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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG305: Master Room, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/step_animation_once.inc.c"#include "common/update_sound_tile.inc.c"#include "common/create_sound_tile.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_CHILDREN_SIZE 0x8 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_305 - 1) |
| #define | STAGE_FILE 0x34B |
Functions | |
| void | handleCommand850 (StageSoundTile *task, s32 id) |
| Plays the sound and starts the animation when map object 0x335 is triggered. | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event objects of the story so far, the first that applies. | |
| void | endEvent350 (void) |
| After event 350, with Kail, Game Master and DO Guard: keeps it from playing again. | |
| void | endEvent351 (void) |
| After event 351, with Game Master and Kail: sets flag 0x1C0E. | |
| void | endEvent660 (void) |
| After event 660, with the player: clears flag 0x1C36. | |
| void | endEvent661 (void) |
| After event 661, with the player: moves the story on to STORY_GAME_MASTER_CAUGHT. | |
| void | endEvent890 (void) |
| After event 890, with Lisa, Teddy, Keith and Nick: keeps it from playing again. | |
| void | endEvent893 (void) |
| After event 893, with Lisa, Nick, Keith and Teddy: moves the story on to STORY_WAY_TO_AMATERASU. | |
| void | endEvent894 (void) |
| After event 894, with Lisa, Nick and Keith: keeps it from playing again. | |
| void | endEvent895 (void) |
| After event 895, with Lisa, Keith, Nick and Teddy: moves the story on to STORY_WAY_TO_AMATERASU. | |
| void | endEvent960 (void) |
| After event 960, with Oinkmon: keeps it from playing again. | |
| void | setupStage (void) |
| Sets the stage up: its map, actors and events, playing KANRIBGM. | |
WSTAG305: Master Room, Asuka City.
Definition in file wstag305.c.
| #define STAGE_CHILDREN_SIZE 0x8 |
Definition at line 83 of file wstag305.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 136 of file wstag305.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_305 - 1) |
Definition at line 137 of file wstag305.c.
| #define STAGE_FILE 0x34B |
Definition at line 138 of file wstag305.c.
| void handleCommand850 | ( | StageSoundTile * | task, |
| s32 | id | ||
| ) |
Plays the sound and starts the animation when map object 0x335 is triggered.
< held until SOUND.keyOff
Definition at line 15 of file wstag305.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event objects of the story so far, the first that applies.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 27 of file wstag305.c.
| void endEvent350 | ( | void | ) |
After event 350, with Kail, Game Master and DO Guard: keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 87 of file wstag305.c.
| void endEvent351 | ( | void | ) |
After event 351, with Game Master and Kail: sets flag 0x1C0E.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 92 of file wstag305.c.
| void endEvent660 | ( | void | ) |
After event 660, with the player: clears flag 0x1C36.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 97 of file wstag305.c.
| void endEvent661 | ( | void | ) |
After event 661, with the player: moves the story on to STORY_GAME_MASTER_CAUGHT.
Definition at line 102 of file wstag305.c.
| void endEvent890 | ( | void | ) |
After event 890, with Lisa, Teddy, Keith and Nick: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 107 of file wstag305.c.
| void endEvent893 | ( | void | ) |
After event 893, with Lisa, Nick, Keith and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.
Definition at line 112 of file wstag305.c.
| void endEvent894 | ( | void | ) |
After event 894, with Lisa, Nick and Keith: keeps it from playing again.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 117 of file wstag305.c.
| void endEvent895 | ( | void | ) |
After event 895, with Lisa, Keith, Nick and Teddy: moves the story on to STORY_WAY_TO_AMATERASU.
Definition at line 122 of file wstag305.c.
| void endEvent960 | ( | void | ) |
After event 960, with Oinkmon: keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 127 of file wstag305.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors and events, playing KANRIBGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 141 of file wstag305.c.
| AnimFrame updateSoundTileFrames[] |
Defined below, after the code that uses them.
Definition at line 1183 of file wstag305.c.
Referenced by handleCommand850().
| s16 script350[] |
Definition at line 160 of file wstag305.c.
| s16 script351[] |
Definition at line 282 of file wstag305.c.
| s16 script660[] |
Definition at line 350 of file wstag305.c.
| s16 script661[] |
Definition at line 371 of file wstag305.c.
| s16 script683[] |
Definition at line 395 of file wstag305.c.
| s16 script890[] |
Definition at line 606 of file wstag305.c.
| s16 script893[] |
Definition at line 727 of file wstag305.c.
| s16 script894[] |
Definition at line 889 of file wstag305.c.
| s16 script895[] |
Definition at line 969 of file wstag305.c.
| s16 script960[] |
Definition at line 1123 of file wstag305.c.
| s16 script965[] |
Definition at line 1164 of file wstag305.c.
| s16 script1450[] |
Definition at line 1178 of file wstag305.c.
| ActorImage stageImages[] |
Definition at line 1187 of file wstag305.c.
Referenced by setupStage().
| u16 actor8Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x27 )) , 1, 0xFFFF } |
Definition at line 1227 of file wstag305.c.
| u16 actor8Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, (( 0x1C ) << 8 | ( 0x27 )) , 0, 0xFFFF } |
Definition at line 1228 of file wstag305.c.
| u16 actor8Talk1Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1229 of file wstag305.c.
| u16 actor8Talk2Conditions[] |
Definition at line 1230 of file wstag305.c.
| u16 actor8Talk2Actions[] |
Definition at line 1236 of file wstag305.c.
| u16 actor8Talk3Conditions[] |
Definition at line 1241 of file wstag305.c.
| u16 actor8Talk3Actions[] |
Definition at line 1248 of file wstag305.c.
| u16 actor8Talk4Conditions[] |
Definition at line 1266 of file wstag305.c.
| u16 actor8Talk4Actions[] = { (( 0x1C ) << 8 | ( 0x27 )) , 1, 0xFFFF } |
Definition at line 1273 of file wstag305.c.
| u16 actor13Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 0, 0xFFFF } |
Definition at line 1274 of file wstag305.c.
| u16 actor13Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x34 )) , 1, 0xFFFF } |
Definition at line 1275 of file wstag305.c.
| u16 actor13Talk1Actions[] = { (0x9000 | ( 0x4B )) , 1, 0xFFFF } |
Definition at line 1276 of file wstag305.c.
| u16 actor35Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 1277 of file wstag305.c.
| u16 actor35Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1278 of file wstag305.c.
| u16 actor35Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1279 of file wstag305.c.
| u16 actor37Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 1280 of file wstag305.c.
| u16 actor37Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1281 of file wstag305.c.
| u16 actor37Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1282 of file wstag305.c.
| u16 actor38Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 1283 of file wstag305.c.
| u16 actor38Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1284 of file wstag305.c.
| u16 actor38Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1285 of file wstag305.c.
| u16 actor39Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 1286 of file wstag305.c.
| u16 actor39Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1287 of file wstag305.c.
| u16 actor39Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1288 of file wstag305.c.
| u16 actor40Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 1289 of file wstag305.c.
| u16 actor40Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1290 of file wstag305.c.
| u16 actor40Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1291 of file wstag305.c.
| u16 actor41Talk0Conditions[] = { (( 0 ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 1292 of file wstag305.c.
| u16 actor41Talk0Actions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1293 of file wstag305.c.
| u16 actor41Talk1Conditions[] = { (( 0 ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 1294 of file wstag305.c.
| u16 actor45Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x28 )) , 1, 0xFFFF } |
Definition at line 1295 of file wstag305.c.
| u16 actor45Talk1Conditions[] = { (( 0 ) << 8 | ( 1 )) , 0, (( 0x1C ) << 8 | ( 0x28 )) , 0, 0xFFFF } |
Definition at line 1296 of file wstag305.c.
| u16 actor45Talk1Actions[] = { (( 0 ) << 8 | ( 1 )) , 1, 0xFFFF } |
Definition at line 1297 of file wstag305.c.
| u16 actor45Talk2Conditions[] |
Definition at line 1298 of file wstag305.c.
| u16 actor45Talk2Actions[] |
Definition at line 1304 of file wstag305.c.
| u16 actor45Talk3Conditions[] |
Definition at line 1322 of file wstag305.c.
| u16 actor45Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x28 )) , 1, 0xFFFF } |
Definition at line 1329 of file wstag305.c.
| u16 actor45Talk4Conditions[] |
Definition at line 1330 of file wstag305.c.
| u16 actor45Talk4Actions[] |
Definition at line 1337 of file wstag305.c.
