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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG246: Wedge's Shop, Amaterasu City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x4E7 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing SHOP1BGM. | |
WSTAG246: Wedge's Shop, Amaterasu City.
On the Amaterasu server; its Asuka server twin is WSTAG245.
Definition in file wstag246.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 16 of file wstag246.c.
| #define STAGE_FILE 0x4E7 |
Definition at line 17 of file wstag246.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing SHOP1BGM.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< SHOP1BGM: the inns, shops and towers
< SHOP1BGM: the inns, shops and towers
< a cell's value: a direction (3 bits) and a StageSlot (5)
Definition at line 20 of file wstag246.c.
| ActorImage stageImages[] |
Definition at line 38 of file wstag246.c.
Referenced by setupStage().
| u16 actor0Talk0Actions[] = { 0x7A11, 1, 0xFFFF } |
Definition at line 55 of file wstag246.c.
| u16 actor1Talk0Actions[] = { 0x7A0F, 1, 0xFFFF } |
Definition at line 56 of file wstag246.c.
| u16 actor9Talk0Actions[] = { 0x7A10, 1, 0xFFFF } |
Definition at line 57 of file wstag246.c.
| FieldTalk actor0Talks[] |
Definition at line 58 of file wstag246.c.
| FieldTalk actor1Talks[] |
Definition at line 62 of file wstag246.c.
| FieldTalk actor2Talks[] |
Definition at line 66 of file wstag246.c.
| FieldTalk actor3Talks[] |
Definition at line 70 of file wstag246.c.
| FieldTalk actor4Talks[] |
Definition at line 74 of file wstag246.c.
| FieldTalk actor5Talks[] |
Definition at line 78 of file wstag246.c.
| FieldTalk actor6Talks[] |
Definition at line 82 of file wstag246.c.
| FieldTalk actor7Talks[] |
Definition at line 86 of file wstag246.c.
| FieldTalk actor8Talks[] |
Definition at line 90 of file wstag246.c.
| FieldTalk actor9Talks[] |
Definition at line 94 of file wstag246.c.
| FieldTalk actor10Talks[] |
Definition at line 98 of file wstag246.c.
| FieldTalk actor11Talks[] |
Definition at line 102 of file wstag246.c.
| FieldTalk actor12Talks[] |
Definition at line 106 of file wstag246.c.
| FieldTalk actor13Talks[] |
Definition at line 110 of file wstag246.c.
| FieldTalk actor14Talks[] |
Definition at line 114 of file wstag246.c.
| FieldTalk actor15Talks[] |
Definition at line 118 of file wstag246.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 122 of file wstag246.c.
| u16 actor3Conditions[] |
Definition at line 123 of file wstag246.c.
| u16 actor4Conditions[] |
Definition at line 128 of file wstag246.c.
| u16 actor5Conditions[] |
Definition at line 133 of file wstag246.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 138 of file wstag246.c.
| u16 actor7Conditions[] |
Definition at line 139 of file wstag246.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 144 of file wstag246.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, (0x8000 | ( 0 ) << 9 | ( 8 )), 1, 0xFFFF } |
Definition at line 145 of file wstag246.c.
| u16 actor11Conditions[] |
Definition at line 146 of file wstag246.c.
| u16 actor12Conditions[] = { (0x8000 | ( 0 ) << 9 | ( 8 )), 0, (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 152 of file wstag246.c.
| u16 actor13Conditions[] |
Definition at line 153 of file wstag246.c.
| u16 actor14Conditions[] |
Definition at line 159 of file wstag246.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 164 of file wstag246.c.
| FieldActorEntry actor0 = { ((void *)0) , actor0Talks, 0x16, 4, 449, 281, 7 } |
Definition at line 165 of file wstag246.c.
| FieldActorEntry actor1 = { ((void *)0) , actor1Talks, 0x17, 5, 304, 369, 7 } |
Definition at line 166 of file wstag246.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x2E, 6, 287, 433, 5 } |
Definition at line 167 of file wstag246.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x2E, 6, 287, 433, 5 } |
Definition at line 168 of file wstag246.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x34, 7, 480, 338, 3 } |
Definition at line 169 of file wstag246.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x9D, 8, 480, 338, 3 } |
Definition at line 170 of file wstag246.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x9D, 8, 480, 338, 3 } |
Definition at line 171 of file wstag246.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x9E, 9, 287, 433, 5 } |
Definition at line 172 of file wstag246.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x9E, 9, 287, 433, 5 } |
Definition at line 173 of file wstag246.c.
| FieldActorEntry actor9 = { ((void *)0) , actor9Talks, 0xB7, 0xA, 359, 308, 7 } |
Definition at line 174 of file wstag246.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0xFF, 0xB, 144, 352, 1 } |
Definition at line 175 of file wstag246.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0xFF, 0xB, 152, 397, 7 } |
Definition at line 176 of file wstag246.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0xFF, 0xB, 152, 397, 7 } |
Definition at line 177 of file wstag246.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0xFF, 0xB, 144, 352, 1 } |
Definition at line 178 of file wstag246.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x119, 0xC, 152, 397, 7 } |
Definition at line 179 of file wstag246.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x119, 0xC, 152, 397, 7 } |
Definition at line 180 of file wstag246.c.
| FieldActorEntry* stageActors[] |
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 200 of file wstag246.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 215 of file wstag246.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 224 of file wstag246.c.