Digimon World 3 decomp
The European version, SLES_039.36
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wstag211.c File Reference

WSTAG211: Main Lobby, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag211.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x4A4
 

Functions

void endEvent925 (void)
 After event 925, with Attacker: starts the stage's event battle 0, sets flag 0x0C23 (which decides whether actors 30 to 32 appear) and keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 
s16 script925 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 195, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor30Talk0Actions []
 
u16 actor31Talk0Actions []
 
u16 actor32Talk0Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor20Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor9Conditions []
 
u16 actor10Conditions []
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor15Conditions []
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor17Conditions []
 
u16 actor18Conditions []
 
u16 actor19Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor20Conditions []
 
u16 actor21Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor22Conditions []
 
u16 actor23Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor24Conditions []
 
u16 actor25Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor30Conditions []
 
u16 actor31Conditions []
 
u16 actor32Conditions []
 
u16 actor33Conditions []
 
u16 actor34Conditions []
 
u16 actor35Conditions []
 
u16 actor36Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 384, 255, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 384, 255, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x24, 5, 434, 247, 7 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 434, 247, 7 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x25, 6, 304, 193, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x26, 7, 305, 353, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x27, 8, 193, 257, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 9, 529, 505, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x30, 0xA, 617, 501, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x31, 0xB, 328, 260, 5 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 0xC, 617, 501, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x37, 0xD, 391, 359, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x39, 0xE, 684, 363, 7 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x6F, 0xF, 529, 505, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }
 
FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }
 
FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9D, 0x12, 384, 255, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9D, 0x12, 384, 255, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9E, 0x13, 434, 247, 7 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9E, 0x13, 434, 247, 7 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9F, 0x14, 617, 501, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x9F, 0x14, 617, 501, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA0, 0x15, 328, 260, 5 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA0, 0x15, 328, 260, 5 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0xA1, 0x16, 304, 193, 7 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xA2, 0x17, 305, 303, 1 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xAE, 0x18, 193, 257, 5 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xAF, 0x19, 529, 505, 7 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0xC2, 0x1A, 329, 205, 1 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0xC3, 0x1B, 352, 217, 1 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0xC4, 0x1C, 304, 192, 1 }
 
FieldActorEntry actor33 = { actor33Conditions, ((void *)0) , 0x10E, 0x1D, 360, 268, 1 }
 
FieldActorEntry actor34 = { actor34Conditions, ((void *)0) , 0x10E, 0x1D, 360, 268, 1 }
 
FieldActorEntry actor35 = { actor35Conditions, ((void *)0) , 0x10F, 0x1E, 450, 254, 7 }
 
FieldActorEntry actor36 = { actor36Conditions, ((void *)0) , 0x10F, 0x1E, 450, 254, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG211: Main Lobby, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG210.

Definition in file wstag211.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 29 of file wstag211.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 30 of file wstag211.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4A4

Definition at line 31 of file wstag211.c.

Function Documentation

◆ endEvent925()

void endEvent925 ( void  )

After event 925, with Attacker: starts the stage's event battle 0, sets flag 0x0C23 (which decides whether actors 30 to 32 appear) and keeps it from playing again.

< 0xC 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< action: FIELDSTG_battleFuncs.startEventBattle

Definition at line 17 of file wstag211.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 37 of file wstag211.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

Definition at line 23 of file wstag211.c.

Referenced by setupStage().

◆ script925

s16 script925[]

Definition at line 62 of file wstag211.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 97 of file wstag211.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 98 of file wstag211.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 99 of file wstag211.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag211.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag211.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag211.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag211.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag211.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag211.c:104
AreaBattle area0Battle1
Definition wstag211.c:98
AreaBattle area0Battle6
Definition wstag211.c:103
AreaBattle area0Battle3
Definition wstag211.c:100
AreaBattle area0Battle5
Definition wstag211.c:102
AreaBattle area0Battle0
Definition wstag211.c:97
AreaBattle area0Battle2
Definition wstag211.c:99
AreaBattle area0Battle4
Definition wstag211.c:101

Definition at line 105 of file wstag211.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 110 of file wstag211.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 111 of file wstag211.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 112 of file wstag211.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag211.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag211.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag211.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag211.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag211.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag211.c:116
AreaBattle area1Battle2
Definition wstag211.c:112
AreaBattle area1Battle4
Definition wstag211.c:114
AreaBattle area1Battle5
Definition wstag211.c:115
AreaBattle area1Battle3
Definition wstag211.c:113
AreaBattle area1Battle0
Definition wstag211.c:110
AreaBattle area1Battle1
Definition wstag211.c:111
AreaBattle area1Battle7
Definition wstag211.c:117

Definition at line 118 of file wstag211.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 123 of file wstag211.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 124 of file wstag211.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 125 of file wstag211.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag211.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag211.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag211.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag211.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag211.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag211.c:130
AreaBattle area2Battle6
Definition wstag211.c:129
AreaBattle area2Battle0
Definition wstag211.c:123
AreaBattle area2Battle4
Definition wstag211.c:127
AreaBattle area2Battle2
Definition wstag211.c:125
AreaBattle area2Battle1
Definition wstag211.c:124
AreaBattle area2Battle5
Definition wstag211.c:128
AreaBattle area2Battle3
Definition wstag211.c:126