| u16 actor47Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x29 )) , 1, 0xFFFF } |
Definition at line 1342 of file wstag305.c.
| u16 actor47Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x29 )) , 0, (( 0 ) << 8 | ( 2 )) , 0, 0xFFFF } |
Definition at line 1343 of file wstag305.c.
| u16 actor47Talk1Actions[] = { (( 0 ) << 8 | ( 2 )) , 1, 0xFFFF } |
Definition at line 1344 of file wstag305.c.
| u16 actor47Talk2Conditions[] |
Definition at line 1345 of file wstag305.c.
| u16 actor47Talk2Actions[] |
Definition at line 1351 of file wstag305.c.
| u16 actor47Talk3Conditions[] |
Definition at line 1369 of file wstag305.c.
| u16 actor47Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x29 )) , 1, 0xFFFF } |
Definition at line 1376 of file wstag305.c.
| u16 actor47Talk4Conditions[] |
Definition at line 1377 of file wstag305.c.
| u16 actor47Talk4Actions[] |
Definition at line 1384 of file wstag305.c.
| u16 actor51Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2A )) , 1, 0xFFFF } |
Definition at line 1389 of file wstag305.c.
| u16 actor51Talk1Conditions[] = { (( 0 ) << 8 | ( 3 )) , 0, (( 0x1C ) << 8 | ( 0x2A )) , 0, 0xFFFF } |
Definition at line 1390 of file wstag305.c.
| u16 actor51Talk1Actions[] = { (( 0 ) << 8 | ( 3 )) , 1, 0xFFFF } |
Definition at line 1391 of file wstag305.c.
| u16 actor51Talk2Conditions[] |
Definition at line 1392 of file wstag305.c.
| u16 actor51Talk2Actions[] |
Definition at line 1398 of file wstag305.c.
| u16 actor51Talk3Conditions[] |
Definition at line 1416 of file wstag305.c.
| u16 actor51Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x2A )) , 1, 0xFFFF } |
Definition at line 1423 of file wstag305.c.
| u16 actor51Talk4Conditions[] |
Definition at line 1424 of file wstag305.c.
| u16 actor51Talk4Actions[] |
Definition at line 1431 of file wstag305.c.
| u16 actor53Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2B )) , 1, 0xFFFF } |
Definition at line 1436 of file wstag305.c.
| u16 actor53Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x2B )) , 0, (( 0 ) << 8 | ( 4 )) , 0, 0xFFFF } |
Definition at line 1437 of file wstag305.c.
| u16 actor53Talk1Actions[] = { (( 0 ) << 8 | ( 4 )) , 1, 0xFFFF } |
Definition at line 1438 of file wstag305.c.
| u16 actor53Talk2Conditions[] |
Definition at line 1439 of file wstag305.c.
| u16 actor53Talk2Actions[] |
Definition at line 1445 of file wstag305.c.
| u16 actor53Talk3Conditions[] |
Definition at line 1463 of file wstag305.c.
| u16 actor53Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x2B )) , 1, 0xFFFF } |
Definition at line 1470 of file wstag305.c.
| u16 actor53Talk4Conditions[] |
Definition at line 1471 of file wstag305.c.
| u16 actor53Talk4Actions[] |
Definition at line 1478 of file wstag305.c.
| u16 actor55Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2C )) , 1, 0xFFFF } |
Definition at line 1483 of file wstag305.c.
| u16 actor55Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x2C )) , 0, (( 0 ) << 8 | ( 5 )) , 0, 0xFFFF } |
Definition at line 1484 of file wstag305.c.
| u16 actor55Talk1Actions[] = { (( 0 ) << 8 | ( 5 )) , 1, 0xFFFF } |
Definition at line 1485 of file wstag305.c.
| u16 actor55Talk2Conditions[] |
Definition at line 1486 of file wstag305.c.
| u16 actor55Talk2Actions[] |
Definition at line 1492 of file wstag305.c.
| u16 actor55Talk3Conditions[] |
Definition at line 1510 of file wstag305.c.
| u16 actor55Talk3Actions[] = { (( 0x1C ) << 8 | ( 0x2C )) , 1, 0xFFFF } |
Definition at line 1517 of file wstag305.c.
| u16 actor55Talk4Conditions[] |
Definition at line 1518 of file wstag305.c.
| u16 actor55Talk4Actions[] |
Definition at line 1525 of file wstag305.c.
| u16 actor57Talk0Conditions[] = { (( 0x1C ) << 8 | ( 0x2D )) , 1, 0xFFFF } |
Definition at line 1530 of file wstag305.c.
| u16 actor57Talk1Conditions[] = { (( 0x1C ) << 8 | ( 0x2D )) , 0, (( 0 ) << 8 | ( 6 )) , 0, 0xFFFF } |
Definition at line 1531 of file wstag305.c.
| u16 actor57Talk1Actions[] = { (( 0 ) << 8 | ( 6 )) , 1, 0xFFFF } |
Definition at line 1532 of file wstag305.c.
| u16 actor57Talk2Conditions[] |
Definition at line 1533 of file wstag305.c.
| u16 actor57Talk2Actions[] = { (( 0x1C ) << 8 | ( 0x2D )) , 1, 0xFFFF } |
Definition at line 1539 of file wstag305.c.
| u16 actor57Talk3Conditions[] |
Definition at line 1540 of file wstag305.c.
| u16 actor57Talk3Actions[] |
Definition at line 1547 of file wstag305.c.
| u16 actor57Talk4Conditions[] |
Definition at line 1565 of file wstag305.c.
| u16 actor57Talk4Actions[] = { (0x9000 | ( 0x61 )) , 1, (( 0x1C ) << 8 | ( 0x37 )) , 1, 0xFFFF } |
Definition at line 1572 of file wstag305.c.
| FieldTalk actor8Talks[] |
Definition at line 1573 of file wstag305.c.
| FieldTalk actor9Talks[] |
Definition at line 1581 of file wstag305.c.
| FieldTalk actor12Talks[] |
Definition at line 1585 of file wstag305.c.
| FieldTalk actor13Talks[] |
Definition at line 1589 of file wstag305.c.
| FieldTalk actor14Talks[] |
Definition at line 1594 of file wstag305.c.
| FieldTalk actor15Talks[] |
Definition at line 1598 of file wstag305.c.
| FieldTalk actor16Talks[] |
Definition at line 1602 of file wstag305.c.
| FieldTalk actor17Talks[] |
Definition at line 1606 of file wstag305.c.
| FieldTalk actor18Talks[] |
Definition at line 1610 of file wstag305.c.
| FieldTalk actor19Talks[] |
Definition at line 1614 of file wstag305.c.
| FieldTalk actor21Talks[] |
Definition at line 1618 of file wstag305.c.
| FieldTalk actor23Talks[] |
Definition at line 1622 of file wstag305.c.
| FieldTalk actor24Talks[] |
Definition at line 1626 of file wstag305.c.
| FieldTalk actor25Talks[] |
Definition at line 1630 of file wstag305.c.
| FieldTalk actor33Talks[] |
Definition at line 1634 of file wstag305.c.
| FieldTalk actor34Talks[] |
Definition at line 1638 of file wstag305.c.
| FieldTalk actor35Talks[] |
Definition at line 1642 of file wstag305.c.
| FieldTalk actor36Talks[] |
Definition at line 1647 of file wstag305.c.
| FieldTalk actor37Talks[] |
Definition at line 1651 of file wstag305.c.
| FieldTalk actor38Talks[] |
Definition at line 1656 of file wstag305.c.
| FieldTalk actor39Talks[] |
Definition at line 1661 of file wstag305.c.
| FieldTalk actor40Talks[] |
Definition at line 1666 of file wstag305.c.
| FieldTalk actor41Talks[] |
Definition at line 1671 of file wstag305.c.
| FieldTalk actor42Talks[] |
Definition at line 1676 of file wstag305.c.
| FieldTalk actor43Talks[] |
Definition at line 1680 of file wstag305.c.
| FieldTalk actor44Talks[] |
Definition at line 1684 of file wstag305.c.
| FieldTalk actor45Talks[] |
Definition at line 1688 of file wstag305.c.
| FieldTalk actor46Talks[] |
Definition at line 1696 of file wstag305.c.
| FieldTalk actor47Talks[] |
Definition at line 1700 of file wstag305.c.
| FieldTalk actor48Talks[] |
Definition at line 1708 of file wstag305.c.
| FieldTalk actor49Talks[] |
Definition at line 1712 of file wstag305.c.
| FieldTalk actor50Talks[] |
Definition at line 1716 of file wstag305.c.
| FieldTalk actor51Talks[] |
Definition at line 1720 of file wstag305.c.
| FieldTalk actor52Talks[] |
Definition at line 1728 of file wstag305.c.
| FieldTalk actor53Talks[] |
Definition at line 1732 of file wstag305.c.
| FieldTalk actor54Talks[] |
Definition at line 1740 of file wstag305.c.
| FieldTalk actor55Talks[] |
Definition at line 1744 of file wstag305.c.
| FieldTalk actor56Talks[] |
Definition at line 1752 of file wstag305.c.
| FieldTalk actor57Talks[] |
Definition at line 1756 of file wstag305.c.
| FieldTalk actor58Talks[] |
Definition at line 1764 of file wstag305.c.
| FieldTalk actor59Talks[] |
Definition at line 1768 of file wstag305.c.
| FieldTalk actor60Talks[] |
Definition at line 1772 of file wstag305.c.
| FieldTalk actor62Talks[] |
Definition at line 1776 of file wstag305.c.
| FieldTalk actor63Talks[] |
Definition at line 1780 of file wstag305.c.
| FieldTalk actor64Talks[] |
Definition at line 1784 of file wstag305.c.
| u16 actor0Conditions[] |
Definition at line 1788 of file wstag305.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1793 of file wstag305.c.
| u16 actor2Conditions[] |
Definition at line 1794 of file wstag305.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1799 of file wstag305.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1800 of file wstag305.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1801 of file wstag305.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1802 of file wstag305.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1803 of file wstag305.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1804 of file wstag305.c.
| u16 actor9Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1805 of file wstag305.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1806 of file wstag305.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1807 of file wstag305.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1808 of file wstag305.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1809 of file wstag305.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 1810 of file wstag305.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 1811 of file wstag305.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF } |
Definition at line 1812 of file wstag305.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF } |
Definition at line 1813 of file wstag305.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF } |
Definition at line 1814 of file wstag305.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF } |
Definition at line 1815 of file wstag305.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1816 of file wstag305.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1817 of file wstag305.c.
| u16 actor22Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1818 of file wstag305.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1819 of file wstag305.c.
| u16 actor24Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 1820 of file wstag305.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 1821 of file wstag305.c.
| u16 actor26Conditions[] |
Definition at line 1822 of file wstag305.c.
| u16 actor27Conditions[] |
Definition at line 1827 of file wstag305.c.
| u16 actor28Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1832 of file wstag305.c.
| u16 actor29Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1833 of file wstag305.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1834 of file wstag305.c.
| u16 actor31Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1835 of file wstag305.c.
| u16 actor32Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1836 of file wstag305.c.
| u16 actor33Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1837 of file wstag305.c.
| u16 actor34Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1838 of file wstag305.c.
| u16 actor35Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1839 of file wstag305.c.
| u16 actor36Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1840 of file wstag305.c.
| u16 actor37Conditions[] = { (0x6000 | ( STORY_JUNGLE_SOUND )) , 1, 0xFFFF } |
Definition at line 1841 of file wstag305.c.
| u16 actor38Conditions[] = { (0x6000 | ( STORY_BLUE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 1842 of file wstag305.c.
| u16 actor39Conditions[] = { (0x6000 | ( STORY_BULBMON_BEATEN )) , 1, 0xFFFF } |
Definition at line 1843 of file wstag305.c.
| u16 actor40Conditions[] = { (0x6000 | ( STORY_DE_KNOWLEDGE )) , 1, 0xFFFF } |
Definition at line 1844 of file wstag305.c.
| u16 actor41Conditions[] = { (0x6000 | ( STORY_GENBU_BADGE )) , 1, 0xFFFF } |
Definition at line 1845 of file wstag305.c.
| u16 actor42Conditions[] = { (0x6000 | ( STORY_REAL_WORLD )) , 1, 0xFFFF } |
Definition at line 1846 of file wstag305.c.
| u16 actor43Conditions[] = { (0x6000 | ( STORY_WAY_TO_AMATERASU )) , 1, 0xFFFF } |
Definition at line 1847 of file wstag305.c.
| u16 actor44Conditions[] = { (0x6000 | ( STORY_WHITE_ID_PASS )) , 1, 0xFFFF } |
Definition at line 1848 of file wstag305.c.
| u16 actor45Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1849 of file wstag305.c.
| u16 actor46Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1850 of file wstag305.c.
| u16 actor47Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1851 of file wstag305.c.
| u16 actor48Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1852 of file wstag305.c.
| u16 actor49Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1853 of file wstag305.c.
| u16 actor50Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1854 of file wstag305.c.
| u16 actor51Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1855 of file wstag305.c.
| u16 actor52Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1856 of file wstag305.c.
| u16 actor53Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1857 of file wstag305.c.
| u16 actor54Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1858 of file wstag305.c.
| u16 actor55Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1859 of file wstag305.c.
| u16 actor56Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1860 of file wstag305.c.
| u16 actor57Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1861 of file wstag305.c.
| u16 actor58Conditions[] = { (0x7000 | ( 8 )) , 1, 0xFFFF } |
Definition at line 1862 of file wstag305.c.
| u16 actor59Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1863 of file wstag305.c.
| u16 actor60Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1864 of file wstag305.c.
| u16 actor61Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1865 of file wstag305.c.
| u16 actor62Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1866 of file wstag305.c.
| u16 actor63Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1867 of file wstag305.c.
| u16 actor64Conditions[] = { (0x6000 | ( STORY_NETWORK_OFFLINE )) , 1, 0xFFFF } |
Definition at line 1868 of file wstag305.c.
| FieldActorEntry actor0 = { actor0Conditions, ((void *)0) , 1, 4, 0, 0, 1 } |
Definition at line 1869 of file wstag305.c.
| FieldActorEntry actor1 = { actor1Conditions, ((void *)0) , 1, 4, 0, 0, 1 } |
Definition at line 1870 of file wstag305.c.
| FieldActorEntry actor2 = { actor2Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 } |
Definition at line 1871 of file wstag305.c.
| FieldActorEntry actor3 = { actor3Conditions, ((void *)0) , 0xB, 5, 0, 0, 1 } |
Definition at line 1872 of file wstag305.c.
| FieldActorEntry actor4 = { actor4Conditions, ((void *)0) , 0xC, 6, 0, 0, 1 } |
Definition at line 1873 of file wstag305.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x25, 7, 0, 0, 1 } |
Definition at line 1874 of file wstag305.c.
| FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x26, 8, 0, 0, 1 } |
Definition at line 1875 of file wstag305.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x27, 9, 0, 0, 1 } |
Definition at line 1876 of file wstag305.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x3F, 0xA, 121, 260, 7 } |
Definition at line 1877 of file wstag305.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x3F, 0xA, 121, 260, 7 } |
Definition at line 1878 of file wstag305.c.
| FieldActorEntry actor10 = { actor10Conditions, ((void *)0) , 0x45, 0xB, 0, 0, 1 } |
Definition at line 1879 of file wstag305.c.
| FieldActorEntry actor11 = { actor11Conditions, ((void *)0) , 0x46, 0xC, 0, 0, 1 } |
Definition at line 1880 of file wstag305.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1881 of file wstag305.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x65, 0xD, 335, 273, 1 } |
Definition at line 1882 of file wstag305.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1883 of file wstag305.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1884 of file wstag305.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1885 of file wstag305.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1886 of file wstag305.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1887 of file wstag305.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x65, 0xD, 416, 160, 3 } |
Definition at line 1888 of file wstag305.c.
| FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x65, 0xD, 0, 0, 1 } |
Definition at line 1889 of file wstag305.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x66, 0xE, 310, 300, 5 } |
Definition at line 1890 of file wstag305.c.
| FieldActorEntry actor22 = { actor22Conditions, ((void *)0) , 0x67, 0xF, 0, 0, 1 } |
Definition at line 1891 of file wstag305.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x67, 0xF, 368, 312, 3 } |
Definition at line 1892 of file wstag305.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x67, 0xF, 279, 284, 5 } |
Definition at line 1893 of file wstag305.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x67, 0xF, 279, 284, 5 } |
Definition at line 1894 of file wstag305.c.
| FieldActorEntry actor26 = { actor26Conditions, ((void *)0) , 0x6A, 0x10, 0, 0, 1 } |
Definition at line 1895 of file wstag305.c.
| FieldActorEntry actor27 = { actor27Conditions, ((void *)0) , 0x6B, 0x11, 0, 0, 1 } |
Definition at line 1896 of file wstag305.c.
