Digimon World 3 decomp
The European version, SLES_039.36
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CardWindowLayout Struct Reference

How each of the six CardWindow windows is drawn. More...

#include <cardgame/card_battle/screen.h>

Data Fields

s16 x
 its pivot, from the window's corner
 
s16 y
 
u8 sprite
 
u8 kind
 2: a sprite of the fourth TIM, else of the third
 

Detailed Description

How each of the six CardWindow windows is drawn.

Definition at line 65 of file screen.h.

Field Documentation

◆ x

s16 CardWindowLayout::x

its pivot, from the window's corner

Definition at line 66 of file screen.h.

Referenced by CARDGAME_drawWindowFrame(), and drawWindowCount().

◆ y

s16 CardWindowLayout::y

Definition at line 67 of file screen.h.

Referenced by CARDGAME_drawWindowFrame(), and drawWindowCount().

◆ sprite

u8 CardWindowLayout::sprite

Definition at line 68 of file screen.h.

Referenced by CARDGAME_drawWindowFrame().

◆ kind

u8 CardWindowLayout::kind

2: a sprite of the fourth TIM, else of the third

Definition at line 69 of file screen.h.

Referenced by CARDGAME_drawWindowFrame().


The documentation for this struct was generated from the following file: