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Digimon World 3 decomp
The European version, SLES_039.36
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The battle screen's message window (CardScreen.message), which CARDGAME_runBattleMenu keeps a copy of (CARDGAME_savedScreenState) More...
#include <cardgame/card_battle/screen.h>
Data Fields | |
| s32 | place |
| in CARDGAME_messageWindowPositions | |
| s32 | message |
| s32 | pad8 |
| never read or written | |
| s16 | time |
| s16 | duration |
| s16 | choice |
| the cursor's row | |
| s16 | pad12 [2] |
| never read or written | |
| u8 | state |
| 1 opening, 2 open, 4 confirmed, 5 closing | |
| u8 | prompt |
| what it asks: 0 nothing, else a choice with the cursor | |
The battle screen's message window (CardScreen.message), which CARDGAME_runBattleMenu keeps a copy of (CARDGAME_savedScreenState)
| s32 CardMessageWindow::place |
in CARDGAME_messageWindowPositions
Definition at line 249 of file screen.h.
Referenced by CARDGAME_openMessage(), CARDGAME_startQuestion(), CARDGAME_stepYesNo(), CARDGAME_updateMessageWindow(), showAfterMenu(), showMessagePrompt(), and showMessageText().
| s32 CardMessageWindow::message |
Definition at line 250 of file screen.h.
Referenced by CARDGAME_openMessage(), CARDGAME_startQuestion(), CARDGAME_stepYesNo(), showAfterMenu(), and showMessageText().
| s16 CardMessageWindow::time |
Definition at line 252 of file screen.h.
Referenced by CARDGAME_closeMessage(), CARDGAME_confirmMessage(), CARDGAME_openMessage(), and CARDGAME_updateMessageWindow().
| s16 CardMessageWindow::duration |
Definition at line 253 of file screen.h.
Referenced by CARDGAME_closeMessage(), CARDGAME_confirmMessage(), CARDGAME_openMessage(), and CARDGAME_updateMessageWindow().
| s16 CardMessageWindow::choice |
the cursor's row
Definition at line 254 of file screen.h.
Referenced by answerQuitQuestion(), CARDGAME_openMessage(), CARDGAME_runBattleMenu(), CARDGAME_setMessageChoice(), CARDGAME_startQuestion(), CARDGAME_stepYesNo(), CARDGAME_updateMessageWindow(), showAfterMenu(), and showMessagePrompt().
| u8 CardMessageWindow::state |
1 opening, 2 open, 4 confirmed, 5 closing
Definition at line 256 of file screen.h.
Referenced by CARDGAME_closeMessage(), CARDGAME_confirmMessage(), CARDGAME_drawNewCards(), CARDGAME_endRound(), CARDGAME_openMessage(), CARDGAME_resolveCard(), CARDGAME_runBattleMenu(), CARDGAME_stepStart(), CARDGAME_stepSwap(), CARDGAME_stepYesNo(), CARDGAME_updateMessageWindow(), CARDGAME_viewTable(), CARDGAME_waitMessage(), checkBattleWinner(), hideForMenu(), showAfterMenu(), waitRoundResultClosed(), and waitRoundResultShown().
| u8 CardMessageWindow::prompt |
what it asks: 0 nothing, else a choice with the cursor
Definition at line 257 of file screen.h.
Referenced by CARDGAME_openMessage(), CARDGAME_updateMessageWindow(), and showMessagePrompt().