Digimon World 3 decomp
The European version, SLES_039.36
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CardFadeColor Struct Reference

A fade colour and blend mode (CardBattle.fade - 1 picks one) More...

#include <cardgame/card_battle/screen.h>

Data Fields

u8 r
 
u8 g
 
u8 b
 
u8 blend
 

Detailed Description

A fade colour and blend mode (CardBattle.fade - 1 picks one)

Definition at line 51 of file screen.h.

Field Documentation

◆ r

u8 CardFadeColor::r

Definition at line 52 of file screen.h.

◆ g

u8 CardFadeColor::g

Definition at line 53 of file screen.h.

◆ b

u8 CardFadeColor::b

Definition at line 54 of file screen.h.

◆ blend

u8 CardFadeColor::blend

Definition at line 55 of file screen.h.


The documentation for this struct was generated from the following file: