Digimon World 3 decomp
The European version, SLES_039.36
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CardBlinker Struct Reference

A blinking marker on the battle screen (CardScreen.blinkers), which can move to a target. More...

#include <cardgame/card_battle/screen.h>

Data Fields

s16 x
 
s16 y
 
s16 startX
 
s16 startY
 
s16 targetX
 
s16 targetY
 
s16 blinkTime
 
u8 time
 
u8 duration
 
u8 state
 

Detailed Description

A blinking marker on the battle screen (CardScreen.blinkers), which can move to a target.

Definition at line 208 of file screen.h.

Field Documentation

◆ x

s16 CardBlinker::x

◆ y

s16 CardBlinker::y

◆ startX

s16 CardBlinker::startX

Definition at line 211 of file screen.h.

Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().

◆ startY

s16 CardBlinker::startY

Definition at line 212 of file screen.h.

Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().

◆ targetX

s16 CardBlinker::targetX

Definition at line 213 of file screen.h.

Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().

◆ targetY

s16 CardBlinker::targetY

Definition at line 214 of file screen.h.

Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().

◆ blinkTime

s16 CardBlinker::blinkTime

Definition at line 215 of file screen.h.

Referenced by CARDGAME_drawBlinker(), and CARDGAME_showBlinker().

◆ time

u8 CardBlinker::time

Definition at line 216 of file screen.h.

Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().

◆ duration

u8 CardBlinker::duration

Definition at line 217 of file screen.h.

Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().

◆ state

u8 CardBlinker::state

The documentation for this struct was generated from the following file: