|
Digimon World 3 decomp
The European version, SLES_039.36
|
How each of the six CardWindow windows is drawn. More...
#include <cardgame/card_battle/screen.h>
Data Fields | |
| s16 | x |
| its pivot, from the window's corner | |
| s16 | y |
| u8 | sprite |
| u8 | kind |
| 2: a sprite of the fourth TIM, else of the third | |
How each of the six CardWindow windows is drawn.
| s16 CardWindowLayout::x |
its pivot, from the window's corner
Definition at line 66 of file screen.h.
Referenced by CARDGAME_drawWindowFrame(), and drawWindowCount().
| s16 CardWindowLayout::y |
Definition at line 67 of file screen.h.
Referenced by CARDGAME_drawWindowFrame(), and drawWindowCount().
| u8 CardWindowLayout::sprite |
Definition at line 68 of file screen.h.
Referenced by CARDGAME_drawWindowFrame().
| u8 CardWindowLayout::kind |
2: a sprite of the fourth TIM, else of the third
Definition at line 69 of file screen.h.
Referenced by CARDGAME_drawWindowFrame().