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Digimon World 3 decomp
The European version, SLES_039.36
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WSTAG230: Arena Front Desk, Asuka City. More...
#include "common.h"#include "field/stage.h"#include "common/update_stage.inc.c"#include "common/start_stage.inc.c"Go to the source code of this file.
Macros | |
| #define | STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
| #define | STAGE_FILE 0x1A1 |
| #define | STAGE_ARCHIVE 0x396 |
Functions | |
| void | setupStage (void) |
| Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28. | |
WSTAG230: Arena Front Desk, Asuka City.
Definition in file wstag230.c.
| #define STAGE_TEXT TEXT_FILE(TEXT_TALKS_05) |
Definition at line 16 of file wstag230.c.
| #define STAGE_FILE 0x1A1 |
Definition at line 17 of file wstag230.c.
| #define STAGE_ARCHIVE 0x396 |
Definition at line 18 of file wstag230.c.
| void setupStage | ( | void | ) |
Sets the stage up: its map and actors, playing KANRIBGM; BGM_0029 instead at story steps 0x14 to 0x17 and 0x27 to 0x28.
Sets the stage up: its map, actors, battles and events, playing KANRIBGM; BGM_0029 instead except at STORY_PRESIDENT_ARRESTED once flag 0x1A0A is set.
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< KANRIBGM: the cities' Main Lobby, Admin Center, Digimon Arena, Master Room
< a cell's value: a direction (3 bits) and a StageSlot (5)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
< BGM_0029: the cities and their streets instead of their music while the story is at a crisis (Knightmon reprogrammed, the A.o.A's headquarters, the Amaterasu server's Oinkmon)
Definition at line 24 of file wstag230.c.
| ActorImage stageImages[] |
Definition at line 50 of file wstag230.c.
Referenced by setupStage().
| FieldTalk actor0Talks[] |
Definition at line 67 of file wstag230.c.
| FieldTalk actor1Talks[] |
Definition at line 71 of file wstag230.c.
| FieldTalk actor2Talks[] |
Definition at line 75 of file wstag230.c.
| FieldTalk actor3Talks[] |
Definition at line 79 of file wstag230.c.
| FieldTalk actor4Talks[] |
Definition at line 83 of file wstag230.c.
| FieldTalk actor5Talks[] |
Definition at line 87 of file wstag230.c.
| FieldTalk actor6Talks[] |
Definition at line 91 of file wstag230.c.
| FieldTalk actor7Talks[] |
Definition at line 95 of file wstag230.c.
| FieldTalk actor8Talks[] |
Definition at line 99 of file wstag230.c.
| FieldTalk actor9Talks[] |
Definition at line 103 of file wstag230.c.
| FieldTalk actor10Talks[] |
Definition at line 107 of file wstag230.c.
| FieldTalk actor11Talks[] |
Definition at line 111 of file wstag230.c.
| FieldTalk actor15Talks[] |
Definition at line 115 of file wstag230.c.
| FieldTalk actor16Talks[] |
Definition at line 119 of file wstag230.c.
| FieldTalk actor17Talks[] |
Definition at line 123 of file wstag230.c.
| FieldTalk actor18Talks[] |
Definition at line 127 of file wstag230.c.
| FieldTalk actor19Talks[] |
Definition at line 131 of file wstag230.c.
| FieldTalk actor20Talks[] |
Definition at line 135 of file wstag230.c.
| FieldTalk actor21Talks[] |
Definition at line 139 of file wstag230.c.
| FieldTalk actor22Talks[] |
Definition at line 143 of file wstag230.c.
| FieldTalk actor23Talks[] |
Definition at line 147 of file wstag230.c.
| FieldTalk actor24Talks[] |
Definition at line 151 of file wstag230.c.
| FieldTalk actor25Talks[] |
Definition at line 155 of file wstag230.c.
| FieldTalk actor26Talks[] |
Definition at line 159 of file wstag230.c.
| FieldTalk actor27Talks[] |
Definition at line 163 of file wstag230.c.
| FieldTalk actor28Talks[] |
Definition at line 167 of file wstag230.c.
| FieldTalk actor29Talks[] |
Definition at line 171 of file wstag230.c.
| FieldTalk actor30Talks[] |
Definition at line 175 of file wstag230.c.
| FieldTalk actor31Talks[] |
Definition at line 179 of file wstag230.c.
| FieldTalk actor32Talks[] |
Definition at line 183 of file wstag230.c.
| FieldTalk actor33Talks[] |
Definition at line 187 of file wstag230.c.
| FieldTalk actor34Talks[] |
Definition at line 191 of file wstag230.c.
| FieldTalk actor35Talks[] |
Definition at line 195 of file wstag230.c.
| FieldTalk actor36Talks[] |
Definition at line 199 of file wstag230.c.
| FieldTalk actor38Talks[] |
Definition at line 203 of file wstag230.c.
| FieldTalk actor39Talks[] |
Definition at line 207 of file wstag230.c.
| FieldTalk actor40Talks[] |
Definition at line 211 of file wstag230.c.
| u16 actor0Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 215 of file wstag230.c.
| u16 actor1Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 216 of file wstag230.c.
| u16 actor2Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 217 of file wstag230.c.
| u16 actor3Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 218 of file wstag230.c.
| u16 actor4Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 219 of file wstag230.c.
| u16 actor5Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 220 of file wstag230.c.
| u16 actor6Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 221 of file wstag230.c.
| u16 actor7Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 222 of file wstag230.c.
| u16 actor8Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 223 of file wstag230.c.
| u16 actor9Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 224 of file wstag230.c.
| u16 actor10Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 225 of file wstag230.c.
| u16 actor11Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 226 of file wstag230.c.
| u16 actor12Conditions[] = { (0x7000 | ( 0x22 )) , 1, 0xFFFF } |
Definition at line 227 of file wstag230.c.
| u16 actor13Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 228 of file wstag230.c.
| u16 actor14Conditions[] = { (0x6000 | ( STORY_LOGGED_IN )) , 1, 0xFFFF } |
Definition at line 229 of file wstag230.c.
| u16 actor15Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 230 of file wstag230.c.
| u16 actor16Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 231 of file wstag230.c.
| u16 actor17Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 232 of file wstag230.c.
| u16 actor18Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 233 of file wstag230.c.
| u16 actor19Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 234 of file wstag230.c.
| u16 actor20Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 235 of file wstag230.c.
| u16 actor21Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 236 of file wstag230.c.
| u16 actor22Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 237 of file wstag230.c.
| u16 actor23Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 238 of file wstag230.c.
| u16 actor24Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 239 of file wstag230.c.
| u16 actor25Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 240 of file wstag230.c.
| u16 actor26Conditions[] = { (0x6000 | ( STORY_GENJI_BEATEN )) , 1, 0xFFFF } |
Definition at line 241 of file wstag230.c.
| u16 actor27Conditions[] = { (0x6000 | ( STORY_CONTROL_ROOM )) , 1, 0xFFFF } |
Definition at line 242 of file wstag230.c.
| u16 actor28Conditions[] = { (0x7000 | ( 0x15 )) , 1, 0xFFFF } |
Definition at line 243 of file wstag230.c.
| u16 actor29Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 244 of file wstag230.c.
| u16 actor30Conditions[] = { (0x7000 | ( 0x18 )) , 1, 0xFFFF } |
Definition at line 245 of file wstag230.c.
| u16 actor31Conditions[] = { (0x7000 | ( 0x19 )) , 1, 0xFFFF } |
Definition at line 246 of file wstag230.c.
| u16 actor32Conditions[] = { (0x6000 | ( STORY_PRESIDENT_ARRESTED )) , 1, 0xFFFF } |
Definition at line 247 of file wstag230.c.
| u16 actor33Conditions[] = { (0x6000 | ( STORY_LOOKING_FOR_TEDDY )) , 1, 0xFFFF } |
Definition at line 248 of file wstag230.c.
| u16 actor34Conditions[] = { (0x6000 | ( STORY_TEDDY_FOUND )) , 1, 0xFFFF } |
Definition at line 249 of file wstag230.c.
| u16 actor35Conditions[] = { (0x7000 | ( 0x16 )) , 1, 0xFFFF } |
Definition at line 250 of file wstag230.c.
| u16 actor36Conditions[] = { (0x6000 | ( STORY_MOVIE_BATTLES )) , 1, 0xFFFF } |
Definition at line 251 of file wstag230.c.
| u16 actor37Conditions[] = { (0x6000 | ( STORY_AGUMON_DISGUISE )) , 1, 0xFFFF } |
Definition at line 252 of file wstag230.c.
| u16 actor38Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 253 of file wstag230.c.
| u16 actor39Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 254 of file wstag230.c.
| u16 actor40Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 255 of file wstag230.c.
| u16 actor41Conditions[] = { (0x7000 | ( 0x1A )) , 1, 0xFFFF } |
Definition at line 256 of file wstag230.c.
| FieldActorEntry actor0 = { actor0Conditions, actor0Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 257 of file wstag230.c.
| FieldActorEntry actor1 = { actor1Conditions, actor1Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 258 of file wstag230.c.
| FieldActorEntry actor2 = { actor2Conditions, actor2Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 259 of file wstag230.c.
| FieldActorEntry actor3 = { actor3Conditions, actor3Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 260 of file wstag230.c.
| FieldActorEntry actor4 = { actor4Conditions, actor4Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 261 of file wstag230.c.
| FieldActorEntry actor5 = { actor5Conditions, actor5Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 262 of file wstag230.c.
| FieldActorEntry actor6 = { actor6Conditions, actor6Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 263 of file wstag230.c.
| FieldActorEntry actor7 = { actor7Conditions, actor7Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 264 of file wstag230.c.
| FieldActorEntry actor8 = { actor8Conditions, actor8Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 265 of file wstag230.c.
| FieldActorEntry actor9 = { actor9Conditions, actor9Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 266 of file wstag230.c.
