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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG971: Circuit Board, Underground: reached only from the other tunnels, in the extra chapter. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
| #define | STAGE_FILE 0x945 |
| #define | STAGE_FILE_8 0x68F |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing BGM_0028. | |
Variables | |
| StagePoint | placePoints1_1Point0 = { 0x2EE, 1, 1, 224, 0x240, 5, ((void *)0) } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point0 = { 0x2ED, 1, 1, 224, 192, 5, ((void *)0) } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints1_3Point0 = { 0x2ED, 1, 2, 224, 192, 5, ((void *)0) } |
| StagePoints | placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
| StagePoint | placePoints1_4Point0 = { 0x2EE, 1, 2, 224, 0x240, 5, ((void *)0) } |
| StagePoints | placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
| StagePoint | placePoints1_5Point0 = { 0x2ED, 1, 5, 224, 192, 5, ((void *)0) } |
| StagePoints | placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
| StagePoint | placePoints1_6Point0 = { 0x2EE, 1, 4, 224, 0x240, 5, ((void *)0) } |
| StagePoints | placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
| StagePoint | placePoints5_1Point0 = { 0x2ED, 5, 4, 224, 192, 5, ((void *)0) } |
| StagePoints | placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
| StagePoint | placePoints5_2Point0 = { 0x2ED, 5, 5, 224, 192, 5, ((void *)0) } |
| StagePoints | placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
| StagePoint | placePoints5_3Point0 = { 0x2ED, 5, 6, 0x350, 0x1F8, 5, ((void *)0) } |
| StagePoints | placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
| StagePoint | placePoints6_1Point0 = { 0x2ED, 6, 4, 224, 192, 5, ((void *)0) } |
| StagePoints | placePoints6_1 = { 6, 1, &placePoints6_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| ActorImage | stageImages [] |
| u16 | actor0Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, 0xFFFF } |
| u16 | actor0Talk0Actions [] = { (0x7000 | ( 0x38 )) , 1, 0xFFFF } |
| u16 | actor0Talk1Conditions [] |
| u16 | actor0Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor0Talk2Conditions [] |
| u16 | actor0Talk2Actions [] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1A )) , 1, 0xFFFF } |
| u16 | actor0Talk3Conditions [] |
| u16 | actor0Talk3Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF } |
| u16 | actor0Talk4Conditions [] |
| u16 | actor0Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF } |
| u16 | actor1Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF } |
| u16 | actor1Talk0Actions [] = { (0x7000 | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] |
| u16 | actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Conditions [] |
| u16 | actor1Talk2Actions [] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x14 )) , 1, 0xFFFF } |
| u16 | actor1Talk3Conditions [] |
| u16 | actor1Talk3Actions [] = { (0x7000 | ( 0x31 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF } |
| u16 | actor1Talk4Conditions [] |
| u16 | actor1Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, (0x7000 | ( 0x31 )) , 1, 0xFFFF } |
| u16 | actor2Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF } |
| u16 | actor2Talk0Actions [] = { (0x7000 | ( 0x35 )) , 1, 0xFFFF } |
| u16 | actor2Talk1Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF } |
| u16 | actor2Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor2Talk2Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF } |
| u16 | actor2Talk2Actions [] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor2Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, 0xFFFF } |
| u16 | actor2Talk3Actions [] = { (0x7000 | ( 0x35 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF } |
| u16 | actor2Talk4Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
| u16 | actor2Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, (0x7000 | ( 0x35 )) , 1, 0xFFFF } |
| u16 | actor3Talk0Conditions [] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF } |
| u16 | actor3Talk0Actions [] = { (0x7000 | ( 0x33 )) , 1, 0xFFFF } |
| u16 | actor3Talk1Conditions [] |
| u16 | actor3Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor3Talk2Conditions [] |
| u16 | actor3Talk2Actions [] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
| u16 | actor3Talk3Conditions [] |
| u16 | actor3Talk3Actions [] = { (0x7000 | ( 0x33 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF } |
| u16 | actor3Talk4Conditions [] |
| u16 | actor3Talk4Actions [] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, (0x7000 | ( 0x33 )) , 1, 0xFFFF } |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| FieldTalk | actor3Talks [] |
| u16 | actor0Conditions [] |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] |
| u16 | actor3Conditions [] |
| u16 | actor5Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor6Conditions [] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
| u16 | actor7Conditions [] = { (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor8Conditions [] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
| u16 | actor9Conditions [] = { (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x64, 4, 240, 600, 1 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0x7B, 5, 240, 600, 1 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0x7D, 6, 240, 600, 1 } |
| FieldActorEntry | actor3 = { actor3Conditions, actor3Talks, 0x7E, 7, 240, 600, 1 } |
| FieldActorEntry | actor4 = { ((void *)0) , ((void *)0) , 0x146, 8, 0, 0, 0 } |
| FieldActorEntry | actor5 = { actor5Conditions, ((void *)0) , 0x148, 9, 480, 208, 1 } |
| FieldActorEntry | actor6 = { actor6Conditions, ((void *)0) , 0x148, 9, 400, 344, 1 } |
| FieldActorEntry | actor7 = { actor7Conditions, ((void *)0) , 0x15F, 0xA, 288, 400, 1 } |
| FieldActorEntry | actor8 = { actor8Conditions, ((void *)0) , 0x15F, 0xA, 240, 488, 1 } |
| FieldActorEntry | actor9 = { actor9Conditions, ((void *)0) , 0x15F, 0xA, 352, 272, 1 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
| AreaBattle | place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place1Area0Battles |
| AreaBattle | place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area1Battles |
| AreaBattle | place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area2Battles |
| AreaBattle | place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place1Area3Battles |
| AreaBattle | place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place5Area0Battles |
| AreaBattle | place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area1Battles |
| AreaBattle | place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area2Battles |
| AreaBattle | place5Area3Battle0 = { 301, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle1 = { 302, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle2 = { 304, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place5Area3Battles |
| AreaBattle | place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | place6Area0Battles |
| AreaBattle | place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area1Battles |
| AreaBattle | place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | place6Area2Battles |
| AreaBattle | place6Area3Battle0 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle1 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle2 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle4 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle5 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle6 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| AreaBattle | place6Area3Battle7 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
| BattleList | place6Area3Battles |
| FieldBattles | stageBattles [] |
WSTAG971: Circuit Board, Underground: reached only from the other tunnels, in the extra chapter.
The European version's: in its extra chapter (STORY_EXTRA), mode 747 starts it instead of WSTAG880.
Definition in file wstag971.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_09) |
Definition at line 15 of file wstag971.c.
| #define STAGE_FILE 0x945 |
Definition at line 16 of file wstag971.c.
| #define STAGE_FILE_8 0x68F |
Definition at line 17 of file wstag971.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing BGM_0028.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< BGM_0028: the Circuit Board tunnels
< BGM_0028: the Circuit Board tunnels
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 24 of file wstag971.c.
| StagePoint placePoints1_1Point0 = { 0x2EE, 1, 1, 224, 0x240, 5, ((void *)0) } |
Definition at line 44 of file wstag971.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 45 of file wstag971.c.
| StagePoint placePoints1_2Point0 = { 0x2ED, 1, 1, 224, 192, 5, ((void *)0) } |
Definition at line 46 of file wstag971.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 47 of file wstag971.c.
| StagePoint placePoints1_3Point0 = { 0x2ED, 1, 2, 224, 192, 5, ((void *)0) } |
Definition at line 48 of file wstag971.c.
| StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
Definition at line 49 of file wstag971.c.
| StagePoint placePoints1_4Point0 = { 0x2EE, 1, 2, 224, 0x240, 5, ((void *)0) } |
Definition at line 50 of file wstag971.c.
| StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
Definition at line 51 of file wstag971.c.
| StagePoint placePoints1_5Point0 = { 0x2ED, 1, 5, 224, 192, 5, ((void *)0) } |
Definition at line 52 of file wstag971.c.
| StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
Definition at line 53 of file wstag971.c.
| StagePoint placePoints1_6Point0 = { 0x2EE, 1, 4, 224, 0x240, 5, ((void *)0) } |
Definition at line 54 of file wstag971.c.
| StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
Definition at line 55 of file wstag971.c.
