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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG210: Main Lobby, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/list_menu.inc.c"#include "common/start_stage.inc.c"#include "common/start_tween.inc.c"#include "common/update_tween.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TWEEN |
| stageFuncs is a StageFuncs (stage.h) | |
| #define | MENU_TEXT (TEXT_EVENTS_200 - 1) |
| The text file of the menus, which the versions number differently. | |
| #define | STAGE_CHILDREN_SIZE 4 |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_00) |
| #define | EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
| #define | STAGE_FILE 0x19B |
| #define | STAGE_ARCHIVE 0x322 |
Functions | |
| void | updateListMenu (StageListMenu *task, StageListMenuChildren *children) |
| A list of up to eight options that each open a message. | |
| void * | startEvent8 (void) |
| Starts event 8, the guide to Digimon Online: a list of topics (Objective, City Guide, Field Guide, Battle Tips, Training Basics, Status Screen...) that each open a message. | |
| void | updateEvent9 (StageMenu *task, ChoiceChildren *children) |
| A two-option menu: creates the event object of the chosen option. | |
| void * | startEvent9 (void) |
| Starts event 9, which asks whether to download the partner Digimon now: yes starts event 13, no event 14. | |
| void | updateEvent1510 (StageMenu *task, ChoiceChildren *children) |
| A two-option menu: creates the event object of the chosen option. | |
| void * | startEvent1510 (void) |
| Starts event 1510, which asks whether to listen to basic tamer information: yes starts event 58, no event 1511. | |
| void | updateStage (StageTask *task, void **children) |
| Creates the event object of the story so far, the first that applies. | |
| void | endEvent310 (void) |
| After event 310, with Kail: sets flag 0x4005 and keeps it from playing again. | |
| void | endEvent685 (void) |
| After event 685, with Teddy: moves the story on to STORY_KNIGHTMON_REPROGRAMMED and clears flag 0x1C26 (which decides whether actors 17, 19, 21 and 23 in WSTAG660 appear) | |
| void | setupStage (void) |
| Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28. | |
WSTAG210: Main Lobby, Asuka City.
Definition in file wstag210.c.
| #define STAGE_TWEEN |
stageFuncs is a StageFuncs (stage.h)
Definition at line 6 of file wstag210.c.
| #define MENU_TEXT (TEXT_EVENTS_200 - 1) |
The text file of the menus, which the versions number differently.
Definition at line 15 of file wstag210.c.
| #define STAGE_CHILDREN_SIZE 4 |
Definition at line 401 of file wstag210.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_00) |
Definition at line 429 of file wstag210.c.
| #define EVENT_TEXT_FILE (TEXT_EVENTS_200 - 1) |
Definition at line 430 of file wstag210.c.
| #define STAGE_FILE 0x19B |
Definition at line 431 of file wstag210.c.
| #define STAGE_ARCHIVE 0x322 |
Definition at line 432 of file wstag210.c.
| void updateListMenu | ( | StageListMenu * | task, |
| StageListMenuChildren * | children | ||
| ) |
A list of up to eight options that each open a message.
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< SYSTEM01
< what is unavailable
< the map, its objects and characters, and the menus
Definition at line 21 of file wstag210.c.
Referenced by startEvent8().
| void * startEvent8 | ( | void | ) |
Starts event 8, the guide to Digimon Online: a list of topics (Objective, City Guide, Field Guide, Battle Tips, Training Basics, Status Screen...) that each open a message.
Definition at line 143 of file wstag210.c.
| void updateEvent9 | ( | StageMenu * | task, |
| ChoiceChildren * | children | ||
| ) |
A two-option menu: creates the event object of the chosen option.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< the map, its objects and characters, and the menus
Definition at line 148 of file wstag210.c.
Referenced by startEvent9().
| void * startEvent9 | ( | void | ) |
Starts event 9, which asks whether to download the partner Digimon now: yes starts event 13, no event 14.
Definition at line 258 of file wstag210.c.
| void updateEvent1510 | ( | StageMenu * | task, |
| ChoiceChildren * | children | ||
| ) |
A two-option menu: creates the event object of the chosen option.
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< the map, its objects and characters, and the menus
< SYSTEM02: a cursor moves
< SYSTEM00: a choice is taken
< the map, its objects and characters, and the menus
Definition at line 263 of file wstag210.c.
Referenced by startEvent1510().
| void * startEvent1510 | ( | void | ) |
Starts event 1510, which asks whether to listen to basic tamer information: yes starts event 58, no event 1511.
Definition at line 373 of file wstag210.c.
| void updateStage | ( | StageTask * | task, |
| void ** | children | ||
| ) |
Creates the event object of the story so far, the first that applies.
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 378 of file wstag210.c.
| void endEvent310 | ( | void | ) |
After event 310, with Kail: sets flag 0x4005 and keeps it from playing again.
< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 405 of file wstag210.c.
| void endEvent685 | ( | void | ) |
After event 685, with Teddy: moves the story on to STORY_KNIGHTMON_REPROGRAMMED and clears flag 0x1C26 (which decides whether actors 17, 19, 21 and 23 in WSTAG660 appear)
< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40
Definition at line 415 of file wstag210.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 438 of file wstag210.c.
| s32 listWindowFrames |
Defined below, after the code that uses them.
MENU_SPRITES' frame of the list's window, by the number of options (5 to 8)
Definition at line 808 of file wstag210.c.
Referenced by updateListMenu().
| const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0 } |
the color the setup copies to FIELDSTG_state.spriteColor
the color the setup copies to FIELDSTG_state.spriteColor
It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first
Definition at line 421 of file wstag210.c.
Referenced by setupStage().
| s16 script13[] |
Definition at line 470 of file wstag210.c.
| s16 script14[] |
Definition at line 485 of file wstag210.c.
| s16 script20[] |
Definition at line 507 of file wstag210.c.
| s16 script30[] |
Definition at line 529 of file wstag210.c.
| s16 script58[] |
Definition at line 552 of file wstag210.c.
| s16 script310[] |
Definition at line 577 of file wstag210.c.
| s16 script320[] |
Definition at line 638 of file wstag210.c.
| s16 script330[] |
Definition at line 655 of file wstag210.c.
| s16 script685[] |
Definition at line 672 of file wstag210.c.
| s16 script1511[] |
Definition at line 800 of file wstag210.c.
| AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 811 of file wstag210.c.
| AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 812 of file wstag210.c.
| AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 813 of file wstag210.c.
| AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 814 of file wstag210.c.
| AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 815 of file wstag210.c.
| AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 816 of file wstag210.c.
| AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 817 of file wstag210.c.
| AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 818 of file wstag210.c.
| BattleList area0Battles |
Definition at line 819 of file wstag210.c.
| AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 824 of file wstag210.c.
| AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 825 of file wstag210.c.
| AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 826 of file wstag210.c.
| AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 827 of file wstag210.c.
| AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 828 of file wstag210.c.
| AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 829 of file wstag210.c.
| AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 830 of file wstag210.c.
| AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 831 of file wstag210.c.
| BattleList area1Battles |
Definition at line 832 of file wstag210.c.
| AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 837 of file wstag210.c.
| AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 838 of file wstag210.c.
| AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 839 of file wstag210.c.
| AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 840 of file wstag210.c.
| AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 841 of file wstag210.c.
| AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 842 of file wstag210.c.
| AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 843 of file wstag210.c.
| AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 844 of file wstag210.c.
| BattleList area2Battles |
Definition at line 845 of file wstag210.c.
| AreaBattle area3Battle0 = { 188, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) } |
Definition at line 850 of file wstag210.c.
| AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 851 of file wstag210.c.
| AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 852 of file wstag210.c.
| AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 853 of file wstag210.c.
| AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 854 of file wstag210.c.
| AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 855 of file wstag210.c.
| AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 856 of file wstag210.c.
| AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) } |
Definition at line 857 of file wstag210.c.
| BattleList area3Battles |
Definition at line 858 of file wstag210.c.
| FieldBattles stageBattles[] |
| ActorImage stageImages[] |
Definition at line 866 of file wstag210.c.
Referenced by setupStage().
| u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 899 of file wstag210.c.
| u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 900 of file wstag210.c.
| u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 901 of file wstag210.c.
| u16 actor0Talk1Actions[] = { (0x9000 | ( 4 )) , 1, 0xFFFF } |
Definition at line 902 of file wstag210.c.
| u16 actor1Talk0Actions[] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 903 of file wstag210.c.
| u16 actor2Talk0Actions[] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 904 of file wstag210.c.
| u16 actor3Talk0Actions[] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 905 of file wstag210.c.
| u16 actor4Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 0, 0xFFFF } |
Definition at line 906 of file wstag210.c.
| u16 actor4Talk0Actions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 907 of file wstag210.c.
| u16 actor4Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF } |
Definition at line 908 of file wstag210.c.
| u16 actor4Talk1Actions[] = { (0x9000 | ( 3 )) , 1, 0xFFFF } |
Definition at line 909 of file wstag210.c.
| u16 actor5Talk0Actions[] = { (0x9000 | ( 3 )) , 1, 0xFFFF } |
Definition at line 910 of file wstag210.c.
| u16 actor6Talk0Actions[] = { (0x9000 | ( 3 )) , 1, 0xFFFF } |
Definition at line 911 of file wstag210.c.
| u16 actor7Talk0Actions[] = { (0x9000 | ( 3 )) , 0, 0xFFFF } |
Definition at line 912 of file wstag210.c.
| u16 actor78Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF } |
Definition at line 913 of file wstag210.c.
| u16 actor78Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 914 of file wstag210.c.
| u16 actor78Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 915 of file wstag210.c.
| FieldTalk actor0Talks[] |
Definition at line 916 of file wstag210.c.
| FieldTalk actor1Talks[] |
Definition at line 921 of file wstag210.c.
| FieldTalk actor2Talks[] |
Definition at line 925 of file wstag210.c.
| FieldTalk actor3Talks[] |
Definition at line 929 of file wstag210.c.
| FieldTalk actor4Talks[] |
Definition at line 933 of file wstag210.c.
| FieldTalk actor5Talks[] |
Definition at line 938 of file wstag210.c.
| FieldTalk actor6Talks[] |
Definition at line 942 of file wstag210.c.
| FieldTalk actor7Talks[] |
Definition at line 946 of file wstag210.c.
| FieldTalk actor8Talks[] |
Definition at line 950 of file wstag210.c.
| FieldTalk actor9Talks[] |
Definition at line 954 of file wstag210.c.
| FieldTalk actor10Talks[] |
Definition at line 958 of file wstag210.c.
| FieldTalk actor11Talks[] |
Definition at line 962 of file wstag210.c.
| FieldTalk actor12Talks[] |
Definition at line 966 of file wstag210.c.
| FieldTalk actor13Talks[] |
Definition at line 970 of file wstag210.c.
| FieldTalk actor14Talks[] |
Definition at line 974 of file wstag210.c.
| FieldTalk actor15Talks[] |
Definition at line 978 of file wstag210.c.
| FieldTalk actor16Talks[] |
Definition at line 982 of file wstag210.c.
| FieldTalk actor17Talks[] |
Definition at line 986 of file wstag210.c.
| FieldTalk actor18Talks[] |
Definition at line 990 of file wstag210.c.
| FieldTalk actor19Talks[] |
Definition at line 994 of file wstag210.c.
| FieldTalk actor21Talks[] |
Definition at line 998 of file wstag210.c.
| FieldTalk actor22Talks[] |
Definition at line 1002 of file wstag210.c.
| FieldTalk actor23Talks[] |
Definition at line 1006 of file wstag210.c.
| FieldTalk actor24Talks[] |
Definition at line 1010 of file wstag210.c.
| FieldTalk actor25Talks[] |
Definition at line 1014 of file wstag210.c.
| FieldTalk actor26Talks[] |
Definition at line 1018 of file wstag210.c.
| FieldTalk actor27Talks[] |
Definition at line 1022 of file wstag210.c.
