Digimon World 3 decomp
The European version, SLES_039.36
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CardGauge Struct Reference

A value that goes from from to to (0x1000 is 1) over duration frames. More...

#include <cardgame/card_battle/screen.h>

Data Fields

s16 from
 
s16 to
 
s16 time
 
s16 duration
 
s16 state
 
s16 value
 

Detailed Description

A value that goes from from to to (0x1000 is 1) over duration frames.

Definition at line 222 of file screen.h.

Field Documentation

◆ from

s16 CardGauge::from

Definition at line 223 of file screen.h.

Referenced by CARDGAME_closeGauge(), and CARDGAME_openGauge().

◆ to

s16 CardGauge::to

◆ time

s16 CardGauge::time

Definition at line 225 of file screen.h.

Referenced by CARDGAME_closeGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().

◆ duration

s16 CardGauge::duration

Definition at line 226 of file screen.h.

Referenced by CARDGAME_closeGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().

◆ state

s16 CardGauge::state

Definition at line 227 of file screen.h.

Referenced by CARDGAME_closeGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().

◆ value

s16 CardGauge::value

Definition at line 228 of file screen.h.

Referenced by CARDGAME_drawGauge(), and CARDGAME_openGauge().


The documentation for this struct was generated from the following file: