Digimon World 3 decomp
The European version, SLES_039.36
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wstag971.c File Reference

WSTAG971: Circuit Board, Underground: reached only from the other tunnels, in the extra chapter. More...

Include dependency graph for wstag971.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)
 
#define STAGE_FILE   0x945
 
#define STAGE_FILE_8   0x68F
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing BGM_0028.
 

Variables

StagePoint placePoints1_1Point0 = { 0x2EE, 1, 1, 224, 0x240, 5, ((void *)0) }
 
StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }
 
StagePoint placePoints1_2Point0 = { 0x2ED, 1, 1, 224, 192, 5, ((void *)0) }
 
StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }
 
StagePoint placePoints1_3Point0 = { 0x2ED, 1, 2, 224, 192, 5, ((void *)0) }
 
StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }
 
StagePoint placePoints1_4Point0 = { 0x2EE, 1, 2, 224, 0x240, 5, ((void *)0) }
 
StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 }
 
StagePoint placePoints1_5Point0 = { 0x2ED, 1, 5, 224, 192, 5, ((void *)0) }
 
StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 }
 
StagePoint placePoints1_6Point0 = { 0x2EE, 1, 4, 224, 0x240, 5, ((void *)0) }
 
StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 }
 
StagePoint placePoints5_1Point0 = { 0x2ED, 5, 4, 224, 192, 5, ((void *)0) }
 
StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }
 
StagePoint placePoints5_2Point0 = { 0x2ED, 5, 5, 224, 192, 5, ((void *)0) }
 
StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 }
 
StagePoint placePoints5_3Point0 = { 0x2ED, 5, 6, 0x350, 0x1F8, 5, ((void *)0) }
 
StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 }
 
StagePoint placePoints6_1Point0 = { 0x2ED, 6, 4, 224, 192, 5, ((void *)0) }
 
StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (0x7000 | ( 0x38 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions []
 
u16 actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk2Conditions []
 
u16 actor0Talk2Actions [] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor0Talk3Conditions []
 
u16 actor0Talk3Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF }
 
u16 actor0Talk4Conditions []
 
u16 actor0Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF }
 
u16 actor1Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x7000 | ( 0x31 )) , 1, 0xFFFF }
 
u16 actor1Talk1Conditions []
 
u16 actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk2Conditions []
 
u16 actor1Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x14 )) , 1, 0xFFFF }
 
u16 actor1Talk3Conditions []
 
u16 actor1Talk3Actions [] = { (0x7000 | ( 0x31 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF }
 
u16 actor1Talk4Conditions []
 
u16 actor1Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, (0x7000 | ( 0x31 )) , 1, 0xFFFF }
 
u16 actor2Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (0x7000 | ( 0x35 )) , 1, 0xFFFF }
 
u16 actor2Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF }
 
u16 actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor2Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF }
 
u16 actor2Talk2Actions [] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, 0xFFFF }
 
u16 actor2Talk3Actions [] = { (0x7000 | ( 0x35 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF }
 
u16 actor2Talk4Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF }
 
u16 actor2Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, (0x7000 | ( 0x35 )) , 1, 0xFFFF }
 
u16 actor3Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x7000 | ( 0x33 )) , 1, 0xFFFF }
 
u16 actor3Talk1Conditions []
 
u16 actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor3Talk2Conditions []
 
u16 actor3Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor3Talk3Conditions []
 
u16 actor3Talk3Actions [] = { (0x7000 | ( 0x33 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF }
 
u16 actor3Talk4Conditions []
 
u16 actor3Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, (0x7000 | ( 0x33 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions []
 
u16 actor2Conditions []
 
u16 actor3Conditions []
 
u16 actor5Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor6Conditions [] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }
 
u16 actor7Conditions [] = { (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor8Conditions [] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }
 
u16 actor9Conditions [] = { (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x64, 4, 240, 600, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x7B, 5, 240, 600, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7D, 6, 240, 600, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7E, 7, 240, 600, 1 }
 
FieldActorEntry actor4 = { ((void *)0) , ((void *)0) , 0x146, 8, 0, 0, 0 }
 
FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x148, 9, 480, 208, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x148, 9, 400, 344, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x15F, 0xA, 288, 400, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x15F, 0xA, 240, 488, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, ((void *)0) , 0x15F, 0xA, 352, 272, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
AreaBattle place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place1Area0Battles
 
AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area1Battles
 
AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area2Battles
 
AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place1Area3Battles
 
AreaBattle place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place5Area0Battles
 
AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area1Battles
 
AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area2Battles
 
AreaBattle place5Area3Battle0 = { 301, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle1 = { 302, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle2 = { 304, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place5Area3Battles
 
AreaBattle place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList place6Area0Battles
 
AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area1Battles
 
AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList place6Area2Battles
 
AreaBattle place6Area3Battle0 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle1 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle2 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle4 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle5 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle6 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
AreaBattle place6Area3Battle7 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }
 
BattleList place6Area3Battles
 
FieldBattles stageBattles []
 

Detailed Description

WSTAG971: Circuit Board, Underground: reached only from the other tunnels, in the extra chapter.

The European version's: in its extra chapter (STORY_EXTRA), mode 747 starts it instead of WSTAG880.

Definition in file wstag971.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_09)

Definition at line 15 of file wstag971.c.

◆ STAGE_FILE

#define STAGE_FILE   0x945

Definition at line 16 of file wstag971.c.

◆ STAGE_FILE_8

#define STAGE_FILE_8   0x68F

Definition at line 17 of file wstag971.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing BGM_0028.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< BGM_0028: the Circuit Board tunnels

< BGM_0028: the Circuit Board tunnels

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 24 of file wstag971.c.

Variable Documentation

◆ placePoints1_1Point0

StagePoint placePoints1_1Point0 = { 0x2EE, 1, 1, 224, 0x240, 5, ((void *)0) }

Definition at line 44 of file wstag971.c.

◆ placePoints1_1

StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }

Definition at line 45 of file wstag971.c.

◆ placePoints1_2Point0

StagePoint placePoints1_2Point0 = { 0x2ED, 1, 1, 224, 192, 5, ((void *)0) }

Definition at line 46 of file wstag971.c.

◆ placePoints1_2

StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }

Definition at line 47 of file wstag971.c.

◆ placePoints1_3Point0

StagePoint placePoints1_3Point0 = { 0x2ED, 1, 2, 224, 192, 5, ((void *)0) }

Definition at line 48 of file wstag971.c.

◆ placePoints1_3

StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }

Definition at line 49 of file wstag971.c.

◆ placePoints1_4Point0

StagePoint placePoints1_4Point0 = { 0x2EE, 1, 2, 224, 0x240, 5, ((void *)0) }

Definition at line 50 of file wstag971.c.

◆ placePoints1_4

StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 }

Definition at line 51 of file wstag971.c.

◆ placePoints1_5Point0

StagePoint placePoints1_5Point0 = { 0x2ED, 1, 5, 224, 192, 5, ((void *)0) }

Definition at line 52 of file wstag971.c.

◆ placePoints1_5

StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 }

Definition at line 53 of file wstag971.c.

◆ placePoints1_6Point0

StagePoint placePoints1_6Point0 = { 0x2EE, 1, 4, 224, 0x240, 5, ((void *)0) }

Definition at line 54 of file wstag971.c.

◆ placePoints1_6

StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 }

Definition at line 55 of file wstag971.c.

◆ placePoints5_1Point0

StagePoint placePoints5_1Point0 = { 0x2ED, 5, 4, 224, 192, 5, ((void *)0) }

Definition at line 56 of file wstag971.c.

◆ placePoints5_1

StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 }

Definition at line 57 of file wstag971.c.

◆ placePoints5_2Point0

StagePoint placePoints5_2Point0 = { 0x2ED, 5, 5, 224, 192, 5, ((void *)0) }

Definition at line 58 of file wstag971.c.

◆ placePoints5_2

StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 }

Definition at line 59 of file wstag971.c.

◆ placePoints5_3Point0

StagePoint placePoints5_3Point0 = { 0x2ED, 5, 6, 0x350, 0x1F8, 5, ((void *)0) }

Definition at line 60 of file wstag971.c.

◆ placePoints5_3

StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 }

Definition at line 61 of file wstag971.c.

◆ placePoints6_1Point0

StagePoint placePoints6_1Point0 = { 0x2ED, 6, 4, 224, 192, 5, ((void *)0) }

Definition at line 62 of file wstag971.c.

◆ placePoints6_1

StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 }

Definition at line 63 of file wstag971.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
&placePoints5_3, &placePoints6_1, ((void *)0) ,
}
StagePoints placePoints6_1
Definition wstag971.c:63
StagePoints placePoints1_5
Definition wstag971.c:53
StagePoints placePoints5_2
Definition wstag971.c:59
StagePoints placePoints1_2
Definition wstag971.c:47
StagePoints placePoints1_1
Definition wstag971.c:45
StagePoints placePoints1_4
Definition wstag971.c:51
StagePoints placePoints5_3
Definition wstag971.c:61
StagePoints placePoints5_1
Definition wstag971.c:57
StagePoints placePoints1_6
Definition wstag971.c:55
StagePoints placePoints1_3
Definition wstag971.c:49

Names some stages define.

Definition at line 64 of file wstag971.c.

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x15E, 0x140, 0x78, 0x40, 0x140, 0x1FF },
{ 0x140, 0x100, 0x140, 0x100, 0, 0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x152, 0x140, 0x48, 0x40, 0x160, 0x1FF },
{ 0x140, 0x100, 0x140, 0x140, 0, 0x40, 0x170, 0x1FF },
{ 0x140, 0x100, 0x16A, 0x140, 0xA8, 0x40, 0x140, 0x1FE },
{ 0x140, 0x100, 0x154, 0x100, 0x50, 0, 0x150, 0x1FE },
{ 0x140, 0x100, 0x168, 0x100, 0xA0, 0, 0x160, 0x1FE },
}

Definition at line 69 of file wstag971.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, 0xFFFF }

Definition at line 84 of file wstag971.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (0x7000 | ( 0x38 )) , 1, 0xFFFF }

Definition at line 85 of file wstag971.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x168 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 86 of file wstag971.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 92 of file wstag971.c.

◆ actor0Talk2Conditions

u16 actor0Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x168 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 93 of file wstag971.c.

◆ actor0Talk2Actions

u16 actor0Talk2Actions[] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 99 of file wstag971.c.

◆ actor0Talk3Conditions

u16 actor0Talk3Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x168 )), 0,
(( 0xA ) << 8 | ( 0x1A )) , 1,
(( 0 ) << 8 | ( 0 )) , 0,
0xFFFF ,
}

Definition at line 100 of file wstag971.c.

◆ actor0Talk3Actions

u16 actor0Talk3Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF }

Definition at line 106 of file wstag971.c.

◆ actor0Talk4Conditions

u16 actor0Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x168 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x1A )) , 1,
0xFFFF ,
}

Definition at line 107 of file wstag971.c.

◆ actor0Talk4Actions

u16 actor0Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF }

Definition at line 113 of file wstag971.c.

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF }

Definition at line 114 of file wstag971.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x7000 | ( 0x31 )) , 1, 0xFFFF }

Definition at line 115 of file wstag971.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 6 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x14 )) , 0,
0xFFFF ,
}

Definition at line 116 of file wstag971.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 122 of file wstag971.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 6 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x14 )) , 0,
0xFFFF ,
}

Definition at line 123 of file wstag971.c.

◆ actor1Talk2Actions

u16 actor1Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x14 )) , 1, 0xFFFF }

Definition at line 129 of file wstag971.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x14 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 6 )), 0,
0xFFFF ,
}

Definition at line 130 of file wstag971.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[] = { (0x7000 | ( 0x31 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF }

Definition at line 136 of file wstag971.c.

◆ actor1Talk4Conditions

u16 actor1Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 6 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x14 )) , 1,
0xFFFF ,
}

Definition at line 137 of file wstag971.c.

◆ actor1Talk4Actions

u16 actor1Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, (0x7000 | ( 0x31 )) , 1, 0xFFFF }

Definition at line 143 of file wstag971.c.

◆ actor2Talk0Conditions

u16 actor2Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF }

Definition at line 144 of file wstag971.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (0x7000 | ( 0x35 )) , 1, 0xFFFF }

Definition at line 145 of file wstag971.c.

◆ actor2Talk1Conditions

u16 actor2Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF }

Definition at line 146 of file wstag971.c.

◆ actor2Talk1Actions

u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 147 of file wstag971.c.

◆ actor2Talk2Conditions

u16 actor2Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF }

Definition at line 148 of file wstag971.c.

◆ actor2Talk2Actions

u16 actor2Talk2Actions[] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 149 of file wstag971.c.

◆ actor2Talk3Conditions

u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, 0xFFFF }

Definition at line 150 of file wstag971.c.

◆ actor2Talk3Actions

u16 actor2Talk3Actions[] = { (0x7000 | ( 0x35 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF }

Definition at line 151 of file wstag971.c.

◆ actor2Talk4Conditions

u16 actor2Talk4Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF }

Definition at line 152 of file wstag971.c.

◆ actor2Talk4Actions

u16 actor2Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, (0x7000 | ( 0x35 )) , 1, 0xFFFF }

Definition at line 153 of file wstag971.c.

◆ actor3Talk0Conditions

u16 actor3Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF }

Definition at line 154 of file wstag971.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x7000 | ( 0x33 )) , 1, 0xFFFF }

Definition at line 155 of file wstag971.c.

◆ actor3Talk1Conditions

u16 actor3Talk1Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x22 )), 0,
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x15 )) , 0,
0xFFFF ,
}

Definition at line 156 of file wstag971.c.

◆ actor3Talk1Actions

u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 162 of file wstag971.c.

◆ actor3Talk2Conditions

u16 actor3Talk2Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x22 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x15 )) , 0,
0xFFFF ,
}

Definition at line 163 of file wstag971.c.

◆ actor3Talk2Actions

u16 actor3Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 169 of file wstag971.c.

◆ actor3Talk3Conditions

u16 actor3Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 0 )) , 0,
(( 0xA ) << 8 | ( 0x15 )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0x22 )), 0,
0xFFFF ,
}

Definition at line 170 of file wstag971.c.

◆ actor3Talk3Actions

u16 actor3Talk3Actions[] = { (0x7000 | ( 0x33 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF }

Definition at line 176 of file wstag971.c.

◆ actor3Talk4Conditions

u16 actor3Talk4Conditions[]
Initial value:
= {
(0x8000 | ( 0 ) << 9 | ( 0x22 )), 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0xA ) << 8 | ( 0x15 )) , 1,
0xFFFF ,
}

Definition at line 177 of file wstag971.c.

◆ actor3Talk4Actions

u16 actor3Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, (0x7000 | ( 0x33 )) , 1, 0xFFFF }

Definition at line 183 of file wstag971.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag971.c:85
u16 actor0Talk0Conditions[]
Definition wstag971.c:84
u16 actor0Talk1Conditions[]
Definition wstag971.c:86
u16 actor0Talk3Conditions[]
Definition wstag971.c:100
u16 actor0Talk1Actions[]
Definition wstag971.c:92
u16 actor0Talk4Conditions[]
Definition wstag971.c:107
u16 actor0Talk4Actions[]
Definition wstag971.c:113
u16 actor0Talk2Actions[]
Definition wstag971.c:99
u16 actor0Talk2Conditions[]
Definition wstag971.c:93
u16 actor0Talk3Actions[]
Definition wstag971.c:106

Definition at line 184 of file wstag971.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag971.c:136
u16 actor1Talk2Actions[]
Definition wstag971.c:129
u16 actor1Talk1Conditions[]
Definition wstag971.c:116
u16 actor1Talk0Conditions[]
Definition wstag971.c:114
u16 actor1Talk1Actions[]
Definition wstag971.c:122
u16 actor1Talk0Actions[]
Definition wstag971.c:115
u16 actor1Talk2Conditions[]
Definition wstag971.c:123
u16 actor1Talk4Actions[]
Definition wstag971.c:143
u16 actor1Talk4Conditions[]
Definition wstag971.c:137
u16 actor1Talk3Conditions[]
Definition wstag971.c:130

Definition at line 192 of file wstag971.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk1Conditions[]
Definition wstag971.c:146
u16 actor2Talk3Conditions[]
Definition wstag971.c:150
u16 actor2Talk4Actions[]
Definition wstag971.c:153
u16 actor2Talk1Actions[]
Definition wstag971.c:147
u16 actor2Talk0Actions[]
Definition wstag971.c:145
u16 actor2Talk2Conditions[]
Definition wstag971.c:148
u16 actor2Talk3Actions[]
Definition wstag971.c:151
u16 actor2Talk0Conditions[]
Definition wstag971.c:144
u16 actor2Talk2Actions[]
Definition wstag971.c:149
u16 actor2Talk4Conditions[]
Definition wstag971.c:152

Definition at line 200 of file wstag971.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk3Conditions[]
Definition wstag971.c:170
u16 actor3Talk4Conditions[]
Definition wstag971.c:177
u16 actor3Talk4Actions[]
Definition wstag971.c:183
u16 actor3Talk0Conditions[]
Definition wstag971.c:154
u16 actor3Talk2Conditions[]
Definition wstag971.c:163
u16 actor3Talk1Conditions[]
Definition wstag971.c:156
u16 actor3Talk1Actions[]
Definition wstag971.c:162
u16 actor3Talk2Actions[]
Definition wstag971.c:169
u16 actor3Talk3Actions[]
Definition wstag971.c:176
u16 actor3Talk0Actions[]
Definition wstag971.c:155

Definition at line 208 of file wstag971.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x7E00 | (( 6 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0x11 )) , 0,
0xFFFF ,
}

Definition at line 216 of file wstag971.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0xB )) , 0,
(0x7E00 | (( 5 ) - 1)) , 1,
(0x7E00 | (( 2 ) + 29)) , 1,
0xFFFF ,
}

Definition at line 223 of file wstag971.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x7E00 | (( 5 ) - 1)) , 1,
(0x7E00 | (( 3 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0xF )) , 0,
0xFFFF ,
}

Definition at line 230 of file wstag971.c.