| StagePoint placePoints5_1Point0 = { 0x2ED, 5, 4, 224, 192, 5, ((void *)0) } |
Definition at line 56 of file wstag971.c.
| StagePoints placePoints5_1 = { 5, 1, &placePoints5_1Point0 } |
Definition at line 57 of file wstag971.c.
| StagePoint placePoints5_2Point0 = { 0x2ED, 5, 5, 224, 192, 5, ((void *)0) } |
Definition at line 58 of file wstag971.c.
| StagePoints placePoints5_2 = { 5, 2, &placePoints5_2Point0 } |
Definition at line 59 of file wstag971.c.
| StagePoint placePoints5_3Point0 = { 0x2ED, 5, 6, 0x350, 0x1F8, 5, ((void *)0) } |
Definition at line 60 of file wstag971.c.
| StagePoints placePoints5_3 = { 5, 3, &placePoints5_3Point0 } |
Definition at line 61 of file wstag971.c.
| StagePoint placePoints6_1Point0 = { 0x2ED, 6, 4, 224, 192, 5, ((void *)0) } |
Definition at line 62 of file wstag971.c.
| StagePoints placePoints6_1 = { 6, 1, &placePoints6_1Point0 } |
Definition at line 63 of file wstag971.c.
| StagePoints* placePoints[] |
| ActorImage stageImages[] |
Definition at line 69 of file wstag971.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, 0xFFFF } |
Definition at line 84 of file wstag971.c.
| u16 actor0Talk0Actions[] = { (0x7000 | ( 0x38 )) , 1, 0xFFFF } |
Definition at line 85 of file wstag971.c.
| u16 actor0Talk1Conditions[] |
Definition at line 86 of file wstag971.c.
| u16 actor0Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 92 of file wstag971.c.
| u16 actor0Talk2Conditions[] |
Definition at line 93 of file wstag971.c.
| u16 actor0Talk2Actions[] = { (0x7400 | ( 3 )) , 1, (( 0xA ) << 8 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 99 of file wstag971.c.
| u16 actor0Talk3Conditions[] |
Definition at line 100 of file wstag971.c.
| u16 actor0Talk3Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF } |
Definition at line 106 of file wstag971.c.
| u16 actor0Talk4Conditions[] |
Definition at line 107 of file wstag971.c.
| u16 actor0Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x168 )), 1, (0x7000 | ( 0x38 )) , 1, 0xFFFF } |
Definition at line 113 of file wstag971.c.
| u16 actor1Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF } |
Definition at line 114 of file wstag971.c.
| u16 actor1Talk0Actions[] = { (0x7000 | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 115 of file wstag971.c.
| u16 actor1Talk1Conditions[] |
Definition at line 116 of file wstag971.c.
| u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 122 of file wstag971.c.
| u16 actor1Talk2Conditions[] |
Definition at line 123 of file wstag971.c.
| u16 actor1Talk2Actions[] = { (0x7400 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x14 )) , 1, 0xFFFF } |
Definition at line 129 of file wstag971.c.
| u16 actor1Talk3Conditions[] |
Definition at line 130 of file wstag971.c.
| u16 actor1Talk3Actions[] = { (0x7000 | ( 0x31 )) , 1, (0x8000 | ( 0 ) << 9 | ( 6 )), 1, 0xFFFF } |
Definition at line 136 of file wstag971.c.
| u16 actor1Talk4Conditions[] |
Definition at line 137 of file wstag971.c.
| u16 actor1Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 6 )), 1, (0x7000 | ( 0x31 )) , 1, 0xFFFF } |
Definition at line 143 of file wstag971.c.
| u16 actor2Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF } |
Definition at line 144 of file wstag971.c.
| u16 actor2Talk0Actions[] = { (0x7000 | ( 0x35 )) , 1, 0xFFFF } |
Definition at line 145 of file wstag971.c.
| u16 actor2Talk1Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF } |
Definition at line 146 of file wstag971.c.
| u16 actor2Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 147 of file wstag971.c.
| u16 actor2Talk2Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 0, 0xFFFF } |
Definition at line 148 of file wstag971.c.