| FieldTalk actor28Talks[] |
Definition at line 1026 of file wstag210.c.
| FieldTalk actor29Talks[] |
Definition at line 1030 of file wstag210.c.
| FieldTalk actor30Talks[] |
Definition at line 1034 of file wstag210.c.
| FieldTalk actor31Talks[] |
Definition at line 1038 of file wstag210.c.
| FieldTalk actor32Talks[] |
Definition at line 1042 of file wstag210.c.
| FieldTalk actor33Talks[] |
Definition at line 1046 of file wstag210.c.
| FieldTalk actor34Talks[] |
Definition at line 1050 of file wstag210.c.
| FieldTalk actor35Talks[] |
Definition at line 1054 of file wstag210.c.
| FieldTalk actor36Talks[] |
Definition at line 1058 of file wstag210.c.
| FieldTalk actor37Talks[] |
Definition at line 1062 of file wstag210.c.
| FieldTalk actor38Talks[] |
Definition at line 1066 of file wstag210.c.
| FieldTalk actor40Talks[] |
Definition at line 1070 of file wstag210.c.
| FieldTalk actor41Talks[] |
Definition at line 1074 of file wstag210.c.
| FieldTalk actor42Talks[] |
Definition at line 1078 of file wstag210.c.
| FieldTalk actor43Talks[] |
Definition at line 1082 of file wstag210.c.
| FieldTalk actor44Talks[] |
Definition at line 1086 of file wstag210.c.
| FieldTalk actor45Talks[] |
Definition at line 1090 of file wstag210.c.
| FieldTalk actor46Talks[] |
Definition at line 1094 of file wstag210.c.
| FieldTalk actor47Talks[] |
Definition at line 1098 of file wstag210.c.
| FieldTalk actor48Talks[] |
Definition at line 1102 of file wstag210.c.
| FieldTalk actor49Talks[] |
Definition at line 1106 of file wstag210.c.
| FieldTalk actor50Talks[] |
Definition at line 1110 of file wstag210.c.
| FieldTalk actor51Talks[] |
Definition at line 1114 of file wstag210.c.
| FieldTalk actor52Talks[] |
Definition at line 1118 of file wstag210.c.
| FieldTalk actor53Talks[] |
Definition at line 1122 of file wstag210.c.
| FieldTalk actor54Talks[] |
Definition at line 1126 of file wstag210.c.
| FieldTalk actor56Talks[] |
Definition at line 1130 of file wstag210.c.
| FieldTalk actor57Talks[] |
Definition at line 1134 of file wstag210.c.
| FieldTalk actor58Talks[] |
Definition at line 1138 of file wstag210.c.
| FieldTalk actor59Talks[] |
Definition at line 1142 of file wstag210.c.
| FieldTalk actor60Talks[] |
Definition at line 1146 of file wstag210.c.
| FieldTalk actor61Talks[] |
Definition at line 1150 of file wstag210.c.
| FieldTalk actor62Talks[] |
Definition at line 1154 of file wstag210.c.
| FieldTalk actor63Talks[] |
Definition at line 1158 of file wstag210.c.
| FieldTalk actor64Talks[] |
Definition at line 1162 of file wstag210.c.
| FieldTalk actor72Talks[] |
Definition at line 1166 of file wstag210.c.
| FieldTalk actor73Talks[] |
Definition at line 1170 of file wstag210.c.
| FieldTalk actor74Talks[] |
Definition at line 1174 of file wstag210.c.
| FieldTalk actor75Talks[] |
Definition at line 1178 of file wstag210.c.
| FieldTalk actor76Talks[] |
Definition at line 1182 of file wstag210.c.
| FieldTalk actor77Talks[] |
Definition at line 1186 of file wstag210.c.
| FieldTalk actor78Talks[] |
Definition at line 1190 of file wstag210.c.
| FieldTalk actor80Talks[] |
Definition at line 1195 of file wstag210.c.
| FieldTalk actor81Talks[] |
Definition at line 1199 of file wstag210.c.
| FieldTalk actor85Talks[] |
Definition at line 1203 of file wstag210.c.