◆ actor3Conditions

u16 actor3Conditions[]
Initial value:
= {
(0x7E00 | (( 5 ) - 1)) , 1,
(0x7E00 | (( 1 ) + 29)) , 1,
(0x7000 | ( 0x95 )) , 1,
(0x7000 | ( 0xC )) , 0,
0xFFFF ,
}

Definition at line 237 of file wstag971.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 244 of file wstag971.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF }

Definition at line 245 of file wstag971.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 246 of file wstag971.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF }

Definition at line 247 of file wstag971.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF }

Definition at line 248 of file wstag971.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x64, 4, 240, 600, 1 }

Definition at line 249 of file wstag971.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x7B, 5, 240, 600, 1 }

Definition at line 250 of file wstag971.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7D, 6, 240, 600, 1 }

Definition at line 251 of file wstag971.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7E, 7, 240, 600, 1 }

Definition at line 252 of file wstag971.c.

◆ actor4

FieldActorEntry actor4 = { ((void *)0) , ((void *)0) , 0x146, 8, 0, 0, 0 }

Definition at line 253 of file wstag971.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x148, 9, 480, 208, 1 }

Definition at line 254 of file wstag971.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x148, 9, 400, 344, 1 }

Definition at line 255 of file wstag971.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x15F, 0xA, 288, 400, 1 }

Definition at line 256 of file wstag971.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x15F, 0xA, 240, 488, 1 }

Definition at line 257 of file wstag971.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, ((void *)0) , 0x15F, 0xA, 352, 272, 1 }

Definition at line 258 of file wstag971.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag971.c:249
FieldActorEntry actor6
Definition wstag971.c:255
FieldActorEntry actor5
Definition wstag971.c:254
FieldActorEntry actor2
Definition wstag971.c:251
FieldActorEntry actor4
Definition wstag971.c:253
FieldActorEntry actor8
Definition wstag971.c:257
FieldActorEntry actor9
Definition wstag971.c:258
FieldActorEntry actor7
Definition wstag971.c:256
FieldActorEntry actor1
Definition wstag971.c:250
FieldActorEntry actor3
Definition wstag971.c:252

Definition at line 259 of file wstag971.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 272 of file wstag971.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2EB, 0x240, 0xA0, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 275 of file wstag971.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing BGM_0028.
Definition wstag971.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 279 of file wstag971.c.

◆ place1Area0Battle0

AreaBattle place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 282 of file wstag971.c.

◆ place1Area0Battle1

AreaBattle place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 283 of file wstag971.c.

◆ place1Area0Battle2

AreaBattle place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 284 of file wstag971.c.

◆ place1Area0Battle3

AreaBattle place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 285 of file wstag971.c.

◆ place1Area0Battle4

AreaBattle place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 286 of file wstag971.c.

◆ place1Area0Battle5

AreaBattle place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 287 of file wstag971.c.

◆ place1Area0Battle6

AreaBattle place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 288 of file wstag971.c.

◆ place1Area0Battle7

AreaBattle place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 289 of file wstag971.c.

◆ place1Area0Battles

BattleList place1Area0Battles
Initial value:
= {
3,
}
AreaBattle place1Area0Battle3
Definition wstag971.c:285
AreaBattle place1Area0Battle6
Definition wstag971.c:288
AreaBattle place1Area0Battle1
Definition wstag971.c:283
AreaBattle place1Area0Battle2
Definition wstag971.c:284
AreaBattle place1Area0Battle0
Definition wstag971.c:282
AreaBattle place1Area0Battle5
Definition wstag971.c:287
AreaBattle place1Area0Battle7
Definition wstag971.c:289
AreaBattle place1Area0Battle4
Definition wstag971.c:286

Definition at line 290 of file wstag971.c.

◆ place1Area1Battle0

AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 295 of file wstag971.c.

◆ place1Area1Battle1

AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 296 of file wstag971.c.

◆ place1Area1Battle2

AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 297 of file wstag971.c.

◆ place1Area1Battle3

AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 298 of file wstag971.c.

◆ place1Area1Battle4

AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 299 of file wstag971.c.

◆ place1Area1Battle5

AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 300 of file wstag971.c.

◆ place1Area1Battle6

AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 301 of file wstag971.c.

◆ place1Area1Battle7

AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 302 of file wstag971.c.

◆ place1Area1Battles

BattleList place1Area1Battles
Initial value:
= {
0,
}
AreaBattle place1Area1Battle2
Definition wstag971.c:297
AreaBattle place1Area1Battle5
Definition wstag971.c:300
AreaBattle place1Area1Battle7
Definition wstag971.c:302
AreaBattle place1Area1Battle4
Definition wstag971.c:299
AreaBattle place1Area1Battle1
Definition wstag971.c:296
AreaBattle place1Area1Battle3
Definition wstag971.c:298
AreaBattle place1Area1Battle6
Definition wstag971.c:301
AreaBattle place1Area1Battle0
Definition wstag971.c:295

Definition at line 303 of file wstag971.c.

◆ place1Area2Battle0

AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 308 of file wstag971.c.

◆ place1Area2Battle1

AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 309 of file wstag971.c.

◆ place1Area2Battle2

AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 310 of file wstag971.c.

◆ place1Area2Battle3

AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 311 of file wstag971.c.

◆ place1Area2Battle4

AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 312 of file wstag971.c.

◆ place1Area2Battle5

AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 313 of file wstag971.c.

◆ place1Area2Battle6

AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 314 of file wstag971.c.

◆ place1Area2Battle7

AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 315 of file wstag971.c.

◆ place1Area2Battles

BattleList place1Area2Battles
Initial value:
= {
0,
}
AreaBattle place1Area2Battle4
Definition wstag971.c:312
AreaBattle place1Area2Battle7
Definition wstag971.c:315
AreaBattle place1Area2Battle0
Definition wstag971.c:308
AreaBattle place1Area2Battle2
Definition wstag971.c:310
AreaBattle place1Area2Battle3
Definition wstag971.c:311
AreaBattle place1Area2Battle1
Definition wstag971.c:309
AreaBattle place1Area2Battle5
Definition wstag971.c:313
AreaBattle place1Area2Battle6
Definition wstag971.c:314

Definition at line 316 of file wstag971.c.

◆ place1Area3Battle0

AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 321 of file wstag971.c.

◆ place1Area3Battle1

AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 322 of file wstag971.c.

◆ place1Area3Battle2

AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 323 of file wstag971.c.

◆ place1Area3Battle3

AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 324 of file wstag971.c.

◆ place1Area3Battle4

AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 325 of file wstag971.c.

◆ place1Area3Battle5

AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 326 of file wstag971.c.

◆ place1Area3Battle6

AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 327 of file wstag971.c.

◆ place1Area3Battle7

AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 328 of file wstag971.c.

◆ place1Area3Battles

BattleList place1Area3Battles
Initial value:
= {
0,
}
AreaBattle place1Area3Battle3
Definition wstag971.c:324
AreaBattle place1Area3Battle5
Definition wstag971.c:326
AreaBattle place1Area3Battle7
Definition wstag971.c:328
AreaBattle place1Area3Battle2
Definition wstag971.c:323
AreaBattle place1Area3Battle0
Definition wstag971.c:321
AreaBattle place1Area3Battle6
Definition wstag971.c:327
AreaBattle place1Area3Battle1
Definition wstag971.c:322
AreaBattle place1Area3Battle4
Definition wstag971.c:325

Definition at line 329 of file wstag971.c.

◆ place5Area0Battle0

AreaBattle place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 334 of file wstag971.c.

◆ place5Area0Battle1

AreaBattle place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 335 of file wstag971.c.

◆ place5Area0Battle2

AreaBattle place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 336 of file wstag971.c.

◆ place5Area0Battle3

AreaBattle place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 337 of file wstag971.c.

◆ place5Area0Battle4

AreaBattle place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 338 of file wstag971.c.

◆ place5Area0Battle5

AreaBattle place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 339 of file wstag971.c.

◆ place5Area0Battle6

AreaBattle place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 340 of file wstag971.c.

◆ place5Area0Battle7

AreaBattle place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 341 of file wstag971.c.

◆ place5Area0Battles

BattleList place5Area0Battles
Initial value:
= {
3,
}
AreaBattle place5Area0Battle6
Definition wstag971.c:340
AreaBattle place5Area0Battle4
Definition wstag971.c:338
AreaBattle place5Area0Battle1
Definition wstag971.c:335
AreaBattle place5Area0Battle3
Definition wstag971.c:337
AreaBattle place5Area0Battle0
Definition wstag971.c:334
AreaBattle place5Area0Battle2
Definition wstag971.c:336
AreaBattle place5Area0Battle7
Definition wstag971.c:341
AreaBattle place5Area0Battle5
Definition wstag971.c:339

Definition at line 342 of file wstag971.c.

◆ place5Area1Battle0

AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 347 of file wstag971.c.

◆ place5Area1Battle1

AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 348 of file wstag971.c.

◆ place5Area1Battle2

AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 349 of file wstag971.c.

◆ place5Area1Battle3

AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 350 of file wstag971.c.

◆ place5Area1Battle4

AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 351 of file wstag971.c.

◆ place5Area1Battle5

AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 352 of file wstag971.c.

◆ place5Area1Battle6

AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 353 of file wstag971.c.

◆ place5Area1Battle7

AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 354 of file wstag971.c.

◆ place5Area1Battles

BattleList place5Area1Battles
Initial value:
= {
0,
}
AreaBattle place5Area1Battle2
Definition wstag971.c:349
AreaBattle place5Area1Battle0
Definition wstag971.c:347
AreaBattle place5Area1Battle3
Definition wstag971.c:350
AreaBattle place5Area1Battle4
Definition wstag971.c:351
AreaBattle place5Area1Battle6
Definition wstag971.c:353
AreaBattle place5Area1Battle7
Definition wstag971.c:354
AreaBattle place5Area1Battle1
Definition wstag971.c:348
AreaBattle place5Area1Battle5
Definition wstag971.c:352

Definition at line 355 of file wstag971.c.

◆ place5Area2Battle0

AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 360 of file wstag971.c.

◆ place5Area2Battle1

AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 361 of file wstag971.c.

◆ place5Area2Battle2

AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 362 of file wstag971.c.

◆ place5Area2Battle3

AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 363 of file wstag971.c.

◆ place5Area2Battle4

AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 364 of file wstag971.c.

◆ place5Area2Battle5

AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 365 of file wstag971.c.

◆ place5Area2Battle6

AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 366 of file wstag971.c.

◆ place5Area2Battle7

AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 367 of file wstag971.c.

◆ place5Area2Battles

BattleList place5Area2Battles
Initial value:
= {
0,
}
AreaBattle place5Area2Battle4
Definition wstag971.c:364
AreaBattle place5Area2Battle3
Definition wstag971.c:363
AreaBattle place5Area2Battle7
Definition wstag971.c:367
AreaBattle place5Area2Battle6
Definition wstag971.c:366
AreaBattle place5Area2Battle2
Definition wstag971.c:362
AreaBattle place5Area2Battle5
Definition wstag971.c:365
AreaBattle place5Area2Battle1
Definition wstag971.c:361
AreaBattle place5Area2Battle0
Definition wstag971.c:360

Definition at line 368 of file wstag971.c.

◆ place5Area3Battle0

AreaBattle place5Area3Battle0 = { 301, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 373 of file wstag971.c.

◆ place5Area3Battle1

AreaBattle place5Area3Battle1 = { 302, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 374 of file wstag971.c.

◆ place5Area3Battle2

AreaBattle place5Area3Battle2 = { 304, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 375 of file wstag971.c.

◆ place5Area3Battle3

AreaBattle place5Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 376 of file wstag971.c.

◆ place5Area3Battle4

AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 377 of file wstag971.c.

◆ place5Area3Battle5

AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 378 of file wstag971.c.

◆ place5Area3Battle6

AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 379 of file wstag971.c.

◆ place5Area3Battle7

AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 380 of file wstag971.c.

◆ place5Area3Battles

BattleList place5Area3Battles
Initial value:
= {
0,
}
AreaBattle place5Area3Battle5
Definition wstag971.c:378
AreaBattle place5Area3Battle3
Definition wstag971.c:376
AreaBattle place5Area3Battle4
Definition wstag971.c:377
AreaBattle place5Area3Battle7
Definition wstag971.c:380
AreaBattle place5Area3Battle6
Definition wstag971.c:379
AreaBattle place5Area3Battle2
Definition wstag971.c:375
AreaBattle place5Area3Battle0
Definition wstag971.c:373
AreaBattle place5Area3Battle1
Definition wstag971.c:374

Definition at line 381 of file wstag971.c.

◆ place6Area0Battle0

AreaBattle place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 386 of file wstag971.c.

◆ place6Area0Battle1

AreaBattle place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 387 of file wstag971.c.

◆ place6Area0Battle2

AreaBattle place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 388 of file wstag971.c.

◆ place6Area0Battle3

AreaBattle place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 389 of file wstag971.c.

◆ place6Area0Battle4

AreaBattle place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 390 of file wstag971.c.

◆ place6Area0Battle5

AreaBattle place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 391 of file wstag971.c.

◆ place6Area0Battle6

AreaBattle place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 392 of file wstag971.c.

◆ place6Area0Battle7

AreaBattle place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 393 of file wstag971.c.

◆ place6Area0Battles

BattleList place6Area0Battles
Initial value:
= {
3,
}
AreaBattle place6Area0Battle3
Definition wstag971.c:389
AreaBattle place6Area0Battle4
Definition wstag971.c:390
AreaBattle place6Area0Battle2
Definition wstag971.c:388
AreaBattle place6Area0Battle0
Definition wstag971.c:386
AreaBattle place6Area0Battle6
Definition wstag971.c:392
AreaBattle place6Area0Battle7
Definition wstag971.c:393
AreaBattle place6Area0Battle1
Definition wstag971.c:387
AreaBattle place6Area0Battle5
Definition wstag971.c:391

Definition at line 394 of file wstag971.c.

◆ place6Area1Battle0

AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 399 of file wstag971.c.

◆ place6Area1Battle1

AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 400 of file wstag971.c.

◆ place6Area1Battle2

AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 401 of file wstag971.c.

◆ place6Area1Battle3

AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 402 of file wstag971.c.

◆ place6Area1Battle4

AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 403 of file wstag971.c.

◆ place6Area1Battle5

AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 404 of file wstag971.c.

◆ place6Area1Battle6

AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 405 of file wstag971.c.

◆ place6Area1Battle7

AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 406 of file wstag971.c.

◆ place6Area1Battles

BattleList place6Area1Battles
Initial value:
= {
0,
}
AreaBattle place6Area1Battle1
Definition wstag971.c:400
AreaBattle place6Area1Battle5
Definition wstag971.c:404
AreaBattle place6Area1Battle3
Definition wstag971.c:402
AreaBattle place6Area1Battle0
Definition wstag971.c:399
AreaBattle place6Area1Battle6
Definition wstag971.c:405
AreaBattle place6Area1Battle7
Definition wstag971.c:406
AreaBattle place6Area1Battle4
Definition wstag971.c:403
AreaBattle place6Area1Battle2
Definition wstag971.c:401

Definition at line 407 of file wstag971.c.

◆ place6Area2Battle0

AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 412 of file wstag971.c.

◆ place6Area2Battle1

AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 413 of file wstag971.c.

◆ place6Area2Battle2

AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 414 of file wstag971.c.

◆ place6Area2Battle3

AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 415 of file wstag971.c.

◆ place6Area2Battle4

AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 416 of file wstag971.c.

◆ place6Area2Battle5

AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 417 of file wstag971.c.

◆ place6Area2Battle6

AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 418 of file wstag971.c.

◆ place6Area2Battle7

AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 419 of file wstag971.c.

◆ place6Area2Battles

BattleList place6Area2Battles
Initial value:
= {
0,
}
AreaBattle place6Area2Battle4
Definition wstag971.c:416
AreaBattle place6Area2Battle0
Definition wstag971.c:412
AreaBattle place6Area2Battle1
Definition wstag971.c:413
AreaBattle place6Area2Battle6
Definition wstag971.c:418
AreaBattle place6Area2Battle2
Definition wstag971.c:414
AreaBattle place6Area2Battle7
Definition wstag971.c:419
AreaBattle place6Area2Battle3
Definition wstag971.c:415
AreaBattle place6Area2Battle5
Definition wstag971.c:417

Definition at line 420 of file wstag971.c.

◆ place6Area3Battle0

AreaBattle place6Area3Battle0 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 425 of file wstag971.c.

◆ place6Area3Battle1

AreaBattle place6Area3Battle1 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 426 of file wstag971.c.

◆ place6Area3Battle2

AreaBattle place6Area3Battle2 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 427 of file wstag971.c.

◆ place6Area3Battle3

AreaBattle place6Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 428 of file wstag971.c.

◆ place6Area3Battle4

AreaBattle place6Area3Battle4 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 429 of file wstag971.c.

◆ place6Area3Battle5

AreaBattle place6Area3Battle5 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 430 of file wstag971.c.

◆ place6Area3Battle6

AreaBattle place6Area3Battle6 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 431 of file wstag971.c.

◆ place6Area3Battle7

AreaBattle place6Area3Battle7 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) }

Definition at line 432 of file wstag971.c.

◆ place6Area3Battles

BattleList place6Area3Battles
Initial value:
= {
0,
}
AreaBattle place6Area3Battle5
Definition wstag971.c:430
AreaBattle place6Area3Battle1
Definition wstag971.c:426
AreaBattle place6Area3Battle6
Definition wstag971.c:431
AreaBattle place6Area3Battle7
Definition wstag971.c:432
AreaBattle place6Area3Battle3
Definition wstag971.c:428
AreaBattle place6Area3Battle4
Definition wstag971.c:429
AreaBattle place6Area3Battle2
Definition wstag971.c:427
AreaBattle place6Area3Battle0
Definition wstag971.c:425

Definition at line 433 of file wstag971.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList place6Area2Battles
Definition wstag971.c:420
BattleList place6Area0Battles
Definition wstag971.c:394
BattleList place1Area1Battles
Definition wstag971.c:303
BattleList place6Area1Battles
Definition wstag971.c:407
BattleList place5Area1Battles
Definition wstag971.c:355
BattleList place1Area0Battles
Definition wstag971.c:290
BattleList place1Area2Battles
Definition wstag971.c:316
BattleList place5Area2Battles
Definition wstag971.c:368
BattleList place1Area3Battles
Definition wstag971.c:329
BattleList place5Area3Battles
Definition wstag971.c:381
BattleList place6Area3Battles
Definition wstag971.c:433
BattleList place5Area0Battles
Definition wstag971.c:342

Definition at line 438 of file wstag971.c.

Referenced by setupStage().