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Digimon World 3 decomp
The European version, SLES_039.36
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Where CARDGAME_drawPanel draws the parts of a side's panel (CARDGAME_panelLayouts), relative to CardPanel.x and y (or the box's, boxX and boxY) More...
#include <cardgame/card_battle/screen.h>
Data Fields | |
| u8 | unk0 |
| 1 in both layouts; nothing reads it | |
| u8 | frame |
| the panel's sprite | |
| u8 | winsSprite |
| plus CardPanel.wins: the sprite at winsX, winsY | |
| u8 | boxLabelSprite |
| CardOffset | flagIcons |
| five, 0x2A apart | |
| CardOffset | flagNumbers |
| CardPanel.points, 0x2A apart. | |
| CardOffset | deckCount |
| CardOffset | handCount |
| CardOffset | discardCount |
| from the box | |
| CardOffset | apBar |
| CardOffset | apTotal |
| CardOffset | hpBar |
| CardOffset | hpTotal |
| CardOffset | flag6Part |
| CardOffset | flag7Part |
| CardOffset | boxLabel |
| from the box | |
| CardOffset | flagLights |
| five, 0x2A apart | |
| CardOffset | flag6Light |
| CardOffset | flag7Light |
| CardOffset | boxLight |
| from the box | |
| CardOffset | apLight |
| CardOffset | hpLight |
Where CARDGAME_drawPanel draws the parts of a side's panel (CARDGAME_panelLayouts), relative to CardPanel.x and y (or the box's, boxX and boxY)
| u8 CardPanelLayout::unk0 |
| u8 CardPanelLayout::frame |
| u8 CardPanelLayout::winsSprite |
plus CardPanel.wins: the sprite at winsX, winsY
Definition at line 110 of file screen.h.
Referenced by drawPanelParts().
| u8 CardPanelLayout::boxLabelSprite |
Definition at line 111 of file screen.h.
Referenced by drawPanelParts().
| CardOffset CardPanelLayout::flagIcons |
| CardOffset CardPanelLayout::flagNumbers |
CardPanel.points, 0x2A apart.
Definition at line 113 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::deckCount |
Definition at line 114 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::handCount |
Definition at line 115 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::discardCount |
| CardOffset CardPanelLayout::apBar |
Definition at line 117 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::apTotal |
Definition at line 118 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::hpBar |
Definition at line 119 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::hpTotal |
Definition at line 120 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::flag6Part |
Definition at line 121 of file screen.h.
Referenced by drawPanelParts().
| CardOffset CardPanelLayout::flag7Part |
Definition at line 122 of file screen.h.
Referenced by drawPanelParts().
| CardOffset CardPanelLayout::boxLabel |
| CardOffset CardPanelLayout::flagLights |
| CardOffset CardPanelLayout::flag6Light |
Definition at line 125 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::flag7Light |
Definition at line 126 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::boxLight |
| CardOffset CardPanelLayout::apLight |
Definition at line 128 of file screen.h.
Referenced by CARDGAME_drawPanel().
| CardOffset CardPanelLayout::hpLight |
Definition at line 129 of file screen.h.
Referenced by CARDGAME_drawPanel().