Digimon World 3 decomp
The European version, SLES_039.36
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CardNumber Struct Reference

A number drawn with the TIM archive's digits (CARDGAME_drawNumber) More...

#include <cardgame/card_battle/screen.h>

Data Fields

s16 value
 
s16 x
 
s16 y
 
s16 scaleX
 
s16 scaleY
 
s16 pivotX
 
s16 pivotY
 
u8 digits
 
u8 leadingZeros
 
u8 depth
 

Detailed Description

A number drawn with the TIM archive's digits (CARDGAME_drawNumber)

Definition at line 73 of file screen.h.

Field Documentation

◆ value

s16 CardNumber::value

Definition at line 74 of file screen.h.

Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().

◆ x

s16 CardNumber::x

Definition at line 75 of file screen.h.

Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().

◆ y

s16 CardNumber::y

Definition at line 76 of file screen.h.

Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().

◆ scaleX

s16 CardNumber::scaleX

Definition at line 77 of file screen.h.

Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().

◆ scaleY

s16 CardNumber::scaleY

Definition at line 78 of file screen.h.

Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().

◆ pivotX

s16 CardNumber::pivotX

Definition at line 79 of file screen.h.

Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().

◆ pivotY

s16 CardNumber::pivotY

Definition at line 80 of file screen.h.

Referenced by CARDGAME_drawNumber(), drawCardNumbers(), and drawWindowCount().

◆ digits

u8 CardNumber::digits

Definition at line 81 of file screen.h.

Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().

◆ leadingZeros

u8 CardNumber::leadingZeros

Definition at line 82 of file screen.h.

Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().

◆ depth

u8 CardNumber::depth

Definition at line 83 of file screen.h.

Referenced by CARDGAME_drawNumber(), CARDGAME_drawPanel(), drawCardNumbers(), and drawWindowCount().


The documentation for this struct was generated from the following file: