Digimon World 3 decomp
The European version, SLES_039.36
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wstag636.c File Reference

WSTAG636: Mobius Desert, West Sector: the way in, on the Amaterasu server. More...

Include dependency graph for wstag636.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)
 
#define STAGE_FILE   0x637
 

Functions

void setupStage (void)
 Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
 

Variables

StagePoint placePoints1_1Point3 = { 0x2C2, 1, 2, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_1Point2 = { 0x2C2, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 }
 
StagePoint placePoints1_1Point1 = { 0x2C2, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 }
 
StagePoint placePoints1_1Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 }
 
StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }
 
StagePoint placePoints1_2Point3 = { 0x2C2, 1, 1, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_2Point2 = { 0x2C2, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 }
 
StagePoint placePoints1_2Point1 = { 0x2C2, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 }
 
StagePoint placePoints1_2Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 }
 
StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }
 
StagePoint placePoints1_3Point3 = { 0x2C2, 1, 3, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_3Point2 = { 0x2C2, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 }
 
StagePoint placePoints1_3Point1 = { 0x2C2, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 }
 
StagePoint placePoints1_3Point0 = { 0x2C2, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 }
 
StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }
 
StagePoint placePoints1_4Point3 = { 0x2C2, 1, 4, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_4Point2 = { 0x2C2, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 }
 
StagePoint placePoints1_4Point1 = { 0x2C2, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 }
 
StagePoint placePoints1_4Point0 = { 0x2C2, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 }
 
StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 }
 
StagePoint placePoints1_5Point3 = { 0x2C2, 1, 6, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_5Point2 = { 0x2C2, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 }
 
StagePoint placePoints1_5Point1 = { 0x2C2, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 }
 
StagePoint placePoints1_5Point0 = { 0x2C2, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 }
 
StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 }
 
StagePoint placePoints1_6Point3 = { 0x2C3, 0, 0, 0x2F8, 0x244, 3, ((void *)0) }
 
StagePoint placePoints1_6Point2 = { 0x2C2, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 }
 
StagePoint placePoints1_6Point1 = { 0x2C2, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 }
 
StagePoint placePoints1_6Point0 = { 0x2C2, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 }
 
StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 }
 
StagePoint placePoints1_7Point3 = { 0x2C2, 1, 7, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_7Point2 = { 0x2C2, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 }
 
StagePoint placePoints1_7Point1 = { 0x2C2, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 }
 
StagePoint placePoints1_7Point0 = { 0x2C2, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 }
 
StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 }
 
StagePoint placePoints1_8Point3 = { 0x2C2, 1, 8, 0x350, 0x2F8, 3, ((void *)0) }
 
StagePoint placePoints1_8Point2 = { 0x2C2, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 }
 
StagePoint placePoints1_8Point1 = { 0x2C2, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 }
 
StagePoint placePoints1_8Point0 = { 0x2C2, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 }
 
StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 }
 
StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 }
 
StagePoints * placePoints []
 Names some stages define.
 
AreaBattle area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor1Talk0Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF }
 
u16 actor1Talk1Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor1Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor1Talk2Conditions [] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF }
 
u16 actor1Talk3Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF }
 
u16 actor1Talk3Actions []
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
u16 actor0Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 6 ) + 29)) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x40, 4, 408, 364, 7 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0xA7, 5, 480, 696, 7 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB5, 6, 480, 696, 7 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG636: Mobius Desert, West Sector: the way in, on the Amaterasu server.

On the Amaterasu server; its Asuka server twin is WSTAG635.

Definition in file wstag636.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_07)

Definition at line 17 of file wstag636.c.

◆ STAGE_FILE

#define STAGE_FILE   0x637

Definition at line 18 of file wstag636.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< ENV_0016: the West Sector's deserts and the Mirage Tower

< ENV_0016: the West Sector's deserts and the Mirage Tower

< a cell's value: a direction (3 bits) and a StageSlot (5)

< a cell's value: its battle area (FieldBattles), or 0

Definition at line 21 of file wstag636.c.

Variable Documentation

◆ placePoints1_1Point3

StagePoint placePoints1_1Point3 = { 0x2C2, 1, 2, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 41 of file wstag636.c.

◆ placePoints1_1Point2

StagePoint placePoints1_1Point2 = { 0x2C2, 1, 3, 0x358, 252, 1, &placePoints1_1Point3 }

Definition at line 42 of file wstag636.c.

◆ placePoints1_1Point1

StagePoint placePoints1_1Point1 = { 0x2C2, 1, 1, 0x120, 0x100, 7, &placePoints1_1Point2 }

Definition at line 43 of file wstag636.c.

◆ placePoints1_1Point0

StagePoint placePoints1_1Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_1Point1 }

Definition at line 44 of file wstag636.c.

◆ placePoints1_1

StagePoints placePoints1_1 = { 1, 1, &placePoints1_1Point0 }

Definition at line 45 of file wstag636.c.

◆ placePoints1_2Point3

StagePoint placePoints1_2Point3 = { 0x2C2, 1, 1, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 46 of file wstag636.c.

◆ placePoints1_2Point2

StagePoint placePoints1_2Point2 = { 0x2C2, 1, 4, 0x358, 252, 1, &placePoints1_2Point3 }

Definition at line 47 of file wstag636.c.

◆ placePoints1_2Point1

StagePoint placePoints1_2Point1 = { 0x2C2, 1, 2, 0x120, 0x100, 7, &placePoints1_2Point2 }

Definition at line 48 of file wstag636.c.

◆ placePoints1_2Point0

StagePoint placePoints1_2Point0 = { 0x2C0, 0, 0, 0x100, 0x278, 5, &placePoints1_2Point1 }

Definition at line 49 of file wstag636.c.

◆ placePoints1_2

StagePoints placePoints1_2 = { 1, 2, &placePoints1_2Point0 }

Definition at line 50 of file wstag636.c.

◆ placePoints1_3Point3

StagePoint placePoints1_3Point3 = { 0x2C2, 1, 3, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 51 of file wstag636.c.

◆ placePoints1_3Point2

StagePoint placePoints1_3Point2 = { 0x2C2, 1, 5, 0x358, 252, 1, &placePoints1_3Point3 }

Definition at line 52 of file wstag636.c.

◆ placePoints1_3Point1

StagePoint placePoints1_3Point1 = { 0x2C2, 1, 4, 0x120, 0x100, 7, &placePoints1_3Point2 }

Definition at line 53 of file wstag636.c.

◆ placePoints1_3Point0

StagePoint placePoints1_3Point0 = { 0x2C2, 1, 1, 0x118, 0x2EC, 5, &placePoints1_3Point1 }

Definition at line 54 of file wstag636.c.

◆ placePoints1_3

StagePoints placePoints1_3 = { 1, 3, &placePoints1_3Point0 }

Definition at line 55 of file wstag636.c.

◆ placePoints1_4Point3

StagePoint placePoints1_4Point3 = { 0x2C2, 1, 4, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 56 of file wstag636.c.

◆ placePoints1_4Point2

StagePoint placePoints1_4Point2 = { 0x2C2, 1, 6, 0x358, 252, 1, &placePoints1_4Point3 }

Definition at line 57 of file wstag636.c.

◆ placePoints1_4Point1

StagePoint placePoints1_4Point1 = { 0x2C2, 1, 3, 0x120, 0x100, 7, &placePoints1_4Point2 }

Definition at line 58 of file wstag636.c.

◆ placePoints1_4Point0

StagePoint placePoints1_4Point0 = { 0x2C2, 1, 2, 0x118, 0x2EC, 5, &placePoints1_4Point1 }

Definition at line 59 of file wstag636.c.

◆ placePoints1_4

StagePoints placePoints1_4 = { 1, 4, &placePoints1_4Point0 }

Definition at line 60 of file wstag636.c.

◆ placePoints1_5Point3

StagePoint placePoints1_5Point3 = { 0x2C2, 1, 6, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 61 of file wstag636.c.

◆ placePoints1_5Point2

StagePoint placePoints1_5Point2 = { 0x2C2, 1, 7, 0x358, 252, 1, &placePoints1_5Point3 }

Definition at line 62 of file wstag636.c.

◆ placePoints1_5Point1

StagePoint placePoints1_5Point1 = { 0x2C2, 1, 5, 0x120, 0x100, 7, &placePoints1_5Point2 }

Definition at line 63 of file wstag636.c.

◆ placePoints1_5Point0

StagePoint placePoints1_5Point0 = { 0x2C2, 1, 3, 0x118, 0x2EC, 5, &placePoints1_5Point1 }

Definition at line 64 of file wstag636.c.

◆ placePoints1_5

StagePoints placePoints1_5 = { 1, 5, &placePoints1_5Point0 }

Definition at line 65 of file wstag636.c.

◆ placePoints1_6Point3

StagePoint placePoints1_6Point3 = { 0x2C3, 0, 0, 0x2F8, 0x244, 3, ((void *)0) }

Definition at line 66 of file wstag636.c.

◆ placePoints1_6Point2

StagePoint placePoints1_6Point2 = { 0x2C2, 1, 8, 0x358, 252, 1, &placePoints1_6Point3 }

Definition at line 67 of file wstag636.c.

◆ placePoints1_6Point1

StagePoint placePoints1_6Point1 = { 0x2C2, 1, 6, 0x120, 0x100, 7, &placePoints1_6Point2 }

Definition at line 68 of file wstag636.c.

◆ placePoints1_6Point0

StagePoint placePoints1_6Point0 = { 0x2C2, 1, 4, 0x118, 0x2EC, 5, &placePoints1_6Point1 }

Definition at line 69 of file wstag636.c.

◆ placePoints1_6

StagePoints placePoints1_6 = { 1, 6, &placePoints1_6Point0 }

Definition at line 70 of file wstag636.c.

◆ placePoints1_7Point3

StagePoint placePoints1_7Point3 = { 0x2C2, 1, 7, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 71 of file wstag636.c.

◆ placePoints1_7Point2

StagePoint placePoints1_7Point2 = { 0x2C2, 1, 1, 0x358, 252, 1, &placePoints1_7Point3 }

Definition at line 72 of file wstag636.c.

◆ placePoints1_7Point1

StagePoint placePoints1_7Point1 = { 0x2C2, 1, 8, 0x120, 0x100, 7, &placePoints1_7Point2 }

Definition at line 73 of file wstag636.c.

◆ placePoints1_7Point0

StagePoint placePoints1_7Point0 = { 0x2C2, 1, 5, 0x118, 0x2EC, 5, &placePoints1_7Point1 }

Definition at line 74 of file wstag636.c.

◆ placePoints1_7

StagePoints placePoints1_7 = { 1, 7, &placePoints1_7Point0 }

Definition at line 75 of file wstag636.c.

◆ placePoints1_8Point3

StagePoint placePoints1_8Point3 = { 0x2C2, 1, 8, 0x350, 0x2F8, 3, ((void *)0) }

Definition at line 76 of file wstag636.c.

◆ placePoints1_8Point2

StagePoint placePoints1_8Point2 = { 0x2C2, 1, 2, 0x358, 252, 1, &placePoints1_8Point3 }

Definition at line 77 of file wstag636.c.

◆ placePoints1_8Point1

StagePoint placePoints1_8Point1 = { 0x2C2, 1, 7, 0x120, 0x100, 7, &placePoints1_8Point2 }

Definition at line 78 of file wstag636.c.

◆ placePoints1_8Point0

StagePoint placePoints1_8Point0 = { 0x2C2, 1, 6, 0x118, 0x2EC, 5, &placePoints1_8Point1 }

Definition at line 79 of file wstag636.c.

◆ placePoints1_8

StagePoints placePoints1_8 = { 1, 8, &placePoints1_8Point0 }

Definition at line 80 of file wstag636.c.

◆ placePoints0_0

StagePoints placePoints0_0 = { 0, 0, &placePoints1_1Point0 }

Definition at line 81 of file wstag636.c.

◆ placePoints

StagePoints* placePoints[]
Initial value:
= {
&placePoints0_0, ((void *)0) ,
}
StagePoints placePoints1_5
Definition wstag636.c:65
StagePoints placePoints1_7
Definition wstag636.c:75
StagePoints placePoints1_2
Definition wstag636.c:50
StagePoints placePoints1_8
Definition wstag636.c:80
StagePoints placePoints1_1
Definition wstag636.c:45
StagePoints placePoints0_0
Definition wstag636.c:81
StagePoints placePoints1_4
Definition wstag636.c:60
StagePoints placePoints1_6
Definition wstag636.c:70
StagePoints placePoints1_3
Definition wstag636.c:55

Names some stages define.

Definition at line 82 of file wstag636.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 87 of file wstag636.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 88 of file wstag636.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 89 of file wstag636.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 72, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 90 of file wstag636.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 91 of file wstag636.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 92 of file wstag636.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 93 of file wstag636.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 162, 5, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 94 of file wstag636.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
3,
}
AreaBattle area0Battle7
Definition wstag636.c:94
AreaBattle area0Battle1
Definition wstag636.c:88
AreaBattle area0Battle6
Definition wstag636.c:93
AreaBattle area0Battle3
Definition wstag636.c:90
AreaBattle area0Battle5
Definition wstag636.c:92
AreaBattle area0Battle0
Definition wstag636.c:87
AreaBattle area0Battle2
Definition wstag636.c:89
AreaBattle area0Battle4
Definition wstag636.c:91

Definition at line 95 of file wstag636.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 100 of file wstag636.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 101 of file wstag636.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 102 of file wstag636.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 103 of file wstag636.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 104 of file wstag636.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 105 of file wstag636.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 106 of file wstag636.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 107 of file wstag636.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag636.c:106
AreaBattle area1Battle2
Definition wstag636.c:102
AreaBattle area1Battle4
Definition wstag636.c:104
AreaBattle area1Battle5
Definition wstag636.c:105
AreaBattle area1Battle3
Definition wstag636.c:103
AreaBattle area1Battle0
Definition wstag636.c:100
AreaBattle area1Battle1
Definition wstag636.c:101
AreaBattle area1Battle7
Definition wstag636.c:107

Definition at line 108 of file wstag636.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 113 of file wstag636.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 114 of file wstag636.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 115 of file wstag636.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 116 of file wstag636.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 117 of file wstag636.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 118 of file wstag636.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 119 of file wstag636.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 120 of file wstag636.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag636.c:120
AreaBattle area2Battle6
Definition wstag636.c:119
AreaBattle area2Battle0
Definition wstag636.c:113
AreaBattle area2Battle4
Definition wstag636.c:117
AreaBattle area2Battle2
Definition wstag636.c:115
AreaBattle area2Battle1
Definition wstag636.c:114
AreaBattle area2Battle5
Definition wstag636.c:118
AreaBattle area2Battle3
Definition wstag636.c:116

Definition at line 121 of file wstag636.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 126 of file wstag636.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 127 of file wstag636.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 128 of file wstag636.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 129 of file wstag636.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 130 of file wstag636.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 131 of file wstag636.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 132 of file wstag636.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 133 of file wstag636.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag636.c:130
AreaBattle area3Battle3
Definition wstag636.c:129
AreaBattle area3Battle0
Definition wstag636.c:126
AreaBattle area3Battle2
Definition wstag636.c:128
AreaBattle area3Battle1
Definition wstag636.c:127
AreaBattle area3Battle6
Definition wstag636.c:132
AreaBattle area3Battle5
Definition wstag636.c:131
AreaBattle area3Battle7
Definition wstag636.c:133

Definition at line 134 of file wstag636.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag636.c:134
BattleList area1Battles
Definition wstag636.c:108
BattleList area2Battles
Definition wstag636.c:121
BattleList area0Battles
Definition wstag636.c:95

Definition at line 139 of file wstag636.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x162, 0x1A0, 0x88, 0xA0, 0x140, 0x1FF },
{ 0x140, 0x100, 0x158, 0x1A0, 0x60, 0xA0, 0x150, 0x1FF },
{ 0x140, 0x100, 0x162, 0x1C0, 0x88, 0xC0, 0x160, 0x1FF },
}

Definition at line 142 of file wstag636.c.

Referenced by setupStage().

◆ actor1Talk0Conditions

u16 actor1Talk0Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 1, 0xFFFF }

Definition at line 153 of file wstag636.c.

◆ actor1Talk1Conditions

u16 actor1Talk1Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 154 of file wstag636.c.

◆ actor1Talk1Actions

u16 actor1Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 155 of file wstag636.c.

◆ actor1Talk2Conditions

u16 actor1Talk2Conditions[] = { (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 0, 0xFFFF }

Definition at line 156 of file wstag636.c.

◆ actor1Talk3Conditions

u16 actor1Talk3Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, (0x8000 | ( 2 ) << 9 | ( 0x7E )), 1, (0x8000 | ( 3 ) << 9 | ( 0x82 )), 0, 0xFFFF }

Definition at line 157 of file wstag636.c.

◆ actor1Talk3Actions

u16 actor1Talk3Actions[]
Initial value:
= {
(0x8000 | ( 3 ) << 9 | ( 0x82 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x81 )), 0,
(0x8000 | ( 2 ) << 9 | ( 0x7E )), 0,
(0x7000 | ( 0x13 )) , 1,
0xFFFF ,
}

Definition at line 158 of file wstag636.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3C9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 165 of file wstag636.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ actor1Talk0Conditions, ((void *)0) , 0x350 },
{ actor1Talk2Conditions, ((void *)0) , 0x352 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk3Actions[]
Definition wstag636.c:158
u16 actor1Talk1Conditions[]
Definition wstag636.c:154
u16 actor1Talk0Conditions[]
Definition wstag636.c:153
u16 actor1Talk1Actions[]
Definition wstag636.c:155
u16 actor1Talk2Conditions[]
Definition wstag636.c:156
u16 actor1Talk3Conditions[]
Definition wstag636.c:157

Definition at line 169 of file wstag636.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3CA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 176 of file wstag636.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 1 ) + 29)) , 1, 0xFFFF }

Definition at line 180 of file wstag636.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x43 )) , 1,
(0x7000 | ( 0x4B )) , 1,
(0x8000 | ( 3 ) << 9 | ( 0x81 )), 1,
(0x8000 | ( 3 ) << 9 | ( 0x82 )), 0,
(0x7E00 | (( 1 ) - 1)) , 1,
(0x7E00 | (( 2 ) + 29)) , 1,
0xFFFF ,
}

Definition at line 181 of file wstag636.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x7E00 | (( 1 ) - 1)) , 1, (0x7E00 | (( 6 ) + 29)) , 1, 0xFFFF }

Definition at line 190 of file wstag636.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x40, 4, 408, 364, 7 }

Definition at line 191 of file wstag636.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0xA7, 5, 480, 696, 7 }

Definition at line 192 of file wstag636.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0xB5, 6, 480, 696, 7 }

Definition at line 193 of file wstag636.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag636.c:191
FieldActorEntry actor2
Definition wstag636.c:193
FieldActorEntry actor1
Definition wstag636.c:192

Definition at line 194 of file wstag636.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 2, 7, 0, 0, 0, 0, 0, 568, 143, 0, 0 },
{ 1, 0, 0x40, 2, 7, 0, 0, 0, 0, 0, 904, 503, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 417, 278, 329, 0 },
{ 1, 0, 0x48, 4, 1, 0, 0, 0, 0, 0, 348, 278, 342, 0 },
{ 1, 0, 0x4A, 4, 2, 0, 0, 0, 0, 0, 529, 611, 680, 0 },
{ 1, 0, 0x5A, 4, 3, 0, 0, 0, 0, 0, 422, 570, 656, 0 },
{ 1, 0, 0x58, 4, 4, 0, 0, 0, 0, 0, 384, 635, 719, 0 },
{ 1, 0, 0x64, 4, 5, 0, 0, 0, 0, 0, 918, 517, 608, 0 },
{ 1, 0, 0x64, 4, 6, 0, 0, 0, 0, 0, 582, 156, 248, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 200 of file wstag636.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C1, 0x340, 0xF0, 5, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C1, 0x368, 0x2EC, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C1, 0x128, 0x2F4, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x2C1, 0x110, 0x108, 3, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 212 of file wstag636.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and battles, playing the ambience ENV_0016.
Definition wstag636.c:21

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 219 of file wstag636.c.