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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG640: Mobius Desert, West Sector: the looping part. More...
#include "common.h"#include "field/stage.h"#include "common/step_looping_animation.inc.c"#include "common/update_tile_anims3_once.inc.c"#include "common/create_tile_anims_5c.inc.c"#include "common/copy_place_points.inc.c"#include "common/update_stage_tile_anims_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
| #define | STAGE_FILE 0x4A0 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0016. | |
Variables | |
| AnimFrame | updateTileAnimsFrames0 [] |
| Defined below, after the code that uses them. | |
| AnimFrame | updateTileAnimsFrames1 [] |
| AnimFrame | updateTileAnimsFrames2 [] |
| StagePoint | placePoints1_1Point3 = { 0x258, 1, 1, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_1Point2 = { 0x258, 1, 3, 0x340, 240, 1, &placePoints1_1Point3 } |
| StagePoint | placePoints1_1Point1 = { 0x258, 1, 2, 0x110, 0x108, 7, &placePoints1_1Point2 } |
| StagePoint | placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point3 = { 0x258, 1, 2, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_2Point2 = { 0x258, 1, 4, 0x340, 240, 1, &placePoints1_2Point3 } |
| StagePoint | placePoints1_2Point1 = { 0x258, 1, 1, 0x110, 0x108, 7, &placePoints1_2Point2 } |
| StagePoint | placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints1_3Point3 = { 0x258, 1, 4, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_3Point2 = { 0x258, 1, 5, 0x340, 240, 1, &placePoints1_3Point3 } |
| StagePoint | placePoints1_3Point1 = { 0x258, 1, 3, 0x110, 0x108, 7, &placePoints1_3Point2 } |
| StagePoint | placePoints1_3Point0 = { 0x258, 1, 1, 0x128, 0x2F4, 5, &placePoints1_3Point1 } |
| StagePoints | placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
| StagePoint | placePoints1_4Point3 = { 0x258, 1, 3, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_4Point2 = { 0x258, 1, 6, 0x340, 240, 1, &placePoints1_4Point3 } |
| StagePoint | placePoints1_4Point1 = { 0x258, 1, 4, 0x110, 0x108, 7, &placePoints1_4Point2 } |
| StagePoint | placePoints1_4Point0 = { 0x258, 1, 2, 0x128, 0x2F4, 5, &placePoints1_4Point1 } |
| StagePoints | placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
| StagePoint | placePoints1_5Point3 = { 0x258, 1, 5, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_5Point2 = { 0x258, 1, 7, 0x340, 240, 1, &placePoints1_5Point3 } |
| StagePoint | placePoints1_5Point1 = { 0x258, 1, 6, 0x110, 0x108, 7, &placePoints1_5Point2 } |
| StagePoint | placePoints1_5Point0 = { 0x258, 1, 3, 0x128, 0x2F4, 5, &placePoints1_5Point1 } |
| StagePoints | placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
| StagePoint | placePoints1_6Point3 = { 0x258, 1, 6, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_6Point2 = { 0x258, 1, 8, 0x340, 240, 1, &placePoints1_6Point3 } |
| StagePoint | placePoints1_6Point1 = { 0x258, 1, 5, 0x110, 0x108, 7, &placePoints1_6Point2 } |
| StagePoint | placePoints1_6Point0 = { 0x258, 1, 4, 0x128, 0x2F4, 5, &placePoints1_6Point1 } |
| StagePoints | placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
| StagePoint | placePoints1_7Point3 = { 0x258, 1, 8, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_7Point2 = { 0x258, 1, 1, 0x340, 240, 1, &placePoints1_7Point3 } |
| StagePoint | placePoints1_7Point1 = { 0x258, 1, 7, 0x110, 0x108, 7, &placePoints1_7Point2 } |
| StagePoint | placePoints1_7Point0 = { 0x258, 1, 5, 0x128, 0x2F4, 5, &placePoints1_7Point1 } |
| StagePoints | placePoints1_7 = { 1, 7, &placePoints1_7Point0 } |
| StagePoint | placePoints1_8Point3 = { 0x258, 1, 7, 0x368, 0x2EC, 3, ((void *)0) } |
| StagePoint | placePoints1_8Point2 = { 0x258, 1, 2, 0x340, 240, 1, &placePoints1_8Point3 } |
| StagePoint | placePoints1_8Point1 = { 0x258, 1, 8, 0x110, 0x108, 7, &placePoints1_8Point2 } |
| StagePoint | placePoints1_8Point0 = { 0x258, 1, 6, 0x128, 0x2F4, 5, &placePoints1_8Point1 } |
| StagePoints | placePoints1_8 = { 1, 8, &placePoints1_8Point0 } |
| StagePoints | placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| AreaBattle | area0Battle0 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG640: Mobius Desert, West Sector: the looping part.
Off WSTAG635: its exits loop back into itself, its other ways lead to WSTAG630 and 635.
Definition in file wstag640.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 23 of file wstag640.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_06) |
Definition at line 30 of file wstag640.c.
| #define STAGE_FILE 0x4A0 |
Definition at line 31 of file wstag640.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 34 of file wstag640.c.
| AnimFrame updateTileAnimsFrames0[] |
Defined below, after the code that uses them.
Definition at line 53 of file wstag640.c.
| AnimFrame updateTileAnimsFrames1[] |
Definition at line 59 of file wstag640.c.
| AnimFrame updateTileAnimsFrames2[] |
Definition at line 65 of file wstag640.c.
| StagePoint placePoints1_1Point3 = { 0x258, 1, 1, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 70 of file wstag640.c.
| StagePoint placePoints1_1Point2 = { 0x258, 1, 3, 0x340, 240, 1, &placePoints1_1Point3 } |
Definition at line 71 of file wstag640.c.
| StagePoint placePoints1_1Point1 = { 0x258, 1, 2, 0x110, 0x108, 7, &placePoints1_1Point2 } |
Definition at line 72 of file wstag640.c.
| StagePoint placePoints1_1Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 } |
Definition at line 73 of file wstag640.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 74 of file wstag640.c.
| StagePoint placePoints1_2Point3 = { 0x258, 1, 2, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 75 of file wstag640.c.
| StagePoint placePoints1_2Point2 = { 0x258, 1, 4, 0x340, 240, 1, &placePoints1_2Point3 } |
Definition at line 76 of file wstag640.c.
| StagePoint placePoints1_2Point1 = { 0x258, 1, 1, 0x110, 0x108, 7, &placePoints1_2Point2 } |
Definition at line 77 of file wstag640.c.
| StagePoint placePoints1_2Point0 = { 0x257, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 } |
Definition at line 78 of file wstag640.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 79 of file wstag640.c.
| StagePoint placePoints1_3Point3 = { 0x258, 1, 4, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 80 of file wstag640.c.
| StagePoint placePoints1_3Point2 = { 0x258, 1, 5, 0x340, 240, 1, &placePoints1_3Point3 } |
Definition at line 81 of file wstag640.c.
| StagePoint placePoints1_3Point1 = { 0x258, 1, 3, 0x110, 0x108, 7, &placePoints1_3Point2 } |
Definition at line 82 of file wstag640.c.
| StagePoint placePoints1_3Point0 = { 0x258, 1, 1, 0x128, 0x2F4, 5, &placePoints1_3Point1 } |
Definition at line 83 of file wstag640.c.
| StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
Definition at line 84 of file wstag640.c.
| StagePoint placePoints1_4Point3 = { 0x258, 1, 3, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 85 of file wstag640.c.
| StagePoint placePoints1_4Point2 = { 0x258, 1, 6, 0x340, 240, 1, &placePoints1_4Point3 } |
Definition at line 86 of file wstag640.c.
| StagePoint placePoints1_4Point1 = { 0x258, 1, 4, 0x110, 0x108, 7, &placePoints1_4Point2 } |
Definition at line 87 of file wstag640.c.
| StagePoint placePoints1_4Point0 = { 0x258, 1, 2, 0x128, 0x2F4, 5, &placePoints1_4Point1 } |
Definition at line 88 of file wstag640.c.
| StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
Definition at line 89 of file wstag640.c.
| StagePoint placePoints1_5Point3 = { 0x258, 1, 5, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 90 of file wstag640.c.
| StagePoint placePoints1_5Point2 = { 0x258, 1, 7, 0x340, 240, 1, &placePoints1_5Point3 } |
Definition at line 91 of file wstag640.c.
| StagePoint placePoints1_5Point1 = { 0x258, 1, 6, 0x110, 0x108, 7, &placePoints1_5Point2 } |
Definition at line 92 of file wstag640.c.
| StagePoint placePoints1_5Point0 = { 0x258, 1, 3, 0x128, 0x2F4, 5, &placePoints1_5Point1 } |
Definition at line 93 of file wstag640.c.
| StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
Definition at line 94 of file wstag640.c.
| StagePoint placePoints1_6Point3 = { 0x258, 1, 6, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 95 of file wstag640.c.
| StagePoint placePoints1_6Point2 = { 0x258, 1, 8, 0x340, 240, 1, &placePoints1_6Point3 } |
Definition at line 96 of file wstag640.c.
| StagePoint placePoints1_6Point1 = { 0x258, 1, 5, 0x110, 0x108, 7, &placePoints1_6Point2 } |
Definition at line 97 of file wstag640.c.
| StagePoint placePoints1_6Point0 = { 0x258, 1, 4, 0x128, 0x2F4, 5, &placePoints1_6Point1 } |
Definition at line 98 of file wstag640.c.
| StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
Definition at line 99 of file wstag640.c.
| StagePoint placePoints1_7Point3 = { 0x258, 1, 8, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 100 of file wstag640.c.
| StagePoint placePoints1_7Point2 = { 0x258, 1, 1, 0x340, 240, 1, &placePoints1_7Point3 } |
Definition at line 101 of file wstag640.c.
| StagePoint placePoints1_7Point1 = { 0x258, 1, 7, 0x110, 0x108, 7, &placePoints1_7Point2 } |
Definition at line 102 of file wstag640.c.
| StagePoint placePoints1_7Point0 = { 0x258, 1, 5, 0x128, 0x2F4, 5, &placePoints1_7Point1 } |
Definition at line 103 of file wstag640.c.
| StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 } |
Definition at line 104 of file wstag640.c.
| StagePoint placePoints1_8Point3 = { 0x258, 1, 7, 0x368, 0x2EC, 3, ((void *)0) } |
Definition at line 105 of file wstag640.c.
| StagePoint placePoints1_8Point2 = { 0x258, 1, 2, 0x340, 240, 1, &placePoints1_8Point3 } |
Definition at line 106 of file wstag640.c.
| StagePoint placePoints1_8Point1 = { 0x258, 1, 8, 0x110, 0x108, 7, &placePoints1_8Point2 } |
Definition at line 107 of file wstag640.c.
| StagePoint placePoints1_8Point0 = { 0x258, 1, 6, 0x128, 0x2F4, 5, &placePoints1_8Point1 } |
Definition at line 108 of file wstag640.c.
| StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 } |
Definition at line 109 of file wstag640.c.
| StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
Definition at line 110 of file wstag640.c.
| StagePoints* placePoints[] |
Names some stages define.
Definition at line 111 of file wstag640.c.
| AreaBattle area0Battle0 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag640.c.
| AreaBattle area0Battle1 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag640.c.
| AreaBattle area0Battle2 = { 73, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag640.c.
| AreaBattle area0Battle3 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag640.c.
| AreaBattle area0Battle4 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag640.c.
| AreaBattle area0Battle5 = { 74, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 121 of file wstag640.c.
| AreaBattle area0Battle6 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 122 of file wstag640.c.
| AreaBattle area0Battle7 = { 156, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 123 of file wstag640.c.
| BattleList area0Battles |
Definition at line 124 of file wstag640.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag640.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag640.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag640.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag640.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag640.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 134 of file wstag640.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 135 of file wstag640.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 136 of file wstag640.c.
| BattleList area1Battles |
Definition at line 137 of file wstag640.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 142 of file wstag640.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 143 of file wstag640.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 144 of file wstag640.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 145 of file wstag640.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 146 of file wstag640.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 147 of file wstag640.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 148 of file wstag640.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 149 of file wstag640.c.
| BattleList area2Battles |
Definition at line 150 of file wstag640.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 155 of file wstag640.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 156 of file wstag640.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 157 of file wstag640.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 158 of file wstag640.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 159 of file wstag640.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 160 of file wstag640.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 161 of file wstag640.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 162 of file wstag640.c.
| BattleList area3Battles |
Definition at line 163 of file wstag640.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 171 of file wstag640.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 179 of file wstag640.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 207 of file wstag640.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 214 of file wstag640.c.