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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME's battle screen: its task, panels, card sprites, blinkers, gauges, numbers and windows, the fader, the preloader and the scene (screen.c, panels.c, sprites.c, windows.c, message_window.c, fader.c, preloader.c and scene.c). More...
#include "cardgame/card_battle/types.h"Go to the source code of this file.
Data Structures | |
| struct | CardFileEntry |
| A file CARDGAME_tickPreloader reads; a text file is in each language. More... | |
| struct | CardPreloader |
| Reads CARDGAME's files into the file cache, one at a time. More... | |
| struct | CardFader |
| Fades the screen to a colour: a POLY_F4 over it, blended (blend is the semi-transparency rate) More... | |
| struct | CardFadeColor |
| A fade colour and blend mode (CardBattle.fade - 1 picks one) More... | |
| struct | CardOffset |
| An offset from a window's corner. More... | |
| struct | CardWindowLayout |
| How each of the six CardWindow windows is drawn. More... | |
| struct | CardNumber |
| A number drawn with the TIM archive's digits (CARDGAME_drawNumber) More... | |
| struct | CardScreenItems |
| The battle screen's task items. More... | |
| struct | CardPanelScale |
A panel's open (state 1) or close (state 3) scale, which goes over duration frames. More... | |
| struct | CardPanelLayout |
| Where CARDGAME_drawPanel draws the parts of a side's panel (CARDGAME_panelLayouts), relative to CardPanel.x and y (or the box's, boxX and boxY) More... | |
| struct | CardPanel |
| One side's panel on the battle screen (CardScreen.panels): 0 is the player's, 1 the opponent's. More... | |
| struct | CardSprite |
| A card on the battle screen (CardScreen.sprites) More... | |
| struct | CardBlinker |
| A blinking marker on the battle screen (CardScreen.blinkers), which can move to a target. More... | |
| struct | CardGauge |
A value that goes from from to to (0x1000 is 1) over duration frames. More... | |
| struct | CardWindow |
A window that opens (its scale goes from from to to) More... | |
| struct | CardMessageWindow |
| The battle screen's message window (CardScreen.message), which CARDGAME_runBattleMenu keeps a copy of (CARDGAME_savedScreenState) More... | |
| struct | CardScreen |
| The battle screen (created by CARDGAME_createScreen): the two panels, the cards on the table and the windows. More... | |
Macros | |
| #define | FILE_CARDGAME_TIMS 0x25D |
| CARDGAME's own pictures, a TIM archive. | |
Enumerations | |
| enum | CardPanelValue { CARD_PANEL_DECK = 5 , CARD_PANEL_HAND , CARD_PANEL_DISCARDS , CARD_PANEL_AP , CARD_PANEL_HP } |
| What CARDGAME_setPanelValue sets: 0-4 a colour's points, then these. More... | |
Functions | |
| void | CARDGAME_drawBackground (CardScreen *screen) |
| Draws the scrolling background, which fades in through its palettes (fadeState 1) and then stays. | |
| void | CARDGAME_updateMessageWindow (CardScreen *screen, CardScreenItems *items) |
| The message window: it opens at its place, shows its prompt (showMessagePrompt) and message (showMessageText) with the cursor, then closes. | |
| void | CARDGAME_updateWindow (CardScreen *screen, CardScreenItems *items, CardWindow *window, s32 index) |
| Opens (state 1), shows (2) or closes (3) window index, each its own way. | |
| void | CARDGAME_updateMenuWindow (CardScreen *screen, CardScreenItems *items) |
| A menu window (CardScreen.menuState): it opens, shows text file 0x10 with the cursor on menuRow, then closes. | |
| void | CARDGAME_updateBlinkers (CardScreen *screen, CardScreenItems *items) |
| Moves and draws the twelve blinkers. | |
| void | CARDGAME_updatePanels (CardScreen *screen, CardScreenItems *items) |
| Runs and draws both panels and their icons. | |
| void | CARDGAME_updateSprites (CardScreen *screen, CardScreenItems *items) |
| Animates the sprites, then draws them: the moving ones first. | |
| void | CARDGAME_moveBlinker (CardBlinker *blinker) |
| Moves a blinker towards its target; it stops there (state 1) | |
| void | CARDGAME_drawBlinker (CardBlinker *blinker) |
| Draws a blinker, its CLUT row changing every four frames. | |
| void | CARDGAME_drawPanelIcon (CardScreen *screen, CardScreenItems *items, s32 side, CardPanelScale *scale) |
| Draws a side's panel icon at the panel's open or close scale, and once the panel is open (state 2) its label; the European version takes both positions from CARDGAME_panelIconPositions, by SHIFT_PAL_SCREEN. | |
| void | CARDGAME_updatePanelIcon (CardScreen *screen, CardScreenItems *items, s32 side, CardPanelScale *scale) |
| Grows (state 1) or shrinks (3) side's panel icon, and draws it. | |
| void | CARDGAME_slidePanel (CardPanel *panel, CardScreenItems *items, s32 side) |
| Moves a side's panel between its shown and hidden places: in (state 1, slidePanelIn), out (3, slidePanelOut), or only x/y in or out (4, 5) | |
| void | CARDGAME_drawPanel (CardPanel *panel, CardScreenItems *items, s32 side) |
| Draws a side's panel (CardScreen.panels): its lights, bars, numbers and parts (drawPanelParts), which blink by its flags. | |
| void | CARDGAME_drawSpriteHighlights (CardScreen *screen, CardSprite *sprite) |
| Draws the highlights over a sprite (highlight bits 0-2), with a cycling palette. | |
| void | CARDGAME_drawSpriteMarks (CardScreen *screen, CardSprite *sprite) |
| Draws a card's marks that are set (marks[0..2]: sprites 0x37 to 0x39), in a row 8 pixels apart. | |
| void | CARDGAME_drawSpriteOrder (CardScreen *screen, CardSprite *sprite) |
| Draws a sprite's order number (order), the place of its card in the record. | |
| void | CARDGAME_drawSpriteEffect (CardScreen *screen, CardSprite *sprite) |
| Draws a sprite's effect animation (1-4, frames 0x28-0x4C of the fourth TIM) and ends it when its time runs out. | |
| void | CARDGAME_drawSpriteDim (CardScreen *screen, CardSprite *sprite) |
| Draws the shade over a dimmed sprite. | |
| void | CARDGAME_drawSpriteCard (CardScreen *screen, CardSprite *sprite) |
| Draws a card sprite: its frame (visible 1, with the numbers or the mark and the image) or its back (visible 2 or 3) | |
| void | CARDGAME_drawSpriteBlink (CardScreen *screen, CardSprite *sprite) |
| Draws a blinking sprite's flash (state 11), its CLUT row changing. | |
| void | CARDGAME_animateSprite (CardScreen *screen, CardScreenItems *items, CardSprite *sprite) |
| Runs a sprite's animation for its state; sets bit 0 of spriteFlags while one runs. | |
| void | CARDGAME_updateScene (Task *task, CardBattle **items) |
| The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id) | |
| void | CARDGAME_drawNumber (CardNumber *number, s32 scaled) |
| Draws a number with the TIM archive's digits, seven pixels apart, without leading zeros unless asked; scaled about its pivot when scaled. | |
| void | CARDGAME_drawGauge (CardScreen *screen, CardScreenItems *items, s32 index, CardGauge *p) |
| Draws a gauge at its place (CARDGAME_gaugePositions), at its scale. | |
| void | CARDGAME_updateGauge (CardScreen *screen, CardScreenItems *items, s32 index, CardGauge *p) |
| Grows (state 1), holds (2) or shrinks (3) a gauge, and draws it. | |
| void | CARDGAME_updateGauges (CardScreen *screen, CardScreenItems *items) |
| Runs and draws the three gauges. | |
| void | CARDGAME_drawWindowFrame (CardScreen *screen, CardScreenItems *items, CardWindow *window) |
| Draws a window's frame (CARDGAME_windowLayouts), scaled while it opens, and its count. | |
| void | CARDGAME_drawWindowNumbers (CardScreen *screen, CardScreenItems *items, CardWindow *window) |
| Puts a window's two numbers (numbers) on its texts, right aligned. | |
| void | CARDGAME_drawWindowText (CardScreen *screen, CardWindow *window, TextWindow *text, s32 file, s32 index) |
| Puts a window's string value of file on text, or hides text when it has none. | |
| void | CARDGAME_drawCenteredText (CardScreen *screen, CardScreenItems *items, CardWindow *window, TextWindow *text, s32 file) |
| Puts a window's string value of file on text, centred on the screen (string 0x1F in palette 3), or hides text. | |
| void | CARDGAME_updateWindows (CardScreen *screen, CardScreenItems *items) |
| Runs and draws the six windows. | |
| void | CARDGAME_drawMessageFrame (CardScreen *screen, CardScreenItems *items, s16 scale, s32 x, s32 y) |
| Draws the message window's frame at a scale. | |
| void | CARDGAME_drawMessageMark (CardScreen *screen, CardScreenItems *items, s32 x, s32 y) |
| Draws sprite 0x18 of the message window. | |
| void | CARDGAME_drawMenuFrame (CardScreen *screen, CardScreenItems *items, s16 scale, s32 x, s32 y) |
| Draws the menu window's frame at a scale. | |
| s32 | CARDGAME_getHandOffset (s32 count, s32 index) |
| CardScreen.getHandOffset: how far the hand's card index is from its first: 0x2900 a card up to six cards, else count share 0xF600. | |
| s32 | CARDGAME_shakeSprite (CardScreen *screen, CardSprite *sprite) |
| Shakes a sprite sideways and stretches it, for 12 frames: 1 at the end. | |
| s32 | CARDGAME_holdSpriteThenBlink (CardScreen *screen, CardSprite *sprite) |
| Holds a sprite for 10 frames, then starts its blink: 1 at the end. | |
| s32 | CARDGAME_holdSprite (CardScreen *screen, CardSprite *sprite, s32 duration) |
| Holds a sprite for duration frames, then ends its effect: 1 at the end. | |
| s32 | CARDGAME_jitterSprite (CardScreen *screen, CardSprite *sprite) |
| Jitters a sprite about where it started and squashes it, for 12 frames: 1 at the end. | |
| s32 | CARDGAME_flipSprite (CardScreen *screen, CardSprite *sprite) |
| Turns a sprite over for 12 frames, its side swapped after 7: 1 at the end. | |
| void | CARDGAME_drawSprite (CardScreen *screen, CardSprite *sprite) |
| Draws a sprite and its marks, unless it is scaled to nothing. | |
| void | CARDGAME_updateScreen (CardScreen *screen, CardScreenItems *items) |
| The card screen's task: makes its cursor and text windows, then each frame updates its blinkers, windows, sprites, gauges, background and panels. | |
| void | CARDGAME_openGauge (CardScreen *screen, s32 index, s16 value) |
| Opens gauge index showing value, over 10 frames. | |
| void | CARDGAME_closeGauge (CardScreen *screen, s32 index) |
| Closes gauge index, over 5 frames. | |
| void | CARDGAME_openWindow (CardScreen *screen, s32 index, s16 layout, s32 value, s32 x, s32 y) |
| Opens window index (CardScreen.windows) at x, y, with its layout and value. | |
| void | CARDGAME_closeWindow (CardScreen *screen, s32 index) |
| Closes window index. | |
| s32 | CARDGAME_showBlinker (CardScreen *screen, s32 index, s16 x, s16 y) |
| Shows blinker index, still, at x, y. | |
| s32 | CARDGAME_startBlinkerMove (CardScreen *screen, s32 index, u8 duration, s16 x, s32 y) |
| Starts moving blinker index to x, y over duration frames. | |
| void | CARDGAME_openMessage (CardScreen *screen, s32 arg1, s32 arg2, s16 arg3, s32 arg4) |
| Opens the message window at place with message, asking prompt with the cursor on choice. | |
| void | CARDGAME_closeMessage (CardScreen *screen) |
| Closes the message window. | |
| void | CARDGAME_confirmMessage (CardScreen *screen) |
| Confirms the message window's choice: the cursor nudges, then it closes. | |
| void | CARDGAME_setMessageChoice (CardScreen *screen, s32 value) |
| Puts the message window's cursor on choice. | |
| void | CARDGAME_openMenuWindow (CardScreen *screen, s16 value) |
| Opens the menu window with the cursor on row. | |
| void | CARDGAME_closeMenuWindow (CardScreen *screen) |
| Closes the menu window. | |
| void | CARDGAME_confirmMenuWindow (CardScreen *screen) |
| Confirms the menu window's row: the cursor nudges, then it closes. | |
| void | CARDGAME_setMenuWindowRow (CardScreen *screen, s16 value) |
| Puts the menu window's cursor on row. | |
| void | CARDGAME_resetPanels (CardScreen *screen) |
| Puts both panels away at once. | |
| void | CARDGAME_openPanels (CardScreen *screen) |
| Slides both panels in, over 20 frames. | |
| void | CARDGAME_closePanels (CardScreen *screen) |
| Slides both panels out, over 10 frames. | |
| void | CARDGAME_openPanel (CardScreen *screen, s32 side) |
| Slides side's panel in over 10 frames, stopping the other's. | |
| void | CARDGAME_closePanel (CardScreen *screen, s32 side) |
| Slides side's panel out over 5 frames, stopping the other's. | |
| void | CARDGAME_openPanelIcon (CardScreen *screen, s32 side) |
| Grows side's panel icon over 12 frames. | |
| void | CARDGAME_closePanelIcon (CardScreen *screen, s32 side) |
| Shrinks side's panel icon over 6 frames. | |
| s32 | CARDGAME_addSprite (CardScreen *screen, s32 index, s32 x, s32 y) |
| CardScreen.addSprite: puts a card sprite, still and at full size, at x, y. | |
| s32 | CARDGAME_startSpriteFlip (CardScreen *screen, s32 index) |
| Starts turning a sprite over (state 4, CARDGAME_flipSprite) | |
| s32 | CARDGAME_startSpriteJitter (CardScreen *screen, s32 index) |
| Starts a sprite's jitter (state 6, CARDGAME_jitterSprite), with effect 1. | |
| s32 | CARDGAME_startSpriteShake (CardScreen *screen, s32 index) |
| Starts a sprite's shake (state 7, CARDGAME_shakeSprite), with effect 1. | |
| s32 | CARDGAME_startSpriteRecovery (CardScreen *screen, s32 index) |
| Starts a sprite's effect 2 with the recovery sound (state 8), and then its blink. | |
| s32 | CARDGAME_startSpriteEffect (CardScreen *screen, s32 index, s32 which) |
| Starts a sprite's effect 3 (which 0) for 36 frames, or 4 for 28. | |
| s32 | CARDGAME_setSpriteScaleTarget (CardScreen *screen, s32 index, s32 duration, s32 scaleX, s32 scaleY, s32 instant) |
| Scales a sprite to scaleX, scaleY: at once when instant is 1, else over duration (state 2) | |
| void | CARDGAME_setSpriteScale (CardScreen *screen, s32 index, s32 scaleX, s32 scaleY) |
| CardScreen.setSpriteScale: scales a sprite at once. | |
| void | CARDGAME_scaleSprite (CardScreen *screen, s32 index, s32 duration, s32 scaleX, s32 scaleY) |
| CardScreen.scaleSprite: scales a sprite over duration. | |
| void | CARDGAME_setSpriteMove (CardScreen *screen, s32 index, s32 duration, s32 x, s32 y) |
| Sets a sprite's move to x, y over duration, from where it is. | |
| void | CARDGAME_startSpriteMove (CardScreen *screen, s32 index, s32 duration, s32 x, s32 y) |
| Starts moving a sprite to x, y over duration (state 2), with a sound at the start and the end. | |
| void | CARDGAME_startSpriteSlide (CardScreen *screen, s32 index, s32 duration, s32 x, s32 y) |
| Starts moving a sprite to x, y over duration without sounds (state 3) | |
| s32 | CARDGAME_startSpriteFly (CardScreen *screen, s32 index, s32 duration, s32 x, s32 y) |
| Starts a sprite's flight to x, y and back (state 5, CARDGAME_flySprite), after it grows for 16 frames. | |
| void | CARDGAME_setPanelValue (CardScreen *screen, s32 side, u32 which, s32 value) |
| CardScreen.setPanelValue: sets one of side's panel values: its points (0 to 4), its deck, hand and discard counts, its AP or its HP (CARD_PANEL_*) | |
| void | CARDGAME_setPanelFlags (CardScreen *screen, s32 bits) |
| CardScreen.setPanelFlags: sets the panels' blink flags from bits, two to a flag: the even bits the player's, the odd ones the opponent's. | |
| void | CARDGAME_clearPanelFlags (CardScreen *screen) |
| CardScreen.clearPanelFlags: clears both panels' blink flags. | |
| s32 | CARDGAME_removeSprite (CardScreen *screen, s32 index) |
| CardScreen.removeSprite: hides a sprite. | |
| s32 | CARDGAME_startSpriteBlink (CardScreen *screen, s32 index) |
| Starts a sprite's blink (state 11), with the confirm sound. | |
| void | CARDGAME_dealSprites (CardScreen *screen, s16 duration, s16 count, s32 x, s32 y) |
| CardScreen.dealSprites: lays out count sprites as a hand from x, y, at once (duration 0) or moving there. | |
| s32 | CARDGAME_getCardColor (CardScreen *screen, s32 index) |
| CardScreen.getCardColor: the colour of the screen's card index. | |
| void | CARDGAME_setSpriteCard (CardScreen *screen, s32 sprite, s32 index) |
| CardScreen.setSpriteCard: shows the screen's card index on sprite, with its AP, HP, points and colour. | |
| void | CARDGAME_loadCardImage (TimLoader *loader, u8 *image, s32 slot) |
| Loads a card's image to VRAM slot slot, in columns of eight, with its CLUT. | |
| s32 | CARDGAME_getOtherCard (s32 index) |
| Card index of CARDGAME_otherCards. | |
| s32 | CARDGAME_loadCardImages (s16 *dst, s16 *player, s16 *opponent) |
| CardScreen.loadCardImages: loads the images of the player's 40 cards, the opponent's 40, the 9 common ones and the 100 others, and lists them in dst; returns how many. | |
| CardScreen * | CARDGAME_createScreen (s16 *cards) |
| Creates the card screen over cards, with its functions. | |
| void | CARDGAME_tickPreloader (CardPreloader *task) |
| Requests the files of CARDGAME_preloadFiles one after the other, and ends after the last. | |
| CardPreloader * | CARDGAME_startPreloader (void) |
| Starts the preloader of the card game's files (CARDGAME_tickPreloader) | |
| void | CARDGAME_moveSprite (CardScreen *screen, CardSprite *sprite) |
| Moves and scales a sprite towards its targets; at the end it plays a sound (unless in state 3) and goes to state 1. | |
| s32 | CARDGAME_flySprite (CardScreen *screen, CardSprite *sprite) |
| Flies a sprite from start to target along an arc while scaling it; at the end it swaps start and target, goes to state 2 with 2.5 times the time, and returns 1. | |
| void | CARDGAME_drawCardPicture (CardSprite *sprite) |
Draws a card's picture: a one-part sprite sheet (CARDGAME_pictureSheet) made on the fly, the 32x32 cell index of an 8-row grid with the card's own CLUT row. | |
| void | CARDGAME_drawFader (CardFader *fader, RECT rect) |
| Draws the fader over RECT, in layer 0x100. | |
| void | CARDGAME_stepFader (CardFader *fader) |
| Moves the colour towards the target as the time runs out. | |
| void | CARDGAME_setFaderColor (CardFader *fader, u8 r, u8 g, u8 b) |
| Sets the colour at once. | |
| void | CARDGAME_startFade (CardFader *fader, u8 r, u8 g, u8 b, s32 frames, s32 killWhenDone) |
| Fades from the current colour to r, g, b in FRAMES vsyncs; the task ends at the end when KILLWHENDONE is set. | |
| s32 | CARDGAME_isFadeDone (CardFader *fader) |
| 1 once the fade has reached its colour | |
| void | CARDGAME_killFader (CardFader *fader) |
| Ends the task. | |
| void | CARDGAME_tickFader (CardFader *fader) |
| A fader's task: steps its fade while fading, draws it over CARDGAME_fadeRect every frame and ends once killed. | |
| CardFader * | CARDGAME_createFader (u8 blend) |
| Creates a fader, with the semi-transparency rate BLEND. | |
Variables | |
| RECT | CARDGAME_screenRect |
| The functions and data the overlay's files share. | |
| RECT | CARDGAME_fadeRect |
| CardFileEntry | CARDGAME_preloadFiles [] |
| s16 | CARDGAME_otherCards [] |
| the 100 cards whose images CARDGAME_loadCardImages loads after the decks (CARDGAME_getOtherCard) | |
| s16 | CARDGAME_commonCards [] |
| the cards everyone has, loaded after the two decks | |
| CardOffset | CARDGAME_gaugePositions [] |
| where the three CardGauge gauges are | |
| u16 | CARDGAME_windowTextOffsets [] |
| a window's text x, by CARDGAME_drawWindowText's index | |
| CardWindowLayout | CARDGAME_windowLayouts [] |
| s16 | CARDGAME_shakeOffsets [] |
| CARDGAME_shakeSprite's x offsets, by time. | |
| s16 | CARDGAME_jitterOffsets [] |
| CARDGAME_jitterSprite's x and y offsets. | |
| s32 | CARDGAME_pictureSheet [] |
| the sprite sheet CARDGAME_drawCardPicture draws a card's picture with | |
| u8 | CARDGAME_loopFrames [] |
| the frames of a sprite's effect 1, which loops | |
| u8 | CARDGAME_onceFrames [] |
| the frames of its effect 2, which plays once | |
| u8 | CARDGAME_highlightCluts [] |
| a palette cycle: 0, 1, 2, 3, 2, 1 | |
| s32 | CARDGAME_messageWindowPositions [][2] |
| the message window's places (x, y), by CardScreen.message.place | |
| CardPanelLayout | CARDGAME_panelLayouts [2] |
| the panels' layouts, by side | |
| u8 | CARDGAME_panelLightCluts [8] |
| the clut rows of the panel's blinking lights: 0, 1, 2, 3, 2, 1 | |
| u8 | CARDGAME_panelBarSprites [8][2] |
| the sprites of the panel's two bars, by LANGUAGE (USA: 1) | |
| u8 | CARDGAME_flag7Frames [] |
| the frames of the panel's sprites for flags 7, 6 and 5 and its five flag icons (CARDGAME_flagIconSprites), when the flag is set: 0, 1, 2, 1, 0 | |
| u8 | CARDGAME_flag6Frames [] |
| u8 | CARDGAME_boxFrames [] |
| u8 | CARDGAME_flagIconSprites [] |
| the sprites of the panel's five flag icons | |
| u8 | CARDGAME_flagIconFrames [] |
CARDGAME's battle screen: its task, panels, card sprites, blinkers, gauges, numbers and windows, the fader, the preloader and the scene (screen.c, panels.c, sprites.c, windows.c, message_window.c, fader.c, preloader.c and scene.c).
Definition in file screen.h.
| #define FILE_CARDGAME_TIMS 0x25D |
| enum CardPanelValue |
| void CARDGAME_drawBackground | ( | CardScreen * | screen | ) |
Draws the scrolling background, which fades in through its palettes (fadeState 1) and then stays.
Definition at line 7 of file windows.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_updateMessageWindow | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
The message window: it opens at its place, shows its prompt (showMessagePrompt) and message (showMessageText) with the cursor, then closes.
Definition at line 110 of file message_window.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_updateWindow | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| CardWindow * | window, | ||
| s32 | index | ||
| ) |
Opens (state 1), shows (2) or closes (3) window index, each its own way.
< CARDGM: the card battle's
< CARDNM
< CARDGM: the card battle's
< CARDGM: the card battle's
< CARDGM: the card battle's
< CARDNM
< CARDGM: the card battle's
< CARDGM: the card battle's
< CARDGM: the card battle's
< CARDST
Definition at line 228 of file windows.c.
Referenced by CARDGAME_updateWindows().
| void CARDGAME_updateMenuWindow | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
A menu window (CardScreen.menuState): it opens, shows text file 0x10 with the cursor on menuRow, then closes.
< CARDGM: the card battle's
Definition at line 183 of file message_window.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_updateBlinkers | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
Moves and draws the twelve blinkers.
Definition at line 456 of file panels.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_updatePanels | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
Runs and draws both panels and their icons.
Definition at line 473 of file panels.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_updateSprites | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
Animates the sprites, then draws them: the moving ones first.
Definition at line 577 of file sprites.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_moveBlinker | ( | CardBlinker * | blinker | ) |
Moves a blinker towards its target; it stops there (state 1)
Definition at line 415 of file panels.c.
Referenced by CARDGAME_updateBlinkers().
| void CARDGAME_drawBlinker | ( | CardBlinker * | blinker | ) |
Draws a blinker, its CLUT row changing every four frames.
Definition at line 430 of file panels.c.
Referenced by CARDGAME_updateBlinkers().
| void CARDGAME_drawPanelIcon | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s32 | side, | ||
| CardPanelScale * | scale | ||
| ) |
Draws a side's panel icon at the panel's open or close scale, and once the panel is open (state 2) its label; the European version takes both positions from CARDGAME_panelIconPositions, by SHIFT_PAL_SCREEN.
< CARDGM: the card battle's
Definition at line 339 of file panels.c.
Referenced by CARDGAME_updatePanelIcon().
| void CARDGAME_updatePanelIcon | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s32 | side, | ||
| CardPanelScale * | scale | ||
| ) |
Grows (state 1) or shrinks (3) side's panel icon, and draws it.
Definition at line 390 of file panels.c.
Referenced by CARDGAME_updatePanels().
| void CARDGAME_slidePanel | ( | CardPanel * | panel, |
| CardScreenItems * | items, | ||
| s32 | side | ||
| ) |
Moves a side's panel between its shown and hidden places: in (state 1, slidePanelIn), out (3, slidePanelOut), or only x/y in or out (4, 5)
Definition at line 235 of file panels.c.
Referenced by CARDGAME_updatePanels().
| void CARDGAME_drawPanel | ( | CardPanel * | panel, |
| CardScreenItems * | items, | ||
| s32 | side | ||
| ) |
Draws a side's panel (CardScreen.panels): its lights, bars, numbers and parts (drawPanelParts), which blink by its flags.
Definition at line 57 of file panels.c.
Referenced by CARDGAME_updatePanels().
| void CARDGAME_drawSpriteHighlights | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws the highlights over a sprite (highlight bits 0-2), with a cycling palette.
Definition at line 291 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteMarks | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a card's marks that are set (marks[0..2]: sprites 0x37 to 0x39), in a row 8 pixels apart.
Definition at line 344 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteOrder | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a sprite's order number (order), the place of its card in the record.
Definition at line 327 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteEffect | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a sprite's effect animation (1-4, frames 0x28-0x4C of the fourth TIM) and ends it when its time runs out.
Definition at line 242 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteDim | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws the shade over a dimmed sprite.
Definition at line 480 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteCard | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a card sprite: its frame (visible 1, with the numbers or the mark and the image) or its back (visible 2 or 3)
Definition at line 418 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteBlink | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a blinking sprite's flash (state 11), its CLUT row changing.
Definition at line 497 of file sprites.c.
Referenced by CARDGAME_updateSprites().
| void CARDGAME_animateSprite | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| CardSprite * | sprite | ||
| ) |
Runs a sprite's animation for its state; sets bit 0 of spriteFlags while one runs.
Definition at line 512 of file sprites.c.
Referenced by CARDGAME_updateSprites().
| void CARDGAME_updateScene | ( | Task * | task, |
| CardBattle ** | items | ||
| ) |
The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id)
The steps CARDGAME_runEffectStep starts (CardBattle.effectStep.next) and runs (effectStep.id)
< STAGSLCT, the debug stage select
Definition at line 8 of file scene.c.
Referenced by CARDGAME_start().
| void CARDGAME_drawNumber | ( | CardNumber * | number, |
| s32 | scaled | ||
| ) |
Draws a number with the TIM archive's digits, seven pixels apart, without leading zeros unless asked; scaled about its pivot when scaled.
Definition at line 41 of file windows.c.
Referenced by CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().
| void CARDGAME_drawGauge | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s32 | index, | ||
| CardGauge * | p | ||
| ) |
Draws a gauge at its place (CARDGAME_gaugePositions), at its scale.
Definition at line 66 of file windows.c.
Referenced by CARDGAME_updateGauge().
| void CARDGAME_updateGauge | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s32 | index, | ||
| CardGauge * | p | ||
| ) |
Grows (state 1), holds (2) or shrinks (3) a gauge, and draws it.
Definition at line 78 of file windows.c.
Referenced by CARDGAME_updateGauges().
| void CARDGAME_updateGauges | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
Runs and draws the three gauges.
Definition at line 105 of file windows.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_drawWindowFrame | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| CardWindow * | window | ||
| ) |
Draws a window's frame (CARDGAME_windowLayouts), scaled while it opens, and its count.
Definition at line 142 of file windows.c.
Referenced by CARDGAME_updateWindow().
| void CARDGAME_drawWindowNumbers | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| CardWindow * | window | ||
| ) |
Puts a window's two numbers (numbers) on its texts, right aligned.
Definition at line 181 of file windows.c.
Referenced by CARDGAME_updateWindow().
| void CARDGAME_drawWindowText | ( | CardScreen * | screen, |
| CardWindow * | window, | ||
| TextWindow * | text, | ||
| s32 | file, | ||
| s32 | index | ||
| ) |
Puts a window's string value of file on text, or hides text when it has none.
Definition at line 196 of file windows.c.
Referenced by CARDGAME_updateWindow().
| void CARDGAME_drawCenteredText | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| CardWindow * | window, | ||
| TextWindow * | text, | ||
| s32 | file | ||
| ) |
Puts a window's string value of file on text, centred on the screen (string 0x1F in palette 3), or hides text.
Definition at line 207 of file windows.c.
Referenced by CARDGAME_updateWindow().
| void CARDGAME_updateWindows | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
Runs and draws the six windows.
Definition at line 322 of file windows.c.
Referenced by CARDGAME_updateScreen().
| void CARDGAME_drawMessageFrame | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s16 | scale, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
Draws the message window's frame at a scale.
Definition at line 6 of file message_window.c.
Referenced by CARDGAME_updateMessageWindow().
| void CARDGAME_drawMessageMark | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
Draws sprite 0x18 of the message window.
Definition at line 18 of file message_window.c.
Referenced by CARDGAME_updateMessageWindow().
| void CARDGAME_drawMenuFrame | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| s16 | scale, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
Draws the menu window's frame at a scale.
Definition at line 170 of file message_window.c.
Referenced by CARDGAME_updateMenuWindow().
CardScreen.getHandOffset: how far the hand's card index is from its first: 0x2900 a card up to six cards, else count share 0xF600.
Definition at line 234 of file message_window.c.
Referenced by CARDGAME_createScreen(), and CARDGAME_dealSprites().
| s32 CARDGAME_shakeSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Shakes a sprite sideways and stretches it, for 12 frames: 1 at the end.
Definition at line 101 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_holdSpriteThenBlink | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Holds a sprite for 10 frames, then starts its blink: 1 at the end.
Definition at line 128 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_holdSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite, | ||
| s32 | duration | ||
| ) |
Holds a sprite for duration frames, then ends its effect: 1 at the end.
Definition at line 140 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_jitterSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Jitters a sprite about where it started and squashes it, for 12 frames: 1 at the end.
Definition at line 153 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_flipSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Turns a sprite over for 12 frames, its side swapped after 7: 1 at the end.
Definition at line 181 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| void CARDGAME_drawSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a sprite and its marks, unless it is scaled to nothing.
Definition at line 565 of file sprites.c.
Referenced by CARDGAME_updateSprites().
| void CARDGAME_updateScreen | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
The card screen's task: makes its cursor and text windows, then each frame updates its blinkers, windows, sprites, gauges, background and panels.
Definition at line 8 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_openGauge | ( | CardScreen * | screen, |
| s32 | index, | ||
| s16 | value | ||
| ) |
Opens gauge index showing value, over 10 frames.
Definition at line 51 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closeGauge | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Closes gauge index, over 5 frames.
Definition at line 61 of file screen.c.
Referenced by CARDGAME_createScreen().
Opens window index (CardScreen.windows) at x, y, with its layout and value.
< SYSTEM03
Definition at line 70 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closeWindow | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Closes window index.
< SYSTEM04
Definition at line 84 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_showBlinker | ( | CardScreen * | screen, |
| s32 | index, | ||
| s16 | x, | ||
| s16 | y | ||
| ) |
Shows blinker index, still, at x, y.
Nothing calls this method or CARDGAME_startBlinkerMove.
Definition at line 95 of file screen.c.
Referenced by CARDGAME_createScreen().
Starts moving blinker index to x, y over duration frames.
Definition at line 110 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_openMessage | ( | CardScreen * | screen, |
| s32 | arg1, | ||
| s32 | arg2, | ||
| s16 | arg3, | ||
| s32 | arg4 | ||
| ) |
Opens the message window at place with message, asking prompt with the cursor on choice.
< SYSTEM03
Definition at line 123 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closeMessage | ( | CardScreen * | screen | ) |
Closes the message window.
< SYSTEM04
Definition at line 135 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_confirmMessage | ( | CardScreen * | screen | ) |
Confirms the message window's choice: the cursor nudges, then it closes.
< SYSTEM00: a choice is taken
Definition at line 143 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_setMessageChoice | ( | CardScreen * | screen, |
| s32 | value | ||
| ) |
Puts the message window's cursor on choice.
Definition at line 151 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_openMenuWindow | ( | CardScreen * | screen, |
| s16 | value | ||
| ) |
Opens the menu window with the cursor on row.
< SYSTEM03
Definition at line 156 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closeMenuWindow | ( | CardScreen * | screen | ) |
Closes the menu window.
< SYSTEM04
Definition at line 165 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_confirmMenuWindow | ( | CardScreen * | screen | ) |
Confirms the menu window's row: the cursor nudges, then it closes.
< SYSTEM00: a choice is taken
Definition at line 173 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_setMenuWindowRow | ( | CardScreen * | screen, |
| s16 | value | ||
| ) |
Puts the menu window's cursor on row.
Definition at line 181 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_resetPanels | ( | CardScreen * | screen | ) |
Puts both panels away at once.
Definition at line 186 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_openPanels | ( | CardScreen * | screen | ) |
Slides both panels in, over 20 frames.
Definition at line 208 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closePanels | ( | CardScreen * | screen | ) |
Slides both panels out, over 10 frames.
Definition at line 231 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_openPanel | ( | CardScreen * | screen, |
| s32 | side | ||
| ) |
Slides side's panel in over 10 frames, stopping the other's.
Definition at line 253 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closePanel | ( | CardScreen * | screen, |
| s32 | side | ||
| ) |
Slides side's panel out over 5 frames, stopping the other's.
Definition at line 269 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_openPanelIcon | ( | CardScreen * | screen, |
| s32 | side | ||
| ) |
Grows side's panel icon over 12 frames.
Definition at line 284 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_closePanelIcon | ( | CardScreen * | screen, |
| s32 | side | ||
| ) |
Shrinks side's panel icon over 6 frames.
Definition at line 292 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_addSprite | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
CardScreen.addSprite: puts a card sprite, still and at full size, at x, y.
Definition at line 300 of file screen.c.
Referenced by CARDGAME_createScreen(), and CARDGAME_dealSprites().
| s32 CARDGAME_startSpriteFlip | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Starts turning a sprite over (state 4, CARDGAME_flipSprite)
Definition at line 322 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_startSpriteJitter | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Starts a sprite's jitter (state 6, CARDGAME_jitterSprite), with effect 1.
Definition at line 334 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_startSpriteShake | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Starts a sprite's shake (state 7, CARDGAME_shakeSprite), with effect 1.
Definition at line 349 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_startSpriteRecovery | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Starts a sprite's effect 2 with the recovery sound (state 8), and then its blink.
< RECOVERY
Definition at line 363 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_startSpriteEffect | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | which | ||
| ) |
Starts a sprite's effect 3 (which 0) for 36 frames, or 4 for 28.
Definition at line 376 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_setSpriteScaleTarget | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | duration, | ||
| s32 | scaleX, | ||
| s32 | scaleY, | ||
| s32 | instant | ||
| ) |
Scales a sprite to scaleX, scaleY: at once when instant is 1, else over duration (state 2)
Definition at line 398 of file screen.c.
Referenced by CARDGAME_scaleSprite(), and CARDGAME_setSpriteScale().
| void CARDGAME_setSpriteScale | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | scaleX, | ||
| s32 | scaleY | ||
| ) |
CardScreen.setSpriteScale: scales a sprite at once.
Definition at line 415 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_scaleSprite | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | duration, | ||
| s32 | scaleX, | ||
| s32 | scaleY | ||
| ) |
CardScreen.scaleSprite: scales a sprite over duration.
Definition at line 420 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_setSpriteMove | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | duration, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
Sets a sprite's move to x, y over duration, from where it is.
Definition at line 425 of file screen.c.
Referenced by CARDGAME_startSpriteMove(), and CARDGAME_startSpriteSlide().
| void CARDGAME_startSpriteMove | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | duration, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
Starts moving a sprite to x, y over duration (state 2), with a sound at the start and the end.
Definition at line 436 of file screen.c.
Referenced by CARDGAME_createScreen(), and CARDGAME_dealSprites().
| void CARDGAME_startSpriteSlide | ( | CardScreen * | screen, |
| s32 | index, | ||
| s32 | duration, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
Starts moving a sprite to x, y over duration without sounds (state 3)
Definition at line 443 of file screen.c.
Referenced by CARDGAME_createScreen().
Starts a sprite's flight to x, y and back (state 5, CARDGAME_flySprite), after it grows for 16 frames.
Definition at line 450 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_setPanelValue | ( | CardScreen * | screen, |
| s32 | side, | ||
| u32 | which, | ||
| s32 | value | ||
| ) |
CardScreen.setPanelValue: sets one of side's panel values: its points (0 to 4), its deck, hand and discard counts, its AP or its HP (CARD_PANEL_*)
Definition at line 466 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_setPanelFlags | ( | CardScreen * | screen, |
| s32 | bits | ||
| ) |
CardScreen.setPanelFlags: sets the panels' blink flags from bits, two to a flag: the even bits the player's, the odd ones the opponent's.
Definition at line 503 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_clearPanelFlags | ( | CardScreen * | screen | ) |
CardScreen.clearPanelFlags: clears both panels' blink flags.
Definition at line 567 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_removeSprite | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
CardScreen.removeSprite: hides a sprite.
Definition at line 573 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_startSpriteBlink | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
Starts a sprite's blink (state 11), with the confirm sound.
< SYSTEM07
Definition at line 581 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_dealSprites | ( | CardScreen * | screen, |
| s16 | duration, | ||
| s16 | count, | ||
| s32 | x, | ||
| s32 | y | ||
| ) |
CardScreen.dealSprites: lays out count sprites as a hand from x, y, at once (duration 0) or moving there.
Definition at line 591 of file screen.c.
Referenced by CARDGAME_createScreen().
| s32 CARDGAME_getCardColor | ( | CardScreen * | screen, |
| s32 | index | ||
| ) |
CardScreen.getCardColor: the colour of the screen's card index.
Definition at line 606 of file screen.c.
Referenced by CARDGAME_createScreen().
| void CARDGAME_setSpriteCard | ( | CardScreen * | screen, |
| s32 | sprite, | ||
| s32 | index | ||
| ) |
CardScreen.setSpriteCard: shows the screen's card index on sprite, with its AP, HP, points and colour.
Definition at line 616 of file screen.c.
Referenced by CARDGAME_createScreen().
Loads a card's image to VRAM slot slot, in columns of eight, with its CLUT.
Definition at line 634 of file screen.c.
Referenced by CARDGAME_loadCardImages().
Card index of CARDGAME_otherCards.
Definition at line 641 of file screen.c.
Referenced by CARDGAME_loadCardImages().
CardScreen.loadCardImages: loads the images of the player's 40 cards, the opponent's 40, the 9 common ones and the 100 others, and lists them in dst; returns how many.
Definition at line 648 of file screen.c.
Referenced by CARDGAME_createScreen().
| CardScreen * CARDGAME_createScreen | ( | s16 * | cards | ) |
Creates the card screen over cards, with its functions.
Definition at line 684 of file screen.c.
Referenced by CARDGAME_updateBattle().
| void CARDGAME_tickPreloader | ( | CardPreloader * | task | ) |
Requests the files of CARDGAME_preloadFiles one after the other, and ends after the last.
Definition at line 7 of file preloader.c.
Referenced by CARDGAME_startPreloader().
| CardPreloader * CARDGAME_startPreloader | ( | void | ) |
Starts the preloader of the card game's files (CARDGAME_tickPreloader)
Definition at line 46 of file preloader.c.
Referenced by CARDGAME_updateBattle().
| void CARDGAME_moveSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Moves and scales a sprite towards its targets; at the end it plays a sound (unless in state 3) and goes to state 1.
Definition at line 12 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_flySprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Flies a sprite from start to target along an arc while scaling it; at the end it swaps start and target, goes to state 2 with 2.5 times the time, and returns 1.
Definition at line 42 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| void CARDGAME_drawCardPicture | ( | CardSprite * | sprite | ) |
Draws a card's picture: a one-part sprite sheet (CARDGAME_pictureSheet) made on the fly, the 32x32 cell index of an 8-row grid with the card's own CLUT row.
Definition at line 204 of file sprites.c.
Referenced by CARDGAME_drawSpriteCard().
| void CARDGAME_drawFader | ( | CardFader * | fader, |
| RECT | rect | ||
| ) |
Draws the fader over RECT, in layer 0x100.
Definition at line 6 of file fader.c.
Referenced by CARDGAME_tickFader().
| void CARDGAME_stepFader | ( | CardFader * | fader | ) |
Moves the colour towards the target as the time runs out.
Definition at line 34 of file fader.c.
Referenced by CARDGAME_tickFader().
Sets the colour at once.
Definition at line 55 of file fader.c.
Referenced by CARDGAME_createFader().
Fades from the current colour to r, g, b in FRAMES vsyncs; the task ends at the end when KILLWHENDONE is set.
Definition at line 63 of file fader.c.
Referenced by CARDGAME_createFader().
1 once the fade has reached its colour
Definition at line 79 of file fader.c.
Referenced by CARDGAME_createFader().
| void CARDGAME_killFader | ( | CardFader * | fader | ) |
Ends the task.
Definition at line 84 of file fader.c.
Referenced by CARDGAME_createFader().
| void CARDGAME_tickFader | ( | CardFader * | fader | ) |
A fader's task: steps its fade while fading, draws it over CARDGAME_fadeRect every frame and ends once killed.
Definition at line 90 of file fader.c.
Referenced by CARDGAME_createFader().
Creates a fader, with the semi-transparency rate BLEND.
Definition at line 112 of file fader.c.
Referenced by CARDGAME_startStepFade(), CARDGAME_updateBattle(), and countRoundWin().
|
extern |
The functions and data the overlay's files share.
The functions and data the overlay's files share.
Definition at line 8 of file cardgame_3.c.
Referenced by CARDGAME_updateScene().
|
extern |
Definition at line 178 of file cardgame_3.c.
Referenced by CARDGAME_tickFader().
|
extern |
Definition at line 112 of file cardgame_3.c.
Referenced by CARDGAME_tickPreloader().
|
extern |
the 100 cards whose images CARDGAME_loadCardImages loads after the decks (CARDGAME_getOtherCard)
Definition at line 85 of file cardgame_3.c.
Referenced by CARDGAME_getOtherCard().
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extern |
the cards everyone has, loaded after the two decks
the cards everyone has, loaded after the two decks
Definition at line 101 of file cardgame_3.c.
Referenced by CARDGAME_loadCardImages().
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where the three CardGauge gauges are
Definition at line 20 of file cardgame_3.c.
Referenced by CARDGAME_drawGauge().
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a window's text x, by CARDGAME_drawWindowText's index
Definition at line 27 of file cardgame_3.c.
Referenced by CARDGAME_drawWindowText().
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Definition at line 23 of file cardgame_3.c.
Referenced by CARDGAME_drawWindowFrame(), and drawWindowCount().
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CARDGAME_shakeSprite's x offsets, by time.
Definition at line 65 of file cardgame_3.c.
Referenced by CARDGAME_shakeSprite().
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CARDGAME_jitterSprite's x and y offsets.
Definition at line 68 of file cardgame_3.c.
Referenced by CARDGAME_jitterSprite().
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the sprite sheet CARDGAME_drawCardPicture draws a card's picture with
Definition at line 71 of file cardgame_3.c.
Referenced by CARDGAME_drawCardPicture().
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the frames of a sprite's effect 1, which loops
Definition at line 76 of file cardgame_3.c.
Referenced by CARDGAME_drawSpriteEffect().
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the frames of its effect 2, which plays once
Definition at line 79 of file cardgame_3.c.
Referenced by CARDGAME_drawSpriteEffect().
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a palette cycle: 0, 1, 2, 3, 2, 1
Definition at line 82 of file cardgame_3.c.
Referenced by CARDGAME_drawSpriteHighlights().
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the message window's places (x, y), by CardScreen.message.place
Definition at line 30 of file cardgame_3.c.
Referenced by CARDGAME_updateMessageWindow(), showMessagePrompt(), and showMessageText().
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the panels' layouts, by side
Definition at line 31 of file cardgame_3.c.
Referenced by CARDGAME_drawPanel(), and drawPanelParts().
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the clut rows of the panel's blinking lights: 0, 1, 2, 3, 2, 1
Definition at line 39 of file cardgame_3.c.
Referenced by CARDGAME_drawPanel().
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the sprites of the panel's two bars, by LANGUAGE (USA: 1)
Definition at line 40 of file cardgame_3.c.
Referenced by CARDGAME_drawPanel().
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the frames of the panel's sprites for flags 7, 6 and 5 and its five flag icons (CARDGAME_flagIconSprites), when the flag is set: 0, 1, 2, 1, 0
Definition at line 44 of file cardgame_3.c.
Referenced by drawPanelParts().
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Definition at line 47 of file cardgame_3.c.
Referenced by drawPanelParts().
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Definition at line 50 of file cardgame_3.c.
Referenced by drawPanelParts().
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the sprites of the panel's five flag icons
Definition at line 53 of file cardgame_3.c.
Referenced by drawPanelParts().
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Definition at line 56 of file cardgame_3.c.
Referenced by drawPanelParts().