| u16 actor2Talk2Actions[] = { (0x7400 | ( 2 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 149 of file wstag971.c.
| u16 actor2Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0xA ) << 8 | ( 0x17 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, 0xFFFF } |
Definition at line 150 of file wstag971.c.
| u16 actor2Talk3Actions[] = { (0x7000 | ( 0x35 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, 0xFFFF } |
Definition at line 151 of file wstag971.c.
| u16 actor2Talk4Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (( 0xA ) << 8 | ( 0x17 )) , 1, 0xFFFF } |
Definition at line 152 of file wstag971.c.
| u16 actor2Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x26 )), 1, (0x7000 | ( 0x35 )) , 1, 0xFFFF } |
Definition at line 153 of file wstag971.c.
| u16 actor3Talk0Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF } |
Definition at line 154 of file wstag971.c.
| u16 actor3Talk0Actions[] = { (0x7000 | ( 0x33 )) , 1, 0xFFFF } |
Definition at line 155 of file wstag971.c.
| u16 actor3Talk1Conditions[] |
Definition at line 156 of file wstag971.c.
| u16 actor3Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 162 of file wstag971.c.
| u16 actor3Talk2Conditions[] |
Definition at line 163 of file wstag971.c.
| u16 actor3Talk2Actions[] = { (0x7400 | ( 1 )) , 1, (( 0xA ) << 8 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 169 of file wstag971.c.
| u16 actor3Talk3Conditions[] |
Definition at line 170 of file wstag971.c.
| u16 actor3Talk3Actions[] = { (0x7000 | ( 0x33 )) , 1, (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, 0xFFFF } |
Definition at line 176 of file wstag971.c.
| u16 actor3Talk4Conditions[] |
Definition at line 177 of file wstag971.c.
| u16 actor3Talk4Actions[] = { (0x8000 | ( 0 ) << 9 | ( 0x22 )), 1, (0x7000 | ( 0x33 )) , 1, 0xFFFF } |
Definition at line 183 of file wstag971.c.
| FieldTalk actor0Talks[] |
Definition at line 184 of file wstag971.c.
| FieldTalk actor1Talks[] |
Definition at line 192 of file wstag971.c.
| FieldTalk actor2Talks[] |
Definition at line 200 of file wstag971.c.
| FieldTalk actor3Talks[] |
Definition at line 208 of file wstag971.c.
| u16 actor0Conditions[] |
Definition at line 216 of file wstag971.c.
| u16 actor1Conditions[] |
Definition at line 223 of file wstag971.c.
| u16 actor2Conditions[] |
Definition at line 230 of file wstag971.c.
| u16 actor3Conditions[] |
Definition at line 237 of file wstag971.c.
| u16 actor5Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 244 of file wstag971.c.
| u16 actor6Conditions[] = { (0x7E00 | (( 5 ) - 1)) , 1, (( 0 ) << 8 | ( 8 )) , 0, 0xFFFF } |
Definition at line 245 of file wstag971.c.
| u16 actor7Conditions[] = { (0x7E00 | (( 1 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 246 of file wstag971.c.
| u16 actor8Conditions[] = { (0x7E00 | (( 2 ) + 29)) , 1, (( 0 ) << 8 | ( 9 )) , 0, 0xFFFF } |
Definition at line 247 of file wstag971.c.
| u16 actor9Conditions[] = { (( 0 ) << 8 | ( 9 )) , 0, (0x7E00 | (( 3 ) + 29)) , 1, 0xFFFF } |
Definition at line 248 of file wstag971.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x64, 4, 240, 600, 1 } |
Definition at line 249 of file wstag971.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x7B, 5, 240, 600, 1 } |
Definition at line 250 of file wstag971.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x7D, 6, 240, 600, 1 } |
Definition at line 251 of file wstag971.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x7E, 7, 240, 600, 1 } |
Definition at line 252 of file wstag971.c.
| FieldActorEntry actor4 = { ((void *)0) , ((void *)0) , 0x146, 8, 0, 0, 0 } |
Definition at line 253 of file wstag971.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x148, 9, 480, 208, 1 } |
Definition at line 254 of file wstag971.c.
| FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x148, 9, 400, 344, 1 } |
Definition at line 255 of file wstag971.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x15F, 0xA, 288, 400, 1 } |
Definition at line 256 of file wstag971.c.
| FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x15F, 0xA, 240, 488, 1 } |
Definition at line 257 of file wstag971.c.
| FieldActorEntry actor9 = { actor9Conditions, ((void *)0) , 0x15F, 0xA, 352, 272, 1 } |
Definition at line 258 of file wstag971.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 272 of file wstag971.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 275 of file wstag971.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 279 of file wstag971.c.
| AreaBattle place1Area0Battle0 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 282 of file wstag971.c.
| AreaBattle place1Area0Battle1 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 283 of file wstag971.c.
| AreaBattle place1Area0Battle2 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 284 of file wstag971.c.
| AreaBattle place1Area0Battle3 = { 140, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 285 of file wstag971.c.
| AreaBattle place1Area0Battle4 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 286 of file wstag971.c.
| AreaBattle place1Area0Battle5 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 287 of file wstag971.c.
| AreaBattle place1Area0Battle6 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 288 of file wstag971.c.
| AreaBattle place1Area0Battle7 = { 141, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 289 of file wstag971.c.
| BattleList place1Area0Battles |
Definition at line 290 of file wstag971.c.
| AreaBattle place1Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 295 of file wstag971.c.
| AreaBattle place1Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 296 of file wstag971.c.
| AreaBattle place1Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 297 of file wstag971.c.
| AreaBattle place1Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 298 of file wstag971.c.
| AreaBattle place1Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 299 of file wstag971.c.
| AreaBattle place1Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 300 of file wstag971.c.
| AreaBattle place1Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 301 of file wstag971.c.
| AreaBattle place1Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 302 of file wstag971.c.
| BattleList place1Area1Battles |
Definition at line 303 of file wstag971.c.
| AreaBattle place1Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 308 of file wstag971.c.
| AreaBattle place1Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 309 of file wstag971.c.
| AreaBattle place1Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 310 of file wstag971.c.
| AreaBattle place1Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 311 of file wstag971.c.
| AreaBattle place1Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 312 of file wstag971.c.
| AreaBattle place1Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 313 of file wstag971.c.
| AreaBattle place1Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 314 of file wstag971.c.
| AreaBattle place1Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 315 of file wstag971.c.
| BattleList place1Area2Battles |
Definition at line 316 of file wstag971.c.
| AreaBattle place1Area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 321 of file wstag971.c.
| AreaBattle place1Area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 322 of file wstag971.c.
| AreaBattle place1Area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 323 of file wstag971.c.
| AreaBattle place1Area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 324 of file wstag971.c.
| AreaBattle place1Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 325 of file wstag971.c.
| AreaBattle place1Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 326 of file wstag971.c.
| AreaBattle place1Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 327 of file wstag971.c.
| AreaBattle place1Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 328 of file wstag971.c.
| BattleList place1Area3Battles |
Definition at line 329 of file wstag971.c.
| AreaBattle place5Area0Battle0 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 334 of file wstag971.c.
| AreaBattle place5Area0Battle1 = { 116, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 335 of file wstag971.c.
| AreaBattle place5Area0Battle2 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 336 of file wstag971.c.
| AreaBattle place5Area0Battle3 = { 164, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 337 of file wstag971.c.
| AreaBattle place5Area0Battle4 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 338 of file wstag971.c.
| AreaBattle place5Area0Battle5 = { 139, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 339 of file wstag971.c.
| AreaBattle place5Area0Battle6 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 340 of file wstag971.c.
| AreaBattle place5Area0Battle7 = { 163, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 341 of file wstag971.c.
| BattleList place5Area0Battles |
Definition at line 342 of file wstag971.c.
| AreaBattle place5Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 347 of file wstag971.c.
| AreaBattle place5Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 348 of file wstag971.c.
| AreaBattle place5Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 349 of file wstag971.c.
| AreaBattle place5Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 350 of file wstag971.c.
| AreaBattle place5Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 351 of file wstag971.c.
| AreaBattle place5Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 352 of file wstag971.c.
| AreaBattle place5Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 353 of file wstag971.c.
| AreaBattle place5Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 354 of file wstag971.c.
| BattleList place5Area1Battles |
Definition at line 355 of file wstag971.c.
| AreaBattle place5Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 360 of file wstag971.c.
| AreaBattle place5Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 361 of file wstag971.c.
| AreaBattle place5Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 362 of file wstag971.c.
| AreaBattle place5Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 363 of file wstag971.c.
| AreaBattle place5Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 364 of file wstag971.c.
| AreaBattle place5Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 365 of file wstag971.c.
| AreaBattle place5Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 366 of file wstag971.c.
| AreaBattle place5Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 367 of file wstag971.c.
| BattleList place5Area2Battles |
Definition at line 368 of file wstag971.c.
| AreaBattle place5Area3Battle0 = { 301, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 373 of file wstag971.c.
| AreaBattle place5Area3Battle1 = { 302, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 374 of file wstag971.c.
| AreaBattle place5Area3Battle2 = { 304, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 375 of file wstag971.c.
| AreaBattle place5Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 376 of file wstag971.c.
| AreaBattle place5Area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 377 of file wstag971.c.
| AreaBattle place5Area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 378 of file wstag971.c.
| AreaBattle place5Area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 379 of file wstag971.c.
| AreaBattle place5Area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 380 of file wstag971.c.
| BattleList place5Area3Battles |
Definition at line 381 of file wstag971.c.
| AreaBattle place6Area0Battle0 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 386 of file wstag971.c.
| AreaBattle place6Area0Battle1 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 387 of file wstag971.c.
| AreaBattle place6Area0Battle2 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 388 of file wstag971.c.
| AreaBattle place6Area0Battle3 = { 162, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 389 of file wstag971.c.
| AreaBattle place6Area0Battle4 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 390 of file wstag971.c.
| AreaBattle place6Area0Battle5 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 391 of file wstag971.c.
| AreaBattle place6Area0Battle6 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 392 of file wstag971.c.
| AreaBattle place6Area0Battle7 = { 135, 10, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 393 of file wstag971.c.
| BattleList place6Area0Battles |
Definition at line 394 of file wstag971.c.
| AreaBattle place6Area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 399 of file wstag971.c.
| AreaBattle place6Area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 400 of file wstag971.c.
| AreaBattle place6Area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 401 of file wstag971.c.
| AreaBattle place6Area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 402 of file wstag971.c.
| AreaBattle place6Area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 403 of file wstag971.c.
| AreaBattle place6Area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 404 of file wstag971.c.
| AreaBattle place6Area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 405 of file wstag971.c.
| AreaBattle place6Area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 406 of file wstag971.c.
| BattleList place6Area1Battles |
Definition at line 407 of file wstag971.c.
| AreaBattle place6Area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 412 of file wstag971.c.
| AreaBattle place6Area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 413 of file wstag971.c.
| AreaBattle place6Area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 414 of file wstag971.c.
| AreaBattle place6Area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 415 of file wstag971.c.
| AreaBattle place6Area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 416 of file wstag971.c.
| AreaBattle place6Area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 417 of file wstag971.c.
| AreaBattle place6Area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 418 of file wstag971.c.
| AreaBattle place6Area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 419 of file wstag971.c.
| BattleList place6Area2Battles |
Definition at line 420 of file wstag971.c.
| AreaBattle place6Area3Battle0 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 425 of file wstag971.c.
| AreaBattle place6Area3Battle1 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 426 of file wstag971.c.
| AreaBattle place6Area3Battle2 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 427 of file wstag971.c.
| AreaBattle place6Area3Battle3 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 428 of file wstag971.c.
| AreaBattle place6Area3Battle4 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 429 of file wstag971.c.
| AreaBattle place6Area3Battle5 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 430 of file wstag971.c.
| AreaBattle place6Area3Battle6 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 431 of file wstag971.c.
| AreaBattle place6Area3Battle7 = { 311, 10, (0x60000000 | ( 0x22 ) << 18 | ( 0 )) } |
Definition at line 432 of file wstag971.c.
| BattleList place6Area3Battles |
Definition at line 433 of file wstag971.c.
| FieldBattles stageBattles[] |
Definition at line 438 of file wstag971.c.
Referenced by setupStage().