Digimon World 3 decomp
The European version, SLES_039.36
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CardPreloader Struct Reference

Reads CARDGAME's files into the file cache, one at a time. More...

#include <cardgame/card_battle/screen.h>

Data Fields

s32 id
 
s32 key1
 
s32 key2
 
s32 state
 
s32 substate
 
s32 step
 
s32 counter
 
s32 paused
 
s32 childCount
 
void * children
 
void(* setState )(struct CardPreloader *task, s32 state)
 
void(* setSubstate )(struct CardPreloader *task, s32 substate)
 
void(* setStep )(struct CardPreloader *task, s32 step)
 
void(* setCounter )(struct CardPreloader *task, s32 counter)
 
void(* nextState )(struct CardPreloader *task)
 
void(* nextSubstate )(struct CardPreloader *task)
 
void(* nextStep )(struct CardPreloader *task)
 
void(* tickCounter )(struct CardPreloader *task)
 
void(* update )()
 
void(* destroy )(struct CardPreloader *task)
 
s32 ready
 the files before the first -2 are in
 
s16 index
 
s16 file
 

Detailed Description

Reads CARDGAME's files into the file cache, one at a time.

Definition at line 25 of file screen.h.

Field Documentation

◆ id

s32 CardPreloader::id

Definition at line 26 of file screen.h.

◆ key1

s32 CardPreloader::key1

Definition at line 26 of file screen.h.

◆ key2

s32 CardPreloader::key2

Definition at line 26 of file screen.h.

◆ state

s32 CardPreloader::state

Definition at line 26 of file screen.h.

Referenced by CARDGAME_chooseDeck(), and CARDGAME_tickPreloader().

◆ substate

s32 CardPreloader::substate

Definition at line 26 of file screen.h.

Referenced by CARDGAME_tickPreloader().

◆ step

s32 CardPreloader::step

Definition at line 26 of file screen.h.

◆ counter

s32 CardPreloader::counter

Definition at line 26 of file screen.h.

◆ paused

s32 CardPreloader::paused

Definition at line 26 of file screen.h.

◆ childCount

s32 CardPreloader::childCount

Definition at line 26 of file screen.h.

◆ children

void* CardPreloader::children

Definition at line 26 of file screen.h.

◆ setState

void(* CardPreloader::setState) (struct CardPreloader *task, s32 state)

Definition at line 26 of file screen.h.

Referenced by CARDGAME_tickPreloader().

◆ setSubstate

void(* CardPreloader::setSubstate) (struct CardPreloader *task, s32 substate)

Definition at line 26 of file screen.h.

◆ setStep

void(* CardPreloader::setStep) (struct CardPreloader *task, s32 step)

Definition at line 26 of file screen.h.

◆ setCounter

void(* CardPreloader::setCounter) (struct CardPreloader *task, s32 counter)

Definition at line 26 of file screen.h.

◆ nextState

void(* CardPreloader::nextState) (struct CardPreloader *task)

Definition at line 26 of file screen.h.

◆ nextSubstate

void(* CardPreloader::nextSubstate) (struct CardPreloader *task)

Definition at line 26 of file screen.h.

◆ nextStep

void(* CardPreloader::nextStep) (struct CardPreloader *task)

Definition at line 26 of file screen.h.

◆ tickCounter

void(* CardPreloader::tickCounter) (struct CardPreloader *task)

Definition at line 26 of file screen.h.

◆ update

void(* CardPreloader::update) ()

Definition at line 26 of file screen.h.

◆ destroy

void(* CardPreloader::destroy) (struct CardPreloader *task)

Definition at line 26 of file screen.h.

◆ ready

s32 CardPreloader::ready

the files before the first -2 are in

Definition at line 27 of file screen.h.

Referenced by CARDGAME_chooseDeck(), and CARDGAME_tickPreloader().

◆ index

s16 CardPreloader::index

Definition at line 28 of file screen.h.

Referenced by CARDGAME_tickPreloader().

◆ file

s16 CardPreloader::file

Definition at line 29 of file screen.h.

Referenced by CARDGAME_tickPreloader().


The documentation for this struct was generated from the following file: