Digimon World 3 decomp
The European version, SLES_039.36
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step_animation_once.inc.c
Go to the documentation of this file.
1
/*
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* Steps OBJ's animation through FRAMES by the frame time (at most 4) and
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* returns its frame, 0xFF once it has ended. depth is 0 for the caller.
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*/
5
s32
stepAnimationOnce
(
StageTileAnim
*obj,
AnimFrame
*frames,
s32
depth) {
6
AnimFrame
*frame = &frames[obj->
anim
.
index
];
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s32
dt =
GFX
.
funcs
.
getFrameTime
();
8
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if
(dt > 4) {
10
dt = 4;
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}
12
if
(depth == 0) {
13
obj->
anim
.
timer
-= dt;
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}
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if
(obj->
anim
.
timer
<= 0) {
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frame++;
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obj->
anim
.
index
++;
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obj->
anim
.
timer
+= frame->
duration
;
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if
(frame->
frame
== 0xFF) {
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return
0xFF;
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}
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stepAnimationOnce
(obj, frames, depth + 1);
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}
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return
frame->
frame
;
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}
s32
signed int s32
Definition
common.h:11
GFX
GfxState GFX
GFX: the graphics state and its methods.
Definition
display.c:209
stepAnimationOnce
s32 stepAnimationOnce(StageTileAnim *obj, AnimFrame *frames, s32 depth)
Steps OBJ's animation through FRAMES by the frame time (at most 4) and returns its frame,...
Definition
step_animation_once.inc.c:5
AnimFrame
One frame of a sprite animation; frame 0xFF ends it (or loops it)
Definition
gfx.h:296
AnimFrame::frame
s16 frame
Definition
gfx.h:297
AnimFrame::duration
s16 duration
Definition
gfx.h:298
AnimState::index
s16 index
Definition
gfx.h:302
AnimState::timer
s16 timer
Definition
gfx.h:303
GfxFuncs::getFrameTime
s32(* getFrameTime)(void)
Definition
gfx.h:32
GfxState::funcs
GfxFuncs funcs
Definition
gfx.h:77
StageTileAnim
A map object with the animation that sets its frame.
Definition
stage.h:108
StageTileAnim::anim
AnimState anim
Definition
stage.h:110
src
field
stages
common
step_animation_once.inc.c
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