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Digimon World 3 decomp
The European version, SLES_039.36
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A blinking marker on the battle screen (CardScreen.blinkers), which can move to a target. More...
#include <cardgame/card_battle/screen.h>
Data Fields | |
| s16 | x |
| s16 | y |
| s16 | startX |
| s16 | startY |
| s16 | targetX |
| s16 | targetY |
| s16 | blinkTime |
| u8 | time |
| u8 | duration |
| u8 | state |
A blinking marker on the battle screen (CardScreen.blinkers), which can move to a target.
| s16 CardBlinker::x |
Definition at line 209 of file screen.h.
Referenced by CARDGAME_drawBlinker(), CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| s16 CardBlinker::y |
Definition at line 210 of file screen.h.
Referenced by CARDGAME_drawBlinker(), CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| s16 CardBlinker::startX |
Definition at line 211 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| s16 CardBlinker::startY |
Definition at line 212 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| s16 CardBlinker::targetX |
Definition at line 213 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| s16 CardBlinker::targetY |
Definition at line 214 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| s16 CardBlinker::blinkTime |
Definition at line 215 of file screen.h.
Referenced by CARDGAME_drawBlinker(), and CARDGAME_showBlinker().
| u8 CardBlinker::time |
Definition at line 216 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| u8 CardBlinker::duration |
Definition at line 217 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), and CARDGAME_startBlinkerMove().
| u8 CardBlinker::state |
Definition at line 218 of file screen.h.
Referenced by CARDGAME_moveBlinker(), CARDGAME_showBlinker(), CARDGAME_startBlinkerMove(), and CARDGAME_updateBlinkers().