GAME.placeArg: with place, the next stage's place points