| FieldActorEntry actor10 = { actor10Conditions, actor10Talks, 0x20, 4, 277, 344, 7 } |
Definition at line 267 of file wstag230.c.
| FieldActorEntry actor11 = { actor11Conditions, actor11Talks, 0x20, 4, 272, 344, 7 } |
Definition at line 268 of file wstag230.c.
| FieldActorEntry actor12 = { actor12Conditions, ((void *)0) , 0x24, 5, 240, 329, 3 } |
Definition at line 269 of file wstag230.c.
| FieldActorEntry actor13 = { actor13Conditions, ((void *)0) , 0x24, 5, 240, 329, 3 } |
Definition at line 270 of file wstag230.c.
| FieldActorEntry actor14 = { actor14Conditions, ((void *)0) , 0x24, 5, 240, 329, 3 } |
Definition at line 271 of file wstag230.c.
| FieldActorEntry actor15 = { actor15Conditions, actor15Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 272 of file wstag230.c.
| FieldActorEntry actor16 = { actor16Conditions, actor16Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 273 of file wstag230.c.
| FieldActorEntry actor17 = { actor17Conditions, actor17Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 274 of file wstag230.c.
| FieldActorEntry actor18 = { actor18Conditions, actor18Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 275 of file wstag230.c.
| FieldActorEntry actor19 = { actor19Conditions, actor19Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 276 of file wstag230.c.
| FieldActorEntry actor20 = { actor20Conditions, actor20Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 277 of file wstag230.c.
| FieldActorEntry actor21 = { actor21Conditions, actor21Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 278 of file wstag230.c.
| FieldActorEntry actor22 = { actor22Conditions, actor22Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 279 of file wstag230.c.
| FieldActorEntry actor23 = { actor23Conditions, actor23Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 280 of file wstag230.c.
| FieldActorEntry actor24 = { actor24Conditions, actor24Talks, 0x34, 6, 352, 239, 1 } |
Definition at line 281 of file wstag230.c.
| FieldActorEntry actor25 = { actor25Conditions, actor25Talks, 0x34, 6, 237, 202, 3 } |
Definition at line 282 of file wstag230.c.
| FieldActorEntry actor26 = { actor26Conditions, actor26Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 283 of file wstag230.c.
| FieldActorEntry actor27 = { actor27Conditions, actor27Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 284 of file wstag230.c.
| FieldActorEntry actor28 = { actor28Conditions, actor28Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 285 of file wstag230.c.
| FieldActorEntry actor29 = { actor29Conditions, actor29Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 286 of file wstag230.c.
| FieldActorEntry actor30 = { actor30Conditions, actor30Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 287 of file wstag230.c.
| FieldActorEntry actor31 = { actor31Conditions, actor31Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 288 of file wstag230.c.
| FieldActorEntry actor32 = { actor32Conditions, actor32Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 289 of file wstag230.c.
| FieldActorEntry actor33 = { actor33Conditions, actor33Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 290 of file wstag230.c.
| FieldActorEntry actor34 = { actor34Conditions, actor34Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 291 of file wstag230.c.
| FieldActorEntry actor35 = { actor35Conditions, actor35Talks, 0x39, 7, 237, 202, 3 } |
Definition at line 292 of file wstag230.c.
| FieldActorEntry actor36 = { actor36Conditions, actor36Talks, 0x39, 7, 240, 327, 3 } |
Definition at line 293 of file wstag230.c.
| FieldActorEntry actor37 = { actor37Conditions, ((void *)0) , 0x6A, 8, 0, 0, 1 } |
Definition at line 294 of file wstag230.c.
| FieldActorEntry actor38 = { actor38Conditions, actor38Talks, 0x9D, 9, 237, 202, 3 } |
Definition at line 295 of file wstag230.c.
| FieldActorEntry actor39 = { actor39Conditions, actor39Talks, 0x9E, 0xA, 352, 239, 1 } |
Definition at line 296 of file wstag230.c.
| FieldActorEntry actor40 = { actor40Conditions, actor40Talks, 0x9F, 0xB, 272, 344, 7 } |
Definition at line 297 of file wstag230.c.
| FieldActorEntry actor41 = { actor41Conditions, ((void *)0) , 0xA0, 0xC, 240, 329, 3 } |
Definition at line 298 of file wstag230.c.
| FieldActorEntry* stageActors[] |
Definition at line 299 of file wstag230.c.
Referenced by setupStage().
| StageTile stageObjects[] |
The tables and color setupStage gives FIELDSTG_state (FieldState)
Definition at line 344 of file wstag230.c.
Referenced by setupStage().
| StageSlot stageSlots[] |
Definition at line 370 of file wstag230.c.
Referenced by setupStage().
| void(* stageFuncs[])(void) | ( | void | ) |
The stage's functions (common/start_stage.inc.c calls the first): a StageFuncs in the stages with a tween, which define STAGE_TWEEN before they include this file, and in the others an array of just setupStage.
Definition at line 374 of file wstag230.c.