Digimon World 3 decomp
The European version, SLES_039.36
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wstag221.c File Reference

WSTAG221: Digimon Lab, Amaterasu City. More...

#include "common.h"
#include "field/stage.h"
#include "common/update_stage.inc.c"
#include "common/start_stage.inc.c"
Include dependency graph for wstag221.c:

Go to the source code of this file.

Macros

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)
 
#define STAGE_FILE   0x4E0
 

Functions

void setupStage (void)
 Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
 

Variables

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }
 
ActorImage stageImages []
 
u16 actor15Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor16Talk0Conditions []
 
u16 actor16Talk0Actions [] = { 0x7C00, 1, 0xFFFF }
 
u16 actor16Talk1Conditions []
 
u16 actor16Talk1Actions [] = { 0x7C00, 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
u16 actor0Conditions []
 
u16 actor1Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor2Conditions []
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor5Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor6Conditions []
 
u16 actor7Conditions []
 
u16 actor8Conditions []
 
u16 actor9Conditions []
 
u16 actor10Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor11Conditions []
 
u16 actor12Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor13Conditions []
 
u16 actor14Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor18Conditions []
 
u16 actor19Conditions []
 
u16 actor20Conditions []
 
u16 actor21Conditions []
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x24, 5, 220, 232, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 256, 385, 3 }
 
FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x59, 7, 300, 217, 5 }
 
FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x59, 7, 300, 217, 5 }
 
FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x70, 8, 169, 224, 1 }
 
FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x71, 9, 202, 241, 1 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xA, 187, 215, 1 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xA, 187, 215, 1 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xB, 220, 232, 1 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xB, 220, 232, 1 }
 
FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x9F, 0xC, 300, 217, 5 }
 
FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x9F, 0xC, 300, 217, 5 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xD, 399, 248, 1 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xFE, 0xE, 399, 248, 1 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0xFE, 0xE, 399, 248, 1 }
 
FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x10E, 0xF, 169, 224, 1 }
 
FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x10E, 0xF, 169, 224, 1 }
 
FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x10F, 0x10, 202, 241, 1 }
 
FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x10F, 0x10, 202, 241, 1 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
void(* stageFuncs [])(void)
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 

Detailed Description

WSTAG221: Digimon Lab, Amaterasu City.

On the Amaterasu server; its Asuka server twin is WSTAG220.

Definition in file wstag221.c.

Macro Definition Documentation

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_03)

Definition at line 17 of file wstag221.c.

◆ STAGE_FILE

#define STAGE_FILE   0x4E0

Definition at line 18 of file wstag221.c.

Function Documentation

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< 0x1A 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 24 of file wstag221.c.

Variable Documentation

◆ stageColor

const CVECTOR stageColor = { 0x80, 0x80, 0x80, 0x00 }

Definition at line 12 of file wstag221.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]
Initial value:
= {
{ 0x200, 0x100, 0x21C, 0x1A6, 0x70, 0xA6, 0x230, 0x1FE },
{ 0x200, 0x100, 0x200, 0x100, 0, 0, 0x220, 0x1FE },
{ 0x200, 0x100, 0x216, 0x138, 0x58, 0x38, 0x200, 0x1FD },
{ 0x200, 0x100, 0x208, 0x1BC, 0x20, 0xBC, 0x210, 0x1FD },
{ 0x200, 0x100, 0x210, 0x1BC, 0x40, 0xBC, 0x220, 0x1FD },
{ 0x200, 0x100, 0x200, 0x1BC, 0, 0xBC, 0x230, 0x1FD },
{ 0x140, 0x100, 0x158, 0x180, 0x60, 0x80, 0x150, 0x1F7 },
{ 0x140, 0x100, 0x160, 0x190, 0x80, 0x90, 0x160, 0x1F7 },
{ 0x140, 0x100, 0x168, 0x190, 0xA0, 0x90, 0x170, 0x1F7 },
{ 0x140, 0x100, 0x170, 0x190, 0xC0, 0x90, 0x150, 0x1F6 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0x140, 0x100, 0x154, 0x1A8, 0x50, 0xA8, 0x160, 0x1F6 },
{ 0x140, 0x100, 0x140, 0x1AE, 0, 0xAE, 0x170, 0x1F6 },
{ 0x140, 0x100, 0x148, 0x1AE, 0x20, 0xAE, 0x140, 0x1F5 },
{ 0x140, 0x100, 0x15C, 0x1B8, 0x70, 0xB8, 0x150, 0x1F5 },
{ 0x140, 0x100, 0x178, 0x190, 0xE0, 0x90, 0x160, 0x1F5 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 47 of file wstag221.c.

Referenced by setupStage().

◆ actor15Talk0Actions

u16 actor15Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 68 of file wstag221.c.

◆ actor16Talk0Conditions

u16 actor16Talk0Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 69 of file wstag221.c.

◆ actor16Talk0Actions

u16 actor16Talk0Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 74 of file wstag221.c.

◆ actor16Talk1Conditions

u16 actor16Talk1Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}
@ STORY_PRESIDENT_ARRESTED
WSTAG226 (Login Room, Amaterasu City), event 935, after the President of MAGAMI gives himself up (WST...
Definition story.h:136

Definition at line 75 of file wstag221.c.

◆ actor16Talk1Actions

u16 actor16Talk1Actions[] = { 0x7C00, 1, 0xFFFF }

Definition at line 80 of file wstag221.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x51 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 81 of file wstag221.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x56 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 85 of file wstag221.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x52 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 89 of file wstag221.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x57 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 93 of file wstag221.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x59 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 97 of file wstag221.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 101 of file wstag221.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x53 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 105 of file wstag221.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x4E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 109 of file wstag221.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x54 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 113 of file wstag221.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , actor15Talk0Actions, 0x55 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor15Talk0Actions[]
Definition wstag221.c:68

Definition at line 117 of file wstag221.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor16Talk1Actions[]
Definition wstag221.c:80
u16 actor16Talk0Actions[]
Definition wstag221.c:74
u16 actor16Talk1Conditions[]
Definition wstag221.c:75
u16 actor16Talk0Conditions[]
Definition wstag221.c:69

Definition at line 121 of file wstag221.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x58 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 126 of file wstag221.c.

◆ actor0Conditions

u16 actor0Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 130 of file wstag221.c.

◆ actor1Conditions

u16 actor1Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 135 of file wstag221.c.

◆ actor2Conditions

u16 actor2Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 136 of file wstag221.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 141 of file wstag221.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 142 of file wstag221.c.

◆ actor5Conditions

u16 actor5Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 143 of file wstag221.c.

◆ actor6Conditions

u16 actor6Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 144 of file wstag221.c.

◆ actor7Conditions

u16 actor7Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 149 of file wstag221.c.

◆ actor8Conditions

u16 actor8Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 1,
0xFFFF ,
}

Definition at line 154 of file wstag221.c.

◆ actor9Conditions

u16 actor9Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 159 of file wstag221.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 164 of file wstag221.c.

◆ actor11Conditions

u16 actor11Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 165 of file wstag221.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 170 of file wstag221.c.

◆ actor13Conditions

u16 actor13Conditions[]
Initial value:
= {
(0x7000 | ( 0x1C )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 171 of file wstag221.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 176 of file wstag221.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 177 of file wstag221.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x7000 | ( 0x1C )) , 1, 0xFFFF }

Definition at line 178 of file wstag221.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 179 of file wstag221.c.

◆ actor18Conditions

u16 actor18Conditions[]
Initial value:
= {
(0x7000 | ( 0x94 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}

Definition at line 180 of file wstag221.c.

◆ actor19Conditions

u16 actor19Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 185 of file wstag221.c.

◆ actor20Conditions

u16 actor20Conditions[]
Initial value:
= {
(0x7000 | ( 0x94 )) , 1,
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 0,
0xFFFF ,
}

Definition at line 190 of file wstag221.c.

◆ actor21Conditions

u16 actor21Conditions[]
Initial value:
= {
(0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1,
(( 0x1A ) << 8 | ( 0xA )) , 0,
0xFFFF ,
}

Definition at line 195 of file wstag221.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 187, 215, 1 }

Definition at line 200 of file wstag221.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 187, 215, 1 }

Definition at line 201 of file wstag221.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x24, 5, 220, 232, 1 }

Definition at line 202 of file wstag221.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x24, 5, 220, 232, 1 }

Definition at line 203 of file wstag221.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x31, 6, 256, 385, 3 }

Definition at line 204 of file wstag221.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, ((void *)0) , 0x59, 7, 300, 217, 5 }

Definition at line 205 of file wstag221.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, ((void *)0) , 0x59, 7, 300, 217, 5 }

Definition at line 206 of file wstag221.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, ((void *)0) , 0x70, 8, 169, 224, 1 }

Definition at line 207 of file wstag221.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, ((void *)0) , 0x71, 9, 202, 241, 1 }

Definition at line 208 of file wstag221.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x9D, 0xA, 187, 215, 1 }

Definition at line 209 of file wstag221.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x9D, 0xA, 187, 215, 1 }

Definition at line 210 of file wstag221.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x9E, 0xB, 220, 232, 1 }

Definition at line 211 of file wstag221.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x9E, 0xB, 220, 232, 1 }

Definition at line 212 of file wstag221.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x9F, 0xC, 300, 217, 5 }

Definition at line 213 of file wstag221.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x9F, 0xC, 300, 217, 5 }

Definition at line 214 of file wstag221.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0xA0, 0xD, 399, 248, 1 }

Definition at line 215 of file wstag221.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0xFE, 0xE, 399, 248, 1 }

Definition at line 216 of file wstag221.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0xFE, 0xE, 399, 248, 1 }

Definition at line 217 of file wstag221.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, ((void *)0) , 0x10E, 0xF, 169, 224, 1 }

Definition at line 218 of file wstag221.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, ((void *)0) , 0x10E, 0xF, 169, 224, 1 }

Definition at line 219 of file wstag221.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x10F, 0x10, 202, 241, 1 }

Definition at line 220 of file wstag221.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, ((void *)0) , 0x10F, 0x10, 202, 241, 1 }

Definition at line 221 of file wstag221.c.

◆ stageActors

FieldActorEntry* stageActors[]
Initial value:
= {
((void *)0) ,
}
FieldActorEntry actor0
Definition wstag221.c:200
FieldActorEntry actor6
Definition wstag221.c:206
FieldActorEntry actor17
Definition wstag221.c:217
FieldActorEntry actor18
Definition wstag221.c:218
FieldActorEntry actor5
Definition wstag221.c:205
FieldActorEntry actor2
Definition wstag221.c:202
FieldActorEntry actor19
Definition wstag221.c:219
FieldActorEntry actor10
Definition wstag221.c:210
FieldActorEntry actor4
Definition wstag221.c:204
FieldActorEntry actor8
Definition wstag221.c:208
FieldActorEntry actor9
Definition wstag221.c:209
FieldActorEntry actor20
Definition wstag221.c:220
FieldActorEntry actor15
Definition wstag221.c:215
FieldActorEntry actor12
Definition wstag221.c:212
FieldActorEntry actor16
Definition wstag221.c:216
FieldActorEntry actor7
Definition wstag221.c:207
FieldActorEntry actor13
Definition wstag221.c:213
FieldActorEntry actor11
Definition wstag221.c:211
FieldActorEntry actor1
Definition wstag221.c:201
FieldActorEntry actor21
Definition wstag221.c:221
FieldActorEntry actor3
Definition wstag221.c:203
FieldActorEntry actor14
Definition wstag221.c:214

Definition at line 222 of file wstag221.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 247 of file wstag221.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x273, 0x2C8, 0x24C, 3, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x270, 0x410, 0x200, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}

Definition at line 287 of file wstag221.c.

Referenced by setupStage().

◆ stageFuncs

void(* stageFuncs[])(void) ( void  )
Initial value:
= {
}
void setupStage(void)
Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_A...
Definition wstag221.c:24

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 292 of file wstag221.c.