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Digimon World 3 decomp
The European version, SLES_039.36
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CARDGAME.PRO: the card battle.
More...Files | |
| battle.h | |
| CARDGAME's card battle: the slots, piles, plays, effects and steps, the opponent and the rounds (effect_script.c, battle.c, battle_steps.c, round.c, play_checks.c, pile_effects.c, slot_effects.c and computer.c). | |
| choice.h | |
| CARDGAME's choices: the cards of a hand or a pile, the picks, the deck, the table views and the questions (card_choice.c, hand_pick.c, deck_choice.c, table_view.c and questions.c). | |
| screen.h | |
| CARDGAME's battle screen: its task, panels, card sprites, blinkers, gauges, numbers and windows, the fader, the preloader and the scene (screen.c, panels.c, sprites.c, windows.c, message_window.c, fader.c, preloader.c and scene.c). | |
| types.h | |
| CARDGAME's shared declarations: the headers it builds on and the types the other headers point to before they are defined. | |
CARDGAME.PRO: the card battle.