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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG636: Mobius Desert, West Sector: the way in, on the Amaterasu server. More...
#include "common.h"#include "field/stage.h"#include "common/copy_place_points.inc.c"#include "common/update_stage_places.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
| #define | STAGE_FILE 0x637 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and battles, playing the ambience ENV_0016. | |
Variables | |
| StagePoint | placePoints1_1Point3 = { 0x2C2, 1, 2, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_1Point2 = { 0x2C2, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 } |
| StagePoint | placePoints1_1Point1 = { 0x2C2, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 } |
| StagePoint | placePoints1_1Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 } |
| StagePoints | placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
| StagePoint | placePoints1_2Point3 = { 0x2C2, 1, 1, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_2Point2 = { 0x2C2, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 } |
| StagePoint | placePoints1_2Point1 = { 0x2C2, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 } |
| StagePoint | placePoints1_2Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 } |
| StagePoints | placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
| StagePoint | placePoints1_3Point3 = { 0x2C2, 1, 3, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_3Point2 = { 0x2C2, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 } |
| StagePoint | placePoints1_3Point1 = { 0x2C2, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 } |
| StagePoint | placePoints1_3Point0 = { 0x2C2, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 } |
| StagePoints | placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
| StagePoint | placePoints1_4Point3 = { 0x2C2, 1, 4, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_4Point2 = { 0x2C2, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 } |
| StagePoint | placePoints1_4Point1 = { 0x2C2, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 } |
| StagePoint | placePoints1_4Point0 = { 0x2C2, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 } |
| StagePoints | placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
| StagePoint | placePoints1_5Point3 = { 0x2C2, 1, 6, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_5Point2 = { 0x2C2, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 } |
| StagePoint | placePoints1_5Point1 = { 0x2C2, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 } |
| StagePoint | placePoints1_5Point0 = { 0x2C2, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 } |
| StagePoints | placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
| StagePoint | placePoints1_6Point3 = { 0x2C3, 0, 0, 0x2F8, 0x244, 3, ((void *)0) } |
| StagePoint | placePoints1_6Point2 = { 0x2C2, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 } |
| StagePoint | placePoints1_6Point1 = { 0x2C2, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 } |
| StagePoint | placePoints1_6Point0 = { 0x2C2, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 } |
| StagePoints | placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
| StagePoint | placePoints1_7Point3 = { 0x2C2, 1, 7, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_7Point2 = { 0x2C2, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 } |
| StagePoint | placePoints1_7Point1 = { 0x2C2, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 } |
| StagePoint | placePoints1_7Point0 = { 0x2C2, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 } |
| StagePoints | placePoints1_7 = { 1, 7, &placePoints1_7Point0 } |
| StagePoint | placePoints1_8Point3 = { 0x2C2, 1, 8, 0x350, 0x2F8, 3, ((void *)0) } |
| StagePoint | placePoints1_8Point2 = { 0x2C2, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 } |
| StagePoint | placePoints1_8Point1 = { 0x2C2, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 } |
| StagePoint | placePoints1_8Point0 = { 0x2C2, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 } |
| StagePoints | placePoints1_8 = { 1, 8, &placePoints1_8Point0 } |
| StagePoints | placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
| StagePoints * | placePoints [] |
| Names some stages define. | |
| AreaBattle | area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle4 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle5 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle6 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| AreaBattle | area0Battle7 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
| BattleList | area0Battles |
| AreaBattle | area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area1Battles |
| AreaBattle | area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area2Battles |
| AreaBattle | area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| AreaBattle | area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
| BattleList | area3Battles |
| FieldBattles | stageBattles [] |
| ActorImage | stageImages [] |
| u16 | actor1Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF } |
| u16 | actor1Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
| u16 | actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
| u16 | actor1Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF } |
| u16 | actor1Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF } |
| u16 | actor1Talk3Actions [] |
| FieldTalk | actor0Talks [] |
| FieldTalk | actor1Talks [] |
| FieldTalk | actor2Talks [] |
| u16 | actor0Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF } |
| u16 | actor1Conditions [] |
| u16 | actor2Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 6 ) + 29)) , 1, 0xFFFF } |
| FieldActorEntry | actor0 = { actor0Conditions, actor0Talks, 0x40, 4, 408, 364, 7 } |
| FieldActorEntry | actor1 = { actor1Conditions, actor1Talks, 0xA7, 5, 480, 696, 7 } |
| FieldActorEntry | actor2 = { actor2Conditions, actor2Talks, 0xB5, 6, 480, 696, 7 } |
| FieldActorEntry * | stageActors [] |
| StageTile | stageObjects [] |
| The tables and color setupStage gives FIELDSTG_state (FieldState) | |
| StageSlot | stageSlots [] |
| void(* | stageFuncs [])(void) |
| The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage. | |
WSTAG636: Mobius Desert, West Sector: the way in, on the Amaterasu server.
On the Amaterasu server; its Asuka server twin is WSTAG635.
Definition in file wstag636.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_07) |
Definition at line 17 of file wstag636.c.
| #define STAGE_FILE 0x637 |
Definition at line 18 of file wstag636.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< ENV_0016: the West Sector's deserts and the Mirage Tower
< ENV_0016: the West Sector's deserts and the Mirage Tower
< a cell's value: a direction (3 bits) and a StageSlot (5)
< a cell's value: its battle area (FieldBattles), or 0
Definition at line 21 of file wstag636.c.
| StagePoint placePoints1_1Point3 = { 0x2C2, 1, 2, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 41 of file wstag636.c.
| StagePoint placePoints1_1Point2 = { 0x2C2, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 } |
Definition at line 42 of file wstag636.c.
| StagePoint placePoints1_1Point1 = { 0x2C2, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 } |
Definition at line 43 of file wstag636.c.
| StagePoint placePoints1_1Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 } |
Definition at line 44 of file wstag636.c.
| StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 } |
Definition at line 45 of file wstag636.c.
| StagePoint placePoints1_2Point3 = { 0x2C2, 1, 1, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 46 of file wstag636.c.
| StagePoint placePoints1_2Point2 = { 0x2C2, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 } |
Definition at line 47 of file wstag636.c.
| StagePoint placePoints1_2Point1 = { 0x2C2, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 } |
Definition at line 48 of file wstag636.c.
| StagePoint placePoints1_2Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 } |
Definition at line 49 of file wstag636.c.
| StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 } |
Definition at line 50 of file wstag636.c.
| StagePoint placePoints1_3Point3 = { 0x2C2, 1, 3, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 51 of file wstag636.c.
| StagePoint placePoints1_3Point2 = { 0x2C2, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 } |
Definition at line 52 of file wstag636.c.
| StagePoint placePoints1_3Point1 = { 0x2C2, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 } |
Definition at line 53 of file wstag636.c.
| StagePoint placePoints1_3Point0 = { 0x2C2, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 } |
Definition at line 54 of file wstag636.c.
| StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 } |
Definition at line 55 of file wstag636.c.
| StagePoint placePoints1_4Point3 = { 0x2C2, 1, 4, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 56 of file wstag636.c.
| StagePoint placePoints1_4Point2 = { 0x2C2, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 } |
Definition at line 57 of file wstag636.c.
| StagePoint placePoints1_4Point1 = { 0x2C2, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 } |
Definition at line 58 of file wstag636.c.
| StagePoint placePoints1_4Point0 = { 0x2C2, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 } |
Definition at line 59 of file wstag636.c.
| StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 } |
Definition at line 60 of file wstag636.c.
| StagePoint placePoints1_5Point3 = { 0x2C2, 1, 6, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 61 of file wstag636.c.
| StagePoint placePoints1_5Point2 = { 0x2C2, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 } |
Definition at line 62 of file wstag636.c.
| StagePoint placePoints1_5Point1 = { 0x2C2, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 } |
Definition at line 63 of file wstag636.c.
| StagePoint placePoints1_5Point0 = { 0x2C2, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 } |
Definition at line 64 of file wstag636.c.
| StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 } |
Definition at line 65 of file wstag636.c.
| StagePoint placePoints1_6Point3 = { 0x2C3, 0, 0, 0x2F8, 0x244, 3, ((void *)0) } |
Definition at line 66 of file wstag636.c.
| StagePoint placePoints1_6Point2 = { 0x2C2, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 } |
Definition at line 67 of file wstag636.c.
| StagePoint placePoints1_6Point1 = { 0x2C2, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 } |
Definition at line 68 of file wstag636.c.
| StagePoint placePoints1_6Point0 = { 0x2C2, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 } |
Definition at line 69 of file wstag636.c.
| StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 } |
Definition at line 70 of file wstag636.c.
| StagePoint placePoints1_7Point3 = { 0x2C2, 1, 7, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 71 of file wstag636.c.
| StagePoint placePoints1_7Point2 = { 0x2C2, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 } |
Definition at line 72 of file wstag636.c.
| StagePoint placePoints1_7Point1 = { 0x2C2, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 } |
Definition at line 73 of file wstag636.c.
| StagePoint placePoints1_7Point0 = { 0x2C2, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 } |
Definition at line 74 of file wstag636.c.
| StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 } |
Definition at line 75 of file wstag636.c.
| StagePoint placePoints1_8Point3 = { 0x2C2, 1, 8, 0x350, 0x2F8, 3, ((void *)0) } |
Definition at line 76 of file wstag636.c.
| StagePoint placePoints1_8Point2 = { 0x2C2, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 } |
Definition at line 77 of file wstag636.c.
| StagePoint placePoints1_8Point1 = { 0x2C2, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 } |
Definition at line 78 of file wstag636.c.
| StagePoint placePoints1_8Point0 = { 0x2C2, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 } |
Definition at line 79 of file wstag636.c.
| StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 } |
Definition at line 80 of file wstag636.c.
| StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 } |
Definition at line 81 of file wstag636.c.
| StagePoints* placePoints[] |
Names some stages define.
Definition at line 82 of file wstag636.c.
| AreaBattle area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 87 of file wstag636.c.
| AreaBattle area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 88 of file wstag636.c.
| AreaBattle area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 89 of file wstag636.c.
| AreaBattle area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 90 of file wstag636.c.
| AreaBattle area0Battle4 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 91 of file wstag636.c.
| AreaBattle area0Battle5 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 92 of file wstag636.c.
| AreaBattle area0Battle6 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 93 of file wstag636.c.
| AreaBattle area0Battle7 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 94 of file wstag636.c.
| BattleList area0Battles |
Definition at line 95 of file wstag636.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 100 of file wstag636.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 101 of file wstag636.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 102 of file wstag636.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 103 of file wstag636.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 104 of file wstag636.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 105 of file wstag636.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 106 of file wstag636.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 107 of file wstag636.c.
| BattleList area1Battles |
Definition at line 108 of file wstag636.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 113 of file wstag636.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 114 of file wstag636.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 115 of file wstag636.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 116 of file wstag636.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 117 of file wstag636.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 118 of file wstag636.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 119 of file wstag636.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 120 of file wstag636.c.
| BattleList area2Battles |
Definition at line 121 of file wstag636.c.
| AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 126 of file wstag636.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 127 of file wstag636.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 128 of file wstag636.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 129 of file wstag636.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 130 of file wstag636.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 131 of file wstag636.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 132 of file wstag636.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 133 of file wstag636.c.
| BattleList area3Battles |
Definition at line 134 of file wstag636.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 142 of file wstag636.c.
Referenced by setupStage().
| u16 actor1Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF } |
Definition at line 153 of file wstag636.c.
| u16 actor1Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 154 of file wstag636.c.
| u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 155 of file wstag636.c.
| u16 actor1Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF } |
Definition at line 156 of file wstag636.c.
| u16 actor1Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF } |
Definition at line 157 of file wstag636.c.
| u16 actor1Talk3Actions[] |
Definition at line 158 of file wstag636.c.
| FieldTalk actor0Talks[] |
Definition at line 165 of file wstag636.c.
| FieldTalk actor1Talks[] |
Definition at line 169 of file wstag636.c.
| FieldTalk actor2Talks[] |
Definition at line 176 of file wstag636.c.
| u16 actor0Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF } |
Definition at line 180 of file wstag636.c.
| u16 actor1Conditions[] |
Definition at line 181 of file wstag636.c.
| u16 actor2Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 6 ) + 29)) , 1, 0xFFFF } |
Definition at line 190 of file wstag636.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x40, 4, 408, 364, 7 } |
Definition at line 191 of file wstag636.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0xA7, 5, 480, 696, 7 } |
Definition at line 192 of file wstag636.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB5, 6, 480, 696, 7 } |
Definition at line 193 of file wstag636.c.
| FieldActorEntry* stageActors[] |
Definition at line 194 of file wstag636.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 200 of file wstag636.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 212 of file wstag636.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 219 of file wstag636.c.