| FieldTalk actor86Talks[] |
Definition at line 1207 of file wstag210.c.
| FieldTalk actor87Talks[] |
Definition at line 1211 of file wstag210.c.
| FieldTalk actor88Talks[] |
Definition at line 1215 of file wstag210.c.
| FieldTalk actor89Talks[] |
Definition at line 1219 of file wstag210.c.
| FieldTalk actor90Talks[] |
Definition at line 1223 of file wstag210.c.
| FieldTalk actor91Talks[] |
Definition at line 1227 of file wstag210.c.
| FieldTalk actor92Talks[] |
Definition at line 1231 of file wstag210.c.
| FieldTalk actor93Talks[] |
Definition at line 1235 of file wstag210.c.
| FieldTalk actor94Talks[] |
Definition at line 1239 of file wstag210.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1243 of file wstag210.c.
| u16 actor1Conditions[] |
Definition at line 1244 of file wstag210.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1249 of file wstag210.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1250 of file wstag210.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1251 of file wstag210.c.
| u16 actor5Conditions[] |
Definition at line 1252 of file wstag210.c.
| u16 actor6Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1257 of file wstag210.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1258 of file wstag210.c.
| u16 actor8Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1259 of file wstag210.c.
| u16 actor9Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1260 of file wstag210.c.
| u16 actor10Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 1261 of file wstag210.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1262 of file wstag210.c.
| u16 actor12Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 1263 of file wstag210.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 1264 of file wstag210.c.
| u16 actor14Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 1265 of file wstag210.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1266 of file wstag210.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1267 of file wstag210.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1268 of file wstag210.c.
| u16 actor18Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 1269 of file wstag210.c.
| u16 actor19Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1270 of file wstag210.c.
| u16 actor20Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1271 of file wstag210.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1272 of file wstag210.c.
| u16 actor22Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1273 of file wstag210.c.
| u16 actor23Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 1274 of file wstag210.c.
| u16 actor24Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, (0x8000 | ( 0 ) << 9 | ( 0 )), 0, 0xFFFF } |
Definition at line 1275 of file wstag210.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1276 of file wstag210.c.
| u16 actor26Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 1277 of file wstag210.c.
| u16 actor27Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1278 of file wstag210.c.
| u16 actor28Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1279 of file wstag210.c.
| u16 actor29Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 1280 of file wstag210.c.
| u16 actor30Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1281 of file wstag210.c.
| u16 actor31Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 1282 of file wstag210.c.
| u16 actor32Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 1283 of file wstag210.c.
| u16 actor33Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 1284 of file wstag210.c.
| u16 actor34Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1285 of file wstag210.c.
| u16 actor35Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1286 of file wstag210.c.
| u16 actor36Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1287 of file wstag210.c.
| u16 actor37Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 1288 of file wstag210.c.
| u16 actor38Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1289 of file wstag210.c.
| u16 actor39Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1290 of file wstag210.c.
| u16 actor40Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1291 of file wstag210.c.
| u16 actor41Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1292 of file wstag210.c.
| u16 actor42Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 1293 of file wstag210.c.
| u16 actor43Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1294 of file wstag210.c.
| u16 actor44Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1295 of file wstag210.c.
| u16 actor45Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 1296 of file wstag210.c.
| u16 actor46Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 1297 of file wstag210.c.
| u16 actor47Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 1298 of file wstag210.c.
| u16 actor48Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 1299 of file wstag210.c.
| u16 actor49Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1300 of file wstag210.c.
| u16 actor50Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1301 of file wstag210.c.
| u16 actor51Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1302 of file wstag210.c.
| u16 actor52Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1303 of file wstag210.c.
| u16 actor53Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 1304 of file wstag210.c.
| u16 actor54Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1305 of file wstag210.c.
| u16 actor55Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1306 of file wstag210.c.
| u16 actor56Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 1307 of file wstag210.c.
| u16 actor57Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 1308 of file wstag210.c.
| u16 actor58Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1309 of file wstag210.c.
| u16 actor59Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 1310 of file wstag210.c.
| u16 actor60Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1311 of file wstag210.c.
| u16 actor61Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1312 of file wstag210.c.
| u16 actor62Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1313 of file wstag210.c.
| u16 actor63Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 1314 of file wstag210.c.
| u16 actor64Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1315 of file wstag210.c.
| u16 actor65Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1316 of file wstag210.c.
| u16 actor66Conditions[] |
Definition at line 1317 of file wstag210.c.
| u16 actor67Conditions[] |
Definition at line 1322 of file wstag210.c.
| u16 actor68Conditions[] |
Definition at line 1327 of file wstag210.c.
| u16 actor69Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1332 of file wstag210.c.
| u16 actor70Conditions[] |
Definition at line 1333 of file wstag210.c.
| u16 actor71Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 1338 of file wstag210.c.
| u16 actor72Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1339 of file wstag210.c.
| u16 actor73Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1340 of file wstag210.c.
| u16 actor74Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1341 of file wstag210.c.
| u16 actor75Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1342 of file wstag210.c.
| u16 actor76Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1343 of file wstag210.c.
| u16 actor77Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1344 of file wstag210.c.
| u16 actor78Conditions[] |
Definition at line 1345 of file wstag210.c.
| u16 actor79Conditions[] |
Definition at line 1351 of file wstag210.c.
| u16 actor80Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1356 of file wstag210.c.
| u16 actor81Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 1357 of file wstag210.c.
| u16 actor82Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1358 of file wstag210.c.
| u16 actor83Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1359 of file wstag210.c.
| u16 actor84Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1360 of file wstag210.c.
| u16 actor85Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 1361 of file wstag210.c.
| u16 actor86Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 1362 of file wstag210.c.
| u16 actor87Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 1363 of file wstag210.c.
| u16 actor88Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 1364 of file wstag210.c.
| u16 actor89Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 1365 of file wstag210.c.
| u16 actor90Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 1366 of file wstag210.c.
| u16 actor91Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 1367 of file wstag210.c.
| u16 actor92Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 1368 of file wstag210.c.
| u16 actor93Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 1369 of file wstag210.c.
| u16 actor94Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 1370 of file wstag210.c.
| u16 actor95Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF } |
Definition at line 1371 of file wstag210.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 384, 255, 1 } |
Definition at line 1372 of file wstag210.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 384, 255, 1 } |
Definition at line 1373 of file wstag210.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 384, 255, 1 } |
Definition at line 1374 of file wstag210.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 4, 384, 255, 1 } |
Definition at line 1375 of file wstag210.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 434, 247, 7 } |
Definition at line 1376 of file wstag210.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 434, 247, 7 } |
Definition at line 1377 of file wstag210.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x24, 5, 434, 247, 7 } |
Definition at line 1378 of file wstag210.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x24, 5, 434, 247, 7 } |
Definition at line 1379 of file wstag210.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 6, 684, 363, 7 } |
Definition at line 1380 of file wstag210.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 6, 684, 363, 7 } |
Definition at line 1381 of file wstag210.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2D, 6, 684, 363, 7 } |
Definition at line 1382 of file wstag210.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2D, 6, 684, 363, 7 } |
Definition at line 1383 of file wstag210.c.
| FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2D, 6, 529, 505, 5 } |
Definition at line 1384 of file wstag210.c.
| FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2D, 6, 529, 505, 7 } |
Definition at line 1385 of file wstag210.c.
| FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2D, 6, 529, 505, 7 } |
Definition at line 1386 of file wstag210.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2D, 6, 529, 505, 7 } |
Definition at line 1387 of file wstag210.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2D, 6, 305, 353, 7 } |
Definition at line 1388 of file wstag210.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2D, 6, 529, 505, 7 } |
Definition at line 1389 of file wstag210.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2D, 6, 529, 505, 7 } |
Definition at line 1390 of file wstag210.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x2D, 6, 529, 505, 7 } |
Definition at line 1391 of file wstag210.c.
| FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x2D, 6, 529, 505, 7 } |
Definition at line 1392 of file wstag210.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x2E, 7, 391, 359, 1 } |
Definition at line 1393 of file wstag210.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x2E, 7, 391, 359, 1 } |
Definition at line 1394 of file wstag210.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x2E, 7, 391, 359, 1 } |
Definition at line 1395 of file wstag210.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x2F, 8, 617, 501, 1 } |
Definition at line 1396 of file wstag210.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x2F, 8, 617, 501, 1 } |
Definition at line 1397 of file wstag210.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x2F, 8, 617, 501, 1 } |
Definition at line 1398 of file wstag210.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x31, 9, 361, 221, 7 } |
Definition at line 1399 of file wstag210.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x31, 9, 361, 221, 7 } |
Definition at line 1400 of file wstag210.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x31, 9, 361, 221, 7 } |
Definition at line 1401 of file wstag210.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x31, 9, 361, 221, 7 } |
Definition at line 1402 of file wstag210.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1403 of file wstag210.c.
| FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1404 of file wstag210.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1405 of file wstag210.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1406 of file wstag210.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x31, 9, 391, 359, 7 } |
Definition at line 1407 of file wstag210.c.
| FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1408 of file wstag210.c.
| FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1409 of file wstag210.c.
| FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x31, 9, 193, 257, 7 } |
Definition at line 1410 of file wstag210.c.
| FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0x31, 9, 193, 257, 7 } |
Definition at line 1411 of file wstag210.c.
| FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x33, 0xA, 529, 505, 7 } |
Definition at line 1412 of file wstag210.c.
| FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x33, 0xA, 529, 505, 7 } |
Definition at line 1413 of file wstag210.c.
| FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x33, 0xA, 529, 505, 7 } |
Definition at line 1414 of file wstag210.c.
| FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x34, 0xB, 193, 257, 7 } |
Definition at line 1415 of file wstag210.c.
| FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x34, 0xB, 193, 257, 7 } |
Definition at line 1416 of file wstag210.c.
| FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x34, 0xB, 193, 257, 7 } |
Definition at line 1417 of file wstag210.c.
| FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1418 of file wstag210.c.
| FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1419 of file wstag210.c.
| FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1420 of file wstag210.c.
| FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1421 of file wstag210.c.
| FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1422 of file wstag210.c.
| FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x36, 0xC, 193, 257, 7 } |
Definition at line 1423 of file wstag210.c.
| FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1424 of file wstag210.c.
| FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1425 of file wstag210.c.
| FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x36, 0xC, 535, 307, 1 } |
Definition at line 1426 of file wstag210.c.
| FieldActorEntry actor55 = { actor55Conditions, ((void *)0) , 0x36, 0xC, 535, 307, 1 } |
Definition at line 1427 of file wstag210.c.
| FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1428 of file wstag210.c.
| FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1429 of file wstag210.c.
| FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1430 of file wstag210.c.
| FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1431 of file wstag210.c.
| FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1432 of file wstag210.c.
| FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x37, 0xD, 684, 363, 3 } |
Definition at line 1433 of file wstag210.c.
| FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1434 of file wstag210.c.
| FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1435 of file wstag210.c.
| FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x37, 0xD, 328, 260, 6 } |
Definition at line 1436 of file wstag210.c.
| FieldActorEntry actor65 = { actor65Conditions, ((void *)0) , 0x37, 0xD, 328, 260, 6 } |
Definition at line 1437 of file wstag210.c.
| FieldActorEntry actor66 = { actor66Conditions, ((void *)0) , 0x6A, 0xE, 0, 0, 1 } |
Definition at line 1438 of file wstag210.c.
| FieldActorEntry actor67 = { actor67Conditions, ((void *)0) , 0x6B, 0xF, 0, 0, 1 } |
Definition at line 1439 of file wstag210.c.
| FieldActorEntry actor68 = { actor68Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 } |
Definition at line 1440 of file wstag210.c.
| FieldActorEntry actor69 = { actor69Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 } |
Definition at line 1441 of file wstag210.c.
| FieldActorEntry actor70 = { actor70Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 } |
Definition at line 1442 of file wstag210.c.
| FieldActorEntry actor71 = { actor71Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 } |
Definition at line 1443 of file wstag210.c.
| FieldActorEntry actor72 = { actor72Conditions, actor72Talks, 0x9D, 0x12, 384, 255, 1 } |
Definition at line 1444 of file wstag210.c.
| FieldActorEntry actor73 = { actor73Conditions, actor73Talks, 0x9E, 0x13, 434, 247, 7 } |
Definition at line 1445 of file wstag210.c.
| FieldActorEntry actor74 = { actor74Conditions, actor74Talks, 0x9F, 0x14, 529, 505, 7 } |
Definition at line 1446 of file wstag210.c.
| FieldActorEntry actor75 = { actor75Conditions, actor75Talks, 0xA0, 0x15, 193, 257, 7 } |
Definition at line 1447 of file wstag210.c.
| FieldActorEntry actor76 = { actor76Conditions, actor76Talks, 0xA2, 0x16, 535, 307, 1 } |
Definition at line 1448 of file wstag210.c.
| FieldActorEntry actor77 = { actor77Conditions, actor77Talks, 0xAE, 0x17, 328, 260, 6 } |
Definition at line 1449 of file wstag210.c.
| FieldActorEntry actor78 = { actor78Conditions, actor78Talks, 0xB2, 0x18, 285, 295, 5 } |
Definition at line 1450 of file wstag210.c.
| FieldActorEntry actor79 = { actor79Conditions, ((void *)0) , 0xB2, 0x18, 0, 0, 1 } |
Definition at line 1451 of file wstag210.c.
| FieldActorEntry actor80 = { actor80Conditions, actor80Talks, 0xB2, 0x18, 285, 295, 7 } |
Definition at line 1452 of file wstag210.c.
| FieldActorEntry actor81 = { actor81Conditions, actor81Talks, 0xB3, 0x19, 308, 305, 3 } |
Definition at line 1453 of file wstag210.c.
| FieldActorEntry actor82 = { actor82Conditions, ((void *)0) , 0xB3, 0x19, 0, 0, 1 } |
Definition at line 1454 of file wstag210.c.
| FieldActorEntry actor83 = { actor83Conditions, ((void *)0) , 0x10E, 0x1A, 360, 268, 1 } |
Definition at line 1455 of file wstag210.c.
| FieldActorEntry actor84 = { actor84Conditions, ((void *)0) , 0x10F, 0x1B, 450, 254, 7 } |
Definition at line 1456 of file wstag210.c.
| FieldActorEntry actor85 = { actor85Conditions, actor85Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1457 of file wstag210.c.
| FieldActorEntry actor86 = { actor86Conditions, actor86Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1458 of file wstag210.c.
| FieldActorEntry actor87 = { actor87Conditions, actor87Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1459 of file wstag210.c.
| FieldActorEntry actor88 = { actor88Conditions, actor88Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1460 of file wstag210.c.
| FieldActorEntry actor89 = { actor89Conditions, actor89Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1461 of file wstag210.c.
| FieldActorEntry actor90 = { actor90Conditions, actor90Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1462 of file wstag210.c.
| FieldActorEntry actor91 = { actor91Conditions, actor91Talks, 0x175, 0x1C, 617, 501, 5 } |
Definition at line 1463 of file wstag210.c.
| FieldActorEntry actor92 = { actor92Conditions, actor92Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1464 of file wstag210.c.
| FieldActorEntry actor93 = { actor93Conditions, actor93Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1465 of file wstag210.c.
| FieldActorEntry actor94 = { actor94Conditions, actor94Talks, 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1466 of file wstag210.c.
| FieldActorEntry actor95 = { actor95Conditions, ((void *)0) , 0x175, 0x1C, 305, 353, 5 } |
Definition at line 1467 of file wstag210.c.
| FieldActorEntry* stageActors[] |
Definition at line 1468 of file wstag210.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 1567 of file wstag210.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 1674 of file wstag210.c.
Referenced by setupStage().
| StageFuncs stageFuncs | ( | void | ) | = { setupStage, startTween, updateTween } |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 1687 of file wstag210.c.
Referenced by updateEvent1510(), updateEvent9(), and updateListMenu().
| FieldEvent stageEvents[] |
Definition at line 1688 of file wstag210.c.
Referenced by setupStage().