Digimon World 3 decomp
The European version, SLES_039.36
Loading...
Searching...
No Matches
wstag305.c File Reference

WSTAG305: Master Room, Asuka City. More...

Include dependency graph for wstag305.c:

Go to the source code of this file.

Macros

#define STAGE_CHILDREN_SIZE   0x8
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_305 - 1)
 
#define STAGE_FILE   0x34B
 

Functions

void handleCommand850 (StageSoundTile *task, s32 id)
 Plays the sound and starts the animation when map object 0x335 is triggered.
 
void updateStage (StageTask *task, void **children)
 Creates the event objects of the story so far, the first that applies.
 
void endEvent350 (void)
 After event 350, with Kail, Game Master and DO Guard: keeps it from playing again.
 
void endEvent351 (void)
 After event 351, with Game Master and Kail: sets flag 0x1C0E.
 
void endEvent660 (void)
 After event 660, with the player: clears flag 0x1C36.
 
void endEvent661 (void)
 After event 661, with the player: moves the story on to STORY_GAME_MASTER_CAUGHT.
 
void endEvent890 (void)
 After event 890, with Lisa, Teddy, Keith and Nick: keeps it from playing again.
 
void endEvent893 (void)
 After event 893, with Lisa, Nick, Keith and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.
 
void endEvent894 (void)
 After event 894, with Lisa, Nick and Keith: keeps it from playing again.
 
void endEvent895 (void)
 After event 895, with Lisa, Keith, Nick and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.
 
void endEvent960 (void)
 After event 960, with Oinkmon: keeps it from playing again.
 
void setupStage (void)
 Sets the stage up: its map, actors and events, playing KANRIBGM.
 

Variables

AnimFrame updateSoundTileFrames []
 Defined below, after the code that uses them.
 
s16 script350 []
 
s16 script351 []
 
s16 script660 []
 
s16 script661 []
 
s16 script683 []
 
s16 script890 []
 
s16 script893 []
 
s16 script894 []
 
s16 script895 []
 
s16 script960 []
 
s16 script965 []
 
s16 script1450 []
 
ActorImage stageImages []
 
u16 actor8Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x27 )) , 1, 0xFFFF }
 
u16 actor8Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0x1C ) << 8 | ( 0x27 )) , 0, 0xFFFF }
 
u16 actor8Talk1Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor8Talk2Conditions []
 
u16 actor8Talk2Actions []
 
u16 actor8Talk3Conditions []
 
u16 actor8Talk3Actions []
 
u16 actor8Talk4Conditions []
 
u16 actor8Talk4Actions [] = { (( 0x1C ) << 8 | ( 0x27 )) , 1, 0xFFFF }
 
u16 actor13Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF }
 
u16 actor13Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF }
 
u16 actor13Talk1Actions [] = { (0x9000 | ( 0x4B )) , 1, 0xFFFF }
 
u16 actor35Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor35Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor35Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor37Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor37Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor37Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor38Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor38Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor38Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor39Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor39Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor39Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor40Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor40Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor40Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor41Talk0Conditions [] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor41Talk0Actions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor41Talk1Conditions [] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor45Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x28 )) , 1, 0xFFFF }
 
u16 actor45Talk1Conditions [] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0x1C ) << 8 | ( 0x28 )) , 0, 0xFFFF }
 
u16 actor45Talk1Actions [] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }
 
u16 actor45Talk2Conditions []
 
u16 actor45Talk2Actions []
 
u16 actor45Talk3Conditions []
 
u16 actor45Talk3Actions [] = { (( 0x1C ) << 8 | ( 0x28 )) , 1, 0xFFFF }
 
u16 actor45Talk4Conditions []
 
u16 actor45Talk4Actions []
 
u16 actor47Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x29 )) , 1, 0xFFFF }
 
u16 actor47Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x29 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }
 
u16 actor47Talk1Actions [] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }
 
u16 actor47Talk2Conditions []
 
u16 actor47Talk2Actions []
 
u16 actor47Talk3Conditions []
 
u16 actor47Talk3Actions [] = { (( 0x1C ) << 8 | ( 0x29 )) , 1, 0xFFFF }
 
u16 actor47Talk4Conditions []
 
u16 actor47Talk4Actions []
 
u16 actor51Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x2A )) , 1, 0xFFFF }
 
u16 actor51Talk1Conditions [] = { (( 0 ) << 8 | ( 3 )) , 0, (( 0x1C ) << 8 | ( 0x2A )) , 0, 0xFFFF }
 
u16 actor51Talk1Actions [] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }
 
u16 actor51Talk2Conditions []
 
u16 actor51Talk2Actions []
 
u16 actor51Talk3Conditions []
 
u16 actor51Talk3Actions [] = { (( 0x1C ) << 8 | ( 0x2A )) , 1, 0xFFFF }
 
u16 actor51Talk4Conditions []
 
u16 actor51Talk4Actions []
 
u16 actor53Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x2B )) , 1, 0xFFFF }
 
u16 actor53Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x2B )) , 0, (( 0 ) << 8 | ( 4 )) , 0, 0xFFFF }
 
u16 actor53Talk1Actions [] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF }
 
u16 actor53Talk2Conditions []
 
u16 actor53Talk2Actions []
 
u16 actor53Talk3Conditions []
 
u16 actor53Talk3Actions [] = { (( 0x1C ) << 8 | ( 0x2B )) , 1, 0xFFFF }
 
u16 actor53Talk4Conditions []
 
u16 actor53Talk4Actions []
 
u16 actor55Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x2C )) , 1, 0xFFFF }
 
u16 actor55Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x2C )) , 0, (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF }
 
u16 actor55Talk1Actions [] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }
 
u16 actor55Talk2Conditions []
 
u16 actor55Talk2Actions []
 
u16 actor55Talk3Conditions []
 
u16 actor55Talk3Actions [] = { (( 0x1C ) << 8 | ( 0x2C )) , 1, 0xFFFF }
 
u16 actor55Talk4Conditions []
 
u16 actor55Talk4Actions []
 
u16 actor57Talk0Conditions [] = { (( 0x1C ) << 8 | ( 0x2D )) , 1, 0xFFFF }
 
u16 actor57Talk1Conditions [] = { (( 0x1C ) << 8 | ( 0x2D )) , 0, (( 0 ) << 8 | ( 6 )) , 0, 0xFFFF }
 
u16 actor57Talk1Actions [] = { (( 0 ) << 8 | ( 6 )) , 1, 0xFFFF }
 
u16 actor57Talk2Conditions []
 
u16 actor57Talk2Actions [] = { (( 0x1C ) << 8 | ( 0x2D )) , 1, 0xFFFF }
 
u16 actor57Talk3Conditions []
 
u16 actor57Talk3Actions []
 
u16 actor57Talk4Conditions []
 
u16 actor57Talk4Actions [] = { (0x9000 | ( 0x61 )) , 1, (( 0x1C ) << 8 | ( 0x37 )) , 1, 0xFFFF }
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor39Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
FieldTalk actor44Talks []
 
FieldTalk actor45Talks []
 
FieldTalk actor46Talks []
 
FieldTalk actor47Talks []
 
FieldTalk actor48Talks []
 
FieldTalk actor49Talks []
 
FieldTalk actor50Talks []
 
FieldTalk actor51Talks []
 
FieldTalk actor52Talks []
 
FieldTalk actor53Talks []
 
FieldTalk actor54Talks []
 
FieldTalk actor55Talks []
 
FieldTalk actor56Talks []
 
FieldTalk actor57Talks []
 
FieldTalk actor58Talks []
 
FieldTalk actor59Talks []
 
FieldTalk actor60Talks []
 
FieldTalk actor62Talks []
 
FieldTalk actor63Talks []
 
FieldTalk actor64Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor26Conditions []
 
u16 actor27Conditions []
 
u16 actor28Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }
 
u16 actor42Conditions [] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }
 
u16 actor43Conditions [] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }
 
u16 actor44Conditions [] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }
 
u16 actor45Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor46Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor47Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor48Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor49Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor50Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor51Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor52Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor53Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor54Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor55Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor56Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor57Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor58Conditions [] = { (0x7000 | ( 8 )) , 1, 0xFFFF }
 
u16 actor59Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor60Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor61Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor62Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor63Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
u16 actor64Conditions [] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 1, 4, 0, 0, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 }
 
FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x25, 7, 0, 0, 1 }
 
FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x26, 8, 0, 0, 1 }
 
FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x27, 9, 0, 0, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x3F, 0xA, 121, 260, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x3F, 0xA, 121, 260, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x45, 0xB, 0, 0, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x46, 0xC, 0, 0, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x65, 0xD, 335, 273, 1 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x65, 0xD, 416, 160, 3 }
 
FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x65, 0xD, 0, 0, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x66, 0xE, 310, 300, 5 }
 
FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x67, 0xF, 0, 0, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x67, 0xF, 368, 312, 3 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x67, 0xF, 279, 284, 5 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x67, 0xF, 279, 284, 5 }
 
FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x6A, 0x10, 0, 0, 1 }
 
FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0x6B, 0x11, 0, 0, 1 }
 
FieldActorEntry actor28 = { actor28Conditions, ((void *)0) , 0x6C, 0x12, 0, 0, 1 }
 
FieldActorEntry actor29 = { actor29Conditions, ((void *)0) , 0x6C, 0x12, 0, 0, 1 }
 
FieldActorEntry actor30 = { actor30Conditions, ((void *)0) , 0x6D, 0x13, 0, 0, 1 }
 
FieldActorEntry actor31 = { actor31Conditions, ((void *)0) , 0x6E, 0x14, 0, 0, 1 }
 
FieldActorEntry actor32 = { actor32Conditions, ((void *)0) , 0x6F, 0x15, 0, 0, 1 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x9D, 0x16, 416, 297, 5 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x9D, 0x16, 416, 297, 5 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0xB3, 0x17, 416, 160, 3 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0xB3, 0x17, 441, 146, 3 }
 
FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0xC6, 0x18, 185, 229, 7 }
 
FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0xC6, 0x18, 185, 229, 7 }
 
FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xC7, 0x19, 249, 197, 7 }
 
FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0xC7, 0x19, 249, 197, 7 }
 
FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x119, 0x1A, 428, 278, 1 }
 
FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x119, 0x1A, 428, 278, 1 }
 
FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x121, 0x1B, 376, 188, 1 }
 
FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x121, 0x1B, 376, 188, 1 }
 
FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x122, 0x1C, 360, 380, 3 }
 
FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x122, 0x1C, 360, 380, 3 }
 
FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0x123, 0x1D, 424, 348, 3 }
 
FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x123, 0x1D, 424, 348, 3 }
 
FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x124, 0x1E, 488, 316, 3 }
 
FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x124, 0x1E, 488, 316, 3 }
 
FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x13A, 0x1F, 451, 290, 1 }
 
FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x13A, 0x1F, 451, 290, 1 }
 
FieldActorEntry actor61 = { actor61Conditions, ((void *)0) , 0x13D, 0x20, 0, 0, 1 }
 
FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x17D, 0x21, 367, 233, 1 }
 
FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x17E, 0x22, 391, 245, 1 }
 
FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x17F, 0x23, 415, 257, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG305: Master Room, Asuka City.

Definition in file wstag305.c.

Macro Definition Documentation

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   0x8

Definition at line 83 of file wstag305.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_05)

Definition at line 136 of file wstag305.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_305 - 1)

Definition at line 137 of file wstag305.c.

◆ STAGE_FILE

#define STAGE_FILE   0x34B

Definition at line 138 of file wstag305.c.

Function Documentation

◆ handleCommand850()

void handleCommand850 ( StageSoundTile *  task,
s32  id 
)

Plays the sound and starts the animation when map object 0x335 is triggered.

< held until SOUND.keyOff

Definition at line 15 of file wstag305.c.

◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event objects of the story so far, the first that applies.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 27 of file wstag305.c.

Here is the call graph for this function:

◆ endEvent350()

void endEvent350 ( void  )

After event 350, with Kail, Game Master and DO Guard: keeps it from playing again.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 87 of file wstag305.c.

◆ endEvent351()

void endEvent351 ( void  )

After event 351, with Game Master and Kail: sets flag 0x1C0E.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 92 of file wstag305.c.

◆ endEvent660()

void endEvent660 ( void  )

After event 660, with the player: clears flag 0x1C36.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 97 of file wstag305.c.

◆ endEvent661()

void endEvent661 ( void  )

After event 661, with the player: moves the story on to STORY_GAME_MASTER_CAUGHT.

Definition at line 102 of file wstag305.c.

◆ endEvent890()

void endEvent890 ( void  )

After event 890, with Lisa, Teddy, Keith and Nick: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 107 of file wstag305.c.

◆ endEvent893()

void endEvent893 ( void  )

After event 893, with Lisa, Nick, Keith and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.

Definition at line 112 of file wstag305.c.

◆ endEvent894()

void endEvent894 ( void  )

After event 894, with Lisa, Nick and Keith: keeps it from playing again.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 117 of file wstag305.c.

◆ endEvent895()

void endEvent895 ( void  )

After event 895, with Lisa, Keith, Nick and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.

Definition at line 122 of file wstag305.c.

◆ endEvent960()

void endEvent960 ( void  )

After event 960, with Oinkmon: keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 127 of file wstag305.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors and events, playing KANRIBGM.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

Definition at line 141 of file wstag305.c.

Variable Documentation

◆ updateSoundTileFrames

AnimFrame updateSoundTileFrames[]
Initial value:
= {
{ 5, 4 }, { 6, 4 }, { 7, 4 }, { 8, 4 },
{ 9, 4 }, { 255, 0x3E7 },
}

Defined below, after the code that uses them.

Definition at line 1183 of file wstag305.c.

Referenced by handleCommand850().

◆ script350

s16 script350[]

Definition at line 160 of file wstag305.c.

◆ script351

s16 script351[]

Definition at line 282 of file wstag305.c.

◆ script660

s16 script660[]
Initial value:
= {
0x100, 2 , 0x138 , 0x11D ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x601, 0 , 0x17F , 0xF9 ,
0x300, 0x96 ,
0x300, 0x3C ,
0x600, 1 , 2 ,
0x300, 0x1E ,
0x101, 0x323 , 0x327 , 2 ,
0x300, 0x78 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 0 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x304, 0x218 , 0x138 , 0x11D , 1 ,
0 ,
}

Definition at line 350 of file wstag305.c.

◆ script661

s16 script661[]
Initial value:
= {
0x100, 2 , 0x138 , 0x11D ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x601, 0 , 0x17F , 0xF9 ,
0x300, 0x96 ,
0x300, 0x3C ,
0x101, 0x323 , 0x325 , 2 ,
0x101, 0x352 , 0x335 , 2 ,
0x300, 0x78 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x600, 1 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 0 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x102, 2 , 0x17F , 0xF9 , 5 ,
0x300, 0x3C ,
0x304, 0x219 , 0x58 , 0x20C , 5 ,
0 ,
}

Definition at line 371 of file wstag305.c.

◆ script683

s16 script683[]

Definition at line 395 of file wstag305.c.

◆ script890

s16 script890[]

Definition at line 606 of file wstag305.c.

◆ script893

s16 script893[]

Definition at line 727 of file wstag305.c.

◆ script894

s16 script894[]

Definition at line 889 of file wstag305.c.

◆ script895

s16 script895[]

Definition at line 969 of file wstag305.c.

◆ script960

s16 script960[]

Definition at line 1123 of file wstag305.c.

◆ script965

s16 script965[]
Initial value:
= {
0x102, 2 , 0x188 , 0xF5 , 5 ,
0x101, 0x32D , 0x337 , 2 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x101, 2 , 7 , 5 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x304, 0x219 , 0x58 , 0x20C , 5 ,
0 ,
}

Definition at line 1164 of file wstag305.c.

◆ script1450

s16 script1450[]
Initial value:
= {
0x300, 0x3C ,
0x304, 0x218 , 0x138 , 0x11D , 5 ,
0 ,
}

Definition at line 1178 of file wstag305.c.

◆ stageImages

ActorImage stageImages[]

Definition at line 1187 of file wstag305.c.

Referenced by setupStage().

◆ actor8Talk0Conditions

u16 actor8Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x27 )) , 1, 0xFFFF }

Definition at line 1227 of file wstag305.c.

◆ actor8Talk1Conditions

u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0x1C ) << 8 | ( 0x27 )) , 0, 0xFFFF }

Definition at line 1228 of file wstag305.c.

◆ actor8Talk1Actions

u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1229 of file wstag305.c.

◆ actor8Talk2Conditions

u16 actor8Talk2Conditions[]
Initial value:
= {
(0x7000 | ( 0x71 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 1230 of file wstag305.c.

◆ actor8Talk2Actions

u16 actor8Talk2Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2E )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 1,
0xFFFF ,
}

Definition at line 1236 of file wstag305.c.

◆ actor8Talk3Conditions

u16 actor8Talk3Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7000 | ( 0x71 )) , 1,
(0x7000 | ( 0x70 )) , 0,
0xFFFF ,
}

Definition at line 1241 of file wstag305.c.

◆ actor8Talk3Actions

u16 actor8Talk3Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
0xFFFF ,
}

Definition at line 1248 of file wstag305.c.

◆ actor8Talk4Conditions

u16 actor8Talk4Conditions[]
Initial value:
= {
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0 ) << 8 | ( 0 )) , 1,
(0x7000 | ( 0x71 )) , 1,
0xFFFF ,
}

Definition at line 1266 of file wstag305.c.

◆ actor8Talk4Actions

u16 actor8Talk4Actions[] = { (( 0x1C ) << 8 | ( 0x27 )) , 1, 0xFFFF }

Definition at line 1273 of file wstag305.c.

◆ actor13Talk0Conditions

u16 actor13Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF }

Definition at line 1274 of file wstag305.c.

◆ actor13Talk1Conditions

u16 actor13Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF }

Definition at line 1275 of file wstag305.c.

◆ actor13Talk1Actions

u16 actor13Talk1Actions[] = { (0x9000 | ( 0x4B )) , 1, 0xFFFF }

Definition at line 1276 of file wstag305.c.

◆ actor35Talk0Conditions

u16 actor35Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 1277 of file wstag305.c.

◆ actor35Talk0Actions

u16 actor35Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1278 of file wstag305.c.

◆ actor35Talk1Conditions

u16 actor35Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1279 of file wstag305.c.

◆ actor37Talk0Conditions

u16 actor37Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 1280 of file wstag305.c.

◆ actor37Talk0Actions

u16 actor37Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1281 of file wstag305.c.

◆ actor37Talk1Conditions

u16 actor37Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1282 of file wstag305.c.

◆ actor38Talk0Conditions

u16 actor38Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 1283 of file wstag305.c.

◆ actor38Talk0Actions

u16 actor38Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1284 of file wstag305.c.

◆ actor38Talk1Conditions

u16 actor38Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1285 of file wstag305.c.

◆ actor39Talk0Conditions

u16 actor39Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 1286 of file wstag305.c.

◆ actor39Talk0Actions

u16 actor39Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1287 of file wstag305.c.

◆ actor39Talk1Conditions

u16 actor39Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1288 of file wstag305.c.

◆ actor40Talk0Conditions

u16 actor40Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 1289 of file wstag305.c.

◆ actor40Talk0Actions

u16 actor40Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1290 of file wstag305.c.

◆ actor40Talk1Conditions

u16 actor40Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1291 of file wstag305.c.

◆ actor41Talk0Conditions

u16 actor41Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 1292 of file wstag305.c.

◆ actor41Talk0Actions

u16 actor41Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1293 of file wstag305.c.

◆ actor41Talk1Conditions

u16 actor41Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 1294 of file wstag305.c.

◆ actor45Talk0Conditions

u16 actor45Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x28 )) , 1, 0xFFFF }

Definition at line 1295 of file wstag305.c.

◆ actor45Talk1Conditions

u16 actor45Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0x1C ) << 8 | ( 0x28 )) , 0, 0xFFFF }

Definition at line 1296 of file wstag305.c.

◆ actor45Talk1Actions

u16 actor45Talk1Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF }

Definition at line 1297 of file wstag305.c.

◆ actor45Talk2Conditions

u16 actor45Talk2Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7000 | ( 0x70 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 1298 of file wstag305.c.

◆ actor45Talk2Actions

u16 actor45Talk2Actions[]
Initial value:
= {
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
0xFFFF ,
}

Definition at line 1304 of file wstag305.c.