Definition at line 131 of file wstag211.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 195, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 136 of file wstag211.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 137 of file wstag211.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 138 of file wstag211.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 139 of file wstag211.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 140 of file wstag211.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 141 of file wstag211.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 142 of file wstag211.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 143 of file wstag211.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag211.c:140
AreaBattle area3Battle3
Definition wstag211.c:139
AreaBattle area3Battle0
Definition wstag211.c:136
AreaBattle area3Battle2
Definition wstag211.c:138
AreaBattle area3Battle1
Definition wstag211.c:137
AreaBattle area3Battle6
Definition wstag211.c:142
AreaBattle area3Battle5
Definition wstag211.c:141
AreaBattle area3Battle7
Definition wstag211.c:143

Definition at line 144 of file wstag211.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag211.c:144
BattleList area1Battles
Definition wstag211.c:118
BattleList area2Battles
Definition wstag211.c:131
BattleList area0Battles
Definition wstag211.c:105

Definition at line 149 of file wstag211.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]

Definition at line 152 of file wstag211.c.

Referenced by setupStage().

◆ actor30Talk0Actions

u16 actor30Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x23 )) , 1,
0xFFFF ,
}

Definition at line 187 of file wstag211.c.

◆ actor31Talk0Actions

u16 actor31Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x23 )) , 1,
0xFFFF ,
}

Definition at line 192 of file wstag211.c.

◆ actor32Talk0Actions

u16 actor32Talk0Actions[]
Initial value:
= {
(0x7400 | ( 0 )) , 1,
(( 0xC ) << 8 | ( 0x23 )) , 1,
0xFFFF ,
}

Definition at line 197 of file wstag211.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x33 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 202 of file wstag211.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x36 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 206 of file wstag211.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 210 of file wstag211.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 214 of file wstag211.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x43 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 218 of file wstag211.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x45 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 222 of file wstag211.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x47 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 226 of file wstag211.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x42 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 230 of file wstag211.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 234 of file wstag211.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 238 of file wstag211.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 242 of file wstag211.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 246 of file wstag211.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 250 of file wstag211.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 254 of file wstag211.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x34 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 258 of file wstag211.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x35 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 262 of file wstag211.c.

◆ actor20Talks

FieldTalk actor20Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x38 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 266 of file wstag211.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x39 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 270 of file wstag211.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 274 of file wstag211.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 278 of file wstag211.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x40 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 282 of file wstag211.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x41 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 286 of file wstag211.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x44 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 290 of file wstag211.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x46 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 294 of file wstag211.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 298 of file wstag211.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 302 of file wstag211.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , actor30Talk0Actions, 0x1B7 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor30Talk0Actions[]
Definition wstag211.c:187

Definition at line 306 of file wstag211.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , actor31Talk0Actions, 0x1B8 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor31Talk0Actions[]
Definition wstag211.c:192

Definition at line 310 of file wstag211.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , actor32Talk0Actions, 0x1B9 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor32Talk0Actions[]
Definition wstag211.c:197

Definition at line 314 of file wstag211.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 318 of file wstag211.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 323 of file wstag211.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 324 of file wstag211.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 329 of file wstag211.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 330 of file wstag211.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 331 of file wstag211.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 332 of file wstag211.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 333 of file wstag211.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 334 of file wstag211.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 335 of file wstag211.c.

◆ actor10Conditions

u16 actor10Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 340 of file wstag211.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 345 of file wstag211.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 346 of file wstag211.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 347 of file wstag211.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 348 of file wstag211.c.

◆ actor15Conditions

u16 actor15Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 349 of file wstag211.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 354 of file wstag211.c.

◆ actor17Conditions

u16 actor17Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 355 of file wstag211.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 360 of file wstag211.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 365 of file wstag211.c.

◆ actor20Conditions

u16 actor20Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 366 of file wstag211.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 371 of file wstag211.c.

◆ actor22Conditions

u16 actor22Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 372 of file wstag211.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 377 of file wstag211.c.

◆ actor24Conditions

u16 actor24Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 378 of file wstag211.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 383 of file wstag211.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 384 of file wstag211.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 385 of file wstag211.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 386 of file wstag211.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 387 of file wstag211.c.

◆ actor30Conditions

u16 actor30Conditions[]
Initial value:
= {
(( 0xC ) << 8 | ( 0x23 )) , 0,
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
0xFFFF ,
}
@ STORY_AMATERASU_BRIDGE
WSTAG206 (Amaterasu Bridge), event 922: an Attacker holds the bridge.
Definition story.h:133

Definition at line 388 of file wstag211.c.

◆ actor31Conditions

u16 actor31Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
(( 0xC ) << 8 | ( 0x23 )) , 0,
0xFFFF ,
}

Definition at line 393 of file wstag211.c.

◆ actor32Conditions

u16 actor32Conditions[]
Initial value:
= {
(( 0xC ) << 8 | ( 0x23 )) , 0,
(0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1,
0xFFFF ,
}

Definition at line 398 of file wstag211.c.

◆ actor33Conditions

u16 actor33Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 403 of file wstag211.c.

◆ actor34Conditions

u16 actor34Conditions[]
Initial value:
= {
(0x7000 | ( 0x94 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}

Definition at line 408 of file wstag211.c.

◆ actor35Conditions

u16 actor35Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 413 of file wstag211.c.

◆ actor36Conditions

u16 actor36Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
(0x7000 | ( 0x94 )) , 1,
0xFFFF ,
}

Definition at line 418 of file wstag211.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 384, 255, 1 }

Definition at line 423 of file wstag211.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 384, 255, 1 }

Definition at line 424 of file wstag211.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x24, 5, 434, 247, 7 }

Definition at line 425 of file wstag211.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 434, 247, 7 }

Definition at line 426 of file wstag211.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x25, 6, 304, 193, 7 }

Definition at line 427 of file wstag211.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x26, 7, 305, 353, 1 }

Definition at line 428 of file wstag211.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x27, 8, 193, 257, 7 }

Definition at line 429 of file wstag211.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x2D, 9, 529, 505, 7 }

Definition at line 430 of file wstag211.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x30, 0xA, 617, 501, 1 }

Definition at line 431 of file wstag211.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x31, 0xB, 328, 260, 5 }

Definition at line 432 of file wstag211.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x32, 0xC, 617, 501, 1 }

Definition at line 433 of file wstag211.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x37, 0xD, 391, 359, 1 }

Definition at line 434 of file wstag211.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x39, 0xE, 684, 363, 7 }

Definition at line 435 of file wstag211.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x6F, 0xF, 529, 505, 7 }

Definition at line 436 of file wstag211.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }

Definition at line 437 of file wstag211.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }

Definition at line 438 of file wstag211.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }

Definition at line 439 of file wstag211.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }

Definition at line 440 of file wstag211.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x9D, 0x12, 384, 255, 1 }

Definition at line 441 of file wstag211.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x9D, 0x12, 384, 255, 1 }

Definition at line 442 of file wstag211.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x9E, 0x13, 434, 247, 7 }

Definition at line 443 of file wstag211.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x9E, 0x13, 434, 247, 7 }

Definition at line 444 of file wstag211.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x9F, 0x14, 617, 501, 1 }

Definition at line 445 of file wstag211.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x9F, 0x14, 617, 501, 1 }

Definition at line 446 of file wstag211.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0xA0, 0x15, 328, 260, 5 }

Definition at line 447 of file wstag211.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0xA0, 0x15, 328, 260, 5 }

Definition at line 448 of file wstag211.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0xA1, 0x16, 304, 193, 7 }

Definition at line 449 of file wstag211.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0xA2, 0x17, 305, 303, 1 }

Definition at line 450 of file wstag211.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0xAE, 0x18, 193, 257, 5 }

Definition at line 451 of file wstag211.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0xAF, 0x19, 529, 505, 7 }

Definition at line 452 of file wstag211.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0xC2, 0x1A, 329, 205, 1 }

Definition at line 453 of file wstag211.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0xC3, 0x1B, 352, 217, 1 }

Definition at line 454 of file wstag211.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0xC4, 0x1C, 304, 192, 1 }

Definition at line 455 of file wstag211.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, ((void *)0) , 0x10E, 0x1D, 360, 268, 1 }

Definition at line 456 of file wstag211.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, ((void *)0) , 0x10E, 0x1D, 360, 268, 1 }

Definition at line 457 of file wstag211.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, ((void *)0) , 0x10F, 0x1E, 450, 254, 7 }

Definition at line 458 of file wstag211.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, ((void *)0) , 0x10F, 0x1E, 450, 254, 7 }

Definition at line 459 of file wstag211.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 460 of file wstag211.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 500 of file wstag211.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x270, 0x3E8, 0xEC, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x275, 0x70, 0xF0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x276, 0x58, 0x1CC, 5, 0x66, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x277, 0x69, 0x134, 5, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x283, 0x1F8, 0x2BC, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x286, 0x1D8, 0x1D4, 3, 0, 0, 0 },
{ { { (0x6000 | ( STORY_AMATERASU_BRIDGE )) , 1 }, { (( 0x40 ) << 8 | ( 0xA4 )) , 0 } }, 8 , 0x39D, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 575 of file wstag211.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at ...
Definition wstag211.c:37

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 585 of file wstag211.c.

Referenced by closeListMenu(), and startStage().

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 925, script925, ( ( 0x113 - 1) << 16 | ( 0x28 )), ((void *)0) , endEvent925 },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
void endEvent925(void)
After event 925, with Attacker: starts the stage's event battle 0, sets flag 0x0C23 (which decides wh...
Definition wstag211.c:17
s16 script925[]
Definition wstag211.c:62

Definition at line 588 of file wstag211.c.

Referenced by setupStage().