void * createSoundTile(s32 arg)
Creates the updateSoundTile task with the id ARG.
The map object with animation 1, played once with a sound when the substate is set to 1 (frame 5 befo...
void * createTaskWithId(void(*update)(), s32 size, s32 childrenSize, s32 id)
Allocates a zeroed task of size bytes (header included) with room for childrenSize / 4 child tasks.
void updateSoundTile(StageSoundTile *task)
The map object of animation 1: frame 5 until substate 1 plays the stage's updateSoundTileFrames once,...