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Digimon World 3 decomp
The European version, SLES_039.36
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A window that opens (its scale goes from from to to)
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#include <cardgame/card_battle/screen.h>
Data Fields | |
| s16 | x |
| s16 | y |
| s16 | from |
| s16 | to |
| s16 | time |
| s16 | duration |
| s16 | layout |
| in CARDGAME_windowLayouts | |
| s16 | showCount |
| s32 | value |
| by its layout: a string, a card, or points | colour << 4 | |
| u8 | numbers [3] |
| two numbers, and whether they are shown | |
| u8 | state |
| s16 CardWindow::x |
Definition at line 233 of file screen.h.
Referenced by CARDGAME_drawWindowFrame(), CARDGAME_drawWindowNumbers(), CARDGAME_drawWindowText(), CARDGAME_openWindow(), and drawWindowCount().
| s16 CardWindow::y |
Definition at line 234 of file screen.h.
Referenced by CARDGAME_drawCenteredText(), CARDGAME_drawWindowFrame(), CARDGAME_drawWindowNumbers(), CARDGAME_drawWindowText(), CARDGAME_openWindow(), and drawWindowCount().
| s16 CardWindow::from |
Definition at line 235 of file screen.h.
Referenced by CARDGAME_closeWindow(), CARDGAME_drawWindowFrame(), CARDGAME_openWindow(), CARDGAME_updateWindow(), and drawWindowCount().
| s16 CardWindow::to |
Definition at line 236 of file screen.h.
Referenced by CARDGAME_closeWindow(), and CARDGAME_openWindow().
| s16 CardWindow::time |
Definition at line 237 of file screen.h.
Referenced by CARDGAME_closeWindow(), CARDGAME_openWindow(), and CARDGAME_updateWindow().
| s16 CardWindow::duration |
Definition at line 238 of file screen.h.
Referenced by CARDGAME_closeWindow(), CARDGAME_openWindow(), and CARDGAME_updateWindow().
| s16 CardWindow::layout |
in CARDGAME_windowLayouts
Definition at line 239 of file screen.h.
Referenced by CARDGAME_drawWindowFrame(), CARDGAME_openWindow(), CARDGAME_updateWindow(), and drawWindowCount().
| s16 CardWindow::showCount |
Definition at line 240 of file screen.h.
Referenced by CARDGAME_clearCardInfo(), CARDGAME_drawWindowFrame(), CARDGAME_showCardInfo(), and CARDGAME_stepPlayCard().
| s32 CardWindow::value |
by its layout: a string, a card, or points | colour << 4
Definition at line 241 of file screen.h.
Referenced by CARDGAME_clearCardInfo(), CARDGAME_drawCenteredText(), CARDGAME_drawWindowText(), CARDGAME_openWindow(), CARDGAME_showCardInfo(), CARDGAME_stepPlayCard(), CARDGAME_updateWindow(), drawWindowCount(), hideHandForMenu(), and startChooseState().
| u8 CardWindow::numbers[3] |
two numbers, and whether they are shown
Definition at line 242 of file screen.h.
Referenced by CARDGAME_drawWindowFrame(), CARDGAME_drawWindowNumbers(), CARDGAME_showCardInfo(), CARDGAME_stepPlayCard(), and CARDGAME_updateWindow().
| u8 CardWindow::state |
Definition at line 243 of file screen.h.
Referenced by CARDGAME_closeWindow(), CARDGAME_drawWindowFrame(), CARDGAME_endRound(), CARDGAME_openWindow(), CARDGAME_playRounds(), CARDGAME_stepMessage(), CARDGAME_stepRoundEnd(), CARDGAME_stepSlotTotal(), CARDGAME_updateWindow(), waitRoundResultClosed(), and waitRoundResultShown().