◆ actor45Talk3Conditions

u16 actor45Talk3Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 1322 of file wstag305.c.

◆ actor45Talk3Actions

u16 actor45Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x28 )) , 1, 0xFFFF }

Definition at line 1329 of file wstag305.c.

◆ actor45Talk4Conditions

u16 actor45Talk4Conditions[]
Initial value:
= {
(( 0 ) << 8 | ( 1 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x2E )) , 1,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
0xFFFF ,
}

Definition at line 1330 of file wstag305.c.

◆ actor45Talk4Actions

u16 actor45Talk4Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x28 )) , 1,
(( 0x1C ) << 8 | ( 0x2F )) , 1,
0xFFFF ,
}

Definition at line 1337 of file wstag305.c.

◆ actor47Talk0Conditions

u16 actor47Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x29 )) , 1, 0xFFFF }

Definition at line 1342 of file wstag305.c.

◆ actor47Talk1Conditions

u16 actor47Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x29 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF }

Definition at line 1343 of file wstag305.c.

◆ actor47Talk1Actions

u16 actor47Talk1Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF }

Definition at line 1344 of file wstag305.c.

◆ actor47Talk2Conditions

u16 actor47Talk2Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0 ) << 8 | ( 2 )) , 1,
(0x7000 | ( 0x70 )) , 0,
0xFFFF ,
}

Definition at line 1345 of file wstag305.c.

◆ actor47Talk2Actions

u16 actor47Talk2Actions[]
Initial value:
= {
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
0xFFFF ,
}

Definition at line 1351 of file wstag305.c.

◆ actor47Talk3Conditions

u16 actor47Talk3Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0 ) << 8 | ( 2 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
0xFFFF ,
}

Definition at line 1369 of file wstag305.c.

◆ actor47Talk3Actions

u16 actor47Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x29 )) , 1, 0xFFFF }

Definition at line 1376 of file wstag305.c.

◆ actor47Talk4Conditions

u16 actor47Talk4Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0 ) << 8 | ( 2 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x2F )) , 1,
0xFFFF ,
}

Definition at line 1377 of file wstag305.c.

◆ actor47Talk4Actions

u16 actor47Talk4Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x29 )) , 1,
(( 0x1C ) << 8 | ( 0x30 )) , 1,
0xFFFF ,
}

Definition at line 1384 of file wstag305.c.

◆ actor51Talk0Conditions

u16 actor51Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2A )) , 1, 0xFFFF }

Definition at line 1389 of file wstag305.c.

◆ actor51Talk1Conditions

u16 actor51Talk1Conditions[] = { (( 0 ) << 8 | ( 3 )) , 0, (( 0x1C ) << 8 | ( 0x2A )) , 0, 0xFFFF }

Definition at line 1390 of file wstag305.c.

◆ actor51Talk1Actions

u16 actor51Talk1Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF }

Definition at line 1391 of file wstag305.c.

◆ actor51Talk2Conditions

u16 actor51Talk2Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0 ) << 8 | ( 3 )) , 1,
(0x7000 | ( 0x70 )) , 0,
0xFFFF ,
}

Definition at line 1392 of file wstag305.c.

◆ actor51Talk2Actions

u16 actor51Talk2Actions[]
Initial value:
= {
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
0xFFFF ,
}

Definition at line 1398 of file wstag305.c.

◆ actor51Talk3Conditions

u16 actor51Talk3Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0 ) << 8 | ( 3 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
0xFFFF ,
}

Definition at line 1416 of file wstag305.c.

◆ actor51Talk3Actions

u16 actor51Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x2A )) , 1, 0xFFFF }

Definition at line 1423 of file wstag305.c.

◆ actor51Talk4Conditions

u16 actor51Talk4Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0 ) << 8 | ( 3 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x30 )) , 1,
0xFFFF ,
}

Definition at line 1424 of file wstag305.c.

◆ actor51Talk4Actions

u16 actor51Talk4Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2A )) , 1,
(( 0x1C ) << 8 | ( 0x31 )) , 1,
0xFFFF ,
}

Definition at line 1431 of file wstag305.c.

◆ actor53Talk0Conditions

u16 actor53Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2B )) , 1, 0xFFFF }

Definition at line 1436 of file wstag305.c.

◆ actor53Talk1Conditions

u16 actor53Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x2B )) , 0, (( 0 ) << 8 | ( 4 )) , 0, 0xFFFF }

Definition at line 1437 of file wstag305.c.

◆ actor53Talk1Actions

u16 actor53Talk1Actions[] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF }

Definition at line 1438 of file wstag305.c.

◆ actor53Talk2Conditions

u16 actor53Talk2Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0 ) << 8 | ( 4 )) , 1,
(0x7000 | ( 0x70 )) , 0,
0xFFFF ,
}

Definition at line 1439 of file wstag305.c.

◆ actor53Talk2Actions

u16 actor53Talk2Actions[]
Initial value:
= {
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
0xFFFF ,
}

Definition at line 1445 of file wstag305.c.

◆ actor53Talk3Conditions

u16 actor53Talk3Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0 ) << 8 | ( 4 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
0xFFFF ,
}

Definition at line 1463 of file wstag305.c.

◆ actor53Talk3Actions

u16 actor53Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x2B )) , 1, 0xFFFF }

Definition at line 1470 of file wstag305.c.

◆ actor53Talk4Conditions

u16 actor53Talk4Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0 ) << 8 | ( 4 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x31 )) , 1,
0xFFFF ,
}

Definition at line 1471 of file wstag305.c.

◆ actor53Talk4Actions

u16 actor53Talk4Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2B )) , 1,
(( 0x1C ) << 8 | ( 0x32 )) , 1,
0xFFFF ,
}

Definition at line 1478 of file wstag305.c.

◆ actor55Talk0Conditions

u16 actor55Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2C )) , 1, 0xFFFF }

Definition at line 1483 of file wstag305.c.

◆ actor55Talk1Conditions

u16 actor55Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x2C )) , 0, (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF }

Definition at line 1484 of file wstag305.c.

◆ actor55Talk1Actions

u16 actor55Talk1Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF }

Definition at line 1485 of file wstag305.c.

◆ actor55Talk2Conditions

u16 actor55Talk2Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0 ) << 8 | ( 5 )) , 1,
(0x7000 | ( 0x70 )) , 0,
0xFFFF ,
}

Definition at line 1486 of file wstag305.c.

◆ actor55Talk2Actions

u16 actor55Talk2Actions[]
Initial value:
= {
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
0xFFFF ,
}

Definition at line 1492 of file wstag305.c.

◆ actor55Talk3Conditions

u16 actor55Talk3Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0 ) << 8 | ( 5 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
0xFFFF ,
}

Definition at line 1510 of file wstag305.c.

◆ actor55Talk3Actions

u16 actor55Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x2C )) , 1, 0xFFFF }

Definition at line 1517 of file wstag305.c.

◆ actor55Talk4Conditions

u16 actor55Talk4Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0 ) << 8 | ( 5 )) , 1,
(0x7000 | ( 0x70 )) , 1,
(( 0x1C ) << 8 | ( 0x32 )) , 1,
0xFFFF ,
}

Definition at line 1518 of file wstag305.c.

◆ actor55Talk4Actions

u16 actor55Talk4Actions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2C )) , 1,
(( 0x1C ) << 8 | ( 0x33 )) , 1,
0xFFFF ,
}

Definition at line 1525 of file wstag305.c.

◆ actor57Talk0Conditions

u16 actor57Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2D )) , 1, 0xFFFF }

Definition at line 1530 of file wstag305.c.

◆ actor57Talk1Conditions

u16 actor57Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x2D )) , 0, (( 0 ) << 8 | ( 6 )) , 0, 0xFFFF }

Definition at line 1531 of file wstag305.c.

◆ actor57Talk1Actions

u16 actor57Talk1Actions[] = { (( 0 ) << 8 | ( 6 )) , 1, 0xFFFF }

Definition at line 1532 of file wstag305.c.

◆ actor57Talk2Conditions

u16 actor57Talk2Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0 ) << 8 | ( 6 )) , 1,
(0x7000 | ( 0x73 )) , 0,
0xFFFF ,
}

Definition at line 1533 of file wstag305.c.

◆ actor57Talk2Actions

u16 actor57Talk2Actions[] = { (( 0x1C ) << 8 | ( 0x2D )) , 1, 0xFFFF }

Definition at line 1539 of file wstag305.c.

◆ actor57Talk3Conditions

u16 actor57Talk3Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x33 )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0 ) << 8 | ( 6 )) , 1,
(0x7000 | ( 0x73 )) , 1,
0xFFFF ,
}

Definition at line 1540 of file wstag305.c.

◆ actor57Talk3Actions

u16 actor57Talk3Actions[]
Initial value:
= {
(0x9000 | ( 0x61 )) , 1,
(( 0x1C ) << 8 | ( 0x36 )) , 1,
(( 0x1C ) << 8 | ( 0x27 )) , 0,
(( 0x1C ) << 8 | ( 0x28 )) , 0,
(( 0x1C ) << 8 | ( 0x29 )) , 0,
(( 0x1C ) << 8 | ( 0x2A )) , 0,
(( 0x1C ) << 8 | ( 0x2B )) , 0,
(( 0x1C ) << 8 | ( 0x2C )) , 0,
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0x1C ) << 8 | ( 0x2E )) , 0,
(( 0x1C ) << 8 | ( 0x2F )) , 0,
(( 0x1C ) << 8 | ( 0x30 )) , 0,
(( 0x1C ) << 8 | ( 0x31 )) , 0,
(( 0x1C ) << 8 | ( 0x32 )) , 0,
(( 0x1C ) << 8 | ( 0x33 )) , 0,
0xFFFF ,
}

Definition at line 1547 of file wstag305.c.

◆ actor57Talk4Conditions

u16 actor57Talk4Conditions[]
Initial value:
= {
(( 0x1C ) << 8 | ( 0x2D )) , 0,
(( 0 ) << 8 | ( 6 )) , 1,
(0x7000 | ( 0x73 )) , 1,
(( 0x1C ) << 8 | ( 0x33 )) , 1,
0xFFFF ,
}

Definition at line 1565 of file wstag305.c.

◆ actor57Talk4Actions

u16 actor57Talk4Actions[] = { (0x9000 | ( 0x61 )) , 1, (( 0x1C ) << 8 | ( 0x37 )) , 1, 0xFFFF }

Definition at line 1572 of file wstag305.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ actor8Talk0Conditions, ((void *)0) , 0x21E },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor8Talk4Actions[]
Definition wstag305.c:1273
u16 actor8Talk1Conditions[]
Definition wstag305.c:1228
u16 actor8Talk3Conditions[]
Definition wstag305.c:1241
u16 actor8Talk3Actions[]
Definition wstag305.c:1248
u16 actor8Talk2Conditions[]
Definition wstag305.c:1230
u16 actor8Talk1Actions[]
Definition wstag305.c:1229
u16 actor8Talk2Actions[]
Definition wstag305.c:1236
u16 actor8Talk4Conditions[]
Definition wstag305.c:1266
u16 actor8Talk0Conditions[]
Definition wstag305.c:1227

Definition at line 1573 of file wstag305.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1581 of file wstag305.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1585 of file wstag305.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ actor13Talk0Conditions, ((void *)0) , 0xB0 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor13Talk1Actions[]
Definition wstag305.c:1276
u16 actor13Talk0Conditions[]
Definition wstag305.c:1274
u16 actor13Talk1Conditions[]
Definition wstag305.c:1275

Definition at line 1589 of file wstag305.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1594 of file wstag305.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1598 of file wstag305.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1602 of file wstag305.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1606 of file wstag305.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1610 of file wstag305.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1614 of file wstag305.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1618 of file wstag305.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x8E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1622 of file wstag305.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x493 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1626 of file wstag305.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x493 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1630 of file wstag305.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1634 of file wstag305.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1638 of file wstag305.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ actor35Talk1Conditions, ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor35Talk1Conditions[]
Definition wstag305.c:1279
u16 actor35Talk0Actions[]
Definition wstag305.c:1278
u16 actor35Talk0Conditions[]
Definition wstag305.c:1277

Definition at line 1642 of file wstag305.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1647 of file wstag305.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ actor37Talk1Conditions, ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor37Talk0Conditions[]
Definition wstag305.c:1280
u16 actor37Talk0Actions[]
Definition wstag305.c:1281
u16 actor37Talk1Conditions[]
Definition wstag305.c:1282

Definition at line 1651 of file wstag305.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ actor38Talk1Conditions, ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor38Talk0Conditions[]
Definition wstag305.c:1283
u16 actor38Talk1Conditions[]
Definition wstag305.c:1285
u16 actor38Talk0Actions[]
Definition wstag305.c:1284

Definition at line 1656 of file wstag305.c.

◆ actor39Talks

FieldTalk actor39Talks[]
Initial value:
= {
{ actor39Talk1Conditions, ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor39Talk0Actions[]
Definition wstag305.c:1287
u16 actor39Talk1Conditions[]
Definition wstag305.c:1288
u16 actor39Talk0Conditions[]
Definition wstag305.c:1286

Definition at line 1661 of file wstag305.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ actor40Talk1Conditions, ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor40Talk0Conditions[]
Definition wstag305.c:1289
u16 actor40Talk0Actions[]
Definition wstag305.c:1290
u16 actor40Talk1Conditions[]
Definition wstag305.c:1291

Definition at line 1666 of file wstag305.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ actor41Talk1Conditions, ((void *)0) , 0xB },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor41Talk0Actions[]
Definition wstag305.c:1293
u16 actor41Talk0Conditions[]
Definition wstag305.c:1292
u16 actor41Talk1Conditions[]
Definition wstag305.c:1294

Definition at line 1671 of file wstag305.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x48D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1676 of file wstag305.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x494 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1680 of file wstag305.c.

◆ actor44Talks

FieldTalk actor44Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x494 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1684 of file wstag305.c.

◆ actor45Talks

FieldTalk actor45Talks[]
Initial value:
= {
{ actor45Talk0Conditions, ((void *)0) , 0x220 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor45Talk2Actions[]
Definition wstag305.c:1304
u16 actor45Talk1Conditions[]
Definition wstag305.c:1296
u16 actor45Talk2Conditions[]
Definition wstag305.c:1298
u16 actor45Talk4Actions[]
Definition wstag305.c:1337
u16 actor45Talk3Actions[]
Definition wstag305.c:1329
u16 actor45Talk3Conditions[]
Definition wstag305.c:1322
u16 actor45Talk0Conditions[]
Definition wstag305.c:1295
u16 actor45Talk4Conditions[]
Definition wstag305.c:1330
u16 actor45Talk1Actions[]
Definition wstag305.c:1297

Definition at line 1688 of file wstag305.c.

◆ actor46Talks

FieldTalk actor46Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1696 of file wstag305.c.

◆ actor47Talks

FieldTalk actor47Talks[]
Initial value:
= {
{ actor47Talk0Conditions, ((void *)0) , 0x222 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor47Talk4Actions[]
Definition wstag305.c:1384
u16 actor47Talk2Actions[]
Definition wstag305.c:1351
u16 actor47Talk0Conditions[]
Definition wstag305.c:1342
u16 actor47Talk3Conditions[]
Definition wstag305.c:1369
u16 actor47Talk1Conditions[]
Definition wstag305.c:1343
u16 actor47Talk4Conditions[]
Definition wstag305.c:1377
u16 actor47Talk2Conditions[]
Definition wstag305.c:1345
u16 actor47Talk1Actions[]
Definition wstag305.c:1344
u16 actor47Talk3Actions[]
Definition wstag305.c:1376

Definition at line 1700 of file wstag305.c.

◆ actor48Talks

FieldTalk actor48Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1708 of file wstag305.c.

◆ actor49Talks

FieldTalk actor49Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1712 of file wstag305.c.

◆ actor50Talks

FieldTalk actor50Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1716 of file wstag305.c.

◆ actor51Talks

FieldTalk actor51Talks[]
Initial value:
= {
{ actor51Talk0Conditions, ((void *)0) , 0x224 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor51Talk0Conditions[]
Definition wstag305.c:1389
u16 actor51Talk2Actions[]
Definition wstag305.c:1398
u16 actor51Talk1Conditions[]
Definition wstag305.c:1390
u16 actor51Talk3Actions[]
Definition wstag305.c:1423
u16 actor51Talk4Conditions[]
Definition wstag305.c:1424
u16 actor51Talk2Conditions[]
Definition wstag305.c:1392
u16 actor51Talk3Conditions[]
Definition wstag305.c:1416
u16 actor51Talk1Actions[]
Definition wstag305.c:1391
u16 actor51Talk4Actions[]
Definition wstag305.c:1431

Definition at line 1720 of file wstag305.c.

◆ actor52Talks

FieldTalk actor52Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1728 of file wstag305.c.

◆ actor53Talks

FieldTalk actor53Talks[]
Initial value:
= {
{ actor53Talk0Conditions, ((void *)0) , 0x226 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor53Talk4Conditions[]
Definition wstag305.c:1471
u16 actor53Talk4Actions[]
Definition wstag305.c:1478
u16 actor53Talk3Conditions[]
Definition wstag305.c:1463
u16 actor53Talk1Actions[]
Definition wstag305.c:1438
u16 actor53Talk0Conditions[]
Definition wstag305.c:1436
u16 actor53Talk1Conditions[]
Definition wstag305.c:1437
u16 actor53Talk3Actions[]
Definition wstag305.c:1470
u16 actor53Talk2Actions[]
Definition wstag305.c:1445
u16 actor53Talk2Conditions[]
Definition wstag305.c:1439

Definition at line 1732 of file wstag305.c.

◆ actor54Talks

FieldTalk actor54Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1740 of file wstag305.c.

◆ actor55Talks

FieldTalk actor55Talks[]
Initial value:
= {
{ actor55Talk0Conditions, ((void *)0) , 0x21A },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor55Talk2Conditions[]
Definition wstag305.c:1486
u16 actor55Talk4Conditions[]
Definition wstag305.c:1518
u16 actor55Talk0Conditions[]
Definition wstag305.c:1483
u16 actor55Talk3Conditions[]
Definition wstag305.c:1510
u16 actor55Talk4Actions[]
Definition wstag305.c:1525
u16 actor55Talk1Actions[]
Definition wstag305.c:1485
u16 actor55Talk2Actions[]
Definition wstag305.c:1492
u16 actor55Talk1Conditions[]
Definition wstag305.c:1484
u16 actor55Talk3Actions[]
Definition wstag305.c:1517

Definition at line 1744 of file wstag305.c.

◆ actor56Talks

FieldTalk actor56Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1752 of file wstag305.c.

◆ actor57Talks

FieldTalk actor57Talks[]
Initial value:
= {
{ actor57Talk0Conditions, ((void *)0) , 0x153 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor57Talk0Conditions[]
Definition wstag305.c:1530
u16 actor57Talk3Conditions[]
Definition wstag305.c:1540
u16 actor57Talk4Conditions[]
Definition wstag305.c:1565
u16 actor57Talk2Actions[]
Definition wstag305.c:1539
u16 actor57Talk1Actions[]
Definition wstag305.c:1532
u16 actor57Talk4Actions[]
Definition wstag305.c:1572
u16 actor57Talk3Actions[]
Definition wstag305.c:1547
u16 actor57Talk2Conditions[]
Definition wstag305.c:1533
u16 actor57Talk1Conditions[]
Definition wstag305.c:1531

Definition at line 1756 of file wstag305.c.

◆ actor58Talks

FieldTalk actor58Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x49A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1764 of file wstag305.c.

◆ actor59Talks

FieldTalk actor59Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1768 of file wstag305.c.

◆ actor60Talks

FieldTalk actor60Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xAE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1772 of file wstag305.c.

◆ actor62Talks

FieldTalk actor62Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1776 of file wstag305.c.

◆ actor63Talks

FieldTalk actor63Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1780 of file wstag305.c.

◆ actor64Talks

FieldTalk actor64Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xB2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1784 of file wstag305.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 1,
0xFFFF ,
}
@ STORY_AGUMON_DISGUISE
WSTAG237 (Underground Path), event 300: in the Agumon Suit; Kail goes on ahead alone.
Definition story.h:64

Definition at line 1788 of file wstag305.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1793 of file wstag305.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 1794 of file wstag305.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1799 of file wstag305.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1800 of file wstag305.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1801 of file wstag305.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1802 of file wstag305.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1803 of file wstag305.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1804 of file wstag305.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1805 of file wstag305.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1806 of file wstag305.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1807 of file wstag305.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1808 of file wstag305.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1809 of file wstag305.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 1810 of file wstag305.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 1811 of file wstag305.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 1812 of file wstag305.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 1813 of file wstag305.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 1814 of file wstag305.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 1815 of file wstag305.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1816 of file wstag305.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1817 of file wstag305.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1818 of file wstag305.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1819 of file wstag305.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 1820 of file wstag305.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 1821 of file wstag305.c.

◆ actor26Conditions

u16 actor26Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 1822 of file wstag305.c.

◆ actor27Conditions

u16 actor27Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 1827 of file wstag305.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1832 of file wstag305.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1833 of file wstag305.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1834 of file wstag305.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1835 of file wstag305.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1836 of file wstag305.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1837 of file wstag305.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1838 of file wstag305.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1839 of file wstag305.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1840 of file wstag305.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF }

Definition at line 1841 of file wstag305.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF }

Definition at line 1842 of file wstag305.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF }

Definition at line 1843 of file wstag305.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF }

Definition at line 1844 of file wstag305.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF }

Definition at line 1845 of file wstag305.c.

◆ actor42Conditions

u16 actor42Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF }

Definition at line 1846 of file wstag305.c.

◆ actor43Conditions

u16 actor43Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF }

Definition at line 1847 of file wstag305.c.

◆ actor44Conditions

u16 actor44Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF }

Definition at line 1848 of file wstag305.c.

◆ actor45Conditions

u16 actor45Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1849 of file wstag305.c.

◆ actor46Conditions

u16 actor46Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1850 of file wstag305.c.

◆ actor47Conditions

u16 actor47Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1851 of file wstag305.c.

◆ actor48Conditions

u16 actor48Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1852 of file wstag305.c.

◆ actor49Conditions

u16 actor49Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1853 of file wstag305.c.

◆ actor50Conditions

u16 actor50Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1854 of file wstag305.c.

◆ actor51Conditions

u16 actor51Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1855 of file wstag305.c.

◆ actor52Conditions

u16 actor52Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1856 of file wstag305.c.

◆ actor53Conditions

u16 actor53Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1857 of file wstag305.c.

◆ actor54Conditions

u16 actor54Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1858 of file wstag305.c.

◆ actor55Conditions

u16 actor55Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1859 of file wstag305.c.

◆ actor56Conditions

u16 actor56Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1860 of file wstag305.c.

◆ actor57Conditions

u16 actor57Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1861 of file wstag305.c.

◆ actor58Conditions

u16 actor58Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF }

Definition at line 1862 of file wstag305.c.

◆ actor59Conditions

u16 actor59Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1863 of file wstag305.c.

◆ actor60Conditions

u16 actor60Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1864 of file wstag305.c.

◆ actor61Conditions

u16 actor61Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1865 of file wstag305.c.

◆ actor62Conditions

u16 actor62Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1866 of file wstag305.c.

◆ actor63Conditions

u16 actor63Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1867 of file wstag305.c.

◆ actor64Conditions

u16 actor64Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF }

Definition at line 1868 of file wstag305.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 }

Definition at line 1869 of file wstag305.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 1, 4, 0, 0, 1 }

Definition at line 1870 of file wstag305.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 }

Definition at line 1871 of file wstag305.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 }

Definition at line 1872 of file wstag305.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 }

Definition at line 1873 of file wstag305.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x25, 7, 0, 0, 1 }

Definition at line 1874 of file wstag305.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x26, 8, 0, 0, 1 }

Definition at line 1875 of file wstag305.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x27, 9, 0, 0, 1 }

Definition at line 1876 of file wstag305.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x3F, 0xA, 121, 260, 7 }

Definition at line 1877 of file wstag305.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x3F, 0xA, 121, 260, 7 }

Definition at line 1878 of file wstag305.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x45, 0xB, 0, 0, 1 }

Definition at line 1879 of file wstag305.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x46, 0xC, 0, 0, 1 }

Definition at line 1880 of file wstag305.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1881 of file wstag305.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x65, 0xD, 335, 273, 1 }

Definition at line 1882 of file wstag305.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1883 of file wstag305.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1884 of file wstag305.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1885 of file wstag305.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1886 of file wstag305.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1887 of file wstag305.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x65, 0xD, 416, 160, 3 }

Definition at line 1888 of file wstag305.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x65, 0xD, 0, 0, 1 }

Definition at line 1889 of file wstag305.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x66, 0xE, 310, 300, 5 }

Definition at line 1890 of file wstag305.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x67, 0xF, 0, 0, 1 }

Definition at line 1891 of file wstag305.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x67, 0xF, 368, 312, 3 }

Definition at line 1892 of file wstag305.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x67, 0xF, 279, 284, 5 }

Definition at line 1893 of file wstag305.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x67, 0xF, 279, 284, 5 }

Definition at line 1894 of file wstag305.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x6A, 0x10, 0, 0, 1 }

Definition at line 1895 of file wstag305.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0x6B, 0x11, 0, 0, 1 }

Definition at line 1896 of file wstag305.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, ((void *)0) , 0x6C, 0x12, 0, 0, 1 }

Definition at line 1897 of file wstag305.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, ((void *)0) , 0x6C, 0x12, 0, 0, 1 }

Definition at line 1898 of file wstag305.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, ((void *)0) , 0x6D, 0x13, 0, 0, 1 }

Definition at line 1899 of file wstag305.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, ((void *)0) , 0x6E, 0x14, 0, 0, 1 }

Definition at line 1900 of file wstag305.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, ((void *)0) , 0x6F, 0x15, 0, 0, 1 }

Definition at line 1901 of file wstag305.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x9D, 0x16, 416, 297, 5 }

Definition at line 1902 of file wstag305.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x9D, 0x16, 416, 297, 5 }

Definition at line 1903 of file wstag305.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1904 of file wstag305.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0xB3, 0x17, 416, 160, 3 }

Definition at line 1905 of file wstag305.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1906 of file wstag305.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1907 of file wstag305.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1908 of file wstag305.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1909 of file wstag305.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1910 of file wstag305.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1911 of file wstag305.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1912 of file wstag305.c.

◆ actor44

FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0xB3, 0x17, 441, 146, 3 }

Definition at line 1913 of file wstag305.c.

◆ actor45

FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0xC6, 0x18, 185, 229, 7 }

Definition at line 1914 of file wstag305.c.

◆ actor46

FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0xC6, 0x18, 185, 229, 7 }

Definition at line 1915 of file wstag305.c.

◆ actor47

FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xC7, 0x19, 249, 197, 7 }

Definition at line 1916 of file wstag305.c.

◆ actor48

FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0xC7, 0x19, 249, 197, 7 }

Definition at line 1917 of file wstag305.c.

◆ actor49

FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x119, 0x1A, 428, 278, 1 }

Definition at line 1918 of file wstag305.c.

◆ actor50

FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x119, 0x1A, 428, 278, 1 }

Definition at line 1919 of file wstag305.c.

◆ actor51

FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x121, 0x1B, 376, 188, 1 }

Definition at line 1920 of file wstag305.c.

◆ actor52

FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x121, 0x1B, 376, 188, 1 }

Definition at line 1921 of file wstag305.c.

◆ actor53

FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x122, 0x1C, 360, 380, 3 }

Definition at line 1922 of file wstag305.c.

◆ actor54

FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x122, 0x1C, 360, 380, 3 }

Definition at line 1923 of file wstag305.c.

◆ actor55

FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0x123, 0x1D, 424, 348, 3 }

Definition at line 1924 of file wstag305.c.

◆ actor56

FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x123, 0x1D, 424, 348, 3 }

Definition at line 1925 of file wstag305.c.

◆ actor57

FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x124, 0x1E, 488, 316, 3 }

Definition at line 1926 of file wstag305.c.

◆ actor58

FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x124, 0x1E, 488, 316, 3 }

Definition at line 1927 of file wstag305.c.

◆ actor59

FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x13A, 0x1F, 451, 290, 1 }

Definition at line 1928 of file wstag305.c.

◆ actor60

FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x13A, 0x1F, 451, 290, 1 }

Definition at line 1929 of file wstag305.c.

◆ actor61

FieldActorEntry actor61 = { actor61Conditions, ((void *)0) , 0x13D, 0x20, 0, 0, 1 }

Definition at line 1930 of file wstag305.c.

◆ actor62

FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x17D, 0x21, 367, 233, 1 }

Definition at line 1931 of file wstag305.c.

◆ actor63

FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x17E, 0x22, 391, 245, 1 }

Definition at line 1932 of file wstag305.c.

◆ actor64

FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x17F, 0x23, 415, 257, 1 }

Definition at line 1933 of file wstag305.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 1934 of file wstag305.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]
Initial value:
= {
{ 1, 0, 0x40, 6, 0x32, 1, 0x32, 0x3B, 6, 0, 374, 136, 0, 0 },
{ 1, 0, 0x40, 6, 0x3C, 1, 0x3C, 0x45, 8, 0, 408, 105, 0, 0 },
{ 1, 0, 0x40, 6, 0x46, 1, 0x46, 0x57, 8, 0, 418, 102, 0, 0 },
{ 0, 1, 0x40, 6, 5, 0, 5, 0xA, 4, 0, 382, 196, 0, 0 },
{ 1, 0, 0x40, 4, 0, 0, 0, 0, 0, 0, 453, 185, 199, 0 },
{ 1, 0, 0x40, 4, 1, 0, 0, 0, 0, 0, 449, 190, 204, 0 },
{ 1, 0, 0x58, 4, 2, 0, 0, 0, 0, 0, 351, 136, 218, 0 },
{ 1, 0, 0x40, 4, 3, 0, 0, 0, 0, 0, 215, 302, 353, 0 },
{ 1, 0, 0x48, 4, 4, 0, 0, 0, 0, 0, 144, 262, 322, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
}

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 2002 of file wstag305.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x217, 0x398, 0xCC, 1, 0, 0, 0 },
{ { { (0x7000 | ( 0x94 )) , 1 }, { (0x7000 | ( 0x19 )) , 0 } }, 8 , 0x3C5, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 2014 of file wstag305.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map, actors and events, playing KANRIBGM.
Definition wstag305.c:141

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 2019 of file wstag305.c.

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 350, script350, ( ( 0x12F - 1) << 16 | ( 0 )), ((void *)0) , endEvent350 },
{ 351, script351, ( ( 0x12F - 1) << 16 | ( 1 )), ((void *)0) , endEvent351 },
{ 660, script660, ( ( 0x12F - 1) << 16 | ( 2 )), ((void *)0) , endEvent660 },
{ 661, script661, ( ( 0x12F - 1) << 16 | ( 3 )), ((void *)0) , endEvent661 },
{ 683, script683, ( ( 0x12F - 1) << 16 | ( 4 )), ((void *)0) , ((void *)0) },
{ 890, script890, ( ( 0x12F - 1) << 16 | ( 5 )), ((void *)0) , endEvent890 },
{ 893, script893, ( ( 0x12F - 1) << 16 | ( 6 )), ((void *)0) , endEvent893 },
{ 894, script894, ( ( 0x12F - 1) << 16 | ( 7 )), ((void *)0) , endEvent894 },
{ 895, script895, ( ( 0x12F - 1) << 16 | ( 8 )), ((void *)0) , endEvent895 },
{ 960, script960, ( ( 0x12F - 1) << 16 | ( 9 )), ((void *)0) , endEvent960 },
{ 965, script965, ( ( 0x12F - 1) << 16 | ( 0xA )), ((void *)0) , ((void *)0) },
{ 1450, script1450, ( ( 0x12F - 1) << 16 | ( 0xA )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script960[]
Definition wstag305.c:1123
void endEvent894(void)
After event 894, with Lisa, Nick and Keith: keeps it from playing again.
Definition wstag305.c:117
s16 script660[]
Definition wstag305.c:350
s16 script350[]
Definition wstag305.c:160
void endEvent351(void)
After event 351, with Game Master and Kail: sets flag 0x1C0E.
Definition wstag305.c:92
s16 script661[]
Definition wstag305.c:371
void endEvent660(void)
After event 660, with the player: clears flag 0x1C36.
Definition wstag305.c:97
s16 script894[]
Definition wstag305.c:889
void endEvent893(void)
After event 893, with Lisa, Nick, Keith and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.
Definition wstag305.c:112
void endEvent895(void)
After event 895, with Lisa, Keith, Nick and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.
Definition wstag305.c:122
void endEvent960(void)
After event 960, with Oinkmon: keeps it from playing again.
Definition wstag305.c:127
void endEvent350(void)
After event 350, with Kail, Game Master and DO Guard: keeps it from playing again.
Definition wstag305.c:87
void endEvent661(void)
After event 661, with the player: moves the story on to STORY_GAME_MASTER_CAUGHT.
Definition wstag305.c:102
s16 script965[]
Definition wstag305.c:1164
void endEvent890(void)
After event 890, with Lisa, Teddy, Keith and Nick: keeps it from playing again.
Definition wstag305.c:107
s16 script683[]
Definition wstag305.c:395
s16 script351[]
Definition wstag305.c:282
s16 script895[]
Definition wstag305.c:969
s16 script1450[]
Definition wstag305.c:1178
s16 script890[]
Definition wstag305.c:606
s16 script893[]
Definition wstag305.c:727

Definition at line 2022 of file wstag305.c.

Referenced by setupStage().