Digimon World 3 decomp
The European version, SLES_039.36
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CardWindow Struct Reference

A window that opens (its scale goes from from to to) More...

#include <cardgame/card_battle/screen.h>

Data Fields

s16 x
 
s16 y
 
s16 from
 
s16 to
 
s16 time
 
s16 duration
 
s16 layout
 in CARDGAME_windowLayouts
 
s16 showCount
 
s32 value
 by its layout: a string, a card, or points | colour << 4
 
u8 numbers [3]
 two numbers, and whether they are shown
 
u8 state
 

Detailed Description

A window that opens (its scale goes from from to to)

Definition at line 232 of file screen.h.

Field Documentation

◆ x

◆ y

◆ from

◆ to

s16 CardWindow::to

Definition at line 236 of file screen.h.

Referenced by CARDGAME_closeWindow(), and CARDGAME_openWindow().

◆ time

s16 CardWindow::time

Definition at line 237 of file screen.h.

Referenced by CARDGAME_closeWindow(), CARDGAME_openWindow(), and CARDGAME_updateWindow().

◆ duration

s16 CardWindow::duration

Definition at line 238 of file screen.h.

Referenced by CARDGAME_closeWindow(), CARDGAME_openWindow(), and CARDGAME_updateWindow().

◆ layout

s16 CardWindow::layout

in CARDGAME_windowLayouts

Definition at line 239 of file screen.h.

Referenced by CARDGAME_drawWindowFrame(), CARDGAME_openWindow(), CARDGAME_updateWindow(), and drawWindowCount().

◆ showCount

s16 CardWindow::showCount

◆ value

◆ numbers

u8 CardWindow::numbers[3]

two numbers, and whether they are shown

Definition at line 242 of file screen.h.

Referenced by CARDGAME_drawWindowFrame(), CARDGAME_drawWindowNumbers(), CARDGAME_showCardInfo(), CARDGAME_stepPlayCard(), and CARDGAME_updateWindow().

◆ state


The documentation for this struct was generated from the following file: