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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME's card sprites: their moves, effects and drawing. More...
#include "cardgame/card_battle.h"Go to the source code of this file.
Functions | |
| static s32 | isScaled (CardSprite *sprite) |
| Whether sprite is scaled: its scaleX and scaleY, read as one word, aren't both 0x1000. | |
| void | CARDGAME_moveSprite (CardScreen *screen, CardSprite *sprite) |
| Moves and scales a sprite towards its targets; at the end it plays a sound (unless in state 3) and goes to state 1. | |
| s32 | CARDGAME_flySprite (CardScreen *screen, CardSprite *sprite) |
| Flies a sprite from start to target along an arc while scaling it; at the end it swaps start and target, goes to state 2 with 2.5 times the time, and returns 1. | |
| s32 | CARDGAME_shakeSprite (CardScreen *screen, CardSprite *sprite) |
| Shakes a sprite sideways and stretches it, for 12 frames: 1 at the end. | |
| static void | resetSprite (CardSprite *sprite, s32 state) |
| Ends a sprite's move and puts it in STATE. | |
| s32 | CARDGAME_holdSpriteThenBlink (CardScreen *screen, CardSprite *sprite) |
| Holds a sprite for 10 frames, then starts its blink: 1 at the end. | |
| s32 | CARDGAME_holdSprite (CardScreen *screen, CardSprite *sprite, s32 duration) |
| Holds a sprite for duration frames, then ends its effect: 1 at the end. | |
| s32 | CARDGAME_jitterSprite (CardScreen *screen, CardSprite *sprite) |
| Jitters a sprite about where it started and squashes it, for 12 frames: 1 at the end. | |
| static void | endSpriteFlip (CardSprite *sprite, s32 state) |
| The end of a sprite's flip (CARDGAME_flipSprite) | |
| s32 | CARDGAME_flipSprite (CardScreen *screen, CardSprite *sprite) |
| Turns a sprite over for 12 frames, its side swapped after 7: 1 at the end. | |
| static void * | getSheetPart (s32 *sheet, s32 offset) |
| The part of a sprite sheet at offset, one of the offsets it starts with. | |
| void | CARDGAME_drawCardPicture (CardSprite *sprite) |
Draws a card's picture: a one-part sprite sheet (CARDGAME_pictureSheet) made on the fly, the 32x32 cell index of an 8-row grid with the card's own CLUT row. | |
| void | CARDGAME_drawSpriteEffect (CardScreen *screen, CardSprite *sprite) |
| Draws a sprite's effect animation (1-4, frames 0x28-0x4C of the fourth TIM) and ends it when its time runs out. | |
| void | CARDGAME_drawSpriteHighlights (CardScreen *screen, CardSprite *sprite) |
| Draws the highlights over a sprite (highlight bits 0-2), with a cycling palette. | |
| void | CARDGAME_drawSpriteOrder (CardScreen *screen, CardSprite *sprite) |
| Draws a sprite's order number (order), the place of its card in the record. | |
| void | CARDGAME_drawSpriteMarks (CardScreen *screen, CardSprite *sprite) |
| Draws a card's marks that are set (marks[0..2]: sprites 0x37 to 0x39), in a row 8 pixels apart. | |
| static void | drawCardNumbers (CardSprite *sprite) |
| Draws a card's two numbers (ap and hp) and the sprite between them. | |
| static void | drawCardMark (CardSprite *sprite) |
| Draws the mark (sprite 0x1E) of a card that is not of kind 16. | |
| void | CARDGAME_drawSpriteCard (CardScreen *screen, CardSprite *sprite) |
| Draws a card sprite: its frame (visible 1, with the numbers or the mark and the image) or its back (visible 2 or 3) | |
| void | CARDGAME_drawSpriteDim (CardScreen *screen, CardSprite *sprite) |
| Draws the shade over a dimmed sprite. | |
| void | CARDGAME_drawSpriteBlink (CardScreen *screen, CardSprite *sprite) |
| Draws a blinking sprite's flash (state 11), its CLUT row changing. | |
| void | CARDGAME_animateSprite (CardScreen *screen, CardScreenItems *items, CardSprite *sprite) |
| Runs a sprite's animation for its state; sets bit 0 of spriteFlags while one runs. | |
| void | CARDGAME_drawSprite (CardScreen *screen, CardSprite *sprite) |
| Draws a sprite and its marks, unless it is scaled to nothing. | |
| void | CARDGAME_updateSprites (CardScreen *screen, CardScreenItems *items) |
| Animates the sprites, then draws them: the moving ones first. | |
CARDGAME's card sprites: their moves, effects and drawing.
Definition in file sprites.c.
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inlinestatic |
Whether sprite is scaled: its scaleX and scaleY, read as one word, aren't both 0x1000.
Definition at line 7 of file sprites.c.
Referenced by CARDGAME_drawCardPicture(), CARDGAME_drawSpriteCard(), CARDGAME_drawSpriteDim(), CARDGAME_drawSpriteEffect(), CARDGAME_drawSpriteHighlights(), CARDGAME_drawSpriteMarks(), CARDGAME_drawSpriteOrder(), drawCardMark(), and drawCardNumbers().
| void CARDGAME_moveSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Moves and scales a sprite towards its targets; at the end it plays a sound (unless in state 3) and goes to state 1.
Definition at line 12 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_flySprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Flies a sprite from start to target along an arc while scaling it; at the end it swaps start and target, goes to state 2 with 2.5 times the time, and returns 1.
Definition at line 42 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_shakeSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Shakes a sprite sideways and stretches it, for 12 frames: 1 at the end.
Definition at line 101 of file sprites.c.
Referenced by CARDGAME_animateSprite().
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inlinestatic |
Ends a sprite's move and puts it in STATE.
Definition at line 119 of file sprites.c.
Referenced by CARDGAME_holdSprite(), and CARDGAME_holdSpriteThenBlink().
| s32 CARDGAME_holdSpriteThenBlink | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Holds a sprite for 10 frames, then starts its blink: 1 at the end.
Definition at line 128 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_holdSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite, | ||
| s32 | duration | ||
| ) |
Holds a sprite for duration frames, then ends its effect: 1 at the end.
Definition at line 140 of file sprites.c.
Referenced by CARDGAME_animateSprite().
| s32 CARDGAME_jitterSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Jitters a sprite about where it started and squashes it, for 12 frames: 1 at the end.
Definition at line 153 of file sprites.c.
Referenced by CARDGAME_animateSprite().
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inlinestatic |
The end of a sprite's flip (CARDGAME_flipSprite)
Definition at line 174 of file sprites.c.
Referenced by CARDGAME_flipSprite().
| s32 CARDGAME_flipSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Turns a sprite over for 12 frames, its side swapped after 7: 1 at the end.
Definition at line 181 of file sprites.c.
Referenced by CARDGAME_animateSprite().
The part of a sprite sheet at offset, one of the offsets it starts with.
Definition at line 198 of file sprites.c.
Referenced by CARDGAME_drawCardPicture().
| void CARDGAME_drawCardPicture | ( | CardSprite * | sprite | ) |
Draws a card's picture: a one-part sprite sheet (CARDGAME_pictureSheet) made on the fly, the 32x32 cell index of an 8-row grid with the card's own CLUT row.
Definition at line 204 of file sprites.c.
Referenced by CARDGAME_drawSpriteCard().
| void CARDGAME_drawSpriteEffect | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a sprite's effect animation (1-4, frames 0x28-0x4C of the fourth TIM) and ends it when its time runs out.
Definition at line 242 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteHighlights | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws the highlights over a sprite (highlight bits 0-2), with a cycling palette.
Definition at line 291 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteOrder | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a sprite's order number (order), the place of its card in the record.
Definition at line 327 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteMarks | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a card's marks that are set (marks[0..2]: sprites 0x37 to 0x39), in a row 8 pixels apart.
Definition at line 344 of file sprites.c.
Referenced by CARDGAME_drawSprite().
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inlinestatic |
Draws a card's two numbers (ap and hp) and the sprite between them.
Definition at line 368 of file sprites.c.
Referenced by CARDGAME_drawSpriteCard().
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inlinestatic |
Draws the mark (sprite 0x1E) of a card that is not of kind 16.
Definition at line 403 of file sprites.c.
Referenced by CARDGAME_drawSpriteCard().
| void CARDGAME_drawSpriteCard | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a card sprite: its frame (visible 1, with the numbers or the mark and the image) or its back (visible 2 or 3)
Definition at line 418 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteDim | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws the shade over a dimmed sprite.
Definition at line 480 of file sprites.c.
Referenced by CARDGAME_drawSprite().
| void CARDGAME_drawSpriteBlink | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a blinking sprite's flash (state 11), its CLUT row changing.
Definition at line 497 of file sprites.c.
Referenced by CARDGAME_updateSprites().
| void CARDGAME_animateSprite | ( | CardScreen * | screen, |
| CardScreenItems * | items, | ||
| CardSprite * | sprite | ||
| ) |
Runs a sprite's animation for its state; sets bit 0 of spriteFlags while one runs.
Definition at line 512 of file sprites.c.
Referenced by CARDGAME_updateSprites().
| void CARDGAME_drawSprite | ( | CardScreen * | screen, |
| CardSprite * | sprite | ||
| ) |
Draws a sprite and its marks, unless it is scaled to nothing.
Definition at line 565 of file sprites.c.
Referenced by CARDGAME_updateSprites().
| void CARDGAME_updateSprites | ( | CardScreen * | screen, |
| CardScreenItems * | items | ||
| ) |
Animates the sprites, then draws them: the moving ones first.
Definition at line 577 of file sprites.c.
Referenced by CARDGAME_updateScreen().