Digimon World 3 decomp
The European version, SLES_039.36
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wstag210.c File Reference

WSTAG210: Main Lobby, Asuka City. More...

Include dependency graph for wstag210.c:

Go to the source code of this file.

Macros

#define STAGE_TWEEN
 stageFuncs is a StageFuncs (stage.h)
 
#define MENU_TEXT   (TEXT_EVENTS_200 - 1)
 The text file of the menus, which the versions number differently.
 
#define STAGE_CHILDREN_SIZE   4
 
#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)
 
#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)
 
#define STAGE_FILE   0x19B
 
#define STAGE_ARCHIVE   0x322
 

Functions

void updateListMenu (StageListMenu *task, StageListMenuChildren *children)
 A list of up to eight options that each open a message.
 
void * startEvent8 (void)
 Starts event 8, the guide to Digimon Online: a list of topics (Objective, City Guide, Field Guide, Battle Tips, Training Basics, Status Screen...) that each open a message.
 
void updateEvent9 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent9 (void)
 Starts event 9, which asks whether to download the partner Digimon now: yes starts event 13, no event 14.
 
void updateEvent1510 (StageMenu *task, ChoiceChildren *children)
 A two-option menu: creates the event object of the chosen option.
 
void * startEvent1510 (void)
 Starts event 1510, which asks whether to listen to basic tamer information: yes starts event 58, no event 1511.
 
void updateStage (StageTask *task, void **children)
 Creates the event object of the story so far, the first that applies.
 
void endEvent310 (void)
 After event 310, with Kail: sets flag 0x4005 and keeps it from playing again.
 
void endEvent685 (void)
 After event 685, with Teddy: moves the story on to STORY_KNIGHTMON_REPROGRAMMED and clears flag 0x1C26 (which decides whether actors 17, 19, 21 and 23 in WSTAG660 appear)
 
void setupStage (void)
 Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
 

Variables

s32 listWindowFrames []
 Defined below, after the code that uses them.
 
const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0 }
 the color the setup copies to FIELDSTG_state.spriteColor
 
s16 script13 []
 
s16 script14 []
 
s16 script20 []
 
s16 script30 []
 
s16 script58 []
 
s16 script310 []
 
s16 script320 []
 
s16 script330 []
 
s16 script685 []
 
s16 script1511 []
 
AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area0Battles
 
AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area1Battles
 
AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area2Battles
 
AreaBattle area3Battle0 = { 188, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }
 
BattleList area3Battles
 
FieldBattles stageBattles []
 
ActorImage stageImages []
 
u16 actor0Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor0Talk0Actions [] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor0Talk1Actions [] = { (0x9000 | ( 4 )) , 1, 0xFFFF }
 
u16 actor1Talk0Actions [] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor2Talk0Actions [] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor3Talk0Actions [] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor4Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0 )) , 0, 0xFFFF }
 
u16 actor4Talk0Actions [] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }
 
u16 actor4Talk1Actions [] = { (0x9000 | ( 3 )) , 1, 0xFFFF }
 
u16 actor5Talk0Actions [] = { (0x9000 | ( 3 )) , 1, 0xFFFF }
 
u16 actor6Talk0Actions [] = { (0x9000 | ( 3 )) , 1, 0xFFFF }
 
u16 actor7Talk0Actions [] = { (0x9000 | ( 3 )) , 0, 0xFFFF }
 
u16 actor78Talk0Conditions [] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF }
 
u16 actor78Talk0Actions [] = { (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor78Talk1Conditions [] = { (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }
 
FieldTalk actor0Talks []
 
FieldTalk actor1Talks []
 
FieldTalk actor2Talks []
 
FieldTalk actor3Talks []
 
FieldTalk actor4Talks []
 
FieldTalk actor5Talks []
 
FieldTalk actor6Talks []
 
FieldTalk actor7Talks []
 
FieldTalk actor8Talks []
 
FieldTalk actor9Talks []
 
FieldTalk actor10Talks []
 
FieldTalk actor11Talks []
 
FieldTalk actor12Talks []
 
FieldTalk actor13Talks []
 
FieldTalk actor14Talks []
 
FieldTalk actor15Talks []
 
FieldTalk actor16Talks []
 
FieldTalk actor17Talks []
 
FieldTalk actor18Talks []
 
FieldTalk actor19Talks []
 
FieldTalk actor21Talks []
 
FieldTalk actor22Talks []
 
FieldTalk actor23Talks []
 
FieldTalk actor24Talks []
 
FieldTalk actor25Talks []
 
FieldTalk actor26Talks []
 
FieldTalk actor27Talks []
 
FieldTalk actor28Talks []
 
FieldTalk actor29Talks []
 
FieldTalk actor30Talks []
 
FieldTalk actor31Talks []
 
FieldTalk actor32Talks []
 
FieldTalk actor33Talks []
 
FieldTalk actor34Talks []
 
FieldTalk actor35Talks []
 
FieldTalk actor36Talks []
 
FieldTalk actor37Talks []
 
FieldTalk actor38Talks []
 
FieldTalk actor40Talks []
 
FieldTalk actor41Talks []
 
FieldTalk actor42Talks []
 
FieldTalk actor43Talks []
 
FieldTalk actor44Talks []
 
FieldTalk actor45Talks []
 
FieldTalk actor46Talks []
 
FieldTalk actor47Talks []
 
FieldTalk actor48Talks []
 
FieldTalk actor49Talks []
 
FieldTalk actor50Talks []
 
FieldTalk actor51Talks []
 
FieldTalk actor52Talks []
 
FieldTalk actor53Talks []
 
FieldTalk actor54Talks []
 
FieldTalk actor56Talks []
 
FieldTalk actor57Talks []
 
FieldTalk actor58Talks []
 
FieldTalk actor59Talks []
 
FieldTalk actor60Talks []
 
FieldTalk actor61Talks []
 
FieldTalk actor62Talks []
 
FieldTalk actor63Talks []
 
FieldTalk actor64Talks []
 
FieldTalk actor72Talks []
 
FieldTalk actor73Talks []
 
FieldTalk actor74Talks []
 
FieldTalk actor75Talks []
 
FieldTalk actor76Talks []
 
FieldTalk actor77Talks []
 
FieldTalk actor78Talks []
 
FieldTalk actor80Talks []
 
FieldTalk actor81Talks []
 
FieldTalk actor85Talks []
 
FieldTalk actor86Talks []
 
FieldTalk actor87Talks []
 
FieldTalk actor88Talks []
 
FieldTalk actor89Talks []
 
FieldTalk actor90Talks []
 
FieldTalk actor91Talks []
 
FieldTalk actor92Talks []
 
FieldTalk actor93Talks []
 
FieldTalk actor94Talks []
 
u16 actor0Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor1Conditions []
 
u16 actor2Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor3Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor4Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor5Conditions []
 
u16 actor6Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor7Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor8Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor9Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor10Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor11Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor12Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor13Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor14Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor15Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor16Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor17Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor18Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor19Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor20Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor21Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor22Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor23Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor24Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, (0x8000 | ( 0 ) << 9 | ( 0 )), 0, 0xFFFF }
 
u16 actor25Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor26Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor27Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor28Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor29Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor30Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor31Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor32Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor33Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor34Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor35Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor36Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor37Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor38Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor39Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor40Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor41Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor42Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor43Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor44Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor45Conditions [] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }
 
u16 actor46Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor47Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor48Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor49Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor50Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor51Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor52Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor53Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor54Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor55Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor56Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor57Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor58Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor59Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor60Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor61Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor62Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor63Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor64Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor65Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor66Conditions []
 
u16 actor67Conditions []
 
u16 actor68Conditions []
 
u16 actor69Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor70Conditions []
 
u16 actor71Conditions [] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }
 
u16 actor72Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor73Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor74Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor75Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor76Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor77Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor78Conditions []
 
u16 actor79Conditions []
 
u16 actor80Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor81Conditions [] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }
 
u16 actor82Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
u16 actor83Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor84Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor85Conditions [] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }
 
u16 actor86Conditions [] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }
 
u16 actor87Conditions [] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }
 
u16 actor88Conditions [] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }
 
u16 actor89Conditions [] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }
 
u16 actor90Conditions [] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }
 
u16 actor91Conditions [] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }
 
u16 actor92Conditions [] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }
 
u16 actor93Conditions [] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }
 
u16 actor94Conditions [] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }
 
u16 actor95Conditions [] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }
 
FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 384, 255, 1 }
 
FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 384, 255, 1 }
 
FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 384, 255, 1 }
 
FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 4, 384, 255, 1 }
 
FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 434, 247, 7 }
 
FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 434, 247, 7 }
 
FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x24, 5, 434, 247, 7 }
 
FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x24, 5, 434, 247, 7 }
 
FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 6, 684, 363, 7 }
 
FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 6, 684, 363, 7 }
 
FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2D, 6, 684, 363, 7 }
 
FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2D, 6, 684, 363, 7 }
 
FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2D, 6, 529, 505, 5 }
 
FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2D, 6, 305, 353, 7 }
 
FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x2D, 6, 529, 505, 7 }
 
FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x2E, 7, 391, 359, 1 }
 
FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x2E, 7, 391, 359, 1 }
 
FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x2E, 7, 391, 359, 1 }
 
FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x2F, 8, 617, 501, 1 }
 
FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x2F, 8, 617, 501, 1 }
 
FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x2F, 8, 617, 501, 1 }
 
FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x31, 9, 361, 221, 7 }
 
FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x31, 9, 361, 221, 7 }
 
FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x31, 9, 361, 221, 7 }
 
FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x31, 9, 361, 221, 7 }
 
FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x31, 9, 391, 359, 7 }
 
FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0x31, 9, 193, 257, 7 }
 
FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x33, 0xA, 529, 505, 7 }
 
FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x33, 0xA, 529, 505, 7 }
 
FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x33, 0xA, 529, 505, 7 }
 
FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x34, 0xB, 193, 257, 7 }
 
FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x34, 0xB, 193, 257, 7 }
 
FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x34, 0xB, 193, 257, 7 }
 
FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x36, 0xC, 193, 257, 7 }
 
FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor55 = { actor55Conditions, ((void *)0) , 0x36, 0xC, 535, 307, 1 }
 
FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x37, 0xD, 684, 363, 3 }
 
FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor65 = { actor65Conditions, ((void *)0) , 0x37, 0xD, 328, 260, 6 }
 
FieldActorEntry actor66 = { actor66Conditions, ((void *)0) , 0x6A, 0xE, 0, 0, 1 }
 
FieldActorEntry actor67 = { actor67Conditions, ((void *)0) , 0x6B, 0xF, 0, 0, 1 }
 
FieldActorEntry actor68 = { actor68Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }
 
FieldActorEntry actor69 = { actor69Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }
 
FieldActorEntry actor70 = { actor70Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }
 
FieldActorEntry actor71 = { actor71Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }
 
FieldActorEntry actor72 = { actor72Conditions, actor72Talks, 0x9D, 0x12, 384, 255, 1 }
 
FieldActorEntry actor73 = { actor73Conditions, actor73Talks, 0x9E, 0x13, 434, 247, 7 }
 
FieldActorEntry actor74 = { actor74Conditions, actor74Talks, 0x9F, 0x14, 529, 505, 7 }
 
FieldActorEntry actor75 = { actor75Conditions, actor75Talks, 0xA0, 0x15, 193, 257, 7 }
 
FieldActorEntry actor76 = { actor76Conditions, actor76Talks, 0xA2, 0x16, 535, 307, 1 }
 
FieldActorEntry actor77 = { actor77Conditions, actor77Talks, 0xAE, 0x17, 328, 260, 6 }
 
FieldActorEntry actor78 = { actor78Conditions, actor78Talks, 0xB2, 0x18, 285, 295, 5 }
 
FieldActorEntry actor79 = { actor79Conditions, ((void *)0) , 0xB2, 0x18, 0, 0, 1 }
 
FieldActorEntry actor80 = { actor80Conditions, actor80Talks, 0xB2, 0x18, 285, 295, 7 }
 
FieldActorEntry actor81 = { actor81Conditions, actor81Talks, 0xB3, 0x19, 308, 305, 3 }
 
FieldActorEntry actor82 = { actor82Conditions, ((void *)0) , 0xB3, 0x19, 0, 0, 1 }
 
FieldActorEntry actor83 = { actor83Conditions, ((void *)0) , 0x10E, 0x1A, 360, 268, 1 }
 
FieldActorEntry actor84 = { actor84Conditions, ((void *)0) , 0x10F, 0x1B, 450, 254, 7 }
 
FieldActorEntry actor85 = { actor85Conditions, actor85Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor86 = { actor86Conditions, actor86Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor87 = { actor87Conditions, actor87Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor88 = { actor88Conditions, actor88Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor89 = { actor89Conditions, actor89Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor90 = { actor90Conditions, actor90Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor91 = { actor91Conditions, actor91Talks, 0x175, 0x1C, 617, 501, 5 }
 
FieldActorEntry actor92 = { actor92Conditions, actor92Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor93 = { actor93Conditions, actor93Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor94 = { actor94Conditions, actor94Talks, 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry actor95 = { actor95Conditions, ((void *)0) , 0x175, 0x1C, 305, 353, 5 }
 
FieldActorEntry * stageActors []
 
StageTile stageObjects []
 The tables and color setupStage gives FIELDSTG_state (FieldState)
 
StageSlot stageSlots []
 
StageFuncs stageFuncs = { setupStage, startTween, updateTween }
 The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
 
FieldEvent stageEvents []
 

Detailed Description

WSTAG210: Main Lobby, Asuka City.

Definition in file wstag210.c.

Macro Definition Documentation

◆ STAGE_TWEEN

#define STAGE_TWEEN

stageFuncs is a StageFuncs (stage.h)

Definition at line 6 of file wstag210.c.

◆ MENU_TEXT

#define MENU_TEXT   (TEXT_EVENTS_200 - 1)

The text file of the menus, which the versions number differently.

Definition at line 15 of file wstag210.c.

◆ STAGE_CHILDREN_SIZE

#define STAGE_CHILDREN_SIZE   4

Definition at line 401 of file wstag210.c.

◆ STAGE_TEXT

#define STAGE_TEXT   TEXT_FILE(TEXT_TALKS_00)

Definition at line 429 of file wstag210.c.

◆ EVENT_TEXT_FILE

#define EVENT_TEXT_FILE   (TEXT_EVENTS_200 - 1)

Definition at line 430 of file wstag210.c.

◆ STAGE_FILE

#define STAGE_FILE   0x19B

Definition at line 431 of file wstag210.c.

◆ STAGE_ARCHIVE

#define STAGE_ARCHIVE   0x322

Definition at line 432 of file wstag210.c.

Function Documentation

◆ updateListMenu()

void updateListMenu ( StageListMenu *  task,
StageListMenuChildren *  children 
)

A list of up to eight options that each open a message.

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< SYSTEM01

< what is unavailable

< the map, its objects and characters, and the menus

Definition at line 21 of file wstag210.c.

Referenced by startEvent8().

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◆ startEvent8()

void * startEvent8 ( void  )

Starts event 8, the guide to Digimon Online: a list of topics (Objective, City Guide, Field Guide, Battle Tips, Training Basics, Status Screen...) that each open a message.

Definition at line 143 of file wstag210.c.

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◆ updateEvent9()

void updateEvent9 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 148 of file wstag210.c.

Referenced by startEvent9().

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◆ startEvent9()

void * startEvent9 ( void  )

Starts event 9, which asks whether to download the partner Digimon now: yes starts event 13, no event 14.

Definition at line 258 of file wstag210.c.

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◆ updateEvent1510()

void updateEvent1510 ( StageMenu *  task,
ChoiceChildren *  children 
)

A two-option menu: creates the event object of the chosen option.

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< the map, its objects and characters, and the menus

< SYSTEM02: a cursor moves

< SYSTEM00: a choice is taken

< the map, its objects and characters, and the menus

Definition at line 263 of file wstag210.c.

Referenced by startEvent1510().

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◆ startEvent1510()

void * startEvent1510 ( void  )

Starts event 1510, which asks whether to listen to basic tamer information: yes starts event 58, no event 1511.

Definition at line 373 of file wstag210.c.

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◆ updateStage()

void updateStage ( StageTask *  task,
void **  children 
)

Creates the event object of the story so far, the first that applies.

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 378 of file wstag210.c.

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◆ endEvent310()

void endEvent310 ( void  )

After event 310, with Kail: sets flag 0x4005 and keeps it from playing again.

< 0x40 0x00-0x40: FLAGS_00, GAME.flags02-flags40

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 405 of file wstag210.c.

◆ endEvent685()

void endEvent685 ( void  )

After event 685, with Teddy: moves the story on to STORY_KNIGHTMON_REPROGRAMMED and clears flag 0x1C26 (which decides whether actors 17, 19, 21 and 23 in WSTAG660 appear)

< 0x1C 0x00-0x40: FLAGS_00, GAME.flags02-flags40

Definition at line 415 of file wstag210.c.

◆ setupStage()

void setupStage ( void  )

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.

Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room

< a cell's value: a direction (3 bits) and a StageSlot (5)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)

Definition at line 438 of file wstag210.c.

Variable Documentation

◆ listWindowFrames

s32 listWindowFrames
Initial value:
= {
28, 27, 25, 36,
}

Defined below, after the code that uses them.

MENU_SPRITES' frame of the list's window, by the number of options (5 to 8)

Definition at line 808 of file wstag210.c.

Referenced by updateListMenu().

◆ stageColor

const CVECTOR stageColor = { 0x54, 0x67, 0x96, 0 }

the color the setup copies to FIELDSTG_state.spriteColor

the color the setup copies to FIELDSTG_state.spriteColor

It starts the stage, before its jump tables: in wstag924.c GCC would align them to 8 bytes after it, so it is a file of its own, linked first

Definition at line 421 of file wstag210.c.

Referenced by setupStage().

◆ script13

s16 script13[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x160 , 0x110 , 5 ,
0x100, 0x20 , 0x180 , 0xFF ,
0x101, 0x20 , 1 , 1 ,
0x100, 0x24 , 0x1B2 , 0xF7 ,
0x101, 0x24 , 1 , 7 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x20 , 0 ,
0x301 ,
0x304, 0x204 , 0x160 , 0x110 , 5 ,
0 ,
}

Definition at line 470 of file wstag210.c.

◆ script14

s16 script14[]
Initial value:
= {
0x600, 1 , 2 ,
0x102, 2 , 0x160 , 0x110 , 5 ,
0x100, 0x20 , 0x180 , 0xFF ,
0x101, 0x20 , 1 , 1 ,
0x100, 0x24 , 0x1B2 , 0xF7 ,
0x101, 0x24 , 1 , 7 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x20 , 0 ,
0x301 ,
0x300, 0x1E ,
0x101, 2 , 1 , 1 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 3 ,
0x301 ,
0x300, 0x1E ,
0x102, 2 , 0x150 , 0x118 , 1 ,
0x302, 2 ,
0 ,
}

Definition at line 485 of file wstag210.c.

◆ script20

s16 script20[]
Initial value:
= {
0x600, 1 , 2 ,
0x101, 2 , 1 , 1 ,
0x101, 0x323 , 0x325 , 2 ,
0x101, 0x32D , 0x337 , 2 ,
0x300, 0x3C ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x102, 2 , 0xB2 , 0x167 , 5 ,
0x302, 2 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x301 ,
0x101, 2 , 1 , 5 ,
0x300, 0x1E ,
0 ,
0x5DE0,
}

Definition at line 507 of file wstag210.c.

◆ script30

s16 script30[]
Initial value:
= {
0x600, 1 , 2 ,
0x101, 2 , 1 , 7 ,
0x101, 0x323 , 0x325 , 2 ,
0x101, 0x32D , 0x337 , 2 ,
0x300, 0x3C ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x102, 2 , 0x27F , 0x22D , 3 ,
0x302, 2 ,
0x101, 2 , 1 , 3 ,
0x101, 0x323 , 0x326 , 2 ,
0x300, 0x1E ,
0x200, 0 , 1 , 2 , 2 ,
0x301 ,
0x101, 2 , 1 , 3 ,
0x300, 0x1E ,
0 ,
0x4A5F,
}

Definition at line 529 of file wstag210.c.

◆ script58

s16 script58[]
Initial value:
= {
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x338 , 2 ,
0x300, 0x1E ,
0x200, 0 , 2 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 3 , 0x20 , 4 ,
0x301 ,
0x300, 0x1E ,
0x200, 0 , 4 , 2 , 4 ,
0x301 ,
0x300, 0x1E ,
0x101, 0x32D , 0x339 , 2 ,
0x300, 0x1E ,
0x300, 0x1E ,
0x200, 0 , 5 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 552 of file wstag210.c.

◆ script310

s16 script310[]

Definition at line 577 of file wstag210.c.

◆ script320

s16 script320[]
Initial value:
= {
0x600, 1 , 0x6A ,
0x101, 0x6A , 1 , 1 ,
0x101, 0x323 , 0x325 , 0x6A ,
0x300, 0x3C ,
0x101, 0x323 , 0x326 , 0x6A ,
0x300, 0x1E ,
0x102, 0x6A , 0xE8 , 0x14C , 5 ,
0x302, 0x6A ,
0x101, 0x6A , 1 , 5 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x6A , 3 ,
0x301 ,
0x101, 0x6A , 1 , 5 ,
0x300, 0x1E ,
0 ,
}

Definition at line 638 of file wstag210.c.

◆ script330

s16 script330[]
Initial value:
= {
0x600, 1 , 0x6A ,
0x101, 0x6A , 1 , 7 ,
0x101, 0x323 , 0x325 , 0x6A ,
0x300, 0x3C ,
0x101, 0x323 , 0x326 , 0x6A ,
0x300, 0x1E ,
0x102, 0x6A , 0x268 , 0x21C , 3 ,
0x302, 0x6A ,
0x101, 0x6A , 1 , 3 ,
0x300, 0x1E ,
0x200, 0 , 1 , 0x6A , 1 ,
0x301 ,
0x101, 0x6A , 1 , 3 ,
0x300, 0x1E ,
0 ,
}

Definition at line 655 of file wstag210.c.

◆ script685

s16 script685[]

Definition at line 672 of file wstag210.c.

◆ script1511

s16 script1511[]
Initial value:
= {
0x300, 0x3C ,
0x200, 0 , 1 , 0x20 , 2 ,
0x301 ,
0x300, 0x1E ,
0 ,
}

Definition at line 800 of file wstag210.c.

◆ area0Battle0

AreaBattle area0Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 811 of file wstag210.c.

◆ area0Battle1

AreaBattle area0Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 812 of file wstag210.c.

◆ area0Battle2

AreaBattle area0Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 813 of file wstag210.c.

◆ area0Battle3

AreaBattle area0Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 814 of file wstag210.c.

◆ area0Battle4

AreaBattle area0Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 815 of file wstag210.c.

◆ area0Battle5

AreaBattle area0Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 816 of file wstag210.c.

◆ area0Battle6

AreaBattle area0Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 817 of file wstag210.c.

◆ area0Battle7

AreaBattle area0Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 818 of file wstag210.c.

◆ area0Battles

BattleList area0Battles
Initial value:
= {
0,
}
AreaBattle area0Battle7
Definition wstag210.c:818
AreaBattle area0Battle1
Definition wstag210.c:812
AreaBattle area0Battle6
Definition wstag210.c:817
AreaBattle area0Battle3
Definition wstag210.c:814
AreaBattle area0Battle5
Definition wstag210.c:816
AreaBattle area0Battle0
Definition wstag210.c:811
AreaBattle area0Battle2
Definition wstag210.c:813
AreaBattle area0Battle4
Definition wstag210.c:815

Definition at line 819 of file wstag210.c.

◆ area1Battle0

AreaBattle area1Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 824 of file wstag210.c.

◆ area1Battle1

AreaBattle area1Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 825 of file wstag210.c.

◆ area1Battle2

AreaBattle area1Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 826 of file wstag210.c.

◆ area1Battle3

AreaBattle area1Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 827 of file wstag210.c.

◆ area1Battle4

AreaBattle area1Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 828 of file wstag210.c.

◆ area1Battle5

AreaBattle area1Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 829 of file wstag210.c.

◆ area1Battle6

AreaBattle area1Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 830 of file wstag210.c.

◆ area1Battle7

AreaBattle area1Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 831 of file wstag210.c.

◆ area1Battles

BattleList area1Battles
Initial value:
= {
0,
}
AreaBattle area1Battle6
Definition wstag210.c:830
AreaBattle area1Battle2
Definition wstag210.c:826
AreaBattle area1Battle4
Definition wstag210.c:828
AreaBattle area1Battle5
Definition wstag210.c:829
AreaBattle area1Battle3
Definition wstag210.c:827
AreaBattle area1Battle0
Definition wstag210.c:824
AreaBattle area1Battle1
Definition wstag210.c:825
AreaBattle area1Battle7
Definition wstag210.c:831

Definition at line 832 of file wstag210.c.

◆ area2Battle0

AreaBattle area2Battle0 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 837 of file wstag210.c.

◆ area2Battle1

AreaBattle area2Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 838 of file wstag210.c.

◆ area2Battle2

AreaBattle area2Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 839 of file wstag210.c.

◆ area2Battle3

AreaBattle area2Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 840 of file wstag210.c.

◆ area2Battle4

AreaBattle area2Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 841 of file wstag210.c.

◆ area2Battle5

AreaBattle area2Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 842 of file wstag210.c.

◆ area2Battle6

AreaBattle area2Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 843 of file wstag210.c.

◆ area2Battle7

AreaBattle area2Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 844 of file wstag210.c.

◆ area2Battles

BattleList area2Battles
Initial value:
= {
0,
}
AreaBattle area2Battle7
Definition wstag210.c:844
AreaBattle area2Battle6
Definition wstag210.c:843
AreaBattle area2Battle0
Definition wstag210.c:837
AreaBattle area2Battle4
Definition wstag210.c:841
AreaBattle area2Battle2
Definition wstag210.c:839
AreaBattle area2Battle1
Definition wstag210.c:838
AreaBattle area2Battle5
Definition wstag210.c:842
AreaBattle area2Battle3
Definition wstag210.c:840

Definition at line 845 of file wstag210.c.

◆ area3Battle0

AreaBattle area3Battle0 = { 188, 15, (0x60000000 | ( 2 ) << 18 | ( 0 )) }

Definition at line 850 of file wstag210.c.

◆ area3Battle1

AreaBattle area3Battle1 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 851 of file wstag210.c.

◆ area3Battle2

AreaBattle area3Battle2 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 852 of file wstag210.c.

◆ area3Battle3

AreaBattle area3Battle3 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 853 of file wstag210.c.

◆ area3Battle4

AreaBattle area3Battle4 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 854 of file wstag210.c.

◆ area3Battle5

AreaBattle area3Battle5 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 855 of file wstag210.c.

◆ area3Battle6

AreaBattle area3Battle6 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 856 of file wstag210.c.

◆ area3Battle7

AreaBattle area3Battle7 = { 0, 0, (0x60000000 | ( 1 ) << 18 | ( 0 )) }

Definition at line 857 of file wstag210.c.

◆ area3Battles

BattleList area3Battles
Initial value:
= {
0,
}
AreaBattle area3Battle4
Definition wstag210.c:854
AreaBattle area3Battle3
Definition wstag210.c:853
AreaBattle area3Battle0
Definition wstag210.c:850
AreaBattle area3Battle2
Definition wstag210.c:852
AreaBattle area3Battle1
Definition wstag210.c:851
AreaBattle area3Battle6
Definition wstag210.c:856
AreaBattle area3Battle5
Definition wstag210.c:855
AreaBattle area3Battle7
Definition wstag210.c:857

Definition at line 858 of file wstag210.c.

◆ stageBattles

FieldBattles stageBattles[]
Initial value:
= {
}
BattleList area3Battles
Definition wstag210.c:858
BattleList area1Battles
Definition wstag210.c:832
BattleList area2Battles
Definition wstag210.c:845
BattleList area0Battles
Definition wstag210.c:819

Definition at line 863 of file wstag210.c.

Referenced by setupStage().

◆ stageImages

ActorImage stageImages[]

Definition at line 866 of file wstag210.c.

Referenced by setupStage().

◆ actor0Talk0Conditions

u16 actor0Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 899 of file wstag210.c.

◆ actor0Talk0Actions

u16 actor0Talk0Actions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 900 of file wstag210.c.

◆ actor0Talk1Conditions

u16 actor0Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 901 of file wstag210.c.

◆ actor0Talk1Actions

u16 actor0Talk1Actions[] = { (0x9000 | ( 4 )) , 1, 0xFFFF }

Definition at line 902 of file wstag210.c.

◆ actor1Talk0Actions

u16 actor1Talk0Actions[] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 903 of file wstag210.c.

◆ actor2Talk0Actions

u16 actor2Talk0Actions[] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 904 of file wstag210.c.

◆ actor3Talk0Actions

u16 actor3Talk0Actions[] = { (0x9000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 905 of file wstag210.c.

◆ actor4Talk0Conditions

u16 actor4Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 0, 0xFFFF }

Definition at line 906 of file wstag210.c.

◆ actor4Talk0Actions

u16 actor4Talk0Actions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 907 of file wstag210.c.

◆ actor4Talk1Conditions

u16 actor4Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0 )) , 1, 0xFFFF }

Definition at line 908 of file wstag210.c.

◆ actor4Talk1Actions

u16 actor4Talk1Actions[] = { (0x9000 | ( 3 )) , 1, 0xFFFF }

Definition at line 909 of file wstag210.c.

◆ actor5Talk0Actions

u16 actor5Talk0Actions[] = { (0x9000 | ( 3 )) , 1, 0xFFFF }

Definition at line 910 of file wstag210.c.

◆ actor6Talk0Actions

u16 actor6Talk0Actions[] = { (0x9000 | ( 3 )) , 1, 0xFFFF }

Definition at line 911 of file wstag210.c.

◆ actor7Talk0Actions

u16 actor7Talk0Actions[] = { (0x9000 | ( 3 )) , 0, 0xFFFF }

Definition at line 912 of file wstag210.c.

◆ actor78Talk0Conditions

u16 actor78Talk0Conditions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 0, 0xFFFF }

Definition at line 913 of file wstag210.c.

◆ actor78Talk0Actions

u16 actor78Talk0Actions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 914 of file wstag210.c.

◆ actor78Talk1Conditions

u16 actor78Talk1Conditions[] = { (( 0x1A ) << 8 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 915 of file wstag210.c.

◆ actor0Talks

FieldTalk actor0Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor0Talk0Actions[]
Definition wstag210.c:900
u16 actor0Talk0Conditions[]
Definition wstag210.c:899
u16 actor0Talk1Conditions[]
Definition wstag210.c:901
u16 actor0Talk1Actions[]
Definition wstag210.c:902

Definition at line 916 of file wstag210.c.

◆ actor1Talks

FieldTalk actor1Talks[]
Initial value:
= {
{ ((void *)0) , actor1Talk0Actions, 0x67 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor1Talk0Actions[]
Definition wstag210.c:903

Definition at line 921 of file wstag210.c.

◆ actor2Talks

FieldTalk actor2Talks[]
Initial value:
= {
{ ((void *)0) , actor2Talk0Actions, 0x429 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor2Talk0Actions[]
Definition wstag210.c:904

Definition at line 925 of file wstag210.c.

◆ actor3Talks

FieldTalk actor3Talks[]
Initial value:
= {
{ ((void *)0) , actor3Talk0Actions, 0x42B },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor3Talk0Actions[]
Definition wstag210.c:905

Definition at line 929 of file wstag210.c.

◆ actor4Talks

FieldTalk actor4Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor4Talk1Actions[]
Definition wstag210.c:909
u16 actor4Talk1Conditions[]
Definition wstag210.c:908
u16 actor4Talk0Conditions[]
Definition wstag210.c:906
u16 actor4Talk0Actions[]
Definition wstag210.c:907

Definition at line 933 of file wstag210.c.

◆ actor5Talks

FieldTalk actor5Talks[]
Initial value:
= {
{ ((void *)0) , actor5Talk0Actions, 0x34 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor5Talk0Actions[]
Definition wstag210.c:910

Definition at line 938 of file wstag210.c.

◆ actor6Talks

FieldTalk actor6Talks[]
Initial value:
= {
{ ((void *)0) , actor6Talk0Actions, 0x35 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor6Talk0Actions[]
Definition wstag210.c:911

Definition at line 942 of file wstag210.c.

◆ actor7Talks

FieldTalk actor7Talks[]
Initial value:
= {
{ ((void *)0) , actor7Talk0Actions, 0x37 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor7Talk0Actions[]
Definition wstag210.c:912

Definition at line 946 of file wstag210.c.

◆ actor8Talks

FieldTalk actor8Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x11 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 950 of file wstag210.c.

◆ actor9Talks

FieldTalk actor9Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x149 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 954 of file wstag210.c.

◆ actor10Talks

FieldTalk actor10Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 958 of file wstag210.c.

◆ actor11Talks

FieldTalk actor11Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 962 of file wstag210.c.

◆ actor12Talks

FieldTalk actor12Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 966 of file wstag210.c.

◆ actor13Talks

FieldTalk actor13Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 970 of file wstag210.c.

◆ actor14Talks

FieldTalk actor14Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 974 of file wstag210.c.

◆ actor15Talks

FieldTalk actor15Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1A9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 978 of file wstag210.c.

◆ actor16Talks

FieldTalk actor16Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 982 of file wstag210.c.

◆ actor17Talks

FieldTalk actor17Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 986 of file wstag210.c.

◆ actor18Talks

FieldTalk actor18Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 990 of file wstag210.c.

◆ actor19Talks

FieldTalk actor19Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 994 of file wstag210.c.

◆ actor21Talks

FieldTalk actor21Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 998 of file wstag210.c.

◆ actor22Talks

FieldTalk actor22Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x148 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1002 of file wstag210.c.

◆ actor23Talks

FieldTalk actor23Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x199 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1006 of file wstag210.c.

◆ actor24Talks

FieldTalk actor24Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x10 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1010 of file wstag210.c.

◆ actor25Talks

FieldTalk actor25Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x147 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1014 of file wstag210.c.

◆ actor26Talks

FieldTalk actor26Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x18E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1018 of file wstag210.c.

◆ actor27Talks

FieldTalk actor27Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1022 of file wstag210.c.

◆ actor28Talks

FieldTalk actor28Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1026 of file wstag210.c.

◆ actor29Talks

FieldTalk actor29Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1030 of file wstag210.c.

◆ actor30Talks

FieldTalk actor30Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1034 of file wstag210.c.

◆ actor31Talks

FieldTalk actor31Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BB },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1038 of file wstag210.c.

◆ actor32Talks

FieldTalk actor32Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1042 of file wstag210.c.

◆ actor33Talks

FieldTalk actor33Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1046 of file wstag210.c.

◆ actor34Talks

FieldTalk actor34Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1BF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1050 of file wstag210.c.

◆ actor35Talks

FieldTalk actor35Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1054 of file wstag210.c.

◆ actor36Talks

FieldTalk actor36Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1058 of file wstag210.c.

◆ actor37Talks

FieldTalk actor37Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1062 of file wstag210.c.

◆ actor38Talks

FieldTalk actor38Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1066 of file wstag210.c.

◆ actor40Talks

FieldTalk actor40Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xF0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1070 of file wstag210.c.

◆ actor41Talks

FieldTalk actor41Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1074 of file wstag210.c.

◆ actor42Talks

FieldTalk actor42Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1078 of file wstag210.c.

◆ actor43Talks

FieldTalk actor43Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0xEF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1082 of file wstag210.c.

◆ actor44Talks

FieldTalk actor44Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x14A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1086 of file wstag210.c.

◆ actor45Talks

FieldTalk actor45Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1090 of file wstag210.c.

◆ actor46Talks

FieldTalk actor46Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1094 of file wstag210.c.

◆ actor47Talks

FieldTalk actor47Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1098 of file wstag210.c.

◆ actor48Talks

FieldTalk actor48Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1102 of file wstag210.c.

◆ actor49Talks

FieldTalk actor49Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1106 of file wstag210.c.

◆ actor50Talks

FieldTalk actor50Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1110 of file wstag210.c.

◆ actor51Talks

FieldTalk actor51Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DA },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1114 of file wstag210.c.

◆ actor52Talks

FieldTalk actor52Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D6 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1118 of file wstag210.c.

◆ actor53Talks

FieldTalk actor53Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D7 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1122 of file wstag210.c.

◆ actor54Talks

FieldTalk actor54Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D8 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1126 of file wstag210.c.

◆ actor56Talks

FieldTalk actor56Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DE },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1130 of file wstag210.c.

◆ actor57Talks

FieldTalk actor57Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DF },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1134 of file wstag210.c.

◆ actor58Talks

FieldTalk actor58Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1138 of file wstag210.c.

◆ actor59Talks

FieldTalk actor59Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1DC },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1142 of file wstag210.c.

◆ actor60Talks

FieldTalk actor60Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E0 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1146 of file wstag210.c.

◆ actor61Talks

FieldTalk actor61Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E5 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1150 of file wstag210.c.

◆ actor62Talks

FieldTalk actor62Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E1 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1154 of file wstag210.c.

◆ actor63Talks

FieldTalk actor63Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E2 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1158 of file wstag210.c.

◆ actor64Talks

FieldTalk actor64Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1162 of file wstag210.c.

◆ actor72Talks

FieldTalk actor72Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x42A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1166 of file wstag210.c.

◆ actor73Talks

FieldTalk actor73Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x36 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1170 of file wstag210.c.

◆ actor74Talks

FieldTalk actor74Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1AD },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1174 of file wstag210.c.

◆ actor75Talks

FieldTalk actor75Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1C3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1178 of file wstag210.c.

◆ actor76Talks

FieldTalk actor76Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1D9 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1182 of file wstag210.c.

◆ actor77Talks

FieldTalk actor77Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x1E4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1186 of file wstag210.c.

◆ actor78Talks

FieldTalk actor78Talks[]
Initial value:
= {
{ actor78Talk1Conditions, ((void *)0) , 0x488 },
{ ((void *)0) , ((void *)0) , 0 },
}
u16 actor78Talk0Conditions[]
Definition wstag210.c:913
u16 actor78Talk0Actions[]
Definition wstag210.c:914
u16 actor78Talk1Conditions[]
Definition wstag210.c:915

Definition at line 1190 of file wstag210.c.

◆ actor80Talks

FieldTalk actor80Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2A4 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1195 of file wstag210.c.

◆ actor81Talks

FieldTalk actor81Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x2A3 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1199 of file wstag210.c.

◆ actor85Talks

FieldTalk actor85Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x38 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1203 of file wstag210.c.

◆ actor86Talks

FieldTalk actor86Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3A },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1207 of file wstag210.c.

◆ actor87Talks

FieldTalk actor87Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3B },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1211 of file wstag210.c.

◆ actor88Talks

FieldTalk actor88Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x39 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1215 of file wstag210.c.

◆ actor89Talks

FieldTalk actor89Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3C },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1219 of file wstag210.c.

◆ actor90Talks

FieldTalk actor90Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3D },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1223 of file wstag210.c.

◆ actor91Talks

FieldTalk actor91Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x41 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1227 of file wstag210.c.

◆ actor92Talks

FieldTalk actor92Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3E },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1231 of file wstag210.c.

◆ actor93Talks

FieldTalk actor93Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x3F },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1235 of file wstag210.c.

◆ actor94Talks

FieldTalk actor94Talks[]
Initial value:
= {
{ ((void *)0) , ((void *)0) , 0x40 },
{ ((void *)0) , ((void *)0) , 0 },
}

Definition at line 1239 of file wstag210.c.

◆ actor0Conditions

u16 actor0Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1243 of file wstag210.c.

◆ actor1Conditions

u16 actor1Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x6000 | ( STORY_CONTROL_ROOM )) , 0,
0xFFFF ,
}
@ STORY_CONTROL_ROOM
WSTAG325 (Control Room, Asuka City), event 560: a Soldier guards the way.
Definition story.h:90

Definition at line 1244 of file wstag210.c.

◆ actor2Conditions

u16 actor2Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1249 of file wstag210.c.

◆ actor3Conditions

u16 actor3Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1250 of file wstag210.c.

◆ actor4Conditions

u16 actor4Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1251 of file wstag210.c.

◆ actor5Conditions

u16 actor5Conditions[]
Initial value:
= {
(0x7000 | ( 0x22 )) , 1,
(0x6000 | ( STORY_CONTROL_ROOM )) , 0,
0xFFFF ,
}

Definition at line 1252 of file wstag210.c.

◆ actor6Conditions

u16 actor6Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1257 of file wstag210.c.

◆ actor7Conditions

u16 actor7Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1258 of file wstag210.c.

◆ actor8Conditions

u16 actor8Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1259 of file wstag210.c.

◆ actor9Conditions

u16 actor9Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1260 of file wstag210.c.

◆ actor10Conditions

u16 actor10Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 1261 of file wstag210.c.

◆ actor11Conditions

u16 actor11Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1262 of file wstag210.c.

◆ actor12Conditions

u16 actor12Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 1263 of file wstag210.c.

◆ actor13Conditions

u16 actor13Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 1264 of file wstag210.c.

◆ actor14Conditions

u16 actor14Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 1265 of file wstag210.c.

◆ actor15Conditions

u16 actor15Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1266 of file wstag210.c.

◆ actor16Conditions

u16 actor16Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1267 of file wstag210.c.

◆ actor17Conditions

u16 actor17Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1268 of file wstag210.c.

◆ actor18Conditions

u16 actor18Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 1269 of file wstag210.c.

◆ actor19Conditions

u16 actor19Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1270 of file wstag210.c.

◆ actor20Conditions

u16 actor20Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1271 of file wstag210.c.

◆ actor21Conditions

u16 actor21Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1272 of file wstag210.c.

◆ actor22Conditions

u16 actor22Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1273 of file wstag210.c.

◆ actor23Conditions

u16 actor23Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 1274 of file wstag210.c.

◆ actor24Conditions

u16 actor24Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, (0x8000 | ( 0 ) << 9 | ( 0 )), 0, 0xFFFF }

Definition at line 1275 of file wstag210.c.

◆ actor25Conditions

u16 actor25Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1276 of file wstag210.c.

◆ actor26Conditions

u16 actor26Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 1277 of file wstag210.c.

◆ actor27Conditions

u16 actor27Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1278 of file wstag210.c.

◆ actor28Conditions

u16 actor28Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1279 of file wstag210.c.

◆ actor29Conditions

u16 actor29Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 1280 of file wstag210.c.

◆ actor30Conditions

u16 actor30Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1281 of file wstag210.c.

◆ actor31Conditions

u16 actor31Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 1282 of file wstag210.c.

◆ actor32Conditions

u16 actor32Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 1283 of file wstag210.c.

◆ actor33Conditions

u16 actor33Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 1284 of file wstag210.c.

◆ actor34Conditions

u16 actor34Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1285 of file wstag210.c.

◆ actor35Conditions

u16 actor35Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1286 of file wstag210.c.

◆ actor36Conditions

u16 actor36Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1287 of file wstag210.c.

◆ actor37Conditions

u16 actor37Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 1288 of file wstag210.c.

◆ actor38Conditions

u16 actor38Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1289 of file wstag210.c.

◆ actor39Conditions

u16 actor39Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1290 of file wstag210.c.

◆ actor40Conditions

u16 actor40Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1291 of file wstag210.c.

◆ actor41Conditions

u16 actor41Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1292 of file wstag210.c.

◆ actor42Conditions

u16 actor42Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 1293 of file wstag210.c.

◆ actor43Conditions

u16 actor43Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1294 of file wstag210.c.

◆ actor44Conditions

u16 actor44Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1295 of file wstag210.c.

◆ actor45Conditions

u16 actor45Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF }

Definition at line 1296 of file wstag210.c.

◆ actor46Conditions

u16 actor46Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 1297 of file wstag210.c.

◆ actor47Conditions

u16 actor47Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 1298 of file wstag210.c.

◆ actor48Conditions

u16 actor48Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 1299 of file wstag210.c.

◆ actor49Conditions

u16 actor49Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1300 of file wstag210.c.

◆ actor50Conditions

u16 actor50Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1301 of file wstag210.c.

◆ actor51Conditions

u16 actor51Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1302 of file wstag210.c.

◆ actor52Conditions

u16 actor52Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1303 of file wstag210.c.

◆ actor53Conditions

u16 actor53Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 1304 of file wstag210.c.

◆ actor54Conditions

u16 actor54Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1305 of file wstag210.c.

◆ actor55Conditions

u16 actor55Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1306 of file wstag210.c.

◆ actor56Conditions

u16 actor56Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 1307 of file wstag210.c.

◆ actor57Conditions

u16 actor57Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 1308 of file wstag210.c.

◆ actor58Conditions

u16 actor58Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1309 of file wstag210.c.

◆ actor59Conditions

u16 actor59Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 1310 of file wstag210.c.

◆ actor60Conditions

u16 actor60Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1311 of file wstag210.c.

◆ actor61Conditions

u16 actor61Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1312 of file wstag210.c.

◆ actor62Conditions

u16 actor62Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1313 of file wstag210.c.

◆ actor63Conditions

u16 actor63Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 1314 of file wstag210.c.

◆ actor64Conditions

u16 actor64Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1315 of file wstag210.c.

◆ actor65Conditions

u16 actor65Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1316 of file wstag210.c.

◆ actor66Conditions

u16 actor66Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 0,
0xFFFF ,
}
@ STORY_AGUMON_DISGUISE
WSTAG237 (Underground Path), event 300: in the Agumon Suit; Kail goes on ahead alone.
Definition story.h:64

Definition at line 1317 of file wstag210.c.

◆ actor67Conditions

u16 actor67Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 0,
0xFFFF ,
}

Definition at line 1322 of file wstag210.c.

◆ actor68Conditions

u16 actor68Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 1327 of file wstag210.c.

◆ actor69Conditions

u16 actor69Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1332 of file wstag210.c.

◆ actor70Conditions

u16 actor70Conditions[]
Initial value:
= {
(0x7000 | ( 9 )) , 1,
(0x7000 | ( 0x1A )) , 0,
0xFFFF ,
}

Definition at line 1333 of file wstag210.c.

◆ actor71Conditions

u16 actor71Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF }

Definition at line 1338 of file wstag210.c.

◆ actor72Conditions

u16 actor72Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1339 of file wstag210.c.

◆ actor73Conditions

u16 actor73Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1340 of file wstag210.c.

◆ actor74Conditions

u16 actor74Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1341 of file wstag210.c.

◆ actor75Conditions

u16 actor75Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1342 of file wstag210.c.

◆ actor76Conditions

u16 actor76Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1343 of file wstag210.c.

◆ actor77Conditions

u16 actor77Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1344 of file wstag210.c.

◆ actor78Conditions

u16 actor78Conditions[]
Initial value:
= {
(( 0x1A ) << 8 | ( 0x15 )) , 1,
(0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1,
(0x8000 | ( 0 ) << 9 | ( 0xF )), 0,
0xFFFF ,
}
@ STORY_LOOKING_FOR_TEDDY
WSTAG212, event 273: Kail and the player will put on the Agumon Suits to look for Teddy.
Definition story.h:61

Definition at line 1345 of file wstag210.c.

◆ actor79Conditions

u16 actor79Conditions[]
Initial value:
= {
(0x6000 | ( STORY_AGUMON_DISGUISE )) , 1,
(( 0x1C ) << 8 | ( 0xD )) , 1,
0xFFFF ,
}

Definition at line 1351 of file wstag210.c.

◆ actor80Conditions

u16 actor80Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1356 of file wstag210.c.

◆ actor81Conditions

u16 actor81Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF }

Definition at line 1357 of file wstag210.c.

◆ actor82Conditions

u16 actor82Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1358 of file wstag210.c.

◆ actor83Conditions

u16 actor83Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1359 of file wstag210.c.

◆ actor84Conditions

u16 actor84Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1360 of file wstag210.c.

◆ actor85Conditions

u16 actor85Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF }

Definition at line 1361 of file wstag210.c.

◆ actor86Conditions

u16 actor86Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF }

Definition at line 1362 of file wstag210.c.

◆ actor87Conditions

u16 actor87Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF }

Definition at line 1363 of file wstag210.c.

◆ actor88Conditions

u16 actor88Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF }

Definition at line 1364 of file wstag210.c.

◆ actor89Conditions

u16 actor89Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF }

Definition at line 1365 of file wstag210.c.

◆ actor90Conditions

u16 actor90Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF }

Definition at line 1366 of file wstag210.c.

◆ actor91Conditions

u16 actor91Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF }

Definition at line 1367 of file wstag210.c.

◆ actor92Conditions

u16 actor92Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF }

Definition at line 1368 of file wstag210.c.

◆ actor93Conditions

u16 actor93Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF }

Definition at line 1369 of file wstag210.c.

◆ actor94Conditions

u16 actor94Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF }

Definition at line 1370 of file wstag210.c.

◆ actor95Conditions

u16 actor95Conditions[] = { (0x6000 | ( STORY_GAME_MASTER_CAUGHT )) , 1, 0xFFFF }

Definition at line 1371 of file wstag210.c.

◆ actor0

FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 384, 255, 1 }

Definition at line 1372 of file wstag210.c.

◆ actor1

FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 384, 255, 1 }

Definition at line 1373 of file wstag210.c.

◆ actor2

FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 384, 255, 1 }

Definition at line 1374 of file wstag210.c.

◆ actor3

FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 4, 384, 255, 1 }

Definition at line 1375 of file wstag210.c.

◆ actor4

FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x24, 5, 434, 247, 7 }

Definition at line 1376 of file wstag210.c.

◆ actor5

FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x24, 5, 434, 247, 7 }

Definition at line 1377 of file wstag210.c.

◆ actor6

FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x24, 5, 434, 247, 7 }

Definition at line 1378 of file wstag210.c.

◆ actor7

FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x24, 5, 434, 247, 7 }

Definition at line 1379 of file wstag210.c.

◆ actor8

FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x2D, 6, 684, 363, 7 }

Definition at line 1380 of file wstag210.c.

◆ actor9

FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x2D, 6, 684, 363, 7 }

Definition at line 1381 of file wstag210.c.

◆ actor10

FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x2D, 6, 684, 363, 7 }

Definition at line 1382 of file wstag210.c.

◆ actor11

FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x2D, 6, 684, 363, 7 }

Definition at line 1383 of file wstag210.c.

◆ actor12

FieldActorEntry actor12 = { actor12Conditions, actor12Talks, 0x2D, 6, 529, 505, 5 }

Definition at line 1384 of file wstag210.c.

◆ actor13

FieldActorEntry actor13 = { actor13Conditions, actor13Talks, 0x2D, 6, 529, 505, 7 }

Definition at line 1385 of file wstag210.c.

◆ actor14

FieldActorEntry actor14 = { actor14Conditions, actor14Talks, 0x2D, 6, 529, 505, 7 }

Definition at line 1386 of file wstag210.c.

◆ actor15

FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x2D, 6, 529, 505, 7 }

Definition at line 1387 of file wstag210.c.

◆ actor16

FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x2D, 6, 305, 353, 7 }

Definition at line 1388 of file wstag210.c.

◆ actor17

FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x2D, 6, 529, 505, 7 }

Definition at line 1389 of file wstag210.c.

◆ actor18

FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x2D, 6, 529, 505, 7 }

Definition at line 1390 of file wstag210.c.

◆ actor19

FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x2D, 6, 529, 505, 7 }

Definition at line 1391 of file wstag210.c.

◆ actor20

FieldActorEntry actor20 = { actor20Conditions, ((void *)0) , 0x2D, 6, 529, 505, 7 }

Definition at line 1392 of file wstag210.c.

◆ actor21

FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x2E, 7, 391, 359, 1 }

Definition at line 1393 of file wstag210.c.

◆ actor22

FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x2E, 7, 391, 359, 1 }

Definition at line 1394 of file wstag210.c.

◆ actor23

FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x2E, 7, 391, 359, 1 }

Definition at line 1395 of file wstag210.c.

◆ actor24

FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x2F, 8, 617, 501, 1 }

Definition at line 1396 of file wstag210.c.

◆ actor25

FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x2F, 8, 617, 501, 1 }

Definition at line 1397 of file wstag210.c.

◆ actor26

FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x2F, 8, 617, 501, 1 }

Definition at line 1398 of file wstag210.c.

◆ actor27

FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x31, 9, 361, 221, 7 }

Definition at line 1399 of file wstag210.c.

◆ actor28

FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x31, 9, 361, 221, 7 }

Definition at line 1400 of file wstag210.c.

◆ actor29

FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x31, 9, 361, 221, 7 }

Definition at line 1401 of file wstag210.c.

◆ actor30

FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x31, 9, 361, 221, 7 }

Definition at line 1402 of file wstag210.c.

◆ actor31

FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1403 of file wstag210.c.

◆ actor32

FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1404 of file wstag210.c.

◆ actor33

FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1405 of file wstag210.c.

◆ actor34

FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1406 of file wstag210.c.

◆ actor35

FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x31, 9, 391, 359, 7 }

Definition at line 1407 of file wstag210.c.

◆ actor36

FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1408 of file wstag210.c.

◆ actor37

FieldActorEntry actor37 = { actor37Conditions, actor37Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1409 of file wstag210.c.

◆ actor38

FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x31, 9, 193, 257, 7 }

Definition at line 1410 of file wstag210.c.

◆ actor39

FieldActorEntry actor39 = { actor39Conditions, ((void *)0) , 0x31, 9, 193, 257, 7 }

Definition at line 1411 of file wstag210.c.

◆ actor40

FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x33, 0xA, 529, 505, 7 }

Definition at line 1412 of file wstag210.c.

◆ actor41

FieldActorEntry actor41 = { actor41Conditions, actor41Talks, 0x33, 0xA, 529, 505, 7 }

Definition at line 1413 of file wstag210.c.

◆ actor42

FieldActorEntry actor42 = { actor42Conditions, actor42Talks, 0x33, 0xA, 529, 505, 7 }

Definition at line 1414 of file wstag210.c.

◆ actor43

FieldActorEntry actor43 = { actor43Conditions, actor43Talks, 0x34, 0xB, 193, 257, 7 }

Definition at line 1415 of file wstag210.c.

◆ actor44

FieldActorEntry actor44 = { actor44Conditions, actor44Talks, 0x34, 0xB, 193, 257, 7 }

Definition at line 1416 of file wstag210.c.

◆ actor45

FieldActorEntry actor45 = { actor45Conditions, actor45Talks, 0x34, 0xB, 193, 257, 7 }

Definition at line 1417 of file wstag210.c.

◆ actor46

FieldActorEntry actor46 = { actor46Conditions, actor46Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1418 of file wstag210.c.

◆ actor47

FieldActorEntry actor47 = { actor47Conditions, actor47Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1419 of file wstag210.c.

◆ actor48

FieldActorEntry actor48 = { actor48Conditions, actor48Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1420 of file wstag210.c.

◆ actor49

FieldActorEntry actor49 = { actor49Conditions, actor49Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1421 of file wstag210.c.

◆ actor50

FieldActorEntry actor50 = { actor50Conditions, actor50Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1422 of file wstag210.c.

◆ actor51

FieldActorEntry actor51 = { actor51Conditions, actor51Talks, 0x36, 0xC, 193, 257, 7 }

Definition at line 1423 of file wstag210.c.

◆ actor52

FieldActorEntry actor52 = { actor52Conditions, actor52Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1424 of file wstag210.c.

◆ actor53

FieldActorEntry actor53 = { actor53Conditions, actor53Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1425 of file wstag210.c.

◆ actor54

FieldActorEntry actor54 = { actor54Conditions, actor54Talks, 0x36, 0xC, 535, 307, 1 }

Definition at line 1426 of file wstag210.c.

◆ actor55

FieldActorEntry actor55 = { actor55Conditions, ((void *)0) , 0x36, 0xC, 535, 307, 1 }

Definition at line 1427 of file wstag210.c.

◆ actor56

FieldActorEntry actor56 = { actor56Conditions, actor56Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1428 of file wstag210.c.

◆ actor57

FieldActorEntry actor57 = { actor57Conditions, actor57Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1429 of file wstag210.c.

◆ actor58

FieldActorEntry actor58 = { actor58Conditions, actor58Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1430 of file wstag210.c.

◆ actor59

FieldActorEntry actor59 = { actor59Conditions, actor59Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1431 of file wstag210.c.

◆ actor60

FieldActorEntry actor60 = { actor60Conditions, actor60Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1432 of file wstag210.c.

◆ actor61

FieldActorEntry actor61 = { actor61Conditions, actor61Talks, 0x37, 0xD, 684, 363, 3 }

Definition at line 1433 of file wstag210.c.

◆ actor62

FieldActorEntry actor62 = { actor62Conditions, actor62Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1434 of file wstag210.c.

◆ actor63

FieldActorEntry actor63 = { actor63Conditions, actor63Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1435 of file wstag210.c.

◆ actor64

FieldActorEntry actor64 = { actor64Conditions, actor64Talks, 0x37, 0xD, 328, 260, 6 }

Definition at line 1436 of file wstag210.c.

◆ actor65

FieldActorEntry actor65 = { actor65Conditions, ((void *)0) , 0x37, 0xD, 328, 260, 6 }

Definition at line 1437 of file wstag210.c.

◆ actor66

FieldActorEntry actor66 = { actor66Conditions, ((void *)0) , 0x6A, 0xE, 0, 0, 1 }

Definition at line 1438 of file wstag210.c.

◆ actor67

FieldActorEntry actor67 = { actor67Conditions, ((void *)0) , 0x6B, 0xF, 0, 0, 1 }

Definition at line 1439 of file wstag210.c.

◆ actor68

FieldActorEntry actor68 = { actor68Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }

Definition at line 1440 of file wstag210.c.

◆ actor69

FieldActorEntry actor69 = { actor69Conditions, ((void *)0) , 0x70, 0x10, 360, 268, 1 }

Definition at line 1441 of file wstag210.c.

◆ actor70

FieldActorEntry actor70 = { actor70Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }

Definition at line 1442 of file wstag210.c.

◆ actor71

FieldActorEntry actor71 = { actor71Conditions, ((void *)0) , 0x71, 0x11, 450, 254, 7 }

Definition at line 1443 of file wstag210.c.

◆ actor72

FieldActorEntry actor72 = { actor72Conditions, actor72Talks, 0x9D, 0x12, 384, 255, 1 }

Definition at line 1444 of file wstag210.c.

◆ actor73

FieldActorEntry actor73 = { actor73Conditions, actor73Talks, 0x9E, 0x13, 434, 247, 7 }

Definition at line 1445 of file wstag210.c.

◆ actor74

FieldActorEntry actor74 = { actor74Conditions, actor74Talks, 0x9F, 0x14, 529, 505, 7 }

Definition at line 1446 of file wstag210.c.

◆ actor75

FieldActorEntry actor75 = { actor75Conditions, actor75Talks, 0xA0, 0x15, 193, 257, 7 }

Definition at line 1447 of file wstag210.c.

◆ actor76

FieldActorEntry actor76 = { actor76Conditions, actor76Talks, 0xA2, 0x16, 535, 307, 1 }

Definition at line 1448 of file wstag210.c.

◆ actor77

FieldActorEntry actor77 = { actor77Conditions, actor77Talks, 0xAE, 0x17, 328, 260, 6 }

Definition at line 1449 of file wstag210.c.

◆ actor78

FieldActorEntry actor78 = { actor78Conditions, actor78Talks, 0xB2, 0x18, 285, 295, 5 }

Definition at line 1450 of file wstag210.c.

◆ actor79

FieldActorEntry actor79 = { actor79Conditions, ((void *)0) , 0xB2, 0x18, 0, 0, 1 }

Definition at line 1451 of file wstag210.c.

◆ actor80

FieldActorEntry actor80 = { actor80Conditions, actor80Talks, 0xB2, 0x18, 285, 295, 7 }

Definition at line 1452 of file wstag210.c.

◆ actor81

FieldActorEntry actor81 = { actor81Conditions, actor81Talks, 0xB3, 0x19, 308, 305, 3 }

Definition at line 1453 of file wstag210.c.

◆ actor82

FieldActorEntry actor82 = { actor82Conditions, ((void *)0) , 0xB3, 0x19, 0, 0, 1 }

Definition at line 1454 of file wstag210.c.

◆ actor83

FieldActorEntry actor83 = { actor83Conditions, ((void *)0) , 0x10E, 0x1A, 360, 268, 1 }

Definition at line 1455 of file wstag210.c.

◆ actor84

FieldActorEntry actor84 = { actor84Conditions, ((void *)0) , 0x10F, 0x1B, 450, 254, 7 }

Definition at line 1456 of file wstag210.c.

◆ actor85

FieldActorEntry actor85 = { actor85Conditions, actor85Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1457 of file wstag210.c.

◆ actor86

FieldActorEntry actor86 = { actor86Conditions, actor86Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1458 of file wstag210.c.

◆ actor87

FieldActorEntry actor87 = { actor87Conditions, actor87Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1459 of file wstag210.c.

◆ actor88

FieldActorEntry actor88 = { actor88Conditions, actor88Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1460 of file wstag210.c.

◆ actor89

FieldActorEntry actor89 = { actor89Conditions, actor89Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1461 of file wstag210.c.

◆ actor90

FieldActorEntry actor90 = { actor90Conditions, actor90Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1462 of file wstag210.c.

◆ actor91

FieldActorEntry actor91 = { actor91Conditions, actor91Talks, 0x175, 0x1C, 617, 501, 5 }

Definition at line 1463 of file wstag210.c.

◆ actor92

FieldActorEntry actor92 = { actor92Conditions, actor92Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1464 of file wstag210.c.

◆ actor93

FieldActorEntry actor93 = { actor93Conditions, actor93Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1465 of file wstag210.c.

◆ actor94

FieldActorEntry actor94 = { actor94Conditions, actor94Talks, 0x175, 0x1C, 305, 353, 5 }

Definition at line 1466 of file wstag210.c.

◆ actor95

FieldActorEntry actor95 = { actor95Conditions, ((void *)0) , 0x175, 0x1C, 305, 353, 5 }

Definition at line 1467 of file wstag210.c.

◆ stageActors

FieldActorEntry* stageActors[]

Definition at line 1468 of file wstag210.c.

Referenced by setupStage().

◆ stageObjects

StageTile stageObjects[]

The tables and color setupStage gives FIELDSTG_state (FieldState)

Definition at line 1567 of file wstag210.c.

Referenced by setupStage().

◆ stageSlots

StageSlot stageSlots[]
Initial value:
= {
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x200, 0x3E8, 0xEC, 1, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x206, 0x70, 0xF0, 7, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x207, 0x58, 0x1CC, 5, 0x64, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x208, 0x69, 0x134, 5, 0x65, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x214, 0x1F8, 0x2BC, 5, 0x66, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 1 , 0x217, 0x1D8, 0x1D4, 3, 0, 0, 0 },
{ { { (0x6000 | ( STORY_LOGGED_IN )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x14, 0, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_LOGGED_IN )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x1E, 0, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x140, 0, 0, 0, 0, 0, 0 },
{ { { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1 }, { 0xFFFF , 0 } }, 8 , 0x14A, 0, 0, 0, 0, 0, 0 },
{ { { 0xFFFF , 0 }, { 0xFFFF , 0 } }, 0, 0, 0, 0, 0, 0, 0, 0 },
}
@ STORY_LOGGED_IN
WSTAG225 (Login Room, Asuka City), event 5: the first login, where the account clerk explains Digimon...
Definition story.h:29

Definition at line 1674 of file wstag210.c.

Referenced by setupStage().

◆ stageFuncs

StageFuncs stageFuncs ( void  ) = { setupStage, startTween, updateTween }

The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.

Definition at line 1687 of file wstag210.c.

Referenced by updateEvent1510(), updateEvent9(), and updateListMenu().

◆ stageEvents

FieldEvent stageEvents[]
Initial value:
= {
{ 8, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 1 )), startEvent8, ((void *)0) },
{ 9, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 2 )), startEvent9, ((void *)0) },
{ 13, script13, ( ( 0x113 - 1) << 16 | ( 6 )), ((void *)0) , ((void *)0) },
{ 14, script14, ( ( 0x113 - 1) << 16 | ( 7 )), ((void *)0) , ((void *)0) },
{ 20, script20, ( ( 0x113 - 1) << 16 | ( 8 )), ((void *)0) , ((void *)0) },
{ 30, script30, ( ( 0x113 - 1) << 16 | ( 9 )), ((void *)0) , ((void *)0) },
{ 58, script58, ( ( 0x113 - 1) << 16 | ( 0x12 )), ((void *)0) , ((void *)0) },
{ 310, script310, ( ( 0x113 - 1) << 16 | ( 0x1C )), ((void *)0) , endEvent310 },
{ 320, script320, ( ( 0x113 - 1) << 16 | ( 0x1D )), ((void *)0) , ((void *)0) },
{ 330, script330, ( ( 0x113 - 1) << 16 | ( 0x1E )), ((void *)0) , ((void *)0) },
{ 685, script685, ( ( 0x113 - 1) << 16 | ( 0x22 )), ((void *)0) , endEvent685 },
{ 1510, ((void *)0) , ( ( 0x113 - 1) << 16 | ( 0x35 )), startEvent1510, ((void *)0) },
{ 1511, script1511, ( ( 0x113 - 1) << 16 | ( 0x30 )), ((void *)0) , ((void *)0) },
{ -1, ((void *)0) , 0, ((void *)0) , ((void *)0) },
}
s16 script1511[]
Definition wstag210.c:800
s16 script685[]
Definition wstag210.c:672
void * startEvent9(void)
Starts event 9, which asks whether to download the partner Digimon now: yes starts event 13,...
Definition wstag210.c:258
void endEvent685(void)
After event 685, with Teddy: moves the story on to STORY_KNIGHTMON_REPROGRAMMED and clears flag 0x1C2...
Definition wstag210.c:415
s16 script310[]
Definition wstag210.c:577
s16 script20[]
Definition wstag210.c:507
s16 script14[]
Definition wstag210.c:485
void * startEvent8(void)
Starts event 8, the guide to Digimon Online: a list of topics (Objective, City Guide,...
Definition wstag210.c:143
s16 script30[]
Definition wstag210.c:529
s16 script330[]
Definition wstag210.c:655
void * startEvent1510(void)
Starts event 1510, which asks whether to listen to basic tamer information: yes starts event 58,...
Definition wstag210.c:373
s16 script58[]
Definition wstag210.c:552
void endEvent310(void)
After event 310, with Kail: sets flag 0x4005 and keeps it from playing again.
Definition wstag210.c:405
s16 script320[]
Definition wstag210.c:638
s16 script13[]
Definition wstag210.c:470

Definition at line 1688 of file wstag210.c.

Referenced by setupStage().