| FieldActorEntry actor28 = { actor28Conditions, ((void *)0) , 0x6C, 0x12, 0, 0, 1 } |
Definition at line 1897 of file wstag305.c.
| FieldActorEntry actor29 = { actor29Conditions, ((void *)0) , 0x6C, 0x12, 0, 0, 1 } |
Definition at line 1898 of file wstag305.c.
| FieldActorEntry actor30 = { actor30Conditions, ((void *)0) , 0x6D, 0x13, 0, 0, 1 } |
Definition at line 1899 of file wstag305.c.
| FieldActorEntry actor31 = { actor31Conditions, ((void *)0) , 0x6E, 0x14, 0, 0, 1 } |
Definition at line 1900 of file wstag305.c.
| FieldActorEntry actor32 = { actor32Conditions, ((void *)0) , 0x6F, 0x15, 0, 0, 1 } |
Definition at line 1901 of file wstag305.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x9D, 0x16, 416, 297, 5 } |
Definition at line 1902 of file wstag305.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x9D, 0x16, 416, 297, 5 } |
Definition at line 1903 of file wstag305.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1904 of file wstag305.c.
| FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0xB3, 0x17, 416, 160, 3 } |
Definition at line 1905 of file wstag305.c.
| FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1906 of file wstag305.c.
| FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1907 of file wstag305.c.
| FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1908 of file wstag305.c.
| FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1909 of file wstag305.c.
| FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1910 of file wstag305.c.
| FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1911 of file wstag305.c.
| FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1912 of file wstag305.c.
| FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0xB3, 0x17, 441, 146, 3 } |
Definition at line 1913 of file wstag305.c.
| FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0xC6, 0x18, 185, 229, 7 } |
Definition at line 1914 of file wstag305.c.
| FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0xC6, 0x18, 185, 229, 7 } |
Definition at line 1915 of file wstag305.c.
| FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0xC7, 0x19, 249, 197, 7 } |
Definition at line 1916 of file wstag305.c.
| FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0xC7, 0x19, 249, 197, 7 } |
Definition at line 1917 of file wstag305.c.
| FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x119, 0x1A, 428, 278, 1 } |
Definition at line 1918 of file wstag305.c.
| FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x119, 0x1A, 428, 278, 1 } |
Definition at line 1919 of file wstag305.c.
| FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x121, 0x1B, 376, 188, 1 } |
Definition at line 1920 of file wstag305.c.
| FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x121, 0x1B, 376, 188, 1 } |
Definition at line 1921 of file wstag305.c.
| FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x122, 0x1C, 360, 380, 3 } |
Definition at line 1922 of file wstag305.c.
| FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x122, 0x1C, 360, 380, 3 } |
Definition at line 1923 of file wstag305.c.
| FieldActorEntry actor55 = { actor55Conditions, actor55Talks, 0x123, 0x1D, 424, 348, 3 } |
Definition at line 1924 of file wstag305.c.
| FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x123, 0x1D, 424, 348, 3 } |
Definition at line 1925 of file wstag305.c.
| FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x124, 0x1E, 488, 316, 3 } |
Definition at line 1926 of file wstag305.c.
| FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x124, 0x1E, 488, 316, 3 } |
Definition at line 1927 of file wstag305.c.
| FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x13A, 0x1F, 451, 290, 1 } |
Definition at line 1928 of file wstag305.c.
| FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x13A, 0x1F, 451, 290, 1 } |
Definition at line 1929 of file wstag305.c.
| FieldActorEntry actor61 = { actor61Conditions, ((void *)0) , 0x13D, 0x20, 0, 0, 1 } |
Definition at line 1930 of file wstag305.c.
| FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x17D, 0x21, 367, 233, 1 } |
Definition at line 1931 of file wstag305.c.
| FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x17E, 0x22, 391, 245, 1 } |
Definition at line 1932 of file wstag305.c.
| FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x17F, 0x23, 415, 257, 1 } |
Definition at line 1933 of file wstag305.c.
| FieldActorEntry* stageActors[] |
Definition at line 1934 of file wstag305.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 2002 of file wstag305.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 2014 of file wstag305.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 2019 of file wstag305.c.
| FieldEvent stageEvents[] |
Definition at line 2022 of file wstag305.c.
Referenced by setupStage().