|
Digimon World 3 decomp
The European version, SLES_039.36
|
WSTAG221: Digimon Lab, Amaterasu City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
| #define | STAGE_FILE 0x4E0 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set. | |
WSTAG221: Digimon Lab, Amaterasu City.
On the Amaterasu server; its Asuka server twin is WSTAG220.
Definition in file wstag221.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_03) |
Definition at line 17 of file wstag221.c.
| #define STAGE_FILE 0x4E0 |
Definition at line 18 of file wstag221.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 24 of file wstag221.c.
| const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 } |
Definition at line 12 of file wstag221.c.
Referenced by setupStage().
| ActorImage stageImages[] |
Definition at line 47 of file wstag221.c.
Referenced by setupStage().
| u16 actor15Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 68 of file wstag221.c.
| u16 actor16Talk0Conditions[] |
Definition at line 69 of file wstag221.c.
| u16 actor16Talk0Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 74 of file wstag221.c.
| u16 actor16Talk1Conditions[] |
Definition at line 75 of file wstag221.c.
| u16 actor16Talk1Actions[] = { 0x7C00, 1, 0xFFFF } |
Definition at line 80 of file wstag221.c.
| FieldTalk actor0Talks[] |
Definition at line 81 of file wstag221.c.
| FieldTalk actor1Talks[] |
Definition at line 85 of file wstag221.c.
| FieldTalk actor2Talks[] |
Definition at line 89 of file wstag221.c.
| FieldTalk actor3Talks[] |
Definition at line 93 of file wstag221.c.
| FieldTalk actor4Talks[] |
Definition at line 97 of file wstag221.c.
| FieldTalk actor9Talks[] |
Definition at line 101 of file wstag221.c.
| FieldTalk actor10Talks[] |
Definition at line 105 of file wstag221.c.
| FieldTalk actor11Talks[] |
Definition at line 109 of file wstag221.c.
| FieldTalk actor12Talks[] |
Definition at line 113 of file wstag221.c.
| FieldTalk actor15Talks[] |
Definition at line 117 of file wstag221.c.
| FieldTalk actor16Talks[] |
Definition at line 121 of file wstag221.c.
| FieldTalk actor17Talks[] |
Definition at line 126 of file wstag221.c.
| u16 actor0Conditions[] |
Definition at line 130 of file wstag221.c.
| u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 135 of file wstag221.c.
| u16 actor2Conditions[] |
Definition at line 136 of file wstag221.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 141 of file wstag221.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 142 of file wstag221.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 143 of file wstag221.c.
| u16 actor6Conditions[] |
Definition at line 144 of file wstag221.c.
| u16 actor7Conditions[] |
Definition at line 149 of file wstag221.c.
| u16 actor8Conditions[] |
Definition at line 154 of file wstag221.c.
| u16 actor9Conditions[] |
Definition at line 159 of file wstag221.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 164 of file wstag221.c.
| u16 actor11Conditions[] |
Definition at line 165 of file wstag221.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 170 of file wstag221.c.
| u16 actor13Conditions[] |
Definition at line 171 of file wstag221.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 176 of file wstag221.c.
| u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 177 of file wstag221.c.
| u16 actor16Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF } |
Definition at line 178 of file wstag221.c.
| u16 actor17Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 179 of file wstag221.c.
| u16 actor18Conditions[] |
Definition at line 180 of file wstag221.c.
| u16 actor19Conditions[] |
Definition at line 185 of file wstag221.c.
| u16 actor20Conditions[] |
Definition at line 190 of file wstag221.c.
| u16 actor21Conditions[] |
Definition at line 195 of file wstag221.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 } |
Definition at line 200 of file wstag221.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 } |
Definition at line 201 of file wstag221.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x24, 5, 220, 232, 1 } |
Definition at line 202 of file wstag221.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 } |
Definition at line 203 of file wstag221.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 256, 385, 3 } |
Definition at line 204 of file wstag221.c.
| FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x59, 7, 300, 217, 5 } |
Definition at line 205 of file wstag221.c.
| FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x59, 7, 300, 217, 5 } |
Definition at line 206 of file wstag221.c.
| FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x70, 8, 169, 224, 1 } |
Definition at line 207 of file wstag221.c.
| FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x71, 9, 202, 241, 1 } |
Definition at line 208 of file wstag221.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xA, 187, 215, 1 } |
Definition at line 209 of file wstag221.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xA, 187, 215, 1 } |
Definition at line 210 of file wstag221.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xB, 220, 232, 1 } |
Definition at line 211 of file wstag221.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xB, 220, 232, 1 } |
Definition at line 212 of file wstag221.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x9F, 0xC, 300, 217, 5 } |
Definition at line 213 of file wstag221.c.
| FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x9F, 0xC, 300, 217, 5 } |
Definition at line 214 of file wstag221.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xD, 399, 248, 1 } |
Definition at line 215 of file wstag221.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xFE, 0xE, 399, 248, 1 } |
Definition at line 216 of file wstag221.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0xFE, 0xE, 399, 248, 1 } |
Definition at line 217 of file wstag221.c.
| FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x10E, 0xF, 169, 224, 1 } |
Definition at line 218 of file wstag221.c.
| FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x10E, 0xF, 169, 224, 1 } |
Definition at line 219 of file wstag221.c.
| FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x10F, 0x10, 202, 241, 1 } |
Definition at line 220 of file wstag221.c.
| FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x10F, 0x10, 202, 241, 1 } |
Definition at line 221 of file wstag221.c.
| FieldActorEntry* stageActors[] |
Definition at line 222 of file wstag221.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 247 of file wstag221.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 287 of file wstag221.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 292 of file wstag221.c.