Digimon World 3 decomp
The European version, SLES_039.36
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types.h
Go to the documentation of this file.
1#ifndef CARDGAME_TYPES_H
2#define CARDGAME_TYPES_H
3
4/* CARDGAME's shared declarations: the headers it builds on and the types
5 the other headers point to before they are defined. */
6
7#include "engine/game.h"
8
9/* The types that the headers point to before they are defined */
10typedef struct CardBattle CardBattle;
11typedef struct CardMarker CardMarker;
12typedef struct CardDeckWindow CardDeckWindow;
13
14#endif /* CARDGAME_TYPES_H */
The card battle (CARDGAME_createBattle).
Definition battle.h:226
A deck's window (CARDGAME_createDeckWindow): its name and how many cards of each of the six colours i...
Definition choice.h:39
A blinking marker that opens and closes by scaling (CARDGAME_createMarker): frame 0x47 of the TIM arc...
Definition choice.h:20