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Digimon World 3 decomp
The European version, SLES_039.36
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A value that goes from from to to (0x1000 is 1) over duration frames.
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#include <cardgame/card_battle/screen.h>
Data Fields | |
| s16 | from |
| s16 | to |
| s16 | time |
| s16 | duration |
| s16 | state |
| s16 | value |
A value that goes from from to to (0x1000 is 1) over duration frames.
| s16 CardGauge::from |
Definition at line 223 of file screen.h.
Referenced by CARDGAME_closeGauge(), and CARDGAME_openGauge().
| s16 CardGauge::to |
Definition at line 224 of file screen.h.
Referenced by CARDGAME_closeGauge(), CARDGAME_drawGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().
| s16 CardGauge::time |
Definition at line 225 of file screen.h.
Referenced by CARDGAME_closeGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().
| s16 CardGauge::duration |
Definition at line 226 of file screen.h.
Referenced by CARDGAME_closeGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().
| s16 CardGauge::state |
Definition at line 227 of file screen.h.
Referenced by CARDGAME_closeGauge(), CARDGAME_openGauge(), and CARDGAME_updateGauge().
| s16 CardGauge::value |
Definition at line 228 of file screen.h.
Referenced by CARDGAME_drawGauge(), and CARDGAME_openGauge().