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Digimon World 3 decomp
The European version, SLES_039.36
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A number drawn with the TIM archive's digits (CARDGAME_drawNumber) More...
#include <cardgame/card_battle/screen.h>
Data Fields | |
| s16 | value |
| s16 | x |
| s16 | y |
| s16 | scaleX |
| s16 | scaleY |
| s16 | pivotX |
| s16 | pivotY |
| u8 | digits |
| u8 | leadingZeros |
| u8 | depth |
A number drawn with the TIM archive's digits (CARDGAME_drawNumber)
| s16 CardNumber::value |
Definition at line 74 of file screen.h.
Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().
| s16 CardNumber::x |
Definition at line 75 of file screen.h.
Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().
| s16 CardNumber::y |
Definition at line 76 of file screen.h.
Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().
| s16 CardNumber::scaleX |
Definition at line 77 of file screen.h.
Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().
| s16 CardNumber::scaleY |
Definition at line 78 of file screen.h.
Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().
| s16 CardNumber::pivotX |
Definition at line 79 of file screen.h.
Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().
| s16 CardNumber::pivotY |
Definition at line 80 of file screen.h.
Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().
| u8 CardNumber::digits |
Definition at line 81 of file screen.h.
Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().
| u8 CardNumber::leadingZeros |
Definition at line 82 of file screen.h.
Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().
| u8 CardNumber::depth |
Definition at line 83 of file screen.h.
Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().