Digimon World 3 decomp
The European version, SLES_039.36
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CardMessageWindow Struct Reference

The battle screen's message window (CardScreen.message), which CARDGAME_runBattleMenu keeps a copy of (CARDGAME_savedScreenState) More...

#include <cardgame/card_battle/screen.h>

Data Fields

s32 place
 in CARDGAME_messageWindowPositions
 
s32 message
 
s32 pad8
 never read or written
 
s16 time
 
s16 duration
 
s16 choice
 the cursor's row
 
s16 pad12 [2]
 never read or written
 
u8 state
 1 opening, 2 open, 4 confirmed, 5 closing
 
u8 prompt
 what it asks: 0 nothing, else a choice with the cursor
 

Detailed Description

The battle screen's message window (CardScreen.message), which CARDGAME_runBattleMenu keeps a copy of (CARDGAME_savedScreenState)

Definition at line 248 of file screen.h.

Field Documentation

◆ place

s32 CardMessageWindow::place

◆ message

s32 CardMessageWindow::message

◆ pad8

s32 CardMessageWindow::pad8

never read or written

Definition at line 251 of file screen.h.

◆ time

s16 CardMessageWindow::time

◆ duration

s16 CardMessageWindow::duration

◆ choice

◆ pad12

s16 CardMessageWindow::pad12[2]

never read or written

Definition at line 255 of file screen.h.

◆ state

◆ prompt

u8 CardMessageWindow::prompt

what it asks: 0 nothing, else a choice with the cursor

Definition at line 257 of file screen.h.

Referenced by CARDGAME_openMessage(), CARDGAME_updateMessageWindow(), and showMessagePrompt().


The documentation for this struct was generated